@madwaldi Japan is up!
Sorry - forgot to copy the turn history to paste here.
Can FM please edit in a British non com of 2 colonials and 3 field art from Paris to Normandy. Ta.
@private-panic Okay, but I will also NCM Canadian colonials and tt to sz23. Please confirm
Test summary from TripleA, engine version: 2.5.22294, time: 11:07:24 AM
Savegame
Tested because accidentally deleted triplea icon and save game, so had to recreate game launcher info. Rus missed tech again. That’s 0-13 tech dice. Normally Rus is safe with Aust concentrating on Serb and Germ on Fra and no factory in the east. But with early trouble for Fra & Serb, both Germ and Aus have quickly massed armies on the eastern front and now Aust and Turk built factories. No allies are coming to save Rus.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Russia
Turning on Edit Mode
EDIT: Removing units owned by Britain from Paris: 2 colonials and 3 field_guns
EDIT: Adding units owned by Britain to Normandy: 2 colonials and 3 field_guns
EDIT: Turning off Edit Mode
Russia spend 0 on tech rolls
Russia roll 1,2,4,4 and gets 0 hits
Combat Move - Russia
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
Purchase Units - Russia
Russia buy 1 Factory, 13 conscripts, 9 infantry and 4 trenchs; Remaining resources: 1 PUs; 4 techTokens;
Combat - Russia
Non Combat Move - Russia
3 infantry moved from Kiev to Odessa
1 heavy_gun moved from Odessa to Belarus
3 field_guns moved from Minsk to Belarus
3 infantry moved from Don to Belarus
1 field_gun moved from Lithuania to Belarus
2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Latvia to Belarus
1 conscript, 2 field_guns and 5 infantry moved from Pskov to Latvia
1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don
3 field_guns and 3 infantry moved from St. Petersburg to Pskov
1 battlecruiser moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
1 cruiser moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
3 conscripts, 1 field_gun and 1 heavy_gun moved from Primorsky to Vladivostok
2 heavy_guns moved from Novosibirsk to Bratsk
1 conscript moved from Evenkia to Norilsk
1 conscript and 2 heavy_guns moved from Evenkia to Bratsk
1 conscript, 1 field_gun and 1 heavy_gun moved from Norilsk to Krasnoyarsk
1 heavy_gun and 2 infantry moved from Irkutsk to Bratsk
1 field_gun moved from Bratsk to Krasnoyarsk
2 cavalrys moved from Caucasus to Novosibirsk
1 conscript moved from Bratsk to Krasnoyarsk
1 infantry moved from Omsk to Novosibirsk
1 infantry moved from Omsk to Kazakhstan
Place Units - Russia
1 Factory placed in Volgograd
3 trenchs placed in Odessa
1 trench placed in Belarus
3 infantry placed in Kiev
3 infantry placed in Minsk
3 infantry placed in Moscow
5 conscripts placed in St. Petersburg
2 conscripts placed in Omsk
3 conscripts placed in Irkutsk
3 conscripts placed in Vladivostok
Turn Complete - Russia
Russia collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Russia
Turning on Edit Mode
EDIT: Removing units owned by Britain from Paris: 2 colonials and 3 field_guns
EDIT: Adding units owned by Britain to Normandy: 2 colonials and 3 field_guns
EDIT: Turning off Edit Mode
Russia spend 0 on tech rolls
Russia roll 1,2,4,4 and gets 0 hits
Combat Move - Russia
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
Purchase Units - Russia
Russia buy 1 Factory, 13 conscripts, 9 infantry and 4 trenchs; Remaining resources: 1 PUs; 4 techTokens;
Combat - Russia
Non Combat Move - Russia
3 infantry moved from Kiev to Odessa
1 heavy_gun moved from Odessa to Belarus
3 field_guns moved from Minsk to Belarus
3 infantry moved from Don to Belarus
1 field_gun moved from Lithuania to Belarus
2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Latvia to Belarus
1 conscript, 2 field_guns and 5 infantry moved from Pskov to Latvia
1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don
3 field_guns and 3 infantry moved from St. Petersburg to Pskov
1 battlecruiser moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
1 cruiser moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
3 conscripts, 1 field_gun and 1 heavy_gun moved from Primorsky to Vladivostok
2 heavy_guns moved from Novosibirsk to Bratsk
1 conscript moved from Evenkia to Norilsk
1 conscript and 2 heavy_guns moved from Evenkia to Bratsk
1 conscript, 1 field_gun and 1 heavy_gun moved from Norilsk to Krasnoyarsk
