Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from Northern Territory to Queensland
1 infantry moved from Turkey to Caucasus
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
2 bombers moved from French Indo China to Volgograd
1 bomber moved from Southern Italy to Volgograd
5 mech_infantrys moved from Albania to Turkey
3 bombers moved from Southern Italy to Turkey
10 bombers moved from France to Turkey
2 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Turkey
1 bomber moved from France to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 15 bombers and 5 mech_infantrys
British defend with 8 infantry
Germans roll dice for 15 bombers and 5 mech_infantrys in Turkey, round 2 : 8/20 hits, 10.83 expected hits
British roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
4 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 15 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for British: 8 infantry
Battle in Volgograd
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
8 artilleries and 22 infantry moved from France to Southern France
3 infantry moved from Western Germany to France
1 aaGun and 3 infantry moved from Western Germany to France
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
15 bombers moved from Turkey to Southern Italy
3 bombers moved from Volgograd to Rostov
1 infantry moved from France to Southern France
4 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Bryansk
4 armour moved from Rostov to Bryansk
Place Units - Germans
3 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : -2.17
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24
Combat Move - Russians
2 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Turkey
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Turkey, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Turkey
Russians roll dice for 1 artillery and 1 fighter in Turkey, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Turkey, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Turkey
1 fighter owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Turkey to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 37 Sea Zone to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to Celebes
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in India
Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in India, round 2 : 4/11 hits, 5.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Celebes, round 2 : 3/6 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 bombers moved from Celebes to Philippines
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 40 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
4 carriers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
4 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from French Indo China to 37 Sea Zone
4 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 fighter and 2 transports placed in 37 Sea Zone
2 infantry and 1 tactical_bomber placed in French Indo China
4 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.33
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 4 fighters, 13 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
4 fighters moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
4 fighters moved from 91 Sea Zone to Normandy Bordeaux
6 fighters moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Normandy Bordeaux
Americans attack with 11 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 11 fighters and 2 infantry in Normandy Bordeaux, round 2 : 7/13 hits, 5.83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 11 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Turkey
Americans attack with 7 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 7 fighters in Turkey, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Turkey
Americans win with 7 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
6 fighters moved from Turkey to Caucasus
1 fighter moved from Turkey to Caucasus
3 fighters moved from Normandy Bordeaux to Spain
3 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to Spain
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Argentina to Brazil
1 bomber moved from Brazil to Spain
6 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to Northern Territory
3 transports moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 11 destroyers, 14 fighters, 9 submarines and 4 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
Place Units - Americans
1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Spain
2 fighters and 4 infantry placed in Western United States
8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
9 infantry moved from Yunnan to Burma
Place Units - Chinese
8 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 4 artilleries
EDIT: Adding units owned by Chinese to Yunnan: 4 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Caucasus to Turkey
British take Turkey from Germans
2 armour and 2 mech_infantrys moved from Turkey to Greece
11 fighters moved from Caucasus to Greece
3 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Afghanistan to India
Combat - British
Battle in Greece
British attack with 2 armour, 11 fighters and 2 mech_infantrys
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Italians roll AA dice in Greece : 1/3 hits, 0.50 expected hits
1 fighter owned by the British lost in Greece
British roll dice for 2 armour, 10 fighters and 2 mech_infantrys in Greece, round 2 : 6/14 hits, 6.33 expected hits
Italians roll dice for 1 aaGun and 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 armour, 10 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Italians: 1 aaGun and 4 infantry
Battle in India
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 fighter owned by the British and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from India to Burma
3 armour moved from Persia to Caucasus
2 armour moved from Northwest Persia to Caucasus
10 fighters moved from Greece to Caucasus
1 fighter moved from Egypt to Caucasus
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Trans-Jordan to Spain
3 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Afghanistan to Caucasus
1 fighter moved from Afghanistan to Burma
1 fighter moved from Afghanistan to Caucasus
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
3 armour placed in Persia
3 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,4,2,3,1,2,5,4,5,4,3,6,2,1,6,5,4,5,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 2.00
Italians regular : -0.33
Germans regular : -1.00
British regular : -0.17
Italians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern France to Normandy Bordeaux
1 bomber and 3 fighters moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
3 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
3 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,4,6,4,1,4,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 transport moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from New Guinea to Dutch New Guinea
