@barnee
Thank you - looks like that did the trick!
Stough (axis) vs. feltmarskal (allies+12) 1940 2th
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Well, that was lucky.
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@stough Maybe i think the calculator say you win with 3 unit, or ?
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Russians 2 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans Combat - Russians Non Combat Move - Russians 1 aaGun moved from Yenisey to Evenkiyskiy Turn Complete - Russians
Combat Hit Differential Summary :
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Yep; it was an almost even 50/50 battle. Or it was supposed to be; missing my airforce is what killed ya.
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@stough Okay l´`ll see you win 16 units
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Northwest Persia to Iraq Japanese take Iraq from British 1 armour moved from Iraq to Persia 4 armour and 12 mech_infantrys moved from Northwest Persia to Persia 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from Sikang to 128 Sea Zone 1 tactical_bomber moved from Sikang to 128 Sea Zone 1 tactical_bomber moved from Novosibirsk to 128 Sea Zone 2 tactical_bombers moved from 128 Sea Zone to Persia 1 fighter moved from 128 Sea Zone to Persia Combat - Japanese Battle in Persia Japanese attack with 7 armour, 1 bomber, 3 fighters, 16 mech_infantrys and 3 tactical_bombers British defend with 7 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese roll dice for 7 armour, 1 bomber, 3 fighters, 16 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 10/30 hits, 10.33 expected hits British roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 11/23 hits, 10.17 expected hits 11 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 1 bomber owned by the British and 5 infantry owned by the British lost in Persia Japanese roll dice for 7 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 5/19 hits, 8.50 expected hits British roll dice for 7 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Persia, round 3 : 8/13 hits, 7.00 expected hits 5 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese, 1 artillery owned by the British and 4 armour owned by the British lost in Persia Japanese roll dice for 4 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Persia, round 4 : 8/11 hits, 6.17 expected hits British roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Persia, round 4 : 6/8 hits, 4.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 4 fighters owned by the British and 3 armour owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 6 armour, 2 fighters, 16 mech_infantrys and 1 tactical_bomber Casualties for British: 7 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber Non Combat Move - Japanese 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 2 armour and 1 mech_infantry moved from Sikang to Caucasus 1 mech_infantry moved from Tsinghai to Timguska 1 armour moved from Tsinghai to Timguska 1 mech_infantry moved from Vologda to Timguska 1 armour and 5 mech_infantrys moved from Tsinghai to Caucasus 3 armour and 3 mech_infantrys moved from Kweichow to Sikang 1 armour moved from Yunnan to Sikang 2 mech_infantrys moved from Yunnan to Sikang 3 infantry moved from French Indo China to Yunnan 1 armour moved from Kwangtung to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 fighter moved from Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 tactical_bomber moved from Persia to Northwest Persia 1 bomber moved from Persia to Caucasus 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 3 infantry moved from Shan State to Yunnan 3 artilleries moved from Shan State to Yunnan 1 aaGun moved from Shan State to Yunnan 1 artillery moved from Samara to Vologda Place Units - Japanese 2 armour and 1 mech_infantry placed in Caucasus 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Volgograd 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 British regular : 3.17
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@stough Big mistake should have abanded Persia, fly the 6 planes to moscow.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to Greater Southern Germany 1 artillery moved from Northern Italy to Greater Southern Germany 1 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Romania to Eastern Poland Americans take Eastern Poland from Germans 1 mech_infantry moved from Yugoslavia to Bessarabia Americans take Bessarabia from Germans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 armour moved from Yugoslavia to Bessarabia 4 armour moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 7 armour moved from Northern Italy to Romania 3 armour moved from Northern Italy to Romania 4 artilleries and 3 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 fighter moved from Bulgaria to Slovakia Hungary 3 fighters moved from Greece to Greater Southern Germany 1 fighter moved from Bulgaria to Greater Southern Germany 1 fighter moved from Bulgaria to Greater Southern Germany Combat - Americans Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
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@feltmarskal Scramble to sz 112 from W Germany
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@feltmarskal said in Stough (axis) vs. feltmarskal (allies+12) 1940 2th:
Big mistake should have abanded Persia, fly the 6 planes to moscow.
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Tempting, but no.
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Damn it, my internet went dead. Yes, full scramble for the Italians please.
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Just to be clear- full scramble against the US carriers and transports in SZ 112.
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I´getting tired forgot 2 american planes landing there to support it, but it is stil suicide to scr. the 3 italien fig.
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I just run the battel the English fig. dosent join the battel is ther a rule that prevent that ?
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@feltmarskal Yes, right now they are cargo- if I was to attack them, they could defend, but since you are attacking, they are cargo.
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Otherwise I wouldn’t scramble.
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@stough now i understand what you mean in the other game
“Wait a minute- can the UK fighters participate in the combat?” -
@feltmarskal I am the one who commit suicide.
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I’ve lost track of the hard lessons I’ve had to learn playing this game. It’s rough. The scramble rules change so much of how we play.