@captainwalker yeah I was about to take turkey and help Germany out a bit when I saw an awfully low number of units in Cairo… and was astonished about my great odds on it!
And Moscow now seems poorly defended as well… will have 100% next go… 😳
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - France
France spend 5 on tech rolls
France roll 6,5,2 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover propaganda
Combat Move - France
Turning on Edit Mode
EDIT: Removing units owned by Germany from Champagne: 1 infantry
EDIT: Adding units owned by Germany to Franche-Comte: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Normandy to Picardy
1 fighter moved from Paris to Picardy
1 colonial moved from Rhone to Franche-Comte
Purchase Units - France
France buy 4 colonials, 3 field_guns, 1 fighter and 10 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat - France
Battle in Picardy
France attack with 1 fighter and 2 infantry
Germany defend with 1 field_gun
France roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 0/3 hits, 0.83 expected hits
Germany roll dice for 1 field_gun in Picardy, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 1 fighter and 2 infantry in Picardy, round 3 : 1/3 hits, 0.83 expected hits
Germany roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Germany and 1 infantry owned by the France lost in Picardy
France win, taking Picardy from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for France: 1 infantry
Casualties for Germany: 1 field_gun
Battle in Franche-Comte
France attack with 1 colonial
Germany defend with 1 infantry
France roll dice for 1 colonial in Franche-Comte, round 2 : 1/1 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Franche-Comte
France win, taking Franche-Comte from Germany with 1 colonial remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - France
3 infantry moved from Rhone to Piedmont
2 infantry moved from Marseilles to Piedmont
1 colonial moved from Languedoc to Sea Zone 56 Gulf of Lyon
1 colonial moved from Languedoc to Marseilles
3 infantry moved from Auvergne to Languedoc
2 infantry moved from Aquitaine to Auvergne
1 infantry moved from Burgundy to Rhone
1 infantry moved from Brittany to Burgundy
1 fighter moved from Picardy to Paris
1 infantry moved from Normandy to Paris
1 field_gun moved from Brittany to Normandy
1 infantry moved from Brittany to Normandy
1 colonial and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
1 battleship, 1 cruiser and 1 destroyer moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
2 colonials moved from Cyrenaica to Tobruk
2 infantry moved from Chad to Cyrenaica
1 colonial moved from Chad to Cyrenaica
1 colonial moved from Niger to Chad
5 cavalrys moved from Congo to Cyrenaica
1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
1 cruiser and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 136 East China Sea
1 colonial and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3
Place Units - France
8 infantry placed in Paris
1 fighter and 2 infantry placed in Brittany
3 field_guns placed in Marseilles
2 colonials placed in Algiers
2 colonials placed in Tobruk
Activate Technology - France
France activating propaganda
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 71 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germany regular : 0.00
France regular : 0.00
Territory Summary for France :
Shanghai 1 : 1 flag
Togo : 1 flag
Algiers : 1 Factory and 2 colonials
Auvergne : 2 infantry
Brittany : 1 Factory, 1 fighter and 2 infantry
Burgundy : 1 infantry
Chad : 1 colonial
Cyrenaica : 5 cavalrys, 1 colonial and 2 infantry
Franche-Comte : 1 colonial
Languedoc : 3 infantry
Madagascar : 1 infantry
Marseilles : 1 Factory, 1 colonial and 3 field_guns
Normandy : 1 field_gun and 1 infantry
Paris : 1 Factory, 4 field_guns, 1 fighter, 7 heavy_guns, 33 infantry and 6 trenchs
Picardy : 1 infantry
Rhone : 1 infantry
Tobruk : 1 Factory and 4 colonials
Yanaon : 1 Factory
Piedmont : 2 colonials and 5 infantry
Congo : 1 infantry
Shanghai 3 : 3 colonials and 1 infantry
Sea Zone 57 Ligurian Sea : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Sea Zone 136 East China Sea : 1 cruiser and 2 transports
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Combat Move - Serbia
Purchase Units - Serbia
Serbia buy 1 field_gun and 3 infantry; Remaining resources: 0 PUs;
Combat - Serbia
Non Combat Move - Serbia
