@simon-tressel Enjoy!
Let’s take a break from 1914 then. Thanks for the games everyone.
I can see why Elrood prefers a restart. But Germany and Italy had great turns and Serbs had a great defensive win. The rest of us may not want to give up those gains. Restarting after G1’s great start would harm the allies.
@fmerwinrommel Yes yes, Serbia did great and will surely restock Belgrade losses soon enough. ;-)
We can resume.
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Britain
Combat Hit Differential Summary :
@elrood Had to edit some non coms for Ottomans
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Britain
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Palestine: 2 cavalrys
EDIT: Adding units owned by Turkey to Sinai: 2 cavalrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Palestine: 1 infantry
EDIT: Adding units owned by Turkey to Syria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Palestine: 1 cavalry
EDIT: Adding units owned by Turkey to Damascus: 1 cavalry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Finally! had some Network issues all of a sudden during posting! :anguished:
What a rollercoaster ride. Germany rolls great to start the game. Austria doesn’t retreat after early losses and is wiped out as Serbia makes a heroic defense. In great shape, but doesn’t build trenches. Then Turks roll +4.67 and take Greece for 20 cash and Serbs can’t build next turn and lost their advantage. Turks also aggressively take Basra, Kuwait and Georgia. Can the Bedouin camel cavalry come to the rescue?
Started doing B, but cannot remember how subs work in this variant!
Thx
Adam
@private-panic They work exactly like in G40 Global
@private-panic There’s little documentation. The notes in the Triplea game map don’t say and the rule book is for the board game. Assume same as Global WWII. Games I’ve played ask at beginning of combat if I want to submerge subs. Don’t recall being asked afterwards. Haven’t had fighter and sub interaction.
Thanks @Elrood & @FMErwinRommel
I do seem to be getting blocked by the subs … let me play whatever the game will or won’t allow …
I had to start again. This time I got convoys! I will keep restarting until I miss the tech.
@private-panic In the edit mode, there is an option to remove tech. So you don’t have to restart over and over
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Britain
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Palestine: 2 cavalrys
EDIT: Adding units owned by Turkey to Sinai: 2 cavalrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Palestine: 1 infantry
EDIT: Adding units owned by Turkey to Syria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Palestine: 1 cavalry
EDIT: Adding units owned by Turkey to Damascus: 1 cavalry
EDIT: Turning off Edit Mode
Britain spend 5 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 17 Norwegian Sea to Sea Zone 16 North Sea
1 fighter moved from England to Sea Zone 16 North Sea
1 colonial moved from Nigeria to Kamerun
1 infantry moved from Cape Colony to Pretoria
1 cavalry moved from Orange River to Pretoria
1 cavalry moved from Bechuanaland to German Southwest Africa
Britain take German Southwest Africa from Germany
1 cavalry moved from German Southwest Africa to Pretoria
1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 battlecruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 field_gun moved from Goa to Sea Zone 79 Arabian Sea
1 infantry moved from Goa to Sea Zone 79 Arabian Sea
1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 74 Gulf of Aden
1 field_gun moved from Sea Zone 74 Gulf of Aden to Italian Somaliland
1 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland
2 infantry moved from Shanghai 3 to Shanghai 2
Purchase Units - Britain
Britain buy 3 destroyers, 1 infantry, 3 submarines and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Britain
Battle in Sea Zone 72 Persian Gulf
Britain attack with 1 battlecruiser and 1 cruiser
Turkey defend with 1 cruiser and 1 transport
Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 72 Persian Gulf, round 2 : 2/2 hits, 1.17 expected hits
Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 72 Persian Gulf, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Turkey, 1 transport owned by the Turkey and 1 cruiser owned by the Britain lost in Sea Zone 72 Persian Gulf
Britain win with 1 battlecruiser remaining. Battle score for attacker is 7
Casualties for Britain: 1 cruiser
Casualties for Turkey: 1 cruiser and 1 transport
Battle in Sea Zone 16 North Sea
Britain attack with 1 battlecruiser, 1 battleship, 1 cruiser and 1 fighter
Germany defend with 2 battlecruisers, 1 battleship and 1 cruiser
Britain roll dice for 1 battlecruiser, 1 battleship, 1 cruiser and 1 fighter in Sea Zone 16 North Sea, round 2 : 3/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germany
Germany roll dice for 2 battlecruisers, 1 battleship and 1 cruiser in Sea Zone 16 North Sea, round 2 : 3/4 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Britain
1 fighter owned by the Britain, 1 battlecruiser owned by the Germany, 1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 16 North Sea
