@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 1 mech_infantry moved from Northern Caucasus to Southern Caucasus
3 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Leningrad to Norway
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
1 tactical_bomber moved from Leningrad to Norway
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 tactical_bomber moved from Germany to Norway
2 armour, 6 infantry and 1 mech_infantry moved from Germany to Western Germany
1 armour moved from Rostov to Southern Caucasus
1 armour moved from Rostov to Southern Caucasus
1 mech_infantry moved from Uzbekistan to Stalingrad
1 armour moved from Uzbekistan to Stalingrad
1 armour moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Novgorod
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
1 infantry moved from Southern Belarus to Bryansk
1 fighter moved from Stalingrad to Bryansk
1 tactical_bomber moved from Stalingrad to Bryansk
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Southern Belarus to Bryansk
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 1 mech_infantry moved from Northern Caucasus to Southern Caucasus
3 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Leningrad to Norway
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
1 tactical_bomber moved from Leningrad to Norway
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 tactical_bomber moved from Germany to Norway
2 armour, 6 infantry and 1 mech_infantry moved from Germany to Western Germany
1 armour moved from Rostov to Southern Caucasus
1 armour moved from Rostov to Southern Caucasus
1 mech_infantry moved from Uzbekistan to Stalingrad
1 armour moved from Uzbekistan to Stalingrad
1 armour moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Novgorod
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
1 infantry moved from Southern Belarus to Bryansk
1 fighter moved from Stalingrad to Bryansk
1 tactical_bomber moved from Stalingrad to Bryansk
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Southern Belarus to Bryansk
Combat - Germans
Battle in Yakut S.S.R.
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Germans roll dice for 3 armour in Yakut S.S.R., round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Southern Caucasus
Germans attack with 5 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 5 armour and 1 mech_infantry in Southern Caucasus, round 2 : 4/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Caucasus
Germans win, taking Southern Caucasus from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Poland
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Poland
Germans win, taking Poland from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Norway, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 artilleries and 1 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 2 artilleries and 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Western Germany, round 2 : 2/13 hits, 3.67 expected hits
Americans roll dice for 3 artilleries and 1 infantry in Western Germany, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Germans roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Western Germany, round 3 : 4/10 hits, 3.17 expected hits
Americans roll dice for 2 artilleries in Western Germany, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry
Casualties for Americans: 3 artilleries and 1 infantry
Non Combat Move - Germans
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Poland to Leningrad
1 mech_infantry moved from Urals to Yenisey
4 armour moved from Urals to Yenisey
3 armour and 3 mech_infantrys moved from Saratov to Stalingrad
8 armour and 1 mech_infantry moved from Kursk to Northern Caucasus
3 armour and 3 mech_infantrys moved from Stalingrad to Northern Caucasus
1 fighter moved from Bryansk to Southern Belarus
1 tactical_bomber moved from Bryansk to Southern Belarus
1 armour moved from Southern Belarus to Novgorod
1 fighter moved from Norway to Germany
1 tactical_bomber moved from Norway to Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Leningrad
2 armour and 1 mech_infantry placed in Romania
1 fighter and 9 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Russians regular : 0.67
Germans regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Gorky to Komi
Russians take Komi from Germans
1 infantry moved from Gorky to Yaroslavl
Russians take Yaroslavl from Germans
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
1 infantry moved from Penza to Saratov
Russians take Saratov from Germans
10 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
3 armour and 3 mech_infantrys moved from Russia to Samara
20 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Samara
10 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 12 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/14 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 4 armour, 20 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 4 armour, 20 infantry and 3 mech_infantrys in Samara, round 2 : 10/27 hits, 6.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 armour, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Amur to Buryatia
Place Units - Russians
1 armour and 1 mech_infantry placed in Siberia
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 3.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 2 transports; Remaining resources: 2 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
Japanese take 37 Sea Zone from Americans
1 battleship moved from 56 Sea Zone to 132 Sea Zone
1 artillery moved from Java to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Davao
1 infantry moved from French Indo China to 37 Sea Zone
1 artillery moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 artillery moved from 36 Sea Zone to Davao
1 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to French Indo China
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Malaya
1 armour moved from Shan State to French Indo China
1 carrier moved from 43 Sea Zone to 132 Sea Zone
1 fighter moved from 43 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 132 Sea Zone
1 destroyer moved from 21 Sea Zone to 37 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 submarines and 2 transports
Americans defend with 2 transports
2 transports owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 2 submarines and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in Davao
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 artilleries and 1 infantry in Davao, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Davao, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Davao, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Davao, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 aaGuns