2 aaGuns moved from Queensland to Northern Territory
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Albania to Greece
16 bombers moved from Southern Italy to Greece
2 infantry moved from Rostov to Volgograd
3 bombers moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 16 bombers and 3 infantry
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 16 bombers and 3 infantry in Greece, round 2 : 12/19 hits, 11.17 expected hits
British roll dice for 2 armour and 1 mech_infantry in Greece, round 2 : 3/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans and 2 armour owned by the British lost in Greece
Germans win with 16 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Volgograd to Southern Italy
16 bombers moved from Greece to Western Germany
7 mech_infantrys moved from Albania to Yugoslavia
2 artilleries and 9 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to France
1 aaGun moved from France to Western Germany
2 fighters moved from Western Germany to France
5 infantry moved from Western Germany to France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 armour moved from Rostov to Ukraine
Place Units - Germans
3 infantry placed in Russia
3 infantry placed in Ukraine
3 armour placed in France
3 bombers and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.50
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Albania to Greece
16 bombers moved from Southern Italy to Greece
2 infantry moved from Rostov to Volgograd
3 bombers moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 16 bombers and 3 infantry
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 16 bombers and 3 infantry in Greece, round 2 : 12/19 hits, 11.17 expected hits
British roll dice for 2 armour and 1 mech_infantry in Greece, round 2 : 3/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans and 2 armour owned by the British lost in Greece
Germans win with 16 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Volgograd to Southern Italy
16 bombers moved from Greece to Western Germany
7 mech_infantrys moved from Albania to Yugoslavia
2 artilleries and 9 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to France
1 aaGun moved from France to Western Germany
2 fighters moved from Western Germany to France
5 infantry moved from Western Germany to France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 armour moved from Rostov to Ukraine
Place Units - Germans
3 infantry placed in Russia
3 infantry placed in Ukraine
3 armour placed in France
3 bombers and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.50
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25
Combat Move - Russians
2 infantry moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
4 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
11 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
6 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 11 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 11 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/14 hits, 7.50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 7 fighters, 2 infantry and 7 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 7 fighters, 2 infantry and 7 tactical_bombers in India, round 2 : 7/16 hits, 8.50 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 carriers moved from 37 Sea Zone to 39 Sea Zone
7 fighters and 7 tactical_bombers moved from India to 39 Sea Zone
2 transports moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from French Indo China to Japan
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from 42 Sea Zone to Malaya
6 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
7 transports moved from 37 Sea Zone to 38 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 armour, 5 artilleries and 1 mech_infantry moved from Shan State to 38 Sea Zone
8 infantry moved from Shan State to 38 Sea Zone
2 armour, 5 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 38 Sea Zone to 39 Sea Zone
2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 39 Sea Zone to Ceylon
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery and 19 infantry moved from Shan State to Malaya
1 carrier moved from 37 Sea Zone to 78 Sea Zone
2 fighters moved from 42 Sea Zone to 78 Sea Zone
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to French Indo China
2 battleships, 10 carriers, 1 cruiser and 3 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Amur to Siberia
2 bombers moved from Philippines to French Indo China
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 harbour placed in Ceylon
3 infantry placed in Malaya
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -4.00
UK_Pacific regular : -0.33
Hey, I am on this. Sorry for delay. Every move in this game is like some earth shattering move! LOL
Again, thanks for your patience. Have been traveling, family reunion etc. But i’ve got the map up so the only move I will make next in any game is this one.
can’t seem to upload game… so here is the file
triplea_36905_25jap.tsvg
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Spain
Italians take Spain from Americans
3 fighters moved from France to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from British
Combat - Italians
Combat Hit Differential Summary :
Scramble SZ 92 from Gibraltar?
Italian = 3 fighters + bomber
Allies = destroyer and possible 3 fighter scramble
NO scram, also I think you dragged the bomber to Gib?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Spain
Italians take Spain from Americans
3 fighters moved from France to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from British
Combat - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Battle in 92 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Battle in Gibraltar
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry; Americans defend with 1 aaGun, 2 artilleries, 4 fighters and 35 infantry
Non Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,6,2,6,1,2,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 3 PUs (17 lost to blockades); end with 4 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -1.50
@karl7 said in L21 AndrewAAGamer (X) vs Karl7 (L+58) OOB:
also I think you dragged the bomber to Gib?
Thanks for pointing that out. I didn’t notice that. Since the Italian fighters missed on Round 1 if the US destroyer had hit on Round 2 I would have rolled the bomber separately to see if it got a hit on Round 1. Since the destroyer missed on Round 2 and the Italian fighters hit on Round 2 it makes no difference.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Java
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 aaGuns moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Guinea: 1 artillery
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :