@dawgoneit it doesn’t seem like your heart is in this one. Maybe next game. I will take Russia this turn and then we can alternate or something.
1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)
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@elrood And use Marti in the 2nd Test. is best to test as close to the “real world” as possible
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Once the rest of us used the corrupted file, it stayed corrupted for us also. Editing all changes from a good G1 to an updated A1 is impractical. Allies and Axis will start building DD’s, making first sub strike rare. Most sea battles will be small, so we can manually adjust. Most land battles won’t use gas. My suggestion is: when attacking player uses gas, post to forum after tech roll/combat moves. If possible, click re-post after purchases. Do combat for gas battle first, and only first round. Save game manually (upper left corner). Close the game. Reload saved game for online, edit remove all gas and # of defenders based on gas hits. End edit and continue combat normally for that battle and all others. May have to manually calculate adjustment for subs and bombardment, but not gas.
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I already did @Elrood 's first test - see the file I saved above. It seems from @FMErwinRommel 's post that we will have to live with it for this game. Sorry guys!
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@private-panic Yes, likely Rommel is right, but I prefer have Adam test it first.
And if it is still not working properly i would vote for a new game. I do not care for the hassle of constant editing.
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TripleA Turn Summary: Italy round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Italy Italy spend 5 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover bunkers Combat Move - Italy 1 heavy_gun and 3 infantry moved from Piedmont to Milan 2 infantry moved from Tuscany to Milan Purchase Units - Italy Italy buy 4 heavy_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Battle in Milan Italy attack with 1 heavy_gun and 5 infantry Austria defend with 1 field_gun and 3 infantry Italy roll dice for 1 heavy_gun and 5 infantry in Milan, round 2 : 2/6 hits, 1.33 expected hits Austria roll dice for 1 field_gun and 3 infantry in Milan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italy and 2 infantry owned by the Austria lost in Milan Italy roll dice for 1 heavy_gun and 3 infantry in Milan, round 3 : 1/4 hits, 1.00 expected hits Austria roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Milan Italy roll dice for 1 heavy_gun and 3 infantry in Milan, round 4 : 0/4 hits, 1.00 expected hits Austria roll dice for 1 field_gun in Milan, round 4 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 heavy_gun and 3 infantry in Milan, round 5 : 1/4 hits, 1.00 expected hits Austria roll dice for 1 field_gun in Milan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italy and 1 field_gun owned by the Austria lost in Milan Italy win, taking Milan from Austria with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italy: 3 infantry Casualties for Austria: 1 field_gun and 3 infantry Non Combat Move - Italy 1 cavalry moved from Tripolitania to Tunisia 1 field_gun and 1 infantry moved from Tripoli to Tripolitania 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 field_gun and 2 infantry moved from Latium to Tuscany 1 field_gun and 2 infantry moved from Rome to Latium 1 cavalry moved from Apulia to Tuscany 2 infantry moved from Apulia to Latium 2 infantry moved from Naples to Rome 1 heavy_gun moved from Naples to Rome Place Units - Italy 3 trenchs placed in Tuscany 3 heavy_guns placed in Piedmont 1 heavy_gun and 2 infantry placed in Rome Activate Technology - Italy Italy activating bunkers Turn Complete - Italy Italy collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italy regular : -0.33 Austria regular : 0.33 Italy rolls : 1.00
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Excellent turn for Italy. Got bunker tech on 1 die roll, which improves defense of Tuscany. And retook Milan.
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TripleA Turn Summary: Arabia round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Purchase Units - Arabia Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs; Non Combat Move - Arabia 2 Bedouins moved from Yemen to Hejaz 2 Bedouins moved from Arabia to Hejaz 4 Bedouins moved from Mecca to Hejaz Place Units - Arabia 4 Bedouins and 2 trenchs placed in Mecca Turn Complete - Arabia Arabia collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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@fmerwinrommel we just started the game. Can we not simply redo?
