Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
For the Java move; just edit in Anzac guys, run the battle, then reedit as UKPac guys- I think that will work.
or
You can rerun the brits turn- then redo my Italian turn, then do ANZAC
sound good?
Also, you are up for the Russians in our team game.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to Southern France
Non Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Sumatra: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 41 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Tunisia to Algeria
1 infantry moved from Alexandria to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Move the units to sumater but the battle was not happening ?
Two things
Don’t forget the Russian turn in our game with Robson and Squire
I’m going to try something to fix that Sumatra battle.
A. I’ll redo your French turn.
B. I’ll edit the two attackers in Sumatra as French and roll for them.
C. The result of the Battle is the result
D. After the battle I’ll move your French pieces to where you moved them
E. Edit Sumatra to show the result of the Battle for UKPac.
This should make things as they should be.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
EDIT: Adding units owned by French to Sumatra: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Combat - French
French creates battle in territory Sumatra
Battle in Sumatra
French attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
French roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
French win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Sumatra: 1 infantry
EDIT: Removing units owned by French from Sumatra: 1 artillery
EDIT: Changing ownership of Sumatra from French to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 5 to 9
EDIT: Adding units owned by UK_Pacific to Sumatra: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
French regular : 0.33
OK
Everything went smoothly.
May I do my German turn?
PS. Don’t forget to do your Russian turn in the team game with Robson and Squire
Thanks , yea do German
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Smolensk to Urals
2 armour moved from Smolensk to Urals
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 bomber moved from Poland to Bryansk
1 bomber moved from Poland to Rostov
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Urals, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Urals, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Urals
Germans roll dice for 2 armour and 3 mech_infantrys in Urals, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
3 artilleries and 11 infantry moved from Belarus to Smolensk
1 armour moved from Ukraine to Smolensk
3 infantry moved from Novgorod to Belarus
1 artillery and 4 infantry moved from Eastern Poland to Belarus
2 artilleries and 4 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 carrier, 3 destroyers, 3 submarines and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Rostov to Belarus
1 bomber moved from Bryansk to Eastern Poland
3 infantry moved from Bulgaria to Romania
2 infantry moved from Western Germany to Germany
2 armour moved from Western Germany to Germany
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
5 infantry placed in Germany
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.50
Don’t forget the other game please.
The other game is done
Thanks man; I was just so excited about taking India on J-3; sorry for my pestering.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 armour moved from Tambov to Rostov
2 mech_infantrys moved from Russia to Rostov
2 artilleries and 3 infantry moved from Volgograd to Rostov
3 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1,83 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Vologda
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 3 : 3/6 hits, 1,83 expected hits
Italians roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 4/9 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 6 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 aaGun and 16 infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Rostov
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67
Italians regular : -1,83
Germans regular : 2,33
Russians regular : 2,00
I jacked up my battle in Java by leaving my two soldiers on the transport. I’ll redo it tomorrow- when I’m not exhausted.
The rolls were all going my way, so it’s better for you anyhow.
The only rolls I did were the sea battles and the Java battle- without my guys but with my Bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kiangsu to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
2 mech_infantrys moved from Shensi to Kansu
4 fighters moved from Shensi to Kansu
4 tactical_bombers moved from Shensi to Kansu
3 mech_infantrys moved from Kweichow to Kansu
1 armour moved from Kweichow to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
1 bomber moved from Shan State to Sumatra
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
3 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
1 mech_infantry moved from Sikang to Kansu
4 armour, 1 artillery and 7 mech_infantrys moved from Sikang to Kazakhstan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 2 destroyers; UK_Pacific defend with 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
1 transport owned by the UK_Pacific lost in 41 Sea Zone
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 17
Casualties for Japanese: 1 submarine
Casualties for British: 2 destroyers
Casualties for UK_Pacific: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
UK_Pacific defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for UK_Pacific: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 7 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kazakhstan
Japanese attack with 4 armour, 1 artillery and 7 mech_infantrys
Russians defend with 3 infantry
Japanese roll dice for 4 armour, 1 artillery and 7 mech_infantrys in Kazakhstan, round 2 : 5/12 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 4 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 4 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 11 infantry; Russians defend with 1 aaGun and 1 infantry
Russians roll AA dice in Kansu : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 10/20 hits, 7.33 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 12 infantry in Kansu, round 2 : 3/13 hits, 4.67 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 8 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers in Kansu, round 3 : 9/17 hits, 6.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 0/4 hits, 1.67 expected hits
3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 11 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Japanese
2 armour and 1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Sumatra to Shan State
1 aaGun, 4 artilleries and 2 infantry moved from Burma to Shan State
2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
4 fighters and 4 tactical_bombers moved from Kansu to Yunnan
1 carrier moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 41 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -3.67
Japanese regular : 4.00
UK_Pacific regular : -0.67
ANZAC regular : -0.67
Russians regular : -1.00
Russians AA : -0.50
British regular : 0.33
In the team game, the US is also up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Southern France to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Combat - Americans
Battle in Greece
Battle in Southern Italy
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Italy, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 9PUs while taking Italians capital
Americans win, taking Greece from Germans, taking Southern Italy from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
3 armour moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 bomber moved from Southern Italy to Southern France
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Southern France
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : 0,67
@feltmarskal I edit a tr. that i moved from 92 to 93 pick up two forgot it ther, i edit it back to 92 and drop the two ther.
@feltmarskal Only did us