EDIT: Adding units owned by Russians to Samara: 1 aaGun
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode
1 transport moved from 56 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Malaya
Place Units - Japanese
1 destroyer and 2 transports placed in 7 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 33 PUs; end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -1.00
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Western Germany
3 armour moved from Normandy Bordeaux to Western Germany
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern France
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
Americans take 95 Sea Zone from Italians
4 artilleries and 4 infantry moved from Gibraltar to 93 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 115 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 artilleries moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries and 3 transports moved from 113 Sea Zone to 115 Sea Zone
7 artilleries and 4 infantry moved from 115 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
2 transports moved from 128 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Western Germany
3 armour moved from Normandy Bordeaux to Western Germany
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern France
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
Americans take 95 Sea Zone from Italians
4 artilleries and 4 infantry moved from Gibraltar to 93 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 115 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 artilleries moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries and 3 transports moved from 113 Sea Zone to 115 Sea Zone
7 artilleries and 4 infantry moved from 115 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
2 transports moved from 128 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 3 armour, 7 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 3 armour, 7 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 4/18 hits, 7.17 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 1/8 hits, 3.17 expected hits
2 aaGuns owned by the Germans, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 armour, 7 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 3 : 7/17 hits, 6.83 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Western Germany, round 3 : 1/4 hits, 1.83 expected hits
1 artillery owned by the Germans, 2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 3 armour, 7 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 2 infantry
Casualties for Germans: 2 aaGuns, 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 4 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 submarine moved from 94 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 cruiser and 1 destroyer placed in 113 Sea Zone
1 infantry placed in Normandy Bordeaux
3 transports placed in 104 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 battleship, 1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,5,3
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -5.17
Italians regular : 0.00
Germans AA : -0.50
Germans regular : -3.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Yunnan to Kwangsi
4 infantry moved from Kiangsu to Fukien
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kiangsu
2 infantry placed in Southern Manchuria
3 infantry placed in Yunnan
2 infantry placed in Fukien
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Combat Move - British
2 artilleries and 16 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Eastern India to Shan State
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to France
2 artilleries and 6 infantry moved from United Kingdom to 113 Sea Zone
4 cruisers moved from 118 Sea Zone to 116 Sea Zone
1 battleship moved from 118 Sea Zone to 116 Sea Zone
3 destroyers moved from 118 Sea Zone to 116 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 113 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from 116 Sea Zone to Norway
1 artillery and 1 infantry moved from 116 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Western Germany
3 armour moved from Normandy Bordeaux to Western Germany
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern France
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
Americans take 95 Sea Zone from Italians
4 artilleries and 4 infantry moved from Gibraltar to 93 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 115 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 artilleries moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries and 3 transports moved from 113 Sea Zone to 115 Sea Zone
7 artilleries and 4 infantry moved from 115 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
2 transports moved from 128 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 3 armour, 7 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 3 armour, 7 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 4/18 hits, 7.17 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 1/8 hits, 3.17 expected hits
2 aaGuns owned by the Germans, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 armour, 7 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 3 : 7/17 hits, 6.83 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Western Germany, round 3 : 1/4 hits, 1.83 expected hits
1 artillery owned by the Germans, 2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 3 armour, 7 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 2 infantry
Casualties for Germans: 2 aaGuns, 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 4 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 submarine moved from 94 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 cruiser and 1 destroyer placed in 113 Sea Zone
1 infantry placed in Normandy Bordeaux
3 transports placed in 104 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 battleship, 1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,5,3
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Yunnan to Kwangsi
4 infantry moved from Kiangsu to Fukien
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kiangsu
2 infantry placed in Southern Manchuria
3 infantry placed in Yunnan
2 infantry placed in Fukien
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 16 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Eastern India to Shan State
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to France
2 artilleries and 6 infantry moved from United Kingdom to 113 Sea Zone
4 cruisers moved from 118 Sea Zone to 116 Sea Zone
1 battleship moved from 118 Sea Zone to 116 Sea Zone
3 destroyers moved from 118 Sea Zone to 116 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 113 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from 116 Sea Zone to Norway
1 artillery and 1 infantry moved from 116 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
Combat - British
Battle in Norway
British attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 3 cruisers in Norway, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in France
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans, taking Southern France from Americans, taking Tunisia from British, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
4 infantry moved from 116 Sea Zone to Western Germany
1 fighter moved from France to Southern France
2 infantry moved from 82 Sea Zone to Southern Persia
1 aaGun moved from Burma to Shan State
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6,6,6,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : -5.17
Italians regular : 0.00
Germans AA : -0.50
Germans regular : -3.67
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Germany to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Austria
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,2,4,5
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 55 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,1
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from France to Western Germany
2 infantry moved from France to Southern France
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 factory_upgrade, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour and 4 mech_infantrys moved from Northern Caucasus to Northwest Persia
5 armour and 1 mech_infantry moved from Southern Caucasus to Northwest Persia
1 mech_infantry moved from Stalingrad to Southern Caucasus
1 armour moved from Stalingrad to Southern Caucasus
1 armour moved from Yakut S.S.R. to Yenisey
1 armour moved from Yakut S.S.R. to Yenisey
6 armour and 1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Romania to Germany
2 armour moved from Romania to Germany
1 infantry moved from Novgorod to Vologda
1 fighter moved from Southern Belarus to Vologda
1 tactical_bomber moved from Southern Belarus to Vologda
1 fighter moved from Leningrad to Smolensk
1 infantry moved from Southern Belarus to Smolensk
1 infantry moved from Poland to Germany
1 infantry moved from Poland to Germany
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Leningrad to Eastern Poland
2 armour moved from Leningrad to Eastern Poland
3 artilleries and 2 infantry moved from Novgorod to Leningrad
2 artilleries and 4 infantry moved from Southern Belarus to Northern Belarus
Combat - Germans
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 factory_upgrade, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour and 4 mech_infantrys moved from Northern Caucasus to Northwest Persia
5 armour and 1 mech_infantry moved from Southern Caucasus to Northwest Persia
1 mech_infantry moved from Stalingrad to Southern Caucasus
1 armour moved from Stalingrad to Southern Caucasus
1 armour moved from Yakut S.S.R. to Yenisey
1 armour moved from Yakut S.S.R. to Yenisey
6 armour and 1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Romania to Germany
2 armour moved from Romania to Germany
1 infantry moved from Novgorod to Vologda
1 fighter moved from Southern Belarus to Vologda
1 tactical_bomber moved from Southern Belarus to Vologda
1 fighter moved from Leningrad to Smolensk
1 infantry moved from Southern Belarus to Smolensk
1 infantry moved from Poland to Germany
1 infantry moved from Poland to Germany
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Leningrad to Eastern Poland
2 armour moved from Leningrad to Eastern Poland
3 artilleries and 2 infantry moved from Novgorod to Leningrad
2 artilleries and 4 infantry moved from Southern Belarus to Northern Belarus
Combat - Germans
Battle in Northwest Persia
Germans attack with 16 armour and 5 mech_infantrys
French defend with 1 infantry
Germans roll dice for 16 armour and 5 mech_infantrys in Northwest Persia, round 2 : 9/21 hits, 9.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 16 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Germans retreated
1 infantry owned by the Germans retreated to Southern Belarus
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans winRussians win with 1 infantry remaining, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Belarus: 1 infantry
EDIT: Adding units owned by Germans to Northern Belarus: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Smolensk to Leningrad
1 fighter moved from Vologda to Leningrad
1 tactical_bomber moved from Vologda to Leningrad
Place Units - Germans
Units in Romania being upgraded or consumed: 1 factory_minor
2 armour, 1 factory_upgrade and 1 mech_infantry placed in Romania
2 armour and 1 mech_infantry placed in Leningrad
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,1,1,1
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.33
British regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Saratov to Tambov
Russians take Tambov from Germans
1 infantry moved from Kursk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Yaroslavl to Vologda
1 armour moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Samara to Vologda
1 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
10 infantry moved from Samara to Urals
Russians take Urals from Germans
1 infantry moved from Komi to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Samara to Komi
3 infantry moved from Samara to Komi
4 infantry moved from Samara to Russia
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
1 armour and 1 mech_infantry moved from Samara to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Kursk
9 infantry moved from Bryansk to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
9 infantry moved from Buryatia to Amur
@feckingwrecked why do you post the combat move summary every turn?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Saratov to Tambov
Russians take Tambov from Germans
1 infantry moved from Kursk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Yaroslavl to Vologda
1 armour moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Samara to Vologda
1 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
10 infantry moved from Samara to Urals
Russians take Urals from Germans
1 infantry moved from Komi to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Samara to Komi
3 infantry moved from Samara to Komi
4 infantry moved from Samara to Russia
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
1 armour and 1 mech_infantry moved from Samara to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Kursk
9 infantry moved from Bryansk to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
9 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Bryansk to Russia
2 artilleries and 2 infantry moved from Russia to Yaroslavl
1 aaGun moved from Samara to Russia
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
1 armour and 3 artilleries placed in Russia
3 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,3
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
2 artilleries and 2 infantry moved from 7 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 tactical_bomber moved from Japan to Iwo Jima
1 infantry moved from Davao to Manilla
1 artillery moved from Davao to Manilla
1 artillery moved from Davao to 36 Sea Zone
3 artilleries and 6 infantry moved from Malaya to Shan State
1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from 132 Sea Zone to Shan State
1 fighter moved from 132 Sea Zone to Shan State
1 submarine moved from 46 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Shan State
1 submarine moved from 64 Sea Zone to 65 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 8 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry
British roll AA dice in Shan State : 2/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 8 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Shan State, round 2 : 9/22 hits, 7.50 expected hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry in Shan State, round 2 : 8/20 hits, 7.00 expected hits
8 infantry owned by the Japanese, 1 aaGun owned by the British and 8 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 8 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 5/14 hits, 5.33 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Shan State, round 3 : 8/12 hits, 4.33 expected hits
3 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 5 infantry owned by the British lost in Shan State
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
3 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to French Indo China
UK_Pacific win with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -29
Casualties for Japanese: 5 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 13 infantry
Battle in Manilla
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Manilla, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 armour and 2 artilleries
EDIT: Removing units owned by Japanese from Malaya: 1 armour and 2 artilleries
EDIT: Adding units owned by Japanese to Malaya: 1 artillery
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to Malaya: 1 armour
EDIT: Removing units owned by Japanese from French Indo China: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from Iwo Jima to Japan
1 tactical_bomber moved from Iwo Jima to Japan
1 fighter moved from Shan State to French Indo China
1 fighter moved from Japan to 132 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 destroyer and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -0.83
British AA : 1.50
UK_Pacific regular : 4.67
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 battleship, 1 destroyer, 1 factory_minor, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 27 Sea Zone to 65 Sea Zone
1 submarine moved from 27 Sea Zone to 65 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Austria
1 fighter moved from Normandy Bordeaux to Austria
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 transports moved from 113 Sea Zone to 105 Sea Zone
1 transport moved from 105 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 artilleries and 2 infantry moved from Morocco to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone
6 transports moved from 115 Sea Zone to 106 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Western Germany
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Western Germany to Austria
1 fighter moved from 115 Sea Zone to Southern France
1 battleship moved from 115 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 battleship, 1 destroyer, 1 factory_minor, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 27 Sea Zone to 65 Sea Zone
1 submarine moved from 27 Sea Zone to 65 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Austria
1 fighter moved from Normandy Bordeaux to Austria
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 transports moved from 113 Sea Zone to 105 Sea Zone
1 transport moved from 105 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 artilleries and 2 infantry moved from Morocco to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone
6 transports moved from 115 Sea Zone to 106 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Western Germany
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Western Germany to Austria
1 fighter moved from 115 Sea Zone to Southern France
1 battleship moved from 115 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 65 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 65 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 65 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 65 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 65 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 65 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 65 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 65 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 65 Sea Zone
Americans win, taking 65 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malta
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Austria
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Austria, round 2 : 4/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Austria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Austria
Americans win, taking Austria from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Malta: 1 artillery
EDIT: Adding units owned by Americans to Malta: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Austria to Western Germany
1 tactical_bomber moved from Austria to Southern France
2 artilleries and 2 infantry moved from 115 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Holland Belgium
1 armour and 2 infantry placed in Western Germany
3 transports placed in 104 Sea Zone
1 destroyer placed in 104 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 battleship placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Italians regular : 0.33
Japanese regular : -0.67
Germans regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Western Sinkiang to Northern Sinkiang
3 artilleries moved from Jehol to Southern Manchuria
3 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Jehol to Shantung
5 infantry moved from Fukien to Kwangtung
1 artillery moved from Kwangtung to Fukien
2 infantry moved from Kwangsi to Kwangtung
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
3 infantry placed in Kiangsu
2 infantry placed in Fukien
2 infantry placed in Northern Sinkiang
1 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :