@simon33 yeah, thought the same after I posted it…
L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Albania to Greece 16 bombers moved from Southern Italy to Greece 2 infantry moved from Rostov to Volgograd 3 bombers moved from Rostov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 3 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Germans attack with 16 bombers and 3 infantry British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 16 bombers and 3 infantry in Greece, round 2 : 12/19 hits, 11.17 expected hits British roll dice for 2 armour and 1 mech_infantry in Greece, round 2 : 3/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Germans and 2 armour owned by the British lost in Greece Germans win with 16 bombers remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 3 bombers moved from Volgograd to Southern Italy 16 bombers moved from Greece to Western Germany 7 mech_infantrys moved from Albania to Yugoslavia 2 artilleries and 9 infantry moved from France to Southern France 1 mech_infantry moved from Western Germany to France 1 aaGun moved from France to Western Germany 2 fighters moved from Western Germany to France 5 infantry moved from Western Germany to France 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Ukraine to Rostov 3 infantry moved from Bryansk to Rostov 3 infantry moved from Russia to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 4 armour moved from Rostov to Ukraine Place Units - Germans 3 infantry placed in Russia 3 infantry placed in Ukraine 3 armour placed in France 3 bombers and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.50 British regular : 1.67 -
TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25 Combat Move - Russians 2 infantry moved from Caucasus to Volgograd 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 2.00 -
TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 4 fighters and 4 tactical_bombers moved from 39 Sea Zone to India 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 11 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 6 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 11 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 11 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/14 hits, 7.50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in India Japanese attack with 7 fighters, 2 infantry and 7 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 7 fighters, 2 infantry and 7 tactical_bombers in India, round 2 : 7/16 hits, 8.50 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 3 carriers moved from 37 Sea Zone to 39 Sea Zone 7 fighters and 7 tactical_bombers moved from India to 39 Sea Zone 2 transports moved from 37 Sea Zone to 42 Sea Zone 3 infantry moved from Java to 42 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from French Indo China to Japan 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 4 fighters moved from 42 Sea Zone to Malaya 6 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 7 transports moved from 37 Sea Zone to 38 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 armour, 5 artilleries and 1 mech_infantry moved from Shan State to 38 Sea Zone 8 infantry moved from Shan State to 38 Sea Zone 2 armour, 5 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 38 Sea Zone to 39 Sea Zone 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 39 Sea Zone to Ceylon 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Shan State to French Indo China 1 artillery and 19 infantry moved from Shan State to Malaya 1 carrier moved from 37 Sea Zone to 78 Sea Zone 2 fighters moved from 42 Sea Zone to 78 Sea Zone 1 submarine moved from 37 Sea Zone to 78 Sea Zone 1 submarine moved from 37 Sea Zone to 78 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to French Indo China 2 battleships, 10 carriers, 1 cruiser and 3 destroyers moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Amur to Siberia 2 bombers moved from Philippines to French Indo China Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 harbour placed in Ceylon 3 infantry placed in Malaya 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 51 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -4.00 UK_Pacific regular : -0.33 -
Hey, I am on this. Sorry for delay. Every move in this game is like some earth shattering move! LOL
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Again, thanks for your patience. Have been traveling, family reunion etc. But i’ve got the map up so the only move I will make next in any game is this one.
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can’t seem to upload game… so here is the file
triplea_36905_25jap.tsvg -
TripleA Manual Gamesave Post: Italians round 25
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern France to Spain Italians take Spain from Americans 3 fighters moved from France to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Yugoslavia to Greece Italians take Greece from British Combat - ItaliansCombat Hit Differential Summary :
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Scramble SZ 92 from Gibraltar?
Italian = 3 fighters + bomber
Allies = destroyer and possible 3 fighter scramble -
NO scram, also I think you dragged the bomber to Gib?
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern France to Spain Italians take Spain from Americans 3 fighters moved from France to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Yugoslavia to Greece Italians take Greece from British Combat - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Gibraltar: 1 bomber EDIT: Turning off Edit Mode Battle in 92 Sea Zone Italians attack with 3 fighters Americans defend with 1 destroyer Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 92 Sea Zone Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode Battle in Gibraltar British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry; Americans defend with 1 aaGun, 2 artilleries, 4 fighters and 35 infantry Non Combat Move - Italians 1 bomber moved from Southern Italy to 92 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,6,2,6,1,2,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Italians collect 3 PUs (17 lost to blockades); end with 4 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.50 -
@karl7 said in L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB:
also I think you dragged the bomber to Gib?
Thanks for pointing that out. I didn’t notice that. Since the Italian fighters missed on Round 1 if the US destroyer had hit on Round 2 I would have rolled the bomber separately to see if it got a hit on Round 1. Since the destroyer missed on Round 2 and the Italian fighters hit on Round 2 it makes no difference.
