Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
4 infantry moved from Normandy Bordeaux to Spain
3 fighters moved from Southern Italy to Spain
1 bomber moved from Southern Italy to Spain
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Spain
Italians attack with 1 bomber, 3 fighters and 4 infantry
Americans defend with 3 artilleries and 4 infantry
Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Spain, round 2 : 3/8 hits, 2.83 expected hits
Americans roll dice for 3 artilleries and 4 infantry in Spain, round 2 : 1/7 hits, 2.33 expected hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Spain, round 3 : 5/7 hits, 2.67 expected hits
Americans roll dice for 3 artilleries and 1 infantry in Spain, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 2 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Non Combat Move - Italians
1 infantry moved from Bryansk to Ukraine
3 fighters moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern Italy
1 mech_infantry moved from Southern Italy to France
1 infantry moved from Western Germany to Switzerland
Italians take Switzerland from Neutral_True
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 infantry moved from Western Germany to Greater Southern Germany
Place Units - Italians
2 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Novgorod: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Greater Southern Germany: 2 infantry
EDIT: Adding units owned by Italians to France: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67
Italians regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
2 infantry moved from Iraq to Turkey
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
5 infantry moved from Iraq to Turkey
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Vologda
2 tactical_bombers moved from Bryansk to Vologda
25 artilleries and 70 infantry moved from Bryansk to Russia
3 artilleries and 14 mech_infantrys moved from Novgorod to Karelia
20 armour and 20 mech_infantrys moved from Belarus to Karelia
6 armour moved from Belarus to Karelia
Combat - Germans
Battle in Vologda
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Vologda, round 3 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 26 armour, 3 artilleries and 34 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 26 armour, 3 artilleries and 34 mech_infantrys in Karelia, round 2 : 12/63 hits, 20.17 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 26 armour, 3 artilleries and 33 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Russia
Germans attack with 25 artilleries and 70 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Germans roll dice for 25 artilleries and 70 infantry in Russia, round 2 : 30/95 hits, 24.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 artilleries and 68 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
6 bombers moved from Bryansk to Western Germany
1 submarine moved from 125 Sea Zone to 119 Sea Zone
3 armour and 1 mech_infantry moved from Bryansk to Novgorod
10 mech_infantrys moved from Belarus to Novgorod
3 armour and 3 mech_infantrys moved from Ukraine to Belarus
2 tactical_bombers moved from Vologda to Novgorod
1 mech_infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Novgorod to France
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
Place Units - Germans
1 submarine placed in 112 Sea Zone
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,5,6,1
Germans collect 51 PUs (2 lost to blockades); end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Samara
1 armour moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Samara
1 infantry moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Kansu to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
6 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
12 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to Ceylon
1 fighter moved from 39 Sea Zone to Ceylon
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Ceylon, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Ceylon, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Ceylon, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Ceylon
Japanese win, taking Ceylon from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
12 fighters and 7 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Ceylon to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 10 carriers, 3 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to French Indo China
6 artilleries and 14 infantry moved from French Indo China to Shan State
2 tactical_bombers moved from Philippines to Japan
1 bomber moved from Japan to French Indo China
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Philippines to French Indo China
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 aaGun and 1 infantry moved from Siberia to 5 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 2 infantry moved from 6 Sea Zone to Japan
3 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Japanese
3 infantry placed in French Indo China
2 fighters and 3 transports placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 14 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Rio de Oro
2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
2 fighters moved from 92 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to Spain
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 bomber moved from India to Russia
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Russia
Germans roll AA dice in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Rio de Oro
Battle in Spain
Americans attack with 1 bomber, 5 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Spain, round 2 : 5/8 hits, 3.50 expected hits
Italians roll dice for 2 infantry in Spain, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Spain
