@captainwalker yeah I was about to take turkey and help Germany out a bit when I saw an awfully low number of units in Cairo… and was astonished about my great odds on it!
And Moscow now seems poorly defended as well… will have 100% next go… 😳
First edits were to adjust battle results for gas hitting on rounds 2 and 3. USA rolled 0-16 and neutral rolled 4-6. I ran a second online game battle to roll for the neutral that shouldn’t have died. It also hit. My troops gave 2 hits, which didn’t count, because they already rolled. Battle calc gave me 100% with 6 remaining. The gas missed on first strike but hit each time thereafter, when it didn’t count. So I had to undo the hits that the gas gave and restore the neutral ownership because I retreated (oops, will have to repost to restore the neutral troops). In our first game, Witt breezed thru to Chih to Mexico and killed my Germs there before they could build. I can’t get a break. I’d settle for normal dice results.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 3,6,1,2 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover convoys
Combat Move - USA
2 battlecruisers, 2 destroyers and 4 submarines moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
1 cavalry and 4 infantry moved from Baja-Sonora to Puerto Vallarta
1 infantry moved from Mexico City to Puerto Vallarta
1 gas moved from Chihuahua to Puerto Vallarta
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 5 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Puerto Vallarta
USA attack with 1 cavalry, 1 gas and 5 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 1 gas and 5 infantry in Puerto Vallarta, round 2 : 0/7 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 cavalry, 1 gas and 4 infantry in Puerto Vallarta, round 3 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 gas and 4 infantry in Puerto Vallarta, round 4 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Puerto Vallarta, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Puerto Vallarta
USA loses 0 PUs for violating Puerto Vallartas neutrality.
USA win, taking Puerto Vallarta from Neutral with 1 gas and 3 infantry remaining. Battle score for attacker is -4
Casualties for USA: 1 cavalry and 2 infantry
Casualties for Neutral: 2 infantry
Battle in Sea Zone 54 Alboran Sea
USA attack with 2 battlecruisers, 2 destroyers and 4 submarines
Germany defend with 1 submarine
USA roll dice for 2 battlecruisers, 2 destroyers and 4 submarines in Sea Zone 54 Alboran Sea, round 2 : 3/8 hits, 3.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
USA win with 2 battlecruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 7
Casualties for Germany: 1 submarine
Non Combat Move - USA
Turning on Edit Mode
EDIT: Removing units owned by USA from Puerto Vallarta: 1 gas and 3 infantry
EDIT: Adding units owned by USA to Mexico City: 2 infantry
EDIT: Changing ownership of Puerto Vallarta from USA to Neutral
EDIT: Turning off Edit Mode
1 field_gun and 1 infantry moved from Florida to Sea Zone 36 Straits of Florida
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
3 cruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 infantry moved from New York to New England
Place Units - USA
1 Factory placed in San Francisco
2 transports placed in Sea Zone 29 Mid Atlantic
1 destroyer placed in Sea Zone 30 Mid Atlantic
2 field_guns and 2 infantry placed in New York
3 field_guns and 2 infantry placed in Charleston
Turning on Edit Mode
EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry
EDIT: Adding units owned by USA to Sea Zone 30 Mid Atlantic: 1 transport
EDIT: Turning off Edit Mode
Activate Technology - USA
USA activating convoys
Turn Complete - USA
USA collect 74 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Neutral to Puerto Vallarta: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0.17
USA regular : -2.83
Neutral regular : 1.33
Edited change in builds. Miscalculated what I could build and switched 2 troops for a transport.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 3,6,1,2 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover convoys
Combat Move - USA
2 battlecruisers, 2 destroyers and 4 submarines moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
1 cavalry and 4 infantry moved from Baja-Sonora to Puerto Vallarta
1 infantry moved from Mexico City to Puerto Vallarta
1 gas moved from Chihuahua to Puerto Vallarta
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 5 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Puerto Vallarta
USA attack with 1 cavalry, 1 gas and 5 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 1 gas and 5 infantry in Puerto Vallarta, round 2 : 0/7 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 cavalry, 1 gas and 4 infantry in Puerto Vallarta, round 3 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 gas and 4 infantry in Puerto Vallarta, round 4 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Puerto Vallarta, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Puerto Vallarta
USA loses 0 PUs for violating Puerto Vallartas neutrality.
USA win, taking Puerto Vallarta from Neutral with 1 gas and 3 infantry remaining. Battle score for attacker is -4
Casualties for USA: 1 cavalry and 2 infantry
Casualties for Neutral: 2 infantry
Battle in Sea Zone 54 Alboran Sea
USA attack with 2 battlecruisers, 2 destroyers and 4 submarines
Germany defend with 1 submarine
USA roll dice for 2 battlecruisers, 2 destroyers and 4 submarines in Sea Zone 54 Alboran Sea, round 2 : 3/8 hits, 3.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
USA win with 2 battlecruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 7
Casualties for Germany: 1 submarine
Non Combat Move - USA
Turning on Edit Mode
EDIT: Removing units owned by USA from Puerto Vallarta: 1 gas and 3 infantry
EDIT: Adding units owned by USA to Mexico City: 2 infantry
EDIT: Changing ownership of Puerto Vallarta from USA to Neutral
EDIT: Turning off Edit Mode
1 field_gun and 1 infantry moved from Florida to Sea Zone 36 Straits of Florida
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
3 cruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 infantry moved from New York to New England
Place Units - USA
1 Factory placed in San Francisco
2 transports placed in Sea Zone 29 Mid Atlantic
1 destroyer placed in Sea Zone 30 Mid Atlantic
2 field_guns and 2 infantry placed in New York
3 field_guns and 2 infantry placed in Charleston
Turning on Edit Mode
EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry
EDIT: Adding units owned by USA to Sea Zone 30 Mid Atlantic: 1 transport
EDIT: Turning off Edit Mode
Activate Technology - USA
USA activating convoys
Turn Complete - USA
USA collect 74 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Neutral to Puerto Vallarta: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by USA from Charleston: 2 field_guns and 1 infantry
EDIT: Adding units owned by USA to Mexico City: 2 field_guns and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0.17
USA regular : -2.83
Neutral regular : 1.33
See my mistake on miscalculating builds, meant to build in Mexico, not Charles. Use latest game post.
Can i suggest using forum dice for gas? Is much less messy.
@elrood Yes
@elrood Same with subs I suppose but you’d have to do it each round.
@private-panic Is much harder… i don’t think you can edit damage to Battleships… so that throws that really off… :-(
@elrood Always happy to sink your battleships instead!
@private-panic Let us abolish Subs instead! ;-)
Never could figure out how to perform forum dice. Unlikely to use gas again in this game as USA, Rus or Italy. Best used against a few heavily entrenched defenders, or if lots of gas can be produced when troops take too long to out-produce the defenders.
is really simple, just write:
[Dice 3d6] but write dice (small ‘d’) instead of Dice. Then it should trigger that service.
5d6: 4, 6, 2, 2, 1
dicebot automatically responds with the rolled dice to your request
[dice 5d6]
5d6: 2, 3, 4, 1, 1
Those are my 5 Gas , when I next need them.
Thanks Seb. I could never do that.
[dice 3d6]