1 heavy_gun and 2 infantry moved from Irkutsk to Bratsk
1 field_gun moved from Bratsk to Krasnoyarsk
2 cavalrys moved from Caucasus to Novosibirsk
1 conscript moved from Bratsk to Krasnoyarsk
1 infantry moved from Omsk to Novosibirsk
1 infantry moved from Omsk to Kazakhstan
Place Units - Russia
1 Factory placed in Volgograd
3 trenchs placed in Odessa
1 trench placed in Belarus
3 infantry placed in Kiev
3 infantry placed in Minsk
3 infantry placed in Moscow
5 conscripts placed in St. Petersburg
2 conscripts placed in Omsk
3 conscripts placed in Irkutsk
3 conscripts placed in Vladivostok
Turn Complete - Russia
Russia collect 85 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 29 Mid Atlantic: 1 transport
EDIT: Removing units owned by Britain from Nova Scotia: 2 colonials
EDIT: Adding units owned by Britain to Sea Zone 23 Mid Atlantic: 2 colonials and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
3 conscripts and 1 infantry moved from Yakutsk to Aldan
1 field_gun and 1 infantry moved from Chukotka to Magadan
1 conscript, 1 field_gun and 1 infantry moved from Khabarovsk to Primorsky
Purchase Units - Communists
Communists buy 3 conscripts, 4 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Primorsky
Communists attack with 1 conscript, 1 field_gun and 1 infantry
Russia defend with 1 conscript and 1 trench
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Primorsky, round 2 : 2/3 hits, 0.67 expected hits
Russia roll dice for 1 conscript and 1 trench in Primorsky, round 2 : 0/1 hits, 0.17 expected hits
1 trench owned by the Russia lost in Primorsky
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Primorsky, round 3 : 0/3 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Primorsky, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Primorsky, round 4 : 1/3 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Primorsky, round 4 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Primorsky
Communists win, taking Primorsky from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russia: 1 conscript and 1 trench
Non Combat Move - Communists
2 conscripts and 2 field_guns moved from Khabarovsk to Aldan
1 field_gun moved from Khabarovsk to Aldan
Place Units - Communists
1 trench placed in Magadan
1 trench placed in Khabarovsk
2 trenchs placed in Aldan
3 conscripts and 4 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Communists collect 10 PUs from War Bonds; end with 40 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
Communists regular : 1.00
Russia regular : -0.50
Territory Summary for Communists :
Aldan : 1 flag, 7 cavalrys, 10 conscripts, 5 field_guns, 8 infantry and 3 trenchs
Amur : 1 flag, 1 conscript
Chukotka : 1 flag, 1 conscript
Khabarovsk : 1 flag, 1 conscript, 1 field_gun, 1 infantry and 2 trenchs
Magadan : 1 flag, 1 conscript, 1 field_gun, 1 infantry and 1 trench
Primorsky : 1 flag, 1 conscript, 1 field_gun and 1 infantry
Sakhe : 1 flag
Tiksi : 1 flag, 1 conscript
Yakutsk : 1 Factory, 3 conscripts, 5 gass and 4 infantry
Production/PUs Summary :
Germany : 118 / 128
France : 72 / 72
Serbia : 0 / 0
Austria : 87 / 91
Italy : 24 / 24
Arabia : 4 / 7
Turkey : 72 / 79
Britain : 88 / 90
Russia : 83 / 86
Communists : 30 / 40
USA : 74 / 75
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 3,6,1,2 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover convoys
Combat Move - USA
2 battlecruisers, 2 destroyers and 4 submarines moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
1 cavalry and 4 infantry moved from Baja-Sonora to Puerto Vallarta
1 infantry moved from Mexico City to Puerto Vallarta
1 gas moved from Chihuahua to Puerto Vallarta
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 5 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Puerto Vallarta
USA attack with 1 cavalry, 1 gas and 5 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 1 gas and 5 infantry in Puerto Vallarta, round 2 : 0/7 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 cavalry, 1 gas and 4 infantry in Puerto Vallarta, round 3 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 gas and 4 infantry in Puerto Vallarta, round 4 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Puerto Vallarta, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Puerto Vallarta
USA loses 0 PUs for violating Puerto Vallartas neutrality.