Place Units - Serbia
1 field_gun and 3 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Serbia :
Greece : 1 Factory, 2 field_guns, 12 infantry and 1 trench
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Austria
Austria spend 15 on tech rolls
Austria roll 2,6,5 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover mustardGas
Combat Move - Austria
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Austria
Austria spend 15 on tech rolls
Austria roll 2,6,5 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover mustardGas
Combat Move - Austria
1 battlecruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
Purchase Units - Austria
Austria buy 5 field_guns, 11 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Sea Zone 60 Central Mediterranean
Austria attack with 1 battlecruiser
Italy defend with 1 cruiser
Austria roll dice for 1 battlecruiser in Sea Zone 60 Central Mediterranean, round 2 : 0/1 hits, 0,67 expected hits
Italy roll dice for 1 cruiser in Sea Zone 60 Central Mediterranean, round 2 : 0/1 hits, 0,50 expected hits
Austria roll dice for 1 battlecruiser in Sea Zone 60 Central Mediterranean, round 3 : 1/1 hits, 0,67 expected hits
Italy roll dice for 1 cruiser in Sea Zone 60 Central Mediterranean, round 3 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Italy and 1 battlecruiser owned by the Austria lost in Sea Zone 60 Central Mediterranean
Italy win with no units remaining. Battle score for attacker is -6
Casualties for Austria: 1 battlecruiser
Casualties for Italy: 1 cruiser
Non Combat Move - Austria
3 infantry moved from Transylvania to Galicia
1 field_gun moved from Transylvania to Galicia
1 field_gun moved from Carpathia to Galicia
1 fighter moved from Trieste to Galicia
4 infantry moved from Venice to Milan
2 heavy_guns moved from Venice to Milan
1 field_gun, 1 heavy_gun and 3 infantry moved from Trieste to Venice
2 field_guns and 3 infantry moved from Hungary to Transylvania
2 gass moved from Hungary to Croatia
3 gass moved from Vienna to Croatia
1 field_gun moved from Croatia to Trieste
2 infantry moved from Serbia to Albania
1 infantry moved from Belgrade to Transylvania
2 infantry moved from Croatia to Trieste
3 cavalrys moved from Serbia to Belgrade
Place Units - Austria
3 trenchs placed in Milan
3 trenchs placed in Venice
3 trenchs placed in Galicia
2 field_guns placed in Venice
2 infantry placed in Venice
1 field_gun and 2 infantry placed in Trieste
2 field_guns and 5 infantry placed in Hungary
2 infantry placed in Trieste
Activate Technology - Austria
Austria activating mustardGas
Turn Complete - Austria
Austria collect 87 PUs; end with 87 PUs
Austria collect 5 PUs from War Bonds; end with 92 PUs
Combat Hit Differential Summary :
Italy regular : 0,00
Austria regular : -0,33
FM is pointing out that I should have moved my F Med fleet eastwards. Is it too late to do that?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Italy
Italy spend 5 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover railwayGuns
Purchase Units - Italy
Italy buy 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
3 infantry moved from Latium to Tuscany
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 heavy_gun moved from Piedmont to Tuscany
1 cavalry moved from Cyrenaica to Tunisia
1 field_gun and 1 infantry moved from Cyrenaica to Tripolitania
2 infantry moved from Rome to Latium
1 battlecruiser and 1 destroyer moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
Place Units - Italy
3 trenchs placed in Tuscany
3 infantry and 1 trench placed in Piedmont
Activate Technology - Italy
Italy activating railwayGuns
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italy rolls : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Purchase Units - Arabia
Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
1 Bedouin moved from Hejaz to Mecca
Place Units - Arabia
2 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Purchase Units - Arabia
Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
1 Bedouin moved from Hejaz to Mecca
Place Units - Arabia
2 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 6 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 57 Ligurian Sea: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by France to Sea Zone 59 Central Mediterranean: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I edited France’s Med fleet to sz59. If you disallow it, edit it back to sz57.
