1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)


  • Okay - the gas remained in the battle regardless and hit 5 inf in the second round so will edit those back in.

    F then retreated to Paris but got an error message and the units have stayed in Champagne - will edit that too.

    See my previous post. If the 3 inf hit by the gas should not fire back I suggest @Elrood adds an inf to Paris.


  • TripleA Turn Summary: France round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 7
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 3,6,4 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover railwayGuns
    
        Combat Move - France
            1 cavalry moved from Upper Volta to Togo
                  France take Togo from Germany
            1 cavalry moved from Togo to Upper Volta
            4 cavalrys moved from Timbuktu to Mali
            1 cavalry moved from Algiers to Lower Algeria
            2 cavalrys moved from Chad to Port Sudan
            9 field_guns, 4 fighters, 9 heavy_guns and 45 infantry moved from Paris to Champagne
            3 infantry moved from Burgundy to Champagne
            6 gass moved from Brittany to Champagne
            1 cruiser and 2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 136 East China Sea
    
        Purchase Units - France
            France buy 5 field_guns, 2 heavy_guns, 6 infantry and 2 trenchs; Remaining resources: 7 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Port Sudan
                France attack with 2 cavalrys
                Germany defend with 1 cavalry
                    France roll dice for 2 cavalrys in Port Sudan, round 2 : 1/2 hits, 0.33 expected hits
                    Germany roll dice for 1 cavalry in Port Sudan, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Germany lost in Port Sudan
                France win, taking Port Sudan from Germany with 2 cavalrys remaining. Battle score for attacker is 4
                Casualties for Germany: 1 cavalry
            Battle in Champagne
                France attack with 9 field_guns, 4 fighters, 6 gass, 9 heavy_guns and 48 infantry
                Germany defend with 18 field_guns, 5 heavy_guns, 39 infantry, 8 stormtruppens and 3 trenchs
                    France roll dice for 9 field_guns, 4 fighters, 9 heavy_guns and 48 infantry in Champagne, round 2 : 24/70 hits, 19.00 expected hits
                    France roll dice for 6 gass in Champagne, round 2 : 3/6 hits, 4.00 expected hits
                    Germany roll dice for 18 field_guns, 5 heavy_guns, 39 infantry and 8 stormtruppens in Champagne, round 2 : 29/70 hits, 25.00 expected hits
                    21 infantry owned by the Germany, 3 trenchs owned by the Germany and 29 infantry owned by the France lost in Champagne
                Turning on Edit Mode
                EDIT: Removing units owned by France from Champagne: 6 gass
                EDIT: Turning off Edit Mode
                    France roll dice for 9 field_guns, 4 fighters, 6 gass, 9 heavy_guns and 19 infantry in Champagne, round 3 : 16/47 hits, 17.67 expected hits
                    Germany roll dice for 18 field_guns, 5 heavy_guns, 18 infantry and 8 stormtruppens in Champagne, round 3 : 13/49 hits, 18.00 expected hits
                    16 infantry owned by the Germany and 13 infantry owned by the France lost in Champagne
                4 fighters owned by the France retreated
                9 heavy_guns owned by the France, 9 field_guns owned by the France, 6 gass owned by the France and 6 infantry owned by the France retreated to Paris
                Germany win with 18 field_guns, 5 heavy_guns, 2 infantry and 8 stormtruppens remaining. Battle score for attacker is -6
                Casualties for France: 42 infantry
                Casualties for Germany: 37 infantry and 3 trenchs
    
        Non Combat Move - France
            4 fighters moved from Champagne to Paris
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 field_gun moved from Marseilles to Languedoc
            1 infantry moved from Marseilles to Languedoc
            1 infantry moved from Auvergne to Burgundy
    
        Place Units - France
            Turning on Edit Mode
            EDIT: Removing units owned by France from Champagne: 9 field_guns, 9 heavy_guns and 6 infantry
            EDIT: Adding units owned by France to Paris: 9 field_guns, 9 heavy_guns and 6 infantry
            EDIT: Adding units owned by Germany to Champagne: 5 infantry
            EDIT: Turning off Edit Mode
            2 heavy_guns and 2 trenchs placed in Tobruk
            5 field_guns and 3 infantry placed in Paris
            3 infantry placed in Brittany
    
