@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
1 cruiser and 1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Morocco to United Kingdom
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 marine moved from Western Germany to 115 Sea Zone
1 battleship and 1 marine moved from 115 Sea Zone to 118 Sea Zone
1 marine moved from 118 Sea Zone to Leningrad
3 artilleries and 8 infantry moved from Vyborg to Leningrad
1 destroyer moved from 116 Sea Zone to 113 Sea Zone
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine
6 armour moved from Romania to Ukraine
6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Finland to Northern Belarus
1 tactical_bomber moved from Finland to Northern Belarus
2 infantry moved from Baltic States to Northern Belarus
2 artilleries and 10 infantry moved from Baltic States to Leningrad
3 armour and 1 mech_infantry moved from Poland to Leningrad
1 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 marine moved from Western Germany to 115 Sea Zone
1 battleship and 1 marine moved from 115 Sea Zone to 118 Sea Zone
1 marine moved from 118 Sea Zone to Leningrad
3 artilleries and 8 infantry moved from Vyborg to Leningrad
1 destroyer moved from 116 Sea Zone to 113 Sea Zone
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine
6 armour moved from Romania to Ukraine
6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Finland to Northern Belarus
1 tactical_bomber moved from Finland to Northern Belarus
2 infantry moved from Baltic States to Northern Belarus
2 artilleries and 10 infantry moved from Baltic States to Leningrad
3 armour and 1 mech_infantry moved from Poland to Leningrad
1 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 14 armour, 5 artilleries, 11 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 10 infantry
Germans roll dice for 14 armour, 5 artilleries, 11 infantry and 6 mech_infantrys in Ukraine, round 2 : 14/36 hits, 13.33 expected hits
Russians roll dice for 10 infantry in Ukraine, round 2 : 3/10 hits, 3.33 expected hits
10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 14 armour, 5 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 10 infantry
Battle in Northern Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 3 armour, 5 artilleries, 18 infantry, 1 marine and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Germans roll dice for 1 battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 armour, 5 artilleries, 18 infantry, 1 marine and 1 mech_infantry in Leningrad, round 2 : 5/28 hits, 7.67 expected hits
Russians roll dice for 1 aaGun, 1 fighter and 10 infantry in Leningrad, round 2 : 3/11 hits, 4.00 expected hits
4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Leningrad
Germans roll dice for 3 armour, 5 artilleries, 15 infantry, 1 marine and 1 mech_infantry in Leningrad, round 3 : 8/25 hits, 7.17 expected hits
Russians roll dice for 1 fighter and 6 infantry in Leningrad, round 3 : 3/7 hits, 2.67 expected hits
6 infantry owned by the Russians, 1 fighter owned by the Russians and 3 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 3 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 6 infantry
Casualties for Russians: 1 aaGun, 1 fighter and 10 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 fighter moved from Northern Belarus to Eastern Poland
1 tactical_bomber moved from Northern Belarus to Eastern Poland
2 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
Place Units - Germans
3 armour placed in Romania
1 fighter placed in Western Germany
1 destroyer and 3 submarines placed in 115 Sea Zone
Germans undo move 3.
1 destroyer and 3 submarines placed in 116 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.33
Germans regular : -2.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 107 Sea Zone to 113 Sea Zone
1 infantry moved from Smolensk to Novgorod
2 infantry moved from Smolensk to Northern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
1 artillery moved from Yaroslavl to Vologda
1 artillery moved from Tula to Kursk
1 mech_infantry moved from Russia to Tula
5 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Amur to Siberia
1 infantry moved from Timguska to Urals
1 mech_infantry moved from Tula to Rostov
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Northern Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Northern Belarus to Russia
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Stalingrad
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Celebes to Kwangsi
1 tactical_bomber moved from Celebes to Kwangsi
1 submarine moved from 56 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Non Combat Move - Japanese
1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Southern Manchuria to Korea
1 aaGun and 3 infantry moved from Northern Manchuria to Korea
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 transport moved from 7 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 34 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 34 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Marshall Islands to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 132 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports moved from 132 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Kwangsi
2 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from 37 Sea Zone to Kwangsi
1 artillery moved from 37 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 bomber moved from Celebes to French Indo China
1 bomber moved from Celebes to French Indo China
Place Units - Japanese
1 artillery and 3 infantry placed in Japan
3 transports placed in 37 Sea Zone
1 airfield placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 113 Sea Zone
1 artillery moved from Gibraltar to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to Kyushu
1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
6 destroyers moved from 8 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
2 fighters moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from Queensland to Dutch New Guinea
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 27 Sea Zone
Americans attack with 2 destroyers and 3 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 27 Sea Zone
Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Kyushu
Battle in Iwo Jima
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 113 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 submarines moved from 8 Sea Zone to 7 Sea Zone
1 carrier moved from 8 Sea Zone to 7 Sea Zone
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3.17
Japanese regular : 0.33
Germans regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kwangsi
4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi
Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 21 infantry
Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits
Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits
10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
3 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27
Casualties for Chinese: 1 artillery and 21 infantry
Casualties for Japanese: 1 artillery and 12 infantry
Moving scrambled unit from Kwangsi to French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 3.17
Japanese regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 113 Sea Zone
1 artillery moved from Gibraltar to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to Kyushu
1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
6 destroyers moved from 8 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
2 fighters moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from Queensland to Dutch New Guinea
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 27 Sea Zone
Americans attack with 2 destroyers and 3 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 27 Sea Zone
Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Kyushu
Battle in Iwo Jima
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 113 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 submarines moved from 8 Sea Zone to 7 Sea Zone
1 carrier moved from 8 Sea Zone to 7 Sea Zone
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kwangsi
4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi
Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 21 infantry
Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits
Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits
10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
3 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27
Casualties for Chinese: 1 artillery and 21 infantry
Casualties for Japanese: 1 artillery and 12 infantry
Moving scrambled unit from Kwangsi to French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - British
British buy 1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
EDIT: Turning off Edit Mode
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from United Kingdom to Germany
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone
1 armour, 1 battleship, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Egypt to Baluchistan
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Non Combat Move - British
1 bomber moved from Germany to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Scotland to Normandy Bordeaux
4 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
2 cruisers, 1 destroyer and 1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 3.17
Americans regular : 3.17
Japanese regular : 1.67
Germans AA : -0.17
Germans regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to 100 Sea Zone
1 tactical_bomber moved from Southern Italy to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 2 destroyers in 100 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 100 Sea Zone
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 1 destroyer in 100 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 fighter moved from 100 Sea Zone to Greece
1 tactical_bomber moved from 100 Sea Zone to Greece
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine and 1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 113 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 4x factory_major; Remaining resources: 57 PUs;
Germans buy 3 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
4 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Leningrad to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Leningrad to Nenetsia
1 armour moved from Leningrad to Nenetsia
1 armour moved from Leningrad to Nenetsia
1 infantry moved from Leningrad to Novgorod
1 artillery moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Northern Belarus
1 artillery moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
1 artillery moved from Leningrad to Northern Belarus
1 infantry moved from Ukraine to Kursk
1 artillery moved from Leningrad to Vologda
1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Novgorod
1 artillery moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Vologda
1 marine moved from Leningrad to Novgorod
1 fighter moved from Eastern Poland to Kursk
1 infantry moved from Ukraine to Kursk
14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Kursk
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 3 infantry in Vologda, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery
Battle in Novgorod
Germans attack with 2 artilleries, 3 infantry and 1 marine
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 3 infantry and 1 marine in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/15 hits, 7.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 5 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 7/12 hits, 6.17 expected hits