Britain roll dice for 1 battlecruiser and 1 battleship in Sea Zone 16 North Sea, round 3 : 2/2 hits, 1.33 expected hits
Germany roll dice for 1 battlecruiser and 1 battleship in Sea Zone 16 North Sea, round 3 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Britain, 1 battleship owned by the Germany, 1 battlecruiser owned by the Germany and 1 battlecruiser owned by the Britain lost in Sea Zone 16 North Sea
Germany win with no units remaining. Battle score for attacker is 7
Casualties for Britain: 1 battlecruiser, 1 battleship, 1 cruiser and 1 fighter
Casualties for Germany: 2 battlecruisers, 1 battleship and 1 cruiser
Battle in Kamerun
Britain attack with 1 colonial
Germany defend with 1 infantry
Britain roll dice for 1 colonial in Kamerun, round 2 : 1/1 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Kamerun, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Kamerun
Britain win, taking Kamerun from Germany with 1 colonial remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Italian Somaliland
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 cavalry
Britain roll dice for 1 field_gun and 1 infantry in Italian Somaliland, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 cavalry in Italian Somaliland, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Britain and 1 cavalry owned by the Germany lost in Italian Somaliland
Britain win, taking Italian Somaliland from Germany with 1 field_gun remaining. Battle score for attacker is 1
Casualties for Britain: 1 infantry
Casualties for Germany: 1 cavalry
Battle in Pretoria
Britain attack with 2 cavalrys and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 2 cavalrys and 1 infantry in Pretoria, round 2 : 2/3 hits, 0.50 expected hits
Germany roll dice for 1 infantry in Pretoria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Pretoria
Britain win, taking Pretoria from Germany with 2 cavalrys and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Shanghai 2
Britain attack with 2 infantry
Germany defend with 1 infantry
Britain roll dice for 2 infantry in Shanghai 2, round 2 : 1/2 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Shanghai 2, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Shanghai 2
Britain win, taking Shanghai 2 from Germany with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Britain
1 field_gun moved from Singapore to Sea Zone 126 Java Sea
1 infantry moved from Singapore to Sea Zone 126 Java Sea
1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 124 Celebes Sea
1 field_gun and 1 infantry moved from Sea Zone 124 Celebes Sea to Sarawak
1 cruiser moved from Sea Zone 129 South China Sea to Sea Zone 124 Celebes Sea
1 colonial moved from Victoria to New South Wales
1 cavalry moved from Queensland to Sydney-Canberra
1 cruiser and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 116 Great Australian Bight
1 cruiser moved from Sea Zone 84 Andaman Sea to Sea Zone 124 Celebes Sea
1 battlecruiser moved from Sea Zone 84 Andaman Sea to Sea Zone 124 Celebes Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 104 Southern Ocean to Sea Zone 106 Pacific Ocean
1 cavalry moved from Northern Territory to New South Wales
1 colonial moved from Punjab to Sindh
2 infantry moved from Bombay to Deccan
1 infantry moved from Calcutta to Orissa
1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 infantry moved from Port Sudan to Western Sudan
1 infantry moved from Upper Egypt to Cairo-Suez
1 infantry moved from Gold Coast to Upper Volta
1 infantry moved from Southern Rhodesia to Northern Rhodesia
1 infantry moved from Cape Town to Cape Colony
1 field_gun moved from Cape Town to Cape Colony
1 colonial moved from Newfoundland to Quebec
1 field_gun moved from Quebec to Nova Scotia
1 field_gun moved from Ottawa-Montreal to Quebec
1 colonial moved from Ontario to Quebec
1 colonial moved from Manitoba to Ontario
1 colonial moved from Saskatchewan to Manitoba
1 colonial moved from Alberta to Northwest Territories
1 colonial moved from British Columbia to Northwest Territories
1 fighter moved from Ireland to Normandy
1 infantry moved from Northern Ireland to Sea Zone 24 Irish Sea
1 field_gun moved from Wales to Sea Zone 24 Irish Sea
2 infantry moved from Wales to England
3 infantry moved from Scotland to England
4 infantry moved from England to London
1 field_gun moved from Gibraltar to Sea Zone 54 Alboran Sea
1 infantry moved from Gibraltar to Sea Zone 54 Alboran Sea
1 cruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 57 Ligurian Sea
1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 field_gun moved from Sea Zone 57 Ligurian Sea to Tuscany
1 battleship, 2 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 24 Irish Sea to Sea Zone 22 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island
2 transports moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 22 Mid Atlantic
1 cruiser moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 22 Mid Atlantic
Place Units - Britain
1 infantry and 3 trenchs placed in Cairo-Suez
1 submarine placed in Sea Zone 70 Eastern Mediterranean
2 destroyers placed in Sea Zone 22 Mid Atlantic
1 destroyer and 1 submarine placed in Sea Zone 126 Java Sea
1 submarine placed in Sea Zone 73 Arabian Sea
Britain undo move 5.