        Activate Technology - France
            France activating railwayGuns
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 68 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -1.17
    France regular : 3.00
    

    Territory Summary for France :

    Shanghai 1 : 1 flag
    Togo : 1 flag
    Tsingtao : 1 flag
    Algiers : 1 Factory and 2 colonials
    Brittany : 1 Factory and 3 infantry
    Burgundy : 1 infantry
    Languedoc : 1 field_gun and 1 infantry
    Lower Algeria : 1 cavalry
    Madagascar : 1 infantry
    Mali : 4 cavalrys
    Marseilles : 1 Factory and 1 infantry
    Paris : 1 Factory, 14 field_guns, 4 fighters, 9 heavy_guns, 12 infantry and 6 trenchs
    Rhone : 1 infantry
    Tobruk : 1 Factory, 7 colonials, 2 heavy_guns and 2 trenchs
    Upper Volta : 1 cavalry
    Yanaon : 1 Factory
    Tuscany : 2 colonials
    Congo : 1 infantry
    Port Sudan : 2 cavalrys
    Primorsky : 1 colonial
    Sea Zone 57 Ligurian Sea : 1 transport
    Sea Zone 58 Tyrrhenian Sea : 1 battleship, 1 cruiser and 1 destroyer
    Sea Zone 136 East China Sea : 1 cruiser and 2 transports
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Austria round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 7
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 2,3 and gets 0 hits
    
        Purchase Units - Austria
            Austria buy 2 cavalrys, 8 field_guns, 6 gass, 4 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Austria
            1 heavy_gun moved from Milan to Venice
            6 heavy_guns moved from Milan to Piedmont
            7 field_guns moved from Milan to Piedmont
            9 infantry moved from Milan to Piedmont
            4 field_guns and 4 infantry moved from Milan to Venice
            1 field_gun and 5 infantry moved from Transylvania to Galicia
            1 field_gun and 6 infantry moved from Hungary to Transylvania
            1 field_gun moved from Vienna to Carpathia
            1 infantry moved from Baranya to Transylvania
            6 gass moved from Trieste to Wurttemburg
    
        Place Units - Austria
            3 trenchs placed in Venice
            2 cavalrys placed in Trieste
            4 heavy_guns placed in Venice
            6 field_guns placed in Galicia
            2 field_guns placed in Trieste
            6 gass placed in Vienna
    
        Turn Complete - Austria
            Austria collect 87 PUs; end with 87 PUs
            Austria collect 5 PUs from War Bonds; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Austria round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 7
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 2,3 and gets 0 hits
    
        Purchase Units - Austria
            Austria buy 2 cavalrys, 8 field_guns, 6 gass, 4 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Austria
            1 heavy_gun moved from Milan to Venice
            6 heavy_guns moved from Milan to Piedmont
            7 field_guns moved from Milan to Piedmont
            9 infantry moved from Milan to Piedmont
            4 field_guns and 4 infantry moved from Milan to Venice
            1 field_gun and 5 infantry moved from Transylvania to Galicia
            1 field_gun and 6 infantry moved from Hungary to Transylvania
            1 field_gun moved from Vienna to Carpathia
            1 infantry moved from Baranya to Transylvania
            6 gass moved from Trieste to Wurttemburg
    
        Place Units - Austria
            3 trenchs placed in Venice
            2 cavalrys placed in Trieste
            4 heavy_guns placed in Venice
            6 field_guns placed in Galicia
            2 field_guns placed in Trieste
            6 gass placed in Vienna
    
        Turn Complete - Austria
            Austria collect 87 PUs; end with 87 PUs
            Austria collect 5 PUs from War Bonds; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Austria from Venice: 1 infantry
            EDIT: Adding units owned by Austria to Piedmont: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Austria from Venice: 2 infantry
            EDIT: Adding units owned by Austria to Piedmont: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Austria round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 7
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 2,3 and gets 0 hits
    