Americans roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 : 3/3 hits, 1.83 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 1 artillery
Casualties for British: 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys in Rostov, round 2 : 9/31 hits, 12.50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Battle in Northern Belarus
Germans attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 6 infantry in Northern Belarus, round 2 : 1/8 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans roll dice for 2 artilleries and 6 infantry in Northern Belarus, round 3 : 2/8 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kursk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 tactical_bomber moved from Kursk to Ukraine
1 fighter moved from Kursk to Ukraine
3 armour moved from Romania to Ukraine
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 cruiser moved from 115 Sea Zone to 116 Sea Zone
1 battleship moved from 118 Sea Zone to 116 Sea Zone
Place Units - Germans
1 factory_minor placed in Leningrad
3 armour placed in Romania
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Western Germany
1 transport placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 1.67
Germans regular : -8.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
7 infantry moved from Siberia to Amur
1 infantry moved from Stalingrad to Tambov
1 artillery moved from Stalingrad to Northern Caucasus
3 infantry moved from Samara to Stalingrad
1 artillery moved from Samara to Stalingrad
1 infantry moved from Urals to Samara
1 infantry moved from Southern Belarus to Bryansk
1 armour and 1 mech_infantry moved from Tula to Kursk
6 armour and 6 mech_infantrys moved from Tula to Stalingrad
1 infantry moved from Russia to Gorky
2 fighters and 1 tactical_bomber moved from Russia to Kursk
Combat - Russians
Battle in Kursk
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kursk to Russia
2 fighters moved from Kursk to Stalingrad
2 aaGuns moved from Siberia to Amur
Place Units - Russians
1 fighter and 2 mech_infantrys placed in Stalingrad
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.50
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
1 bomber moved from French Indo China to 7 Sea Zone
1 bomber moved from French Indo China to 7 Sea Zone
1 fighter moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 artillery moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 fighter moved from Kwangsi to 7 Sea Zone
1 tactical_bomber moved from Kwangsi to 7 Sea Zone
1 fighter moved from French Indo China to 7 Sea Zone
1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from French Indo China to 132 Sea Zone
1 tactical_bomber moved from French Indo China to 132 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Shan State
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
1 bomber moved from French Indo China to 7 Sea Zone
1 bomber moved from French Indo China to 7 Sea Zone
1 fighter moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 artillery moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 fighter moved from Kwangsi to 7 Sea Zone
1 tactical_bomber moved from Kwangsi to 7 Sea Zone
1 fighter moved from French Indo China to 7 Sea Zone
1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from French Indo China to 132 Sea Zone
1 tactical_bomber moved from French Indo China to 132 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Shan State
Combat - Japanese
Battle in Kyushu
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Kyushu, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Kyushu
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour in Kyushu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Kyushu
Japanese win, taking Kyushu from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 3 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 2 transports
Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
2 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 3 : 7/8 hits, 4.50 expected hits
Americans roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
1 carrier owned by the Japanese retreated to 20 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 58
Casualties for Japanese: 4 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 7 Sea Zone and were removed
1 fighter moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
1 bomber moved from 7 Sea Zone to Japan
1 bomber moved from 7 Sea Zone to Manilla
1 fighter moved from Kyushu to Korea
9 artilleries moved from Kwangsi to 37 Sea Zone
9 artilleries, 1 battleship and 10 transports moved from 37 Sea Zone to 132 Sea Zone
9 artilleries moved from 132 Sea Zone to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
1 bomber placed in French Indo China
1 artillery, 1 infantry and 1 tactical_bomber placed in Japan
1 destroyer and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 4.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 28 Sea Zone
1 infantry moved from Hawaiian Islands to 28 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 battleship moved from 28 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Marshall Islands
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 7 Sea Zone
Americans attack with 2 destroyers and 3 submarines
Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
1 submarine owned by the Americans submerged
Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 destroyers and 2 submarines
Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 7 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
1 cruiser moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Americans
1 destroyer and 4 transports placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
4 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -3.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Fukien to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
2 infantry placed in Southern Manchuria
2 infantry placed in Northern Manchuria
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 28 Sea Zone
1 infantry moved from Hawaiian Islands to 28 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 battleship moved from 28 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Marshall Islands
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 7 Sea Zone
Americans attack with 2 destroyers and 3 submarines
Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
1 submarine owned by the Americans submerged
Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 destroyers and 2 submarines
Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 7 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
1 cruiser moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Americans
1 destroyer and 4 transports placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
4 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Fukien to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
2 infantry placed in Southern Manchuria
2 infantry placed in Northern Manchuria
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 113 Sea Zone to 94 Sea Zone
1 infantry moved from Trans-Jordan to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 fighter moved from Baluchistan to Eastern India
1 armour and 3 infantry moved from United Kingdom to 113 Sea Zone
1 armour and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in Tunisia
Battle in Normandy Bordeaux
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Tunisia from Italians, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Northeast Persia to Northwest Persia
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Place Units - British
1 destroyer and 1 transport placed in 113 Sea Zone
3 artilleries and 1 fighter placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -3.83
Germans regular : -0.33
British regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Malta
1 infantry moved from 98 Sea Zone to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Malta
Italians attack with 2 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone
2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : -1.50