USA win, taking Puerto Vallarta from Neutral with 1 gas and 3 infantry remaining. Battle score for attacker is -4
Casualties for USA: 1 cavalry and 2 infantry
Casualties for Neutral: 2 infantry
Battle in Sea Zone 54 Alboran Sea
USA attack with 2 battlecruisers, 2 destroyers and 4 submarines
Germany defend with 1 submarine
USA roll dice for 2 battlecruisers, 2 destroyers and 4 submarines in Sea Zone 54 Alboran Sea, round 2 : 3/8 hits, 3.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
USA win with 2 battlecruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 7
Casualties for Germany: 1 submarine
Non Combat Move - USA
Turning on Edit Mode
EDIT: Removing units owned by USA from Puerto Vallarta: 1 gas and 3 infantry
EDIT: Adding units owned by USA to Mexico City: 2 infantry
EDIT: Changing ownership of Puerto Vallarta from USA to Neutral
EDIT: Turning off Edit Mode
1 field_gun and 1 infantry moved from Florida to Sea Zone 36 Straits of Florida
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
3 cruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 infantry moved from New York to New England
Place Units - USA
1 Factory placed in San Francisco
2 transports placed in Sea Zone 29 Mid Atlantic
1 destroyer placed in Sea Zone 30 Mid Atlantic
2 field_guns and 2 infantry placed in New York
3 field_guns and 2 infantry placed in Charleston
Turning on Edit Mode
EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry
EDIT: Adding units owned by USA to Sea Zone 30 Mid Atlantic: 1 transport
EDIT: Turning off Edit Mode
Activate Technology - USA
USA activating convoys
Turn Complete - USA
USA collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germany regular : -0.17
USA regular : -2.83
Neutral regular : 1.33
First edits were to adjust battle results for gas hitting on rounds 2 and 3. USA rolled 0-16 and neutral rolled 4-6. I ran a second online game battle to roll for the neutral that shouldn’t have died. It also hit. My troops gave 2 hits, which didn’t count, because they already rolled. Battle calc gave me 100% with 6 remaining. The gas missed on first strike but hit each time thereafter, when it didn’t count. So I had to undo the hits that the gas gave and restore the neutral ownership because I retreated (oops, will have to repost to restore the neutral troops). In our first game, Witt breezed thru to Chih to Mexico and killed my Germs there before they could build. I can’t get a break. I’d settle for normal dice results.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 3,6,1,2 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover convoys
Combat Move - USA
2 battlecruisers, 2 destroyers and 4 submarines moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
1 cavalry and 4 infantry moved from Baja-Sonora to Puerto Vallarta
1 infantry moved from Mexico City to Puerto Vallarta
1 gas moved from Chihuahua to Puerto Vallarta
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 5 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Puerto Vallarta
USA attack with 1 cavalry, 1 gas and 5 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 1 gas and 5 infantry in Puerto Vallarta, round 2 : 0/7 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 cavalry, 1 gas and 4 infantry in Puerto Vallarta, round 3 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 gas and 4 infantry in Puerto Vallarta, round 4 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Puerto Vallarta, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Puerto Vallarta
USA loses 0 PUs for violating Puerto Vallartas neutrality.
USA win, taking Puerto Vallarta from Neutral with 1 gas and 3 infantry remaining. Battle score for attacker is -4
Casualties for USA: 1 cavalry and 2 infantry
Casualties for Neutral: 2 infantry
Battle in Sea Zone 54 Alboran Sea
USA attack with 2 battlecruisers, 2 destroyers and 4 submarines
Germany defend with 1 submarine
USA roll dice for 2 battlecruisers, 2 destroyers and 4 submarines in Sea Zone 54 Alboran Sea, round 2 : 3/8 hits, 3.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
USA win with 2 battlecruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 7
Casualties for Germany: 1 submarine
Non Combat Move - USA
Turning on Edit Mode
EDIT: Removing units owned by USA from Puerto Vallarta: 1 gas and 3 infantry
EDIT: Adding units owned by USA to Mexico City: 2 infantry
EDIT: Changing ownership of Puerto Vallarta from USA to Neutral
EDIT: Turning off Edit Mode
1 field_gun and 1 infantry moved from Florida to Sea Zone 36 Straits of Florida
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
3 cruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 infantry moved from New York to New England
Place Units - USA
1 Factory placed in San Francisco
2 transports placed in Sea Zone 29 Mid Atlantic
1 destroyer placed in Sea Zone 30 Mid Atlantic
2 field_guns and 2 infantry placed in New York
3 field_guns and 2 infantry placed in Charleston
Turning on Edit Mode
EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry
EDIT: Adding units owned by USA to Sea Zone 30 Mid Atlantic: 1 transport
EDIT: Turning off Edit Mode
Activate Technology - USA
USA activating convoys
Turn Complete - USA
USA collect 74 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Neutral to Puerto Vallarta: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0.17
USA regular : -2.83
Neutral regular : 1.33
Edited change in builds. Miscalculated what I could build and switched 2 troops for a transport.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 3,6,1,2 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover convoys
Combat Move - USA
2 battlecruisers, 2 destroyers and 4 submarines moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
1 cavalry and 4 infantry moved from Baja-Sonora to Puerto Vallarta
1 infantry moved from Mexico City to Puerto Vallarta
1 gas moved from Chihuahua to Puerto Vallarta
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 5 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Puerto Vallarta
USA attack with 1 cavalry, 1 gas and 5 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 1 gas and 5 infantry in Puerto Vallarta, round 2 : 0/7 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 cavalry, 1 gas and 4 infantry in Puerto Vallarta, round 3 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Puerto Vallarta
USA roll dice for 1 gas and 4 infantry in Puerto Vallarta, round 4 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Puerto Vallarta, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Puerto Vallarta
USA loses 0 PUs for violating Puerto Vallartas neutrality.
USA win, taking Puerto Vallarta from Neutral with 1 gas and 3 infantry remaining. Battle score for attacker is -4
Casualties for USA: 1 cavalry and 2 infantry
Casualties for Neutral: 2 infantry
Battle in Sea Zone 54 Alboran Sea
USA attack with 2 battlecruisers, 2 destroyers and 4 submarines
Germany defend with 1 submarine
USA roll dice for 2 battlecruisers, 2 destroyers and 4 submarines in Sea Zone 54 Alboran Sea, round 2 : 3/8 hits, 3.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
USA win with 2 battlecruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 7
Casualties for Germany: 1 submarine
Non Combat Move - USA
Turning on Edit Mode
EDIT: Removing units owned by USA from Puerto Vallarta: 1 gas and 3 infantry
EDIT: Adding units owned by USA to Mexico City: 2 infantry
EDIT: Changing ownership of Puerto Vallarta from USA to Neutral
EDIT: Turning off Edit Mode
1 field_gun and 1 infantry moved from Florida to Sea Zone 36 Straits of Florida
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
3 cruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 infantry moved from New York to New England
Place Units - USA
1 Factory placed in San Francisco
2 transports placed in Sea Zone 29 Mid Atlantic
1 destroyer placed in Sea Zone 30 Mid Atlantic
2 field_guns and 2 infantry placed in New York
3 field_guns and 2 infantry placed in Charleston
Turning on Edit Mode
EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry
EDIT: Adding units owned by USA to Sea Zone 30 Mid Atlantic: 1 transport
EDIT: Turning off Edit Mode
Activate Technology - USA
USA activating convoys
Turn Complete - USA
USA collect 74 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Neutral to Puerto Vallarta: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by USA from Charleston: 2 field_guns and 1 infantry
EDIT: Adding units owned by USA to Mexico City: 2 field_guns and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0.17
USA regular : -2.83
Neutral regular : 1.33
See my mistake on miscalculating builds, meant to build in Mexico, not Charles. Use latest game post.
Can i suggest using forum dice for gas? Is much less messy.
@elrood Yes
@elrood Same with subs I suppose but you’d have to do it each round.
@private-panic Is much harder… i don’t think you can edit damage to Battleships… so that throws that really off… :-(
@elrood Always happy to sink your battleships instead!
@private-panic Let us abolish Subs instead! ;-)
Never could figure out how to perform forum dice. Unlikely to use gas again in this game as USA, Rus or Italy. Best used against a few heavily entrenched defenders, or if lots of gas can be produced when troops take too long to out-produce the defenders.