@Elrood hey, do you want to add your email to dice results? There’s really no point of Victor getting them since he’s no longer playing.
1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)
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TripleA Turn Summary: Serbia round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Combat Move - Serbia 1 infantry moved from Montenegro to Bosnia 1 field_gun moved from Montenegro to Bosnia 1 heavy_gun moved from Serbia to Bosnia 1 cavalry moved from Albania to Bosnia 1 infantry moved from Montenegro to Bosnia 1 infantry moved from Serbia to Bosnia 1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean 1 infantry moved from Serbia to Bosnia Purchase Units - Serbia Serbia buy 2 heavy_guns and 5 infantry; Remaining resources: 0 PUs; Combat - Serbia Battle in Bosnia Serbia attack with 1 cavalry, 1 field_gun, 1 heavy_gun and 4 infantry Austria defend with 3 infantry Serbia roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 4 infantry in Bosnia, round 2 : 2/7 hits, 1.83 expected hits Austria roll dice for 3 infantry in Bosnia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Austria and 1 cavalry owned by the Serbia lost in Bosnia 1 heavy_gun owned by the Serbia, 4 infantry owned by the Serbia and 1 field_gun owned by the Serbia retreated to Serbia Austria win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Serbia: 1 cavalry Casualties for Austria: 2 infantry Battle in Sea Zone 71 Eastern Mediterranean Serbia attack with 1 cruiser Turkey defend with 1 cruiser and 1 transport Serbia roll dice for 1 cruiser in Sea Zone 71 Eastern Mediterranean, round 2 : 0/1 hits, 0.50 expected hits Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 71 Eastern Mediterranean, round 2 : 0/1 hits, 0.50 expected hits Serbia roll dice for 1 cruiser in Sea Zone 71 Eastern Mediterranean, round 3 : 1/1 hits, 0.50 expected hits Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 71 Eastern Mediterranean, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Serbia and 1 cruiser owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean Turkey win with 1 transport remaining. Battle score for attacker is 0 Casualties for Serbia: 1 cruiser Casualties for Turkey: 1 cruiser Non Combat Move - Serbia 1 infantry moved from Albania to Serbia 1 field_gun moved from Greece to Macedonia 3 infantry moved from Greece to Macedonia 2 infantry moved from Macedonia to Serbia 1 fighter moved from Greece to Belgrade Place Units - Serbia 2 heavy_guns and 2 infantry placed in Belgrade 3 infantry placed in Greece Turn Complete - Serbia Serbia collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Serbia regular : 0.17 Austria regular : 0.00 Turkey regular : 0.00
Territory Summary for Serbia :
Belgrade : 1 Factory, 1 field_gun, 1 fighter, 2 heavy_guns and 5 infantry Greece : 1 Factory and 3 infantry Macedonia : 1 field_gun and 4 infantry Serbia : 1 field_gun, 1 heavy_gun and 7 infantry
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TripleA Manual Gamesave Post: Austria round 1
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 2,1 and gets 0 hits Combat Move - Austria
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 2,1 and gets 0 hits Combat Move - Austria 1 field_gun and 4 infantry moved from Tyrol to Milan 1 heavy_gun and 4 infantry moved from Trieste to Venice 3 infantry moved from Carinthia to Venice 1 cavalry moved from Carinthia to Venice 1 battlecruiser, 1 cruiser and 1 submarine moved from Sea Zone 62 Adriatic Sea to Sea Zone 59 Central Mediterranean 1 infantry moved from Croatia to Montenegro Austria take Montenegro from Serbia 1 fighter moved from Carpathia to Belgrade 1 cavalry moved from Hungary to Belgrade 1 heavy_gun and 2 infantry moved from Baranya to Belgrade 4 infantry moved from Bulgaria to Belgrade 1 field_gun and 3 infantry moved from Transylvania to Belgrade Purchase Units - Austria Austria buy 7 gass, 3 heavy_guns, 7 infantry