Scramble sz97 ?
42194-oob-round-01-b-french.tsvg
L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB
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TripleA Turn Summary: French round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 55 Sea Zone to Java 3 fighters moved from Caucasus to India Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 55 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland ANZAC undo move 2. 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 fighter moved from Caucasus to India Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 0.67 -
TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 29 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Spain to Rio de Oro 24 bombers moved from France to Rio de Oro 2 bombers moved from Western Germany to Rio de Oro 1 infantry moved from Russia to Samara Germans take Samara from British 2 infantry moved from Rostov to Volgograd 3 bombers moved from Russia to Volgograd Combat - Germans Battle in Volgograd Germans attack with 3 bombers and 2 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rio de Oro Germans attack with 26 bombers and 2 fighters Americans defend with 1 airfield, 3 fighters and 1 harbour Germans roll dice for 26 bombers and 2 fighters in Rio de Oro, round 2 : 15/28 hits, 18.33 expected hits Americans roll dice for 3 fighters in Rio de Oro, round 2 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Germans and 3 fighters owned by the Americans lost in Rio de Oro Germans win with 26 bombers and 1 fighter remaining. Battle score for attacker is 20 Casualties for Germans: 1 fighter Casualties for Americans: 3 fighters Non Combat Move - Germans 26 bombers and 1 fighter moved from Rio de Oro to Spain 3 mech_infantrys moved from France to Spain 3 infantry moved from Ukraine to Rostov 1 armour and 5 mech_infantrys moved from Novgorod to Bryansk 18 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 8 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Ukraine 3 armour moved from Russia to Ukraine 2 armour moved from Russia to Ukraine 2 armour moved from Russia to Bryansk 3 mech_infantrys moved from Western Germany to Yugoslavia 3 bombers moved from Volgograd to Northern Italy Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 3 infantry placed in Russia 5 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Germans regular : -3.67 British regular : -0.33 -
If you attack Spain with USA please ask for OOL.
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Well, in the normal course of events, in my opinion, no you don’t have a chance. The Axis is collecting more money, has the initiative and has centralized position. Soon, for the Allies, it will be a choice of holding India or the Caucasus which will just increase the money issue once I take one or the other. The Allies are not pressing the Axis anywhere on the board and are in a stalemate or retreating everywhere.
Having said that “normal” is the key word. Maybe I will make a blunder you can take advantage of. After all, I have already made two stupid non-combat gaffs that either could have, and almost did, cost me the game. Or maybe, you will get one of those 1% results in a major battle. Anything is possible.
Under normal circumstances it is over, but normal doesn’t always happen.
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@andrewaagamer said in L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB:
Well, in the normal course of events, in my opinion, no you don’t have a chance. The Axis is collecting more money, has the initiative and has centralized position. Soon, for the Allies, it will be a choice of holding India or the Caucasus which will just increase the money issue once I take one or the other. The Allies are not pressing the Axis anywhere on the board and are in a stalemate or retreating everywhere.
Having said that “normal” is the key word. Maybe I will make a blunder you can take advantage of. After all, I have already made two stupid non-combat gaffs that either could have, and almost did, cost me the game. Or maybe, you will get one of those 1% results in a major battle. Anything is possible.
Under normal circumstances it is over, but normal doesn’t always happen.
Sorry, I’ve been MIA… one my legal cases blew up and I was working all weekend…
Anyway, yeah that is a fair assessment.
Let’s see if I can blow something open here
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ok, you got 100% on fleet and Caucasus army… LOL
On that fact, I will throw in the towel.
Hard fought!
rematch same conditions?
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@karl7 Thank you for the game! I agree, it was hard fought. Twice after my blunders I thought I was going to lose. However, on one the dice bailed me out and you also made a blunder to even things up and get me back into the game.
Please post the loss.
I am happy to play again under the same conditions. Send me your placement and I will start the game.
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Sounds good!
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Bid:
sub w/fleet in med
sub w/cruiser off gib
art in Alexandria
tank in Egypt
sub off Sydney
ftr in scotland
transport off south africa
artillery in Sudan
dd in 111
1 IPC to India -
game posted
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@karl7 said in L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB:
Bid:
sub w/fleet in med
sub w/cruiser off gib
art in Alexandria
tank in Egypt
sub off Sydney
ftr in scotland
transport off south africa
artillery in Sudan
dd in 111
1 IPC to IndiaThanks!
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did this get up? just want to make sure I didn’t drop the ball! LOL
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@karl7 Nope, my fault. I was on vacation for two weeks in early November and playing catch up at work. Should be able to start up in about two weeks.
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cool, whenever, you know me





