@simon33 yeah, thought the same after I posted it…
L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 5 artilleries and 27 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 aaGun moved from 127 Sea Zone to Finland 1 bomber moved from British Somaliland to Southern Italy 3 aaGuns moved from Romania to Eastern Poland 2 armour, 3 artilleries and 6 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Poland 8 armour and 8 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Poland 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Southern Italy to Poland 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - Germans 8 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Germans collect 38 PUs (4 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
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Hey, having trouble uploading map. Say’s I have a “broken pipe”…
Here it is manually. I will try to figure out what’s going on.
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 submarine moved from 37 Sea Zone to 55 Sea Zone 4 fighters moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from French Indo China to 39 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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Scramble SZ39?
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 submarine moved from 37 Sea Zone to 55 Sea Zone 4 fighters moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from French Indo China to 39 Sea Zone Combat - Japanese Battle in Ceylon Battle in 55 Sea Zone Japanese attack with 4 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 3 fighters moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from 39 Sea Zone to French Indo China 1 artillery, 1 fighter, 1 mech_infantry and 3 tactical_bombers moved from Kwangsi to French Indo China 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Japan 3 fighters moved from Japan to French Indo China 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 artilleries and 7 infantry moved from Hunan to Anhwe Place Units - Japanese 1 airfield, 1 harbour and 3 infantry placed in French Indo China 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in Iwo Jima Battle in Korea Non Combat Move - Americans 1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Queensland to Hawaiian Islands 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 3 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode British buy 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Alexandria to 98 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Ethiopia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Alexandria to Iraq 3 artilleries moved from Libya to Tobruk 1 infantry moved from Persia to Iraq Combat - British Battle in Holland Belgium Battle in 98 Sea Zone British attack with 2 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking Holland Belgium from Germans, taking 98 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Persia 2 fighters moved from 98 Sea Zone to Persia 1 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 aaGun, 4 artilleries and 5 infantry moved from India to West India 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 submarine placed in 98 Sea Zone 2 transports placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,4,2,6 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Italians regular : -0.33 Neutral_Axis regular : 1.33 British regular : 0.50 -
FYI, I assumed no scram off of sz 6, so feel free to reroll if like.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Yugoslavia to Greece 4 infantry moved from Bulgaria to Greece 1 bomber and 1 fighter moved from Southern Italy to Greece 1 fighter moved from Western Germany to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 2/8 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 5/6 hits, 2.50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Romania to Bessarabia 1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland Place Units - Italians 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 1.67 Neutral_Allies regular : 1.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 33 Sea Zone to 62 Sea Zone 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Celebes Battle in Java Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to Korea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 33 Sea Zone to 62 Sea Zone 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Celebes Battle in Java Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to Korea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Tunisia to Libya 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 artilleries moved from Eastern Poland to Western Ukraine 2 artilleries moved from Bessarabia to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 3 artilleries moved from Bessarabia to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Southern Italy to Baltic States 1 fighter and 2 tactical_bombers moved from Poland to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Bessarabia to Western Ukraine 5 infantry moved from Bessarabia to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 5 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 6 infantry in Western Ukraine, round 2 : 2/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Novgorod to Finland 1 bomber moved from Baltic States to Germany 13 infantry moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Poland to Eastern Poland 2 mech_infantrys moved from Western Germany to Germany 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 4 mech_infantrys placed in Germany 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.67 British regular : 0.67 -
Please hold. Going to make an edit.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 artilleries moved from Eastern Poland to Western Ukraine 2 artilleries moved from Bessarabia to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 3 artilleries moved from Bessarabia to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Southern Italy to Baltic States 1 fighter and 2 tactical_bombers moved from Poland to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Bessarabia to Western Ukraine 5 infantry moved from Bessarabia to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 5 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 6 infantry in Western Ukraine, round 2 : 2/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Novgorod to Finland 1 bomber moved from Baltic States to Germany 13 infantry moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Poland to Eastern Poland 2 mech_infantrys moved from Western Germany to Germany 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 4 mech_infantrys placed in Germany 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 3 infantry EDIT: Adding units owned by Germans to Bessarabia: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.67 British regular : 0.67 -
Ok - all good.
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BTW this is going to be interesting. I forgot to NCM into Korea from Manchuria. This should prove a challenge to rectify that error.
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A mistake? LOL, I thought you were trying to lull me into a trap
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 mech_infantry moved from Northwest Persia to Persia 1 artillery and 2 infantry moved from Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novgorod Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 4 artilleries, 35 infantry and 1 mech_infantry moved from Belarus to Bryansk 8 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Bryansk to Rostov 1 artillery and 9 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 2 aaGuns and 18 infantry moved from Amur to Korea Place Units - Russians 1 artillery and 9 infantry placed in Russia Russians undo move 1. 2 infantry placed in Volgograd 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 2.50 -
@karl7 said in L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB:
A mistake? LOL, I thought you were trying to lull me into a trap
Nope, honest mistake. Looking at it for a couple of hours I think I might be able to rectify it though. Have to abandon my ideas of glory trading India and give up on owning all the islands for at least one Turn. Have to though. Can’t let you take and hold Korea. That is a game losing move for the Axis.





