@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 marine moved from Western Germany to 115 Sea Zone
1 battleship and 1 marine moved from 115 Sea Zone to 118 Sea Zone
1 marine moved from 118 Sea Zone to Leningrad
3 artilleries and 8 infantry moved from Vyborg to Leningrad
1 destroyer moved from 116 Sea Zone to 113 Sea Zone
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine
6 armour moved from Romania to Ukraine
6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Finland to Northern Belarus
1 tactical_bomber moved from Finland to Northern Belarus
2 infantry moved from Baltic States to Northern Belarus
2 artilleries and 10 infantry moved from Baltic States to Leningrad
3 armour and 1 mech_infantry moved from Poland to Leningrad
1 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 marine moved from Western Germany to 115 Sea Zone
1 battleship and 1 marine moved from 115 Sea Zone to 118 Sea Zone
1 marine moved from 118 Sea Zone to Leningrad
3 artilleries and 8 infantry moved from Vyborg to Leningrad
1 destroyer moved from 116 Sea Zone to 113 Sea Zone
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine
6 armour moved from Romania to Ukraine
6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Finland to Northern Belarus
1 tactical_bomber moved from Finland to Northern Belarus
2 infantry moved from Baltic States to Northern Belarus
2 artilleries and 10 infantry moved from Baltic States to Leningrad
3 armour and 1 mech_infantry moved from Poland to Leningrad
1 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 14 armour, 5 artilleries, 11 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 10 infantry
Germans roll dice for 14 armour, 5 artilleries, 11 infantry and 6 mech_infantrys in Ukraine, round 2 : 14/36 hits, 13.33 expected hits
Russians roll dice for 10 infantry in Ukraine, round 2 : 3/10 hits, 3.33 expected hits
10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 14 armour, 5 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 10 infantry
Battle in Northern Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 3 armour, 5 artilleries, 18 infantry, 1 marine and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Germans roll dice for 1 battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 armour, 5 artilleries, 18 infantry, 1 marine and 1 mech_infantry in Leningrad, round 2 : 5/28 hits, 7.67 expected hits
Russians roll dice for 1 aaGun, 1 fighter and 10 infantry in Leningrad, round 2 : 3/11 hits, 4.00 expected hits
4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Leningrad
Germans roll dice for 3 armour, 5 artilleries, 15 infantry, 1 marine and 1 mech_infantry in Leningrad, round 3 : 8/25 hits, 7.17 expected hits
Russians roll dice for 1 fighter and 6 infantry in Leningrad, round 3 : 3/7 hits, 2.67 expected hits
6 infantry owned by the Russians, 1 fighter owned by the Russians and 3 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 3 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 6 infantry
Casualties for Russians: 1 aaGun, 1 fighter and 10 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 fighter moved from Northern Belarus to Eastern Poland
1 tactical_bomber moved from Northern Belarus to Eastern Poland
2 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
Place Units - Germans
3 armour placed in Romania
1 fighter placed in Western Germany
1 destroyer and 3 submarines placed in 115 Sea Zone
Germans undo move 3.
1 destroyer and 3 submarines placed in 116 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.33
Germans regular : -2.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 107 Sea Zone to 113 Sea Zone
1 infantry moved from Smolensk to Novgorod
2 infantry moved from Smolensk to Northern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
1 artillery moved from Yaroslavl to Vologda
1 artillery moved from Tula to Kursk
1 mech_infantry moved from Russia to Tula
5 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Amur to Siberia
1 infantry moved from Timguska to Urals
1 mech_infantry moved from Tula to Rostov
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Northern Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Northern Belarus to Russia
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Stalingrad
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Celebes to Kwangsi
1 tactical_bomber moved from Celebes to Kwangsi
1 submarine moved from 56 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Non Combat Move - Japanese
1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Southern Manchuria to Korea
1 aaGun and 3 infantry moved from Northern Manchuria to Korea
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 transport moved from 7 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 34 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 34 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Marshall Islands to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 132 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports moved from 132 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Kwangsi
2 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from 37 Sea Zone to Kwangsi
1 artillery moved from 37 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 bomber moved from Celebes to French Indo China
1 bomber moved from Celebes to French Indo China
Place Units - Japanese
1 artillery and 3 infantry placed in Japan
3 transports placed in 37 Sea Zone
1 airfield placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 113 Sea Zone
1 artillery moved from Gibraltar to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to Kyushu
1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
6 destroyers moved from 8 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
2 fighters moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from Queensland to Dutch New Guinea
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 27 Sea Zone
Americans attack with 2 destroyers and 3 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 27 Sea Zone
Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Kyushu
Battle in Iwo Jima
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 113 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 submarines moved from 8 Sea Zone to 7 Sea Zone
1 carrier moved from 8 Sea Zone to 7 Sea Zone
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3.17
Japanese regular : 0.33
Germans regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kwangsi
4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi
Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 21 infantry
Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits
Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits
10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
3 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27
Casualties for Chinese: 1 artillery and 21 infantry
Casualties for Japanese: 1 artillery and 12 infantry
Moving scrambled unit from Kwangsi to French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 3.17
Japanese regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 113 Sea Zone
1 artillery moved from Gibraltar to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to Kyushu
1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
6 destroyers moved from 8 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
2 fighters moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from Queensland to Dutch New Guinea
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 27 Sea Zone
Americans attack with 2 destroyers and 3 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 27 Sea Zone
Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Kyushu
Battle in Iwo Jima
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 113 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 submarines moved from 8 Sea Zone to 7 Sea Zone
1 carrier moved from 8 Sea Zone to 7 Sea Zone
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kwangsi
4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi
Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 21 infantry
Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits
Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits
10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits
Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
3 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27
Casualties for Chinese: 1 artillery and 21 infantry
Casualties for Japanese: 1 artillery and 12 infantry
Moving scrambled unit from Kwangsi to French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Moving scrambled unit from Kwangsi back to originating territory: French Indo China
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - British
British buy 1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
EDIT: Turning off Edit Mode
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from United Kingdom to Germany
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone
1 armour, 1 battleship, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Egypt to Baluchistan
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Non Combat Move - British
1 bomber moved from Germany to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Scotland to Normandy Bordeaux
4 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
2 cruisers, 1 destroyer and 1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 3.17
Americans regular : 3.17
Japanese regular : 1.67
Germans AA : -0.17
Germans regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to 100 Sea Zone
1 tactical_bomber moved from Southern Italy to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 2 destroyers in 100 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 100 Sea Zone
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 1 destroyer in 100 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 fighter moved from 100 Sea Zone to Greece
1 tactical_bomber moved from 100 Sea Zone to Greece
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine and 1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 113 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 4x factory_major; Remaining resources: 57 PUs;
Germans buy 3 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
4 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Leningrad to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Leningrad to Nenetsia
1 armour moved from Leningrad to Nenetsia
1 armour moved from Leningrad to Nenetsia
1 infantry moved from Leningrad to Novgorod
1 artillery moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Northern Belarus
1 artillery moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
1 artillery moved from Leningrad to Northern Belarus
1 infantry moved from Ukraine to Kursk
1 artillery moved from Leningrad to Vologda
1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Novgorod
1 artillery moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Vologda
1 marine moved from Leningrad to Novgorod
1 fighter moved from Eastern Poland to Kursk
1 infantry moved from Ukraine to Kursk
14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Kursk
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 3 infantry in Vologda, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery
Battle in Novgorod
Germans attack with 2 artilleries, 3 infantry and 1 marine
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 3 infantry and 1 marine in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/15 hits, 7.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 5 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 7/12 hits, 6.17 expected hits