Britain undo move 1.
3 trenchs placed in Cairo-Suez
1 submarine placed in Sea Zone 70 Eastern Mediterranean
1 infantry placed in Goa
Turn Complete - Britain
Britain collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germany regular : 1.00
Britain rolls : 0.00
Turkey regular : 0.50
Britain regular : 5.50
Territory Summary for Britain :
German Southwest Africa : 1 flag
Kamerun : 1 flag, 1 colonial
Shanghai 2 : 1 flag, 2 infantry
Normandy : 1 fighter
Upper Volta : 1 infantry
Italian Somaliland : 1 field_gun
Tuscany : 1 field_gun and 1 infantry
Bombay : 1 Factory
Cairo-Suez : 1 Factory, 1 cavalry, 1 field_gun, 3 infantry and 3 trenchs
Calcutta : 1 Factory
Cape Colony : 1 field_gun and 1 infantry
Cape Town : 1 Factory
Congo : 1 infantry
Deccan : 2 infantry
England : 1 cavalry and 5 infantry
Goa : 1 Factory and 1 infantry
Hong Kong : 1 infantry
Jamaica : 1 infantry
London : 1 Factory, 1 field_gun and 5 infantry
Malaya : 1 cavalry
Manitoba : 1 colonial
New South Wales : 1 cavalry and 1 colonial
New Zealand : 1 colonial
Northern Rhodesia : 2 infantry
Northwest Territories : 2 colonials
Nova Scotia : 1 Factory, 1 colonial and 1 field_gun
Ontario : 1 colonial
Orissa : 1 infantry
Ottawa-Montreal : 1 Factory
Papua : 1 infantry
Pretoria : 2 cavalrys and 1 infantry
Quebec : 2 colonials and 1 field_gun
Sarawak : 1 field_gun and 1 infantry
Sindh : 1 colonial
Singapore : 1 Factory
St. John's Island : 1 colonial, 1 field_gun and 1 infantry
Sydney-Canberra : 1 Factory, 1 cavalry, 2 colonials and 1 field_gun
Uganda : 1 infantry
Western Sudan : 1 infantry
Sea Zone 22 Mid Atlantic : 1 battleship, 3 cruisers, 2 destroyers and 3 transports
Sea Zone 35 Mid Atlantic : 1 cruiser
Sea Zone 57 Ligurian Sea : 1 battlecruiser and 1 transport
Sea Zone 58 Tyrrhenian Sea : 1 cruiser
Sea Zone 69 Sea of Crete : 1 cruiser
Sea Zone 70 Eastern Mediterranean : 1 battlecruiser, 1 battleship, 1 cruiser and 2 submarines
Sea Zone 72 Persian Gulf : 1 battlecruiser
Sea Zone 73 Arabian Sea : 1 transport
Sea Zone 74 Gulf of Aden : 1 cruiser and 1 transport
Sea Zone 106 Pacific Ocean : 1 battlecruiser and 1 cruiser
Sea Zone 116 Great Australian Bight : 1 cruiser and 1 transport
Sea Zone 124 Celebes Sea : 1 battlecruiser, 3 cruisers and 1 transport
Sea Zone 126 Java Sea : 1 destroyer and 1 submarine
From past experience removing the tech allows you to discover it again but did not remove the tech unit from the purchase list. So it might not negate the change in combat values either. Anyway - all done now.
It wouldn’t let me non com through the subs in sz25 so they must block.
@private-panic Subs and TTs NEVER ever block
PP, Did you try NCM through sz with the Germ sub? If you can’t hit the sub without a DD, makes no sense that you can’t move thru.
@elrood said in 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent):
- Edit remove the subs
- make the combat move
- Edit add subs back in
edit: 2. make combat move or NCM
;-)
Is clearly due to our bug and not normal behavior we experience here
@elrood That’s it. Sub has no first strike because its being treated as a surface ship in the corrupted file, and that’s why it can block.