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Arabs waiting for Lawrence to arrive and inspire them, with British gold, to attack the Turks.
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@fmerwinrommel nvm, lets resume!
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TripleA Turn Summary: Turkey round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 3,6 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover workingWomen Combat Move - Turkey 1 battleship moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea 1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean 1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 68 Aegean Sea 1 field_gun moved from Constantinople to Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Greece 1 field_gun and 4 infantry moved from Armenia to Georgia 1 infantry moved from Oman to Yemen Turkey take Yemen from Arabia 1 cavalry moved from Oman to Arabia Turkey take Arabia from Arabia 1 cavalry moved from Arabia to Jordan 1 field_gun and 1 infantry moved from Trucial Coast to Sea Zone 72 Persian Gulf 1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Basra 1 field_gun and 1 infantry moved from Mesopotamia to Basra 1 fighter moved from Baghdad to Basra 2 infantry moved from Al-Dammam to Kuwait 1 fighter moved from Al-Dammam to Kuwait 1 cavalry moved from Damascus to Kuwait 1 cavalry moved from Anatolia to Georgia Purchase Units - Turkey Turkey buy 3 cavalrys and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Georgia Turkey attack with 1 cavalry, 1 field_gun and 4 infantry Russia defend with 1 conscript and 1 infantry Turkey roll dice for 1 cavalry, 1 field_gun and 4 infantry in Georgia, round 2 : 4/6 hits, 1,33 expected hits Russia roll dice for 1 conscript and 1 infantry in Georgia, round 2 : 0/2 hits, 0,50 expected hits 1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Georgia Turkey win, taking Georgia from Russia with 1 cavalry, 1 field_gun and 4 infantry remaining. Battle score for attacker is 5 Casualties for Russia: 1 conscript and 1 infantry Battle in Basra Turkey attack with 2 field_guns, 1 fighter and 2 infantry Britain defend with 1 field_gun, 1 infantry and 1 trench Turkey roll dice for 2 field_guns, 1 fighter and 2 infantry in Basra, round 2 : 2/5 hits, 1,67 expected hits Britain roll dice for 1 field_gun, 1 infantry and 1 trench in Basra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Turkey and 1 trench owned by the Britain lost in Basra Turkey roll dice for 2 field_guns, 1 fighter and 1 infantry in Basra, round 3 : 2/4 hits, 1,33 expected hits Britain roll dice for 1 field_gun and 1 infantry in Basra, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Turkey, 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Basra Turkey win, taking Basra from Britain with 2 field_guns and 1 fighter remaining. Battle score for attacker is 4 Casualties for Turkey: 2 infantry Casualties for Britain: 1 field_gun, 1 infantry and 1 trench Battle in Kuwait Turkey attack with 1 cavalry, 1 fighter and 2 infantry Britain defend with 1 cavalry and 1 infantry Turkey roll dice for 1 cavalry, 1 fighter and 2 infantry in Kuwait, round 2 : 1/4 hits, 1,00 expected hits Britain roll dice for 1 cavalry and 1 infantry in Kuwait, round 2 : 0/2 hits, 0,50 expected hits 1 cavalry owned by the Britain lost in Kuwait Turkey roll dice for 1 cavalry, 1 fighter and 2 infantry in Kuwait, round 3 : 0/4 hits, 1,00 expected hits Britain roll dice for 1 infantry in Kuwait, round 3 : 0/1 hits, 0,33 expected hits Turkey roll dice for 1 cavalry, 1 fighter and 2 infantry in Kuwait, round 4 : 2/4 hits, 1,00 expected hits Britain roll dice for 1 infantry in Kuwait, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Britain lost in Kuwait Turkey win, taking Kuwait from Britain with 1 cavalry, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 cavalry and 1 infantry Battle in Greece Turkey attack with 1 field_gun and 1 infantry Serbia defend with 1 Factory and 3 infantry Turkey roll dice for 1 battlecruiser and 1 battleship in Greece, round 2 : 2/2 hits, 1,33 expected hits Turkey roll dice for 1 field_gun and 1 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits Serbia roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Serbia and 1 infantry owned by the Turkey lost in Greece Turkey captures 19PUs while taking Serbia capital Turkey win, taking Greece from Serbia with 1 field_gun remaining. Battle score for attacker is 6 Casualties for Turkey: 1 infantry Casualties for Serbia: 3 infantry Non Combat Move - Turkey 2 cruisers moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea 1 heavy_gun and 2 infantry moved from Dardanelles to Bulgaria 3 infantry moved from Constantinople to Smyrna 2 infantry moved from Smyrna to Armenia 2 infantry moved from Anatolia to Armenia 3 infantry moved from Kurdistan to Baghdad 1 infantry moved from Mesopotamia to Al-Dammam 1 infantry moved from Jordan to Arabia 2 infantry moved from Damascus to Jordan 1 heavy_gun and 1 infantry moved from Palestine to Sinai 1 infantry moved from Lebanon to Palestine 1 cavalry moved from Syria to Jordan 1 infantry moved from Syria to Mesopotamia 1 infantry moved from Baghdad to Mesopotamia 1 fighter moved from Kuwait to Jordan 1 fighter moved from Basra to Mesopotamia Place Units - Turkey 3 infantry placed in Damascus 3 infantry placed in Baghdad 3 cavalrys placed in Constantinople Activate Technology - Turkey Turkey activating workingWomen Trigger TurkeyT1: buyfield_gun_w added to productionTurkey Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey Trigger TurkeyT1: buyfield_gun removed from productionTurkey Trigger TurkeyT1: buyheavy_gun removed from productionTurkey Trigger TurkeyT1: buygas_w added to productionTurkey Trigger TurkeyT1: buyfighter_w added to productionTurkey Trigger TurkeyT1: buygas removed from productionTurkey Trigger TurkeyT1: buyfighter removed from productionTurkey Turn Complete - Turkey Turkey collect 65 PUs; end with 84 PUs
Combat Hit Differential Summary :
Serbia regular : 0,00 Russia regular : -0,50 Turkey regular : 4,67 Britain regular : -0,50
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I can see why Elrood prefers a restart. But Germany and Italy had great turns and Serbs had a great defensive win. The rest of us may not want to give up those gains. Restarting after G1’s great start would harm the allies.
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@fmerwinrommel Yes yes, Serbia did great and will surely restock Belgrade losses soon enough. ;-)
We can resume.
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TripleA Manual Gamesave Post: Britain round 1
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Britain
Combat Hit Differential Summary :
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@elrood Had to edit some non coms for Ottomans
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TripleA Manual Gamesave Post: Britain round 1
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Britain Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Turkey from Palestine: 2 cavalrys EDIT: Adding units owned by Turkey to Sinai: 2 cavalrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Turkey from Palestine: 1 infantry EDIT: Adding units owned by Turkey to Syria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Turkey from Palestine: 1 cavalry EDIT: Adding units owned by Turkey to Damascus: 1 cavalry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Finally! had some Network issues all of a sudden during posting! :anguished:
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What a rollercoaster ride. Germany rolls great to start the game. Austria doesn’t retreat after early losses and is wiped out as Serbia makes a heroic defense. In great shape, but doesn’t build trenches. Then Turks roll +4.67 and take Greece for 20 cash and Serbs can’t build next turn and lost their advantage. Turks also aggressively take Basra, Kuwait and Georgia. Can the Bedouin camel cavalry come to the rescue?
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Started doing B, but cannot remember how subs work in this variant!
- Do they block? They seem to be doin so.
- Do they only get the option to submerge after a round of dice thrown at them?
- Can planes hit a sub with no destroyer present?
Thx
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@private-panic They work exactly like in G40 Global
- no, they do not block
- they can submerge before battle
- no, planes cannot hit them without a DD present