Americans roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 : 3/3 hits, 1.83 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 1 artillery
Casualties for British: 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys in Rostov, round 2 : 9/31 hits, 12.50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Battle in Northern Belarus
Germans attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 6 infantry in Northern Belarus, round 2 : 1/8 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans roll dice for 2 artilleries and 6 infantry in Northern Belarus, round 3 : 2/8 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kursk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 tactical_bomber moved from Kursk to Ukraine
1 fighter moved from Kursk to Ukraine
3 armour moved from Romania to Ukraine
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 cruiser moved from 115 Sea Zone to 116 Sea Zone
1 battleship moved from 118 Sea Zone to 116 Sea Zone
Place Units - Germans
1 factory_minor placed in Leningrad
3 armour placed in Romania
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Western Germany
1 transport placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 1.67
Germans regular : -8.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
7 infantry moved from Siberia to Amur
1 infantry moved from Stalingrad to Tambov
1 artillery moved from Stalingrad to Northern Caucasus
3 infantry moved from Samara to Stalingrad
1 artillery moved from Samara to Stalingrad
1 infantry moved from Urals to Samara
1 infantry moved from Southern Belarus to Bryansk
1 armour and 1 mech_infantry moved from Tula to Kursk
6 armour and 6 mech_infantrys moved from Tula to Stalingrad
1 infantry moved from Russia to Gorky
2 fighters and 1 tactical_bomber moved from Russia to Kursk
Combat - Russians
Battle in Kursk
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kursk to Russia
2 fighters moved from Kursk to Stalingrad
2 aaGuns moved from Siberia to Amur
Place Units - Russians
1 fighter and 2 mech_infantrys placed in Stalingrad
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.50
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
1 bomber moved from French Indo China to 7 Sea Zone
1 bomber moved from French Indo China to 7 Sea Zone
1 fighter moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 artillery moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 fighter moved from Kwangsi to 7 Sea Zone
1 tactical_bomber moved from Kwangsi to 7 Sea Zone
1 fighter moved from French Indo China to 7 Sea Zone
1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from French Indo China to 132 Sea Zone
1 tactical_bomber moved from French Indo China to 132 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Shan State
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
1 bomber moved from French Indo China to 7 Sea Zone
1 bomber moved from French Indo China to 7 Sea Zone
1 fighter moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 artillery moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 fighter moved from Kwangsi to 7 Sea Zone
1 tactical_bomber moved from Kwangsi to 7 Sea Zone
1 fighter moved from French Indo China to 7 Sea Zone
1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from French Indo China to 132 Sea Zone
1 tactical_bomber moved from French Indo China to 132 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Shan State
Combat - Japanese
Battle in Kyushu
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Kyushu, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Kyushu
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour in Kyushu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Kyushu
Japanese win, taking Kyushu from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 3 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 2 transports
Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
2 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 3 : 7/8 hits, 4.50 expected hits
Americans roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
1 carrier owned by the Japanese retreated to 20 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 58
Casualties for Japanese: 4 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 7 Sea Zone and were removed
1 fighter moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
1 bomber moved from 7 Sea Zone to Japan
1 bomber moved from 7 Sea Zone to Manilla
1 fighter moved from Kyushu to Korea
9 artilleries moved from Kwangsi to 37 Sea Zone
9 artilleries, 1 battleship and 10 transports moved from 37 Sea Zone to 132 Sea Zone
9 artilleries moved from 132 Sea Zone to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
1 bomber placed in French Indo China
1 artillery, 1 infantry and 1 tactical_bomber placed in Japan
1 destroyer and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 4.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 28 Sea Zone
1 infantry moved from Hawaiian Islands to 28 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 battleship moved from 28 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Marshall Islands
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 7 Sea Zone
Americans attack with 2 destroyers and 3 submarines
Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
1 submarine owned by the Americans submerged
Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 destroyers and 2 submarines
Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 7 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
1 cruiser moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Americans
1 destroyer and 4 transports placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
4 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -3.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Fukien to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
2 infantry placed in Southern Manchuria
2 infantry placed in Northern Manchuria
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 28 Sea Zone
1 infantry moved from Hawaiian Islands to 28 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 battleship moved from 28 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Marshall Islands
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 7 Sea Zone
Americans attack with 2 destroyers and 3 submarines
Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
1 submarine owned by the Americans submerged
Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 destroyers and 2 submarines
Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 7 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
1 cruiser moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Americans
1 destroyer and 4 transports placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
4 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Fukien to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
2 infantry placed in Southern Manchuria
2 infantry placed in Northern Manchuria
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 113 Sea Zone to 94 Sea Zone
1 infantry moved from Trans-Jordan to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 fighter moved from Baluchistan to Eastern India
1 armour and 3 infantry moved from United Kingdom to 113 Sea Zone
1 armour and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in Tunisia
Battle in Normandy Bordeaux
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Tunisia from Italians, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Northeast Persia to Northwest Persia
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Place Units - British
1 destroyer and 1 transport placed in 113 Sea Zone
3 artilleries and 1 fighter placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -3.83
Germans regular : -0.33
British regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Malta
1 infantry moved from 98 Sea Zone to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Malta
Italians attack with 2 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone
2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone
2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : -1.50