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Java Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Guinea: 1 artillery EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Java Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Guinea: 1 artillery EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Java Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Guinea: 1 artillery EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caroline Islands: 3 fighters EDIT: Adding units owned by ANZAC to Philippines: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from France to Normandy Bordeaux 2 fighters moved from France to Normandy Bordeaux 10 bombers moved from Western Germany to 109 Sea Zone 9 bombers moved from Western Germany to Normandy Bordeaux 3 bombers moved from Southern Italy to Volgograd 2 infantry moved from Rostov to Volgograd Combat - Germans Battle in 109 Sea Zone Germans attack with 10 bombers Americans defend with 1 destroyer Germans roll dice for 10 bombers in 109 Sea Zone, round 2 : 9/10 hits, 6.67 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win with 10 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 3 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 9 bombers, 2 fighters and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 9 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 10/14 hits, 7.50 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 9 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 9 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany 10 bombers moved from 109 Sea Zone to Western Germany 2 mech_infantrys moved from Yugoslavia to Southern France 1 mech_infantry moved from Yugoslavia to Albania 3 armour, 2 infantry and 1 mech_infantry moved from France to Southern France 10 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Ukraine to Rostov 3 infantry moved from Bryansk to Rostov 3 infantry moved from Russia to Bryansk 3 bombers moved from Volgograd to Ukraine 3 armour moved from Bryansk to Ukraine Place Units - Germans 3 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 1 bomber, 8 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Russians regular : -0.33 Germans regular : 3.50 -
TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from France to Normandy Bordeaux 2 fighters moved from France to Normandy Bordeaux 10 bombers moved from Western Germany to 109 Sea Zone 9 bombers moved from Western Germany to Normandy Bordeaux 3 bombers moved from Southern Italy to Volgograd 2 infantry moved from Rostov to Volgograd Combat - Germans Battle in 109 Sea Zone Germans attack with 10 bombers Americans defend with 1 destroyer Germans roll dice for 10 bombers in 109 Sea Zone, round 2 : 9/10 hits, 6.67 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win with 10 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 3 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 9 bombers, 2 fighters and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 9 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 10/14 hits, 7.50 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 9 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 9 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany 10 bombers moved from 109 Sea Zone to Western Germany 2 mech_infantrys moved from Yugoslavia to Southern France 1 mech_infantry moved from Yugoslavia to Albania 3 armour, 2 infantry and 1 mech_infantry moved from France to Southern France 10 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Ukraine to Rostov 3 infantry moved from Bryansk to Rostov 3 infantry moved from Russia to Bryansk 3 bombers moved from Volgograd to Ukraine 3 armour moved from Bryansk to Ukraine Place Units - Germans 3 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 1 bomber, 8 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Russians regular : -0.33 Germans regular : 3.50 -
TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 26 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 26 Purchase Units - Japanese Japanese buy 5 fighters, 3 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 78 Sea Zone to 77 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone 1 submarine moved from 78 Sea Zone to 77 Sea Zone 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 3 infantry moved from Ceylon to 39 Sea Zone 3 infantry moved from 39 Sea Zone to India 5 fighters and 5 tactical_bombers moved from 39 Sea Zone to India 1 fighter moved from Malaya to 42 Sea Zone 6 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 2 bombers moved from French Indo China to Java 5 fighters and 5 tactical_bombers moved from French Indo China to Philippines 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Timguska to Olgiy Japanese take Olgiy from Russians 1 submarine moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 77 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 77 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 77 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 79 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 79 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in India Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 5 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 7/13 hits, 6.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 11 fighters and 7 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys; ANZAC defend with 3 fighters Japanese roll dice for 11 fighters and 7 tactical_bombers in Philippines, round 2 : 10/18 hits, 10.17 expected hits Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys in Philippines, round 2 : 4/9 hits, 4.00 expected hits 4 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Philippines Japanese win with 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 4 fighters Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys Casualties for ANZAC: 3 fighters Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 7 fighters and 7 tactical_bombers moved from Philippines to 36 Sea Zone 3 fighters moved from Malaya to French Indo China 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 2 transports moved from 39 Sea Zone to 37 Sea Zone 4 infantry moved from Malaya to 37 Sea Zone 4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from Amur to Korea 1 fighter moved from Japan to Korea 2 infantry moved from Siberia to Soviet Far East 1 artillery moved from Timguska to Yenisey 1 artillery and 2 infantry moved from Timguska to Urals 2 fighters and 1 tactical_bomber moved from 77 Sea Zone to 39 Sea Zone 1 carrier moved from 78 Sea Zone to 39 Sea Zone 5 carriers and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 submarine moved from 78 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 5 fighters and 5 tactical_bombers moved from India to French Indo China 2 bombers moved from Java to Sumatra 1 fighter moved from 79 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 fighters placed in French Indo China 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.50 ANZAC regular : -0.67 UK_Pacific regular : 0.33 British regular : 0.33 -
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Heck no! This has been a great game so far and I am thoroughly enjoying it. After being behind most of the game I think I am finally slightly ahead. Though either of us can still win as we have both made errors this game and another one can turn it around.
Plus this is on track to be my longest game ever. Up till now my longest game was 32 Rounds. I think we are going to surpass that.