and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Battle in Sea Zone 59 Central Mediterranean Austria attack with 1 battlecruiser, 1 cruiser and 1 submarine Italy defend with 1 battlecruiser and 1 cruiser Austria roll dice for 1 battlecruiser, 1 cruiser and 1 submarine in Sea Zone 59 Central Mediterranean, round 2 : 2/3 hits, 1,50 expected hits Italy roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 59 Central Mediterranean, round 2 : 1/2 hits, 1,17 expected hits 1 submarine owned by the Austria, 1 cruiser owned by the Italy and 1 battlecruiser owned by the Italy lost in Sea Zone 59 Central Mediterranean Austria win with 1 battlecruiser and 1 cruiser remaining. Battle score for attacker is 19 Casualties for Austria: 1 submarine Casualties for Italy: 1 battlecruiser and 1 cruiser Battle in Milan Austria attack with 1 field_gun and 4 infantry Italy defend with 2 infantry Austria roll dice for 1 field_gun and 4 infantry in Milan, round 2 : 1/5 hits, 1,17 expected hits Italy roll dice for 2 infantry in Milan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italy lost in Milan Austria roll dice for 1 field_gun and 4 infantry in Milan, round 3 : 2/5 hits, 1,17 expected hits Italy roll dice for 1 infantry in Milan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italy and 1 infantry owned by the Austria lost in Milan Austria win, taking Milan from Italy with 1 field_gun and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italy: 2 infantry Casualties for Austria: 1 infantry Battle in Belgrade Austria attack with 1 cavalry, 1 field_gun, 1 fighter, 1 heavy_gun and 9 infantry Serbia defend with 1 Factory, 1 field_gun, 1 fighter, 2 heavy_guns and 5 infantry Austria roll dice for 1 cavalry, 1 field_gun, 1 fighter, 1 heavy_gun and 9 infantry in Belgrade, round 2 : 3/13 hits, 3,17 expected hits Serbia roll dice for 1 field_gun, 1 fighter, 2 heavy_guns and 5 infantry in Belgrade, round 2 : 2/9 hits, 3,83 expected hits 3 infantry owned by the Serbia and 2 infantry owned by the Austria lost in Belgrade Austria roll dice for 1 cavalry, 1 field_gun, 1 fighter, 1 heavy_gun and 7 infantry in Belgrade, round 3 : 2/11 hits, 2,83 expected hits Serbia roll dice for 1 field_gun, 1 fighter, 2 heavy_guns and 2 infantry in Belgrade, round 3 : 4/6 hits, 2,83 expected hits 2 infantry owned by the Serbia, 1 cavalry owned by the Austria and 3 infantry owned by the Austria lost in Belgrade Austria roll dice for 1 field_gun, 1 fighter, 1 heavy_gun and 4 infantry in Belgrade, round 4 : 2/7 hits, 2,17 expected hits Serbia roll dice for 1 field_gun, 1 fighter and 2 heavy_guns in Belgrade, round 4 : 3/4 hits, 2,17 expected hits 1 fighter owned by the Serbia, 1 field_gun owned by the Serbia and 3 infantry owned by the Austria lost in Belgrade Austria roll dice for 1 field_gun, 1 fighter, 1 heavy_gun and 1 infantry in Belgrade, round 5 : 0/4 hits, 1,33 expected hits Serbia roll dice for 2 heavy_guns in Belgrade, round 5 : 2/2 hits, 1,33 expected hits 1 field_gun owned by the Austria and 1 infantry owned by the Austria lost in Belgrade Austria roll dice for 1 fighter and 1 heavy_gun in Belgrade, round 6 : 0/2 hits, 0,67 expected hits Serbia roll dice for 2 heavy_guns in Belgrade, round 6 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Austria and 1 heavy_gun owned by the Austria lost in Belgrade Serbia win with 2 heavy_guns remaining. Battle score for attacker is -21 Casualties for Austria: 1 cavalry, 1 field_gun, 1 fighter, 1 heavy_gun and 9 infantry Casualties for Serbia: 1 field_gun, 1 fighter and 5 infantry Battle in Venice Austria attack with 1 cavalry, 1 heavy_gun and 7 infantry Italy defend with 1 Factory, 1 field_gun and 3 infantry Austria roll dice for 1 cavalry, 1 heavy_gun and 7 infantry in Venice, round 2 : 3/9 hits, 1,83 expected hits Italy roll dice for 1 field_gun and 3 infantry in Venice, round 2 : 3/4 hits, 1,33 expected hits 1 cavalry owned by the Austria, 3 infantry owned by the Italy and 2 infantry owned by the Austria lost in Venice Austria roll dice for 1 heavy_gun and 5 infantry in Venice, round 3 : 1/6 hits, 1,33 expected hits Italy roll dice for 1 field_gun in Venice, round 3 : 0/1 hits, 0,33 expected hits 1 field_gun owned by the Italy lost in Venice Austria win, taking Venice from Italy with 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 cavalry and 2 infantry Casualties for Italy: 1 field_gun and 3 infantry Non Combat Move - Austria 4 infantry moved from Carpathia to Galicia 2 cavalrys moved from Bohemia to Transylvania 1 infantry moved from Hungary to Transylvania 3 infantry moved from Hungary to Baranya 1 heavy_gun moved from Croatia to Baranya 2 infantry moved from Croatia to Bosnia 1 field_gun and 1 infantry moved from Vienna to Hungary 1 field_gun and 2 infantry moved from Austria to Trieste 1 infantry moved from Bohemia to Galicia 2 cavalrys moved from Vienna to Transylvania 1 field_gun and 1 infantry moved from Vienna to Hungary 1 infantry moved from Vienna to Carpathia 1 infantry moved from Vienna to Carpathia Place Units - Austria 1 trench placed in Galicia 7 gass placed in Vienna Austria undo move 2. 2 heavy_guns and 3 infantry placed in Trieste Austria undo move 2. 3 heavy_guns placed in Trieste 3 gass placed in Trieste 3 infantry placed in Hungary 4 gass placed in Vienna 4 infantry placed in Hungary 1 trench placed in Bosnia Turn Complete - Austria Austria collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italy regular : 1,17 Serbia regular : 1,50 Austria regular : -1,17
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@elrood First strike feature failed to activate in your sea battle. I tested an Italian attack offline, edited to include a sub and land battle with gas, and neither performed first strike in battle. Anybody have a suggestion how to solve this?
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PP and Elrood, please start a new offline game of 1914 on your computers and have Germ fleet sz12 attack sz16 and Rhine troops and gas in Sax attack Belg; and see if you get first strike battle dice. Have you noticed this problem in your other 1914 games? When I started the first game as Germ and Witt started the second game as Germ, it worked correctly. PP what is your engine # and game map number?
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@fmerwinrommel tried it and works fine
Witt and I also have a 1on1 going of the game and never had such issues.this first strike issues started in the other game after PP made his first move. So I am a little bit suspecting his engine is corrupting the savegames somehow.
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PP, please test a new offline game on your computer with a G1 sea battle with a sub; and a land battle with the Ger gas. If no first strike, you may have to delete and re-download Triplea.
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Opened triple A and got this:
Your current version: 2.0.20234 Latest version available for download: 2.5.22294
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The sub missed so cannot tell if a hit would have been first strike. But the Gas did not roll.
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@private-panic Wow, This is ancient! Wonder that you were even able to play with us! you MUST update your tripleA!
check here: https://triplea-game.org/download/ and choose the right version for your Computer. Ask if you are not certain.
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@elrood Was updating - now version 2.5.22294
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Edited in a couple of first strike battles and all now seems to be fine:
2021-4-13-Domination-1914-No-Man’s-Land.tsvg
Sorry to have caused the problem :anguished:
What do we do now?
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@private-panic Could you check if the bug still exists?