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Turkey
Turkey roll 2,4 and gets 0 hits
Combat Move - Turkey
Combat Hit Differential Summary :
Allied dice may have been lousy in general, but Italy has been a perfect 3 for 3 in tech dice rolls. Now have the trifecta of land defense. Just added railway guns.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Turkey
Turkey roll 2,4 and gets 0 hits
Combat Move - Turkey
2 battlecruisers, 2 battleships, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
1 infantry moved from Smyrna to Sea Zone 68 Aegean Sea
1 infantry moved from Yemen to Oman
Turkey take Oman from Britain
1 infantry and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
1 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
2 fighters moved from Sinai to Sea Zone 70 Eastern Mediterranean
Purchase Units - Turkey
Turkey buy 1 battleship, 1 cruiser, 4 field_guns and 1 submarine; Remaining resources: 10 PUs; 2 techTokens;
Combat - Turkey
Battle in Sea Zone 70 Eastern Mediterranean
Turkey attack with 2 battlecruisers, 2 battleships, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Britain defend with 2 battlecruisers, 1 battleship, 2 cruisers, 2 submarines and 1 transport
Turkey roll dice for 2 battlecruisers, 2 battleships, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 6/9 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the Britain
Britain roll dice for 2 battlecruisers, 1 battleship, 2 cruisers and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 5/5 hits, 3,00 expected hits
Units damaged: 2 battleships owned by the Turkey
Britain roll dice for 2 submarines in Sea Zone 70 Eastern Mediterranean, round 2 : 1/2 hits, 0,33 expected hits
2 submarines owned by the Britain, 2 fighters owned by the Turkey, 1 submarine owned by the Turkey, 1 destroyer owned by the Turkey, 1 battlecruiser owned by the Britain and 2 cruisers owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
Turkey roll dice for 2 battlecruisers, 2 battleships, 1 cruiser and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 4/5 hits, 3,17 expected hits
Britain roll dice for 1 battlecruiser, 1 battleship and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 2/2 hits, 1,33 expected hits
1 battleship owned by the Britain, 1 transport owned by the Britain, 1 battlecruiser owned by the Turkey, 1 cruiser owned by the Turkey and 1 battlecruiser owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
Turkey win with 1 battlecruiser, 2 battleships and 1 transport remaining. Battle score for attacker is 39
Casualties for Turkey: 1 battlecruiser, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Britain: 2 battlecruisers, 1 battleship, 2 cruisers, 2 submarines and 1 transport
Battle in Crete
Non Combat Move - Turkey
1 infantry moved from Bulgaria to Macedonia
4 cavalrys moved from Bulgaria to Macedonia
1 field_gun moved from Smyrna to Sea Zone 68 Aegean Sea
1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Macedonia
1 field_gun moved from Constantinople to Dardanelles
3 infantry moved from Armenia to Georgia
2 field_guns and 1 heavy_gun moved from Mesopotamia to Arabia
1 infantry moved from Al-Dammam to Arabia
1 cavalry, 2 field_guns, 1 heavy_gun and 1 infantry moved from Palestine to Sinai
1 infantry moved from Damascus to Palestine
1 field_gun and 1 heavy_gun moved from Damascus to Jordan
1 heavy_gun and 2 infantry moved from Baghdad to Mesopotamia
Place Units - Turkey
1 battleship, 1 cruiser and 1 submarine placed in Sea Zone 68 Aegean Sea
2 field_guns placed in Damascus
2 field_guns placed in Baghdad
Turn Complete - Turkey
Turkey collect 66 PUs; end with 76 PUs
2 units repaired.
Combat Hit Differential Summary :
Turkey regular : 2,33
Britain regular : 3,33
@elrood Brits just lost their Cairo fleet! PoMs go home!
@elrood But every Brit ship hit on both rounds.
All but one Brit hit. But it was a big loss.
@fmerwinrommel said in 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent):
@elrood But every Brit ship hit on both rounds.
shame on you then! ;-) The dice were even in your favor
The great Brit dice were offset by good Turk dice. Would have been much better results for allies if Turks only rolled average. Doubt that PP noticed that the fighters could participate. Helps the Arabs that the fighters are gone.
@fmerwinrommel said in 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent):
The great Brit dice were offset by good Turk dice. Would have been much better results for allies if Turks only rolled average. Doubt that PP noticed that the fighters could participate. Helps the Arabs that the fighters are gone.
The odds of the battle were closer to 100 % than to 90%… you can be happy with what you got
Well done in sz70 @Elrood ! I made 2 mistakes allowing you to do that. When I moved my fleet there I forgot that A-H had a can-opener available and thought that It would be able to block. When FM pointed out my mistake I miscounted the units T could deploy and thought the battle was 50-50. :scream:
FM must be pulling his hair out!