        Purchase Units - Austria
            Austria buy 2 cavalrys, 8 field_guns, 6 gass, 4 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Austria
            1 heavy_gun moved from Milan to Venice
            6 heavy_guns moved from Milan to Piedmont
            7 field_guns moved from Milan to Piedmont
            9 infantry moved from Milan to Piedmont
            4 field_guns and 4 infantry moved from Milan to Venice
            1 field_gun and 5 infantry moved from Transylvania to Galicia
            1 field_gun and 6 infantry moved from Hungary to Transylvania
            1 field_gun moved from Vienna to Carpathia
            1 infantry moved from Baranya to Transylvania
            6 gass moved from Trieste to Wurttemburg
    
        Place Units - Austria
            3 trenchs placed in Venice
            2 cavalrys placed in Trieste
            4 heavy_guns placed in Venice
            6 field_guns placed in Galicia
            2 field_guns placed in Trieste
            6 gass placed in Vienna
    
        Turn Complete - Austria
            Austria collect 87 PUs; end with 87 PUs
            Austria collect 5 PUs from War Bonds; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Austria from Venice: 1 infantry
            EDIT: Adding units owned by Austria to Piedmont: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Austria from Venice: 2 infantry
            EDIT: Adding units owned by Austria to Piedmont: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Austria from Vienna: 2 gass
            EDIT: Adding units owned by Austria to Trieste: 1 gas
            EDIT: Adding units owned by Austria to Trieste: 1 gas
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @private-panic said in 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent):

    If the 3 inf hit by the gas should not fire back I suggest @Elrood adds an inf to Paris.

    Nope. In German we call this “learning through pain”. :-|


  • PP, looking at the G dice in first round, the first 3 missed, so F didn’t take any hits from the gassed G. No adjustment needed.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italy round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 7
    
        Purchase Units - Italy
            Italy buy 3 heavy_guns and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
            6 infantry moved from Latium to Tuscany
            2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            6 infantry moved from Rome to Latium
            1 battlecruiser and 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean
    
        Place Units - Italy
            3 heavy_guns and 3 infantry placed in Rome
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Arabia round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 7
    
        Purchase Units - Arabia
            Arabia buy 2 Bedouins; Remaining resources: 0 PUs; 
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            2 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Turkey round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 7
    
        Research Technology - Turkey
                Turkey rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Turkey
            1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            4 field_guns and 4 infantry moved from Greece to Sea Zone 60 Central Mediterranean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripoli
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            3 field_guns and 3 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
    
        Purchase Units - Turkey
            Turkey buy 1 battleship, 2 destroyers, 6 gass, 1 submarine and 1 trench; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 59 Central Mediterranean
                Turkey attack with 1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                Italy defend with 1 battlecruiser and 1 destroyer
                    Turkey roll dice for 1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports in Sea Zone 59 Central Mediterranean, round 2 : 4/7 hits, 3,83 expected hits
                    Italy roll dice for 1 battlecruiser and 1 destroyer in Sea Zone 59 Central Mediterranean, round 2 : 2/2 hits, 1,00 expected hits
                Units damaged: 2 battleships owned by the Turkey
                    1 battlecruiser owned by the Italy and 1 destroyer owned by the Italy lost in Sea Zone 59 Central Mediterranean
                Turkey win with 1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 25
                Casualties for Italy: 1 battlecruiser and 1 destroyer
            Battle in Tripolitania
            Battle in Tripoli
    
        Non Combat Move - Turkey
            4 field_guns and 2 heavy_guns moved from Anatolia to Armenia
            2 field_guns and 1 heavy_gun moved from Baghdad to Kurdistan
            2 field_guns and 1 heavy_gun moved from Damascus to Palestine
            2 field_guns moved from Jordan to Arabia
            2 field_guns and 1 heavy_gun moved from Mesopotamia to Arabia
            2 infantry moved from Sinai to Hejaz
            1 field_gun moved from Sinai to Hejaz
            1 heavy_gun moved from Palestine to Sinai
            1 infantry moved from Sinai to Hejaz
            4 cavalrys moved from Bulgaria to Smyrna
            1 heavy_gun moved from Macedonia to Bulgaria
    
        Place Units - Turkey
            1 battleship, 2 destroyers and 1 submarine placed in Sea Zone 60 Central Mediterranean
            1 trench placed in Sinai
            3 gass placed in Damascus
            3 gass placed in Baghdad
    
        Activate Technology - Turkey
            Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Turkey
            Turkey collect 76 PUs; end with 79 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Italy regular : 1,00
    Turkey rolls : 0,00
    Turkey regular : 0,17
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Turkey round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 7
    
        Research Technology - Turkey
                Turkey rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Turkey
            1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            4 field_guns and 4 infantry moved from Greece to Sea Zone 60 Central Mediterranean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripoli
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            3 field_guns and 3 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
    
        Purchase Units - Turkey
            Turkey buy 1 battleship, 2 destroyers, 6 gass, 1 submarine and 1 trench; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 59 Central Mediterranean
                Turkey attack with 1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                Italy defend with 1 battlecruiser and 1 destroyer
                    Turkey roll dice for 1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports in Sea Zone 59 Central Mediterranean, round 2 : 4/7 hits, 3,83 expected hits
                    Italy roll dice for 1 battlecruiser and 1 destroyer in Sea Zone 59 Central Mediterranean, round 2 : 2/2 hits, 1,00 expected hits
                Units damaged: 2 battleships owned by the Turkey
                    1 battlecruiser owned by the Italy and 1 destroyer owned by the Italy lost in Sea Zone 59 Central Mediterranean
                Turkey win with 1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 25
                Casualties for Italy: 1 battlecruiser and 1 destroyer
            Battle in Tripolitania
            Battle in Tripoli
    
        Non Combat Move - Turkey
            4 field_guns and 2 heavy_guns moved from Anatolia to Armenia
            2 field_guns and 1 heavy_gun moved from Baghdad to Kurdistan
            2 field_guns and 1 heavy_gun moved from Damascus to Palestine
            2 field_guns moved from Jordan to Arabia
            2 field_guns and 1 heavy_gun moved from Mesopotamia to Arabia
            2 infantry moved from Sinai to Hejaz
            1 field_gun moved from Sinai to Hejaz
            1 heavy_gun moved from Palestine to Sinai
            1 infantry moved from Sinai to Hejaz
            4 cavalrys moved from Bulgaria to Smyrna
            1 heavy_gun moved from Macedonia to Bulgaria
    
        Place Units - Turkey
            1 battleship, 2 destroyers and 1 submarine placed in Sea Zone 60 Central Mediterranean
            1 trench placed in Sinai
            3 gass placed in Damascus
            3 gass placed in Baghdad
    
        Activate Technology - Turkey
            Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Turkey
            Turkey collect 76 PUs; end with 79 PUs
            2 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by Turkey from Kurdistan: 2 field_guns and 1 heavy_gun
            EDIT: Removing units owned by Turkey from Hejaz: 1 field_gun and 3 infantry
            EDIT: Adding units owned by Turkey to Sinai: 1 field_gun and 3 infantry
            EDIT: Removing units owned by Turkey from Armenia: 2 field_guns and 1 heavy_gun
            EDIT: Adding units owned by Turkey to Mesopotamia: 2 field_guns and 1 heavy_gun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italy regular : 1,00
    Turkey rolls : 0,00
    Turkey regular : 0,17
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Turkey round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 7
    
        Research Technology - Turkey
                Turkey rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Turkey
            1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            4 field_guns and 4 infantry moved from Greece to Sea Zone 60 Central Mediterranean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripoli
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            3 field_guns and 3 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
    
        Purchase Units - Turkey
            Turkey buy 1 battleship, 2 destroyers, 6 gass, 1 submarine and 1 trench; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 59 Central Mediterranean
                Turkey attack with 1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                Italy defend with 1 battlecruiser and 1 destroyer
                    Turkey roll dice for 1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports in Sea Zone 59 Central Mediterranean, round 2 : 4/7 hits, 3,83 expected hits
                    Italy roll dice for 1 battlecruiser and 1 destroyer in Sea Zone 59 Central Mediterranean, round 2 : 2/2 hits, 1,00 expected hits
                Units damaged: 2 battleships owned by the Turkey
                    1 battlecruiser owned by the Italy and 1 destroyer owned by the Italy lost in Sea Zone 59 Central Mediterranean
                Turkey win with 1 battlecruiser, 3 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 25
                Casualties for Italy: 1 battlecruiser and 1 destroyer
            Battle in Tripolitania
            Battle in Tripoli
    
        Non Combat Move - Turkey
            4 field_guns and 2 heavy_guns moved from Anatolia to Armenia
            2 field_guns and 1 heavy_gun moved from Baghdad to Kurdistan
            2 field_guns and 1 heavy_gun moved from Damascus to Palestine
            2 field_guns moved from Jordan to Arabia
            2 field_guns and 1 heavy_gun moved from Mesopotamia to Arabia
            2 infantry moved from Sinai to Hejaz
            1 field_gun moved from Sinai to Hejaz
            1 heavy_gun moved from Palestine to Sinai
            1 infantry moved from Sinai to Hejaz
            4 cavalrys moved from Bulgaria to Smyrna
            1 heavy_gun moved from Macedonia to Bulgaria
    
        Place Units - Turkey
            1 battleship, 2 destroyers and 1 submarine placed in Sea Zone 60 Central Mediterranean
            1 trench placed in Sinai
            3 gass placed in Damascus
            3 gass placed in Baghdad
    
        Activate Technology - Turkey
            Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Turkey
            Turkey collect 76 PUs; end with 79 PUs
            2 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by Turkey from Kurdistan: 2 field_guns and 1 heavy_gun
            EDIT: Removing units owned by Turkey from Hejaz: 1 field_gun and 3 infantry
            EDIT: Adding units owned by Turkey to Sinai: 1 field_gun and 3 infantry
            EDIT: Removing units owned by Turkey from Armenia: 2 field_guns and 1 heavy_gun
            EDIT: Adding units owned by Turkey to Mesopotamia: 2 field_guns and 1 heavy_gun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Turkey from Bulgaria: 1 heavy_gun
            EDIT: Adding units owned by Turkey to Greece: 1 heavy_gun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italy regular : 1,00
    Turkey rolls : 0,00
    Turkey regular : 0,17
    

    Savegame


  • Lost track of the sequence of players. USA needed to move first, then France and Italy. But Turks could have advanced this turn anyway, and USA couldn’t have sunk the Turk fleet.


  • @fmerwinrommel

    I thought for minutes if it was an elaborate trap for my brave ottomans!


  • FM and I will concede the game. I made too many mistakes. And I see that the malaise is catching, with the loss of the Italian Med fleet!

    Well played Seb & Leo. :clap:


  • @private-panic thank you; only if you are both sure . I think you can still stop us winning. I mean, Seb from winning all by himself!


  • @Witt It is a shame, as my GB were just getting their act together. Germany’s African position is looking precarious. But the loss of Piedmont and Marseille and the mess we made of the Med, started when I threw away GB’s Med fleet, are pretty shattering.


  • @Elrood Well done winning the game, despite Leo’s German naval farce!


  • Yes, conceding the game was a joint decision. Well played. We just couldn’t dig ourselves out of the hole from the poor start. There was no room for further error or more bad dice, of which there was plenty.


  • @private-panic

    Oh, I had the feeling it was just getting exciting.

    Germany was in a stalemate with France and UK
    Russia held firm
    Austria made slow progress in Alps, but Allies amassed in tuscany

    Only Ottomans going wild in MED and against Cairo and Mekka was really different from the other scenarios.

    Retrospectively I feel like:

    • Centrals got good battles i important theatres and managed to go far out before “trench lockdown” was put into place and progress is achieved with much more effort

    I wanted to know if we can manage to break russian border if the Bunker tech was breaking our neck. Especially since Germany had only a small flow of units for east front, which was about to break up, since all Stormtroopers went westways within the last few turns.

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