Americans win, taking Rio de Oro from Neutral_True, taking Spain from Italians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Spain to United Kingdom
3 fighters moved from Spain to Gibraltar
1 fighter moved from French Guiana to Gibraltar
3 fighters moved from Norway to United Kingdom
4 fighters moved from Finland to Norway
7 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Sweden to Norway
4 armour and 11 infantry moved from Finland to Norway
4 fighters moved from Norway to United Kingdom
1 fighter moved from Greece to Gibraltar
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Spain to Gibraltar
1 carrier moved from 92 Sea Zone to 89 Sea Zone
3 carriers moved from 54 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from Greece to Bulgaria
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Norway
3 infantry placed in Greece
2 infantry placed in Finland
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 84 to 82
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery and 6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Afghanistan from Neutral_True to British
EDIT: Turning off Edit Mode
4 aaGuns, 1 armour, 1 fighter, 12 infantry and 1 mech_infantry moved from Finland to Norway
1 fighter moved from Norway to United Kingdom
1 artillery moved from Albania to Bulgaria
1 armour, 1 artillery, 5 fighters and 3 infantry moved from Greece to Bulgaria
2 fighters moved from Greece to Samara
1 armour and 1 mech_infantry moved from India to Afghanistan
3 infantry moved from Persia to Northwest Persia
7 armour moved from Turkey to Bulgaria
6 armour moved from Turkey to Bulgaria
2 artilleries and 1 infantry moved from Turkey to Caucasus
1 aaGun moved from Turkey to Caucasus
1 artillery and 1 infantry moved from Turkey to Greece
1 artillery moved from Turkey to Caucasus
3 infantry moved from Iraq to Turkey
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Saudi Arabia to Iraq
3 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 92 Sea Zone to 89 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Vyborg to Finland
1 armour moved from Chahar to Kansu
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
2 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
British collect 47 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,2,4,1,2,2,1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,3,5
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.50
Italians regular : -0.67
Germans AA : 0.83
Hey, sorry for the multiple convoy rolls. I wanted to edit USA NCM and instead of making a zillion edits I just loaded up the saved NCM map and moved. But in the end you hit 2 IPCs, so I took that off USA.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from France to Spain
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 104 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Spain
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 2 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 3/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Spain, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Spain to Southern Italy
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Switzerland to Northern Italy
1 bomber moved from Rostov to Russia
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
9 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun, 2 artilleries and 14 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery placed in Northern Italy
2 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,1,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : 1.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 fighters moved from India to Ceylon
Combat - ANZAC
Battle in Sumatra
Battle in Ceylon
ANZAC attack with 3 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters in Ceylon, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Ceylon, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Ceylon
ANZAC win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters moved from Ceylon to India
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from Finland to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from France to United Kingdom
17 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 mech_infantrys moved from Belarus to Romania
2 tactical_bombers moved from Novgorod to Romania
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from British
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
25 armour, 3 artilleries and 30 mech_infantrys moved from Karelia to Finland
3 armour moved from Novgorod to Finland
Combat - Germans
Battle in United Kingdom
Germans attack with 17 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry; Americans defend with 1 bomber and 7 fighters
Germans roll dice for 17 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 2 : 11/23 hits, 14.83 expected hits
British roll dice for 1 bomber, 8 fighters and 3 infantry in United Kingdom, round 2 : 8/12 hits, 6.50 expected hits
2 bombers owned by the Germans, 3 fighters owned by the Germans, 6 fighters owned by the Americans, 1 bomber owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the British and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 15 bombers in United Kingdom, round 3 : 10/15 hits, 10.00 expected hits
British roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
Germans win with 14 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 bombers, 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 bomber and 7 fighters
Casualties for British: 1 fighter and 3 infantry
Battle in Finland
Germans attack with 29 armour, 3 artilleries and 30 mech_infantrys
British defend with 1 infantry; Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 29 armour, 3 artilleries and 30 mech_infantrys in Finland, round 2 : 18/62 hits, 21.00 expected hits
Americans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 29 armour, 3 artilleries and 30 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
14 bombers moved from United Kingdom to Western Germany
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Novgorod to Belarus
3 armour moved from Belarus to Karelia
9 mech_infantrys moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Belarus
1 aaGun and 2 mech_infantrys moved from France to Normandy Bordeaux
2 tactical_bombers moved from Romania to Northern Italy
7 infantry moved from Western Germany to Germany
Place Units - Germans
3 bombers placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Russia
4 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
2 infantry and 2 mech_infantrys placed in Western Germany
2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,1,4,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Germans regular : -7.17
British regular : 1.50
Almost forget. I had to edit the US transport off. For some reason even though it was a combat it did not take the casualty. Weird.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 2 armour, 15 artilleries, 2 fighters, 75 infantry and 1 tactical_bomber moved from Samara to Volgograd
1 infantry moved from Vologda to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 39 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
5 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
8 fighters, 1 submarine and 4 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 11 carriers and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 12 carriers, 2 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 12 carriers, 2 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Sumatra, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Novosibirsk from Russians to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from 41 Sea Zone to 35 Sea Zone
6 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from Sumatra to 38 Sea Zone
1 bomber moved from Sumatra to Shan State
8 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 5 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
2 fighters moved from 35 Sea Zone to French Indo China
3 tactical_bombers moved from 35 Sea Zone to French Indo China
3 fighters moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Buryatia to Amur
1 armour moved from Siberia to Amur
1 infantry moved from Timguska to Novosibirsk
Place Units - Japanese
3 infantry placed in French Indo China
3 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Spain
1 carrier, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Rio de Oro to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to 91 Sea Zone
3 fighters moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 infantry moved from Bulgaria to Yugoslavia
Americans take Yugoslavia from Germans
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 6 fighters and 8 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 6 fighters and 8 infantry in Spain, round 2 : 5/14 hits, 4.33 expected hits
Italians roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 6 fighters and 8 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
3 infantry moved from Greece to Bulgaria
2 fighters moved from Spain to 91 Sea Zone
3 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to 89 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 6 fighters, 3 infantry, 2 mech_infantrys, 6 submarines, 4 tactical_bombers and 3 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 125 Sea Zone
2 infantry placed in Norway
1 transport placed in 101 Sea Zone
6 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters and 1 infantry placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 artilleries placed in Hunan
7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 aaGun, 2 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Greece to Albania
1 infantry moved from Bulgaria to Albania
1 armour moved from Bulgaria to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from Bulgaria to Slovakia Hungary
British take Slovakia Hungary from Germans
7 armour moved from Bulgaria to Romania
5 armour, 2 artilleries and 2 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Samara to Rostov
1 fighter moved from Samara to Novosibirsk
1 mech_infantry moved from Afghanistan to Novosibirsk
Combat - British
Battle in Romania
British attack with 12 armour, 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 12 armour, 2 artilleries and 2 infantry in Romania, round 2 : 8/16 hits, 7.33 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Romania
British win, taking Romania from Germans with 12 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Novosibirsk
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Novosibirsk
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Albania
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Albania, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Albania
British win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
5 fighters moved from Bulgaria to Spain
1 aaGun and 1 infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 armour and 1 mech_infantry moved from Turkey to Volgograd
1 fighter moved from Rostov to Bulgaria
1 fighter moved from Novosibirsk to Volgograd
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 aaGun and 2 artilleries moved from Caucasus to Volgograd
3 infantry moved from Turkey to Caucasus
3 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Iraq to Turkey
1 armour moved from Afghanistan to India
3 aaGuns, 9 artilleries and 20 infantry moved from India to Burma
2 transports moved from 89 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Spain
1 fighter moved from Gibraltar to 91 Sea Zone
Place Units - British
3 infantry placed in Quebec
2 armour placed in Volgograd
1 aaGun, 2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.67
Italians regular : 0.33
Germans regular : -1.17
British regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Greater Southern Germany
4 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Slovakia Hungary
1 mech_infantry moved from Belarus to Slovakia Hungary
1 bomber moved from Russia to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Slovakia Hungary
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Battle in Greater Southern Germany
Italians attack with 1 fighter and 4 infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 4 infantry in Greater Southern Germany, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yugoslavia
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Yugoslavia, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Yugoslavia to Germany
1 fighter moved from Greater Southern Germany to Germany
1 bomber and 1 fighter moved from Slovakia Hungary to Germany
1 aaGun and 4 infantry moved from Normandy Bordeaux to France
10 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to France
2 infantry moved from Northern Italy to France
5 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,3,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 41 Sea Zone to India
2 infantry moved from Turkey to Greece
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
5 infantry moved from Turkey to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Karelia to Norway
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 armour moved from Sweden to Norway
28 armour, 3 artilleries and 30 mech_infantrys moved from Finland to Norway
3 armour moved from Karelia to Norway
2 tactical_bombers moved from Northern Italy to Norway
16 bombers moved from Western Germany to Norway
3 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from British
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Russia to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 0/4 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 3 : 1/4 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Rostov
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 4 : 1/4 hits, 1.17 expected hits
British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 32 armour, 3 artilleries, 16 bombers, 32 mech_infantrys and 2 tactical_bombers
British defend with 4 aaGuns, 1 armour, 12 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 airfield, 11 armour, 1 artillery, 1 factory_minor, 1 harbour, 20 infantry and 2 mech_infantrys
British roll AA dice in Norway : 2/12 hits, 2.00 expected hits
2 tactical_bombers owned by the Germans lost in Norway
Germans roll dice for 32 armour, 3 artilleries, 16 bombers and 32 mech_infantrys in Norway, round 2 : 27/83 hits, 33.50 expected hits
Americans roll dice for 4 aaGuns, 12 armour, 1 artillery, 34 infantry and 3 mech_infantrys in Norway, round 2 : 14/50 hits, 18.67 expected hits
4 aaGuns owned by the British, 9 infantry owned by the Americans, 2 infantry owned by the French, 14 mech_infantrys owned by the Germans and 12 infantry owned by the British lost in Norway
Germans roll dice for 32 armour, 3 artilleries, 16 bombers and 18 mech_infantrys in Norway, round 3 : 25/69 hits, 31.17 expected hits
Americans roll dice for 12 armour, 1 artillery, 11 infantry and 3 mech_infantrys in Norway, round 3 : 9/27 hits, 11.00 expected hits
1 mech_infantry owned by the British, 10 armour owned by the Americans, 11 infantry owned by the Americans, 1 artillery owned by the Americans, 9 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Norway
Germans roll dice for 32 armour, 3 artilleries, 16 bombers and 9 mech_infantrys in Norway, round 4 : 30/60 hits, 29.67 expected hits
Americans roll dice for 2 armour in Norway, round 4 : 2/2 hits, 1.00 expected hits
1 armour owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Norway
Germans win, taking Norway from Americans with 32 armour, 3 artilleries, 16 bombers and 7 mech_infantrys remaining. Battle score for attacker is 88
Casualties for Germans: 25 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 11 armour, 1 artillery, 20 infantry and 2 mech_infantrys
Casualties for British: 4 aaGuns, 1 armour, 12 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Karelia to Belarus
2 aaGuns moved from Ukraine to Bryansk
25 artilleries and 69 infantry moved from Russia to Bryansk
1 bomber moved from Rostov to Bryansk
1 aaGun and 3 infantry moved from Western Germany to Germany
16 bombers moved from Norway to Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in France
3 infantry placed in Russia
3 infantry placed in Finland
4 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -5.67
British AA : 0.00
Germans regular : -13.83
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Amur to Siberia
1 armour, 3 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from Japan to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
8 infantry moved from Philippines to 35 Sea Zone
1 battleship, 12 carriers, 1 destroyer, 15 fighters, 8 infantry, 1 submarine, 9 tactical_bombers and 6 transports moved from 35 Sea Zone to 37 Sea Zone
8 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Philippines to Shan State
1 bomber moved from Shan State to Japan
1 fighter moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
I had already decided what to do as the Japanese so I took my Turn. However, since I went within the agreed upon one hour edit time period if you decide to make any Russian NCM moves in the next 45 minutes or so please feel free to do so.