Let’s see what mistake I can make next …
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 1,4 and gets 0 hits
Combat Move - Britain
1 colonial and 1 field_gun moved from German New Guinea to Sea Zone 122 Bismarck Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 112 Pacific Ocean
1 colonial and 1 field_gun moved from Sea Zone 112 Pacific Ocean to Samoa
Britain take Samoa from Germany
1 field_gun and 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands
1 battlecruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
Purchase Units - Britain
Britain buy 1 battleship, 1 cruiser, 1 field_gun, 1 heavy_gun, 2 infantry, 3 submarines and 3 trenchs; Remaining resources: 3 PUs; 2 techTokens;
Combat - Britain
Battle in Marshall Islands
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Marshall Islands
Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Britain
4 cruisers and 1 destroyer moved from Sea Zone 122 Bismarck Sea to Sea Zone 126 Java Sea
1 submarine moved from Sea Zone 122 Bismarck Sea to Sea Zone 124 Celebes Sea
3 transports moved from Sea Zone 80 Indian Ocean to Sea Zone 84 Andaman Sea
1 field_gun moved from Northern Rhodesia to Congo
2 infantry moved from Northern Rhodesia to Congo
1 field_gun moved from Cape Colony to German Southwest Africa
1 infantry moved from Cape Colony to German Southwest Africa
1 infantry moved from Chad to Western Sudan
2 fighters moved from Paris to Normandy
1 field_gun moved from Normandy to Paris
4 infantry moved from Normandy to Paris
1 colonial moved from Normandy to Paris
1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 infantry moved from London to Sea Zone 15 English Channel
1 cavalry moved from England to Sea Zone 15 English Channel
1 field_gun moved from London to Sea Zone 15 English Channel
3 infantry moved from London to Sea Zone 15 English Channel
1 cavalry, 1 field_gun and 4 infantry moved from Sea Zone 15 English Channel to Normandy
1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 29 Mid Atlantic
1 colonial moved from Quebec to Nova Scotia
2 colonials moved from Ontario to Quebec
Place Units - Britain
1 heavy_gun, 1 infantry and 3 trenchs placed in Cairo-Suez
1 field_gun and 1 infantry placed in Cape Town
1 battleship, 1 cruiser and 3 submarines placed in Sea Zone 15 English Channel
Turn Complete - Britain
Britain collect 86 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germany regular : -0.33
Britain regular : 0.33
Territory Summary for Britain :
Bismarck Islands : 1 flag
Caroline Islands : 1 flag
German New Guinea : 1 flag, 1 Factory and 1 infantry
German Southwest Africa : 1 flag, 1 field_gun and 1 infantry
Kamerun : 1 flag
Marshall Islands : 1 flag, 1 field_gun and 1 infantry
Samoa : 1 flag, 1 colonial and 1 field_gun
Shanghai 2 : 1 flag, 2 infantry
Normandy : 1 cavalry, 1 field_gun, 2 fighters and 4 infantry
Paris : 3 colonials, 3 field_guns and 6 infantry
Tuscany : 1 field_gun and 1 infantry
Bombay : 1 Factory, 1 field_gun and 1 infantry
Cairo-Suez : 1 Factory, 1 cavalry, 1 field_gun, 3 heavy_guns, 6 infantry and 9 trenchs
Calcutta : 1 Factory
Cape Town : 1 Factory, 1 field_gun and 1 infantry
Congo : 2 cavalrys, 1 colonial, 1 field_gun and 5 infantry
Goa : 1 Factory
Hong Kong : 1 infantry
Jamaica : 1 infantry
London : 1 Factory and 1 infantry
Madras : 1 infantry
Madura : 1 colonial and 3 infantry
Malaya : 1 cavalry
New South Wales : 1 colonial
New Zealand : 1 colonial
Northern Rhodesia : 1 infantry
Nova Scotia : 1 Factory and 3 colonials
Ottawa-Montreal : 1 Factory
Quebec : 2 colonials
Queensland : 2 cavalrys
Singapore : 1 Factory
Sydney-Canberra : 1 Factory and 1 colonial
Uganda : 1 infantry
Western Sudan : 1 infantry
Sea Zone 15 English Channel : 4 battleships, 7 cruisers, 2 destroyers, 3 submarines and 3 transports
Sea Zone 29 Mid Atlantic : 1 transport
Sea Zone 84 Andaman Sea : 3 transports
Sea Zone 97 South Atlantic : 1 battlecruiser and 1 cruiser
Sea Zone 112 Pacific Ocean : 1 transport
Sea Zone 124 Celebes Sea : 1 submarine
Sea Zone 126 Java Sea : 4 cruisers and 1 destroyer
Sea Zone 132 Pacific Ocean : 1 battlecruiser and 1 transport