@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Ghostbusters Global 1940 Balanced Mod Game 1
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This is the Global 1940 BM3 Game #1
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Test summary from TripleA, engine version: 2.5.22294, time: 12:58:40 PM
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Test summary from TripleA, engine version: 2.5.22294, time: 1:01:23 PM
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Test summary from TripleA, engine version: 2.5.22294, time: 1:04:17 PM
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
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Test summary from TripleA, engine version: 2.5.22294, time: 9:21:38 PM
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 armour moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 3 infantry moved from Western Germany to France 6 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 3/11 hits, 3.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia 1 fighter owned by the Germans retreated 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Battle in France Germans attack with 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/17 hits, 5.67 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans, 3 infantry owned by the French and 1 mech_infantry owned by the Germans lost in France Germans roll dice for 5 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/11 hits, 4.67 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits 3 infantry owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries and 1 tactical_bomber in France, round 4 : 3/8 hits, 3.83 expected hits French roll dice for 2 armour and 1 fighter in France, round 4 : 2/3 hits, 1.67 expected hits 2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 110 Sea Zone Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 3 tactical_bombers owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits British roll dice for 1 battleship and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is 5 Casualties for Germans: 3 fighters, 1 submarine and 3 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 bombers moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Yugoslavia to Southern Italy 2 aaGuns moved from Germany to Poland 2 artilleries moved from Germany to Western Germany 1 artillery moved from Germany to Poland 11 infantry moved from Germany to Poland 2 aaGuns moved from Western Germany to Germany 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from France to Western Germany 1 infantry moved from Slovakia Hungary to Poland Place Units - Germans 1 carrier and 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : 2.00 Neutral_Allies regular : 0.33 Germans regular : -2.67 British regular : 1.83 French AA : -0.17 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Buryatia to Amur 5 infantry moved from Buryatia to Amur 2 aaGuns moved from Sakha to Amur 6 infantry moved from Sakha to Amur 2 infantry moved from Vyborg to Novgorod 2 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Volgograd to Ukraine 1 armour moved from Volgograd to Ukraine 1 infantry moved from Archangel to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 submarine moved from 127 Sea Zone to 126 Sea Zone 1 infantry moved from Karelia to Novgorod 6 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Belarus Place Units - Russians 3 artilleries placed in Novgorod 3 infantry placed in Ukraine 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 marines, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to Amur 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Jehol to Chahar 1 infantry moved from Shantung to Jehol 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur 1 infantry moved from Jehol to Manchuria 4 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur 1 fighter moved from Formosa to Hunan 1 fighter moved from Okinawa to Amur 1 fighter and 1 tactical_bomber moved from Kiangsu to Amur 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Hunan, round 2 : 3/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 11/30 hits, 12.33 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6.00 expected hits 8 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 3 : 13/22 hits, 11.00 expected hits Russians roll dice for 9 infantry in Amur, round 3 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 8 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 11 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 2 fighters moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 2 fighters and 3 tactical_bombers moved from Amur to Jehol 3 fighters and 1 tactical_bomber moved from Amur to Kiangsu 1 fighter moved from Hunan to Kiangsi Place Units - Japanese 3 marines and 1 mech_infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 2.00 Russians regular : 2.00 Russians AA : -1.00 -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:16:03 PM
Savegame -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber and 6 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Hawaiian Islands to Western United States 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 armour moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Central United States to Western United States Place Units - Americans 3 submarines placed in 10 Sea Zone 3 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 4 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Kweichow 1 fighter moved from Hunan to Yunnan 6 infantry moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber and 6 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Hawaiian Islands to Western United States 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 armour moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Central United States to Western United States Place Units - Americans 3 submarines placed in 10 Sea Zone 3 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 4 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Kweichow 1 fighter moved from Hunan to Yunnan 6 infantry moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 armour moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq 1 mech_infantry moved from Egypt to Syria Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 110 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 battleship British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Germans: 1 battleship Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 2/5 hits, 3.17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for British: 1 carrier, 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Burma to India 1 infantry moved from Burma to Shan State 5 infantry moved from India to Burma 1 fighter moved from Iraq to Syria 1 tactical_bomber moved from Iraq to Syria 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from Alexandria to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6 British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.67 Italians regular : -2.33 Japanese regular : 1.00 Germans regular : 0.33 Neutral_Axis regular : 0.00 British regular : 2.83 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Northern Italy to Syria 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Albania to Yugoslavia 1 armour moved from Albania to Yugoslavia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Yugoslavia Italians attack with 2 armour, 1 artillery and 3 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 2 armour, 1 artillery and 3 infantry in Yugoslavia, round 2 : 1/6 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians roll dice for 2 armour, 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/6 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 2 infantry Casualties for Italians: 1 infantry Battle in Syria Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry Italians roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 2 : 1/5 hits, 2.00 expected hits French roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.83 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Syria Italians roll dice for 2 artilleries and 1 bomber in Syria, round 3 : 1/3 hits, 1.33 expected hits French roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 3/3 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Italians and 2 artilleries owned by the Italians lost in Syria French win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Italians: 2 artilleries, 1 bomber and 2 infantry Casualties for French: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
French regular : 1.67 Italians regular : -4.50 Neutral_Allies regular : 0.00 British regular : 0.00 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Syria: 1 tactical_bomber EDIT: Adding units owned by British to Syria: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Syria: 1 tactical_bomber EDIT: Adding units owned by British to Syria: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French 1 infantry moved from French West Africa to French Central Africa French take French Central Africa from Neutral_Axis 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 artilleries moved from Western Germany to 112 Sea Zone 4 infantry moved from Norway to 112 Sea Zone 2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone 2 artilleries and 4 infantry moved from 119 Sea Zone to Scotland 1 cruiser and 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 cruiser Casualties for British: 1 cruiser Battle in Scotland Germans attack with 2 artilleries and 4 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Scotland, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 119 Sea Zone 5 infantry moved from Poland to Germany 5 infantry moved from Bulgaria to Romania 2 bombers moved from 110 Sea Zone to Western Germany 1 armour moved from Poland to Western Germany 4 armour moved from France to Germany 1 armour moved from Romania to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from France to Western Germany Place Units - Germans 3 infantry placed in Western Germany 3 destroyers and 5 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : -2.67 British regular : 0.17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Olgiy to Kansu 1 infantry moved from Vologda to Archangel 1 artillery moved from Vologda to Archangel 2 infantry moved from Russia to Bryansk 6 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Western Ukraine 2 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 infantry moved from Rostov to Ukraine 6 infantry moved from Novgorod to Baltic States 3 artilleries moved from Novgorod to Baltic States 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Smolensk to Belarus 1 armour moved from Smolensk to Belarus 1 fighter moved from Novgorod to Belarus 8 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 fighter moved from Russia to Belarus Place Units - Russians 1 fighter and 2 mech_infantrys placed in Novgorod 1 fighter and 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Olgiy to Kansu 1 infantry moved from Vologda to Archangel 1 artillery moved from Vologda to Archangel 2 infantry moved from Russia to Bryansk 6 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Western Ukraine 2 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 infantry moved from Rostov to Ukraine 6 infantry moved from Novgorod to Baltic States 3 artilleries moved from Novgorod to Baltic States 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Smolensk to Belarus 1 armour moved from Smolensk to Belarus 1 fighter moved from Novgorod to Belarus 8 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 fighter moved from Russia to Belarus Place Units - Russians 1 fighter and 2 mech_infantrys placed in Novgorod 1 fighter and 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 111 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 3 transports EDIT: Removing units owned by Germans from 119 Sea Zone: 1 carrier EDIT: Removing units owned by Germans from 119 Sea Zone: 1 fighter EDIT: Removing units owned by Germans from 119 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 marines moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 destroyers moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 32 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 21 Sea Zone 1 carrier moved from 32 Sea Zone to 34 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kiangsi to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 armour and 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Sakha to Buryatia 1 artillery moved from Amur to Buryatia 1 fighter moved from Manchuria to Buryatia 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Manchuria to Jehol 3 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung 2 artilleries and 2 infantry moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 bomber moved from Japan to Guam 1 bomber moved from Japan to Guam 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 battleships, 1 cruiser and 3 marines moved from 6 Sea Zone to 35 Sea Zone 3 marines moved from 35 Sea Zone to Philippines Combat - Japanese Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone Americans scrambles to create a battle in territory 21 Sea Zone Battle in Borneo Battle in Siberia Battle in 21 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 fighter Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in 21 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Siberia from Russians with 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 1 fighter Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield Battle in Philippines Japanese attack with 1 fighter and 3 marines Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 3 marines in Philippines, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese winJapanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining, taking Philippines from Americans with 1 fighter and 2 marines remaining. Battle score for attacker is 1 Casualties for Japanese: 1 marine Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Buryatia Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Buryatia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter moved from Manchuria to 34 Sea Zone 1 tactical_bomber moved from Manchuria to 34 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 2 bombers moved from Guam to Kiangsi 1 fighter moved from Buryatia to Amur 1 tactical_bomber moved from Jehol to Kiangsi 1 fighter moved from Jehol to Amur 2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter and 2 tactical_bombers moved from Jehol to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in Japan 1 carrier and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -2.17 UK_Pacific regular : -0.67 Russians regular : -0.33