- start a new game and let all available Subs attack somewhere and also use german Gas to check if first strike works now generally.
if that passes OK, then:
- load the last savegame we have here (austrian go), edit / add a few Italian Subs in and Gas as well and let those attack some targets, to check if our instance of the game still corrupted (which i guess it is), but we can check it to be sure.
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@elrood And use Marti in the 2nd Test. is best to test as close to the “real world” as possible
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Once the rest of us used the corrupted file, it stayed corrupted for us also. Editing all changes from a good G1 to an updated A1 is impractical. Allies and Axis will start building DD’s, making first sub strike rare. Most sea battles will be small, so we can manually adjust. Most land battles won’t use gas. My suggestion is: when attacking player uses gas, post to forum after tech roll/combat moves. If possible, click re-post after purchases. Do combat for gas battle first, and only first round. Save game manually (upper left corner). Close the game. Reload saved game for online, edit remove all gas and # of defenders based on gas hits. End edit and continue combat normally for that battle and all others. May have to manually calculate adjustment for subs and bombardment, but not gas.
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I already did @Elrood 's first test - see the file I saved above. It seems from @FMErwinRommel 's post that we will have to live with it for this game. Sorry guys!
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@private-panic Yes, likely Rommel is right, but I prefer have Adam test it first.
And if it is still not working properly i would vote for a new game. I do not care for the hassle of constant editing.
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TripleA Turn Summary: Italy round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Italy Italy spend 5 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover bunkers Combat Move - Italy 1 heavy_gun and 3 infantry moved from Piedmont to Milan 2 infantry moved from Tuscany to Milan Purchase Units - Italy Italy buy 4 heavy_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Battle in Milan Italy attack with 1 heavy_gun and 5 infantry Austria defend with 1 field_gun and 3 infantry Italy roll dice for 1 heavy_gun and 5 infantry in Milan, round 2 : 2/6 hits, 1.33 expected hits Austria roll dice for 1 field_gun and 3 infantry in Milan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italy and 2 infantry owned by the Austria lost in Milan Italy roll dice for 1 heavy_gun and 3 infantry in Milan, round 3 : 1/4 hits, 1.00 expected hits Austria roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Milan Italy roll dice for 1 heavy_gun and 3 infantry in Milan, round 4 : 0/4 hits, 1.00 expected hits Austria roll dice for 1 field_gun in Milan, round 4 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 heavy_gun and 3 infantry in Milan, round 5 : 1/4 hits, 1.00 expected hits Austria roll dice for 1 field_gun in Milan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italy and 1 field_gun owned by the Austria lost in Milan Italy win, taking Milan from Austria with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italy: 3 infantry Casualties for Austria: 1 field_gun and 3 infantry Non Combat Move - Italy 1 cavalry moved from Tripolitania to Tunisia 1 field_gun and 1 infantry moved from Tripoli to Tripolitania 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 field_gun and 2 infantry moved from Latium to Tuscany 1 field_gun and 2 infantry moved from Rome to Latium 1 cavalry moved from Apulia to Tuscany 2 infantry moved from Apulia to Latium 2 infantry moved from Naples to Rome 1 heavy_gun moved from Naples to Rome Place Units - Italy 3 trenchs placed in Tuscany 3 heavy_guns placed in Piedmont 1 heavy_gun and 2 infantry placed in Rome Activate Technology - Italy Italy activating bunkers Turn Complete - Italy Italy collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italy regular : -0.33 Austria regular : 0.33 Italy rolls : 1.00
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Excellent turn for Italy. Got bunker tech on 1 die roll, which improves defense of Tuscany. And retook Milan.
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TripleA Turn Summary: Arabia round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Purchase Units - Arabia Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs; Non Combat Move - Arabia 2 Bedouins moved from Yemen to Hejaz 2 Bedouins moved from Arabia to Hejaz 4 Bedouins moved from Mecca to Hejaz Place Units - Arabia 4 Bedouins and 2 trenchs placed in Mecca Turn Complete - Arabia Arabia collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :