@The_Good_Captain It looks like you are using an older module than Eric. Otherwise, you would not have missing unit images. The module version is specified in the game notes.
bretters axis vs feckingwrecked allies PTV
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 marine moved from Western Germany to 115 Sea Zone 1 battleship and 1 marine moved from 115 Sea Zone to 118 Sea Zone 1 marine moved from 118 Sea Zone to Leningrad 3 artilleries and 8 infantry moved from Vyborg to Leningrad 1 destroyer moved from 116 Sea Zone to 113 Sea Zone 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine 6 armour moved from Romania to Ukraine 6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Finland to Northern Belarus 1 tactical_bomber moved from Finland to Northern Belarus 2 infantry moved from Baltic States to Northern Belarus 2 artilleries and 10 infantry moved from Baltic States to Leningrad 3 armour and 1 mech_infantry moved from Poland to Leningrad 1 armour moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 marine moved from Western Germany to 115 Sea Zone 1 battleship and 1 marine moved from 115 Sea Zone to 118 Sea Zone 1 marine moved from 118 Sea Zone to Leningrad 3 artilleries and 8 infantry moved from Vyborg to Leningrad 1 destroyer moved from 116 Sea Zone to 113 Sea Zone 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine 6 armour moved from Romania to Ukraine 6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Finland to Northern Belarus 1 tactical_bomber moved from Finland to Northern Belarus 2 infantry moved from Baltic States to Northern Belarus 2 artilleries and 10 infantry moved from Baltic States to Leningrad 3 armour and 1 mech_infantry moved from Poland to Leningrad 1 armour moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in 113 Sea Zone Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 113 Sea Zone Germans win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Ukraine Germans attack with 14 armour, 5 artilleries, 11 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 10 infantry Germans roll dice for 14 armour, 5 artilleries, 11 infantry and 6 mech_infantrys in Ukraine, round 2 : 14/36 hits, 13.33 expected hits Russians roll dice for 10 infantry in Ukraine, round 2 : 3/10 hits, 3.33 expected hits 10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 14 armour, 5 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Russians: 10 infantry Battle in Northern Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 3 armour, 5 artilleries, 18 infantry, 1 marine and 1 mech_infantry Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Germans roll dice for 1 battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 armour, 5 artilleries, 18 infantry, 1 marine and 1 mech_infantry in Leningrad, round 2 : 5/28 hits, 7.67 expected hits Russians roll dice for 1 aaGun, 1 fighter and 10 infantry in Leningrad, round 2 : 3/11 hits, 4.00 expected hits 4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Leningrad Germans roll dice for 3 armour, 5 artilleries, 15 infantry, 1 marine and 1 mech_infantry in Leningrad, round 3 : 8/25 hits, 7.17 expected hits Russians roll dice for 1 fighter and 6 infantry in Leningrad, round 3 : 3/7 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 fighter owned by the Russians and 3 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 3 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Germans: 6 infantry Casualties for Russians: 1 aaGun, 1 fighter and 10 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 fighter moved from Northern Belarus to Eastern Poland 1 tactical_bomber moved from Northern Belarus to Eastern Poland 2 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Western Germany 1 aaGun moved from Denmark to Western Germany 1 aaGun moved from Denmark to Western Germany Place Units - Germans 3 armour placed in Romania 1 fighter placed in Western Germany 1 destroyer and 3 submarines placed in 115 Sea Zone Germans undo move 3. 1 destroyer and 3 submarines placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,1 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.33 Germans regular : -2.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 107 Sea Zone to 113 Sea Zone 1 infantry moved from Smolensk to Novgorod 2 infantry moved from Smolensk to Northern Belarus 1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus 1 artillery moved from Yaroslavl to Vologda 1 artillery moved from Tula to Kursk 1 mech_infantry moved from Russia to Tula 5 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Amur 1 infantry moved from Amur to Siberia 1 infantry moved from Timguska to Urals 1 mech_infantry moved from Tula to Rostov 2 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Northern Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Northern Belarus to Russia Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Stalingrad 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Celebes to Kwangsi 1 tactical_bomber moved from Celebes to Kwangsi 1 submarine moved from 56 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Hawaiian Islands Non Combat Move - Japanese 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 aaGun and 3 infantry moved from Northern Manchuria to Korea 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 34 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 34 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Marshall Islands to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 132 Sea Zone 1 artillery moved from Malaya to 132 Sea Zone 1 artillery moved from Malaya to 132 Sea Zone 2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports moved from 132 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Kwangsi 2 artilleries and 4 infantry moved from Kwangtung to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 artillery moved from 37 Sea Zone to Kwangsi 1 artillery moved from 37 Sea Zone to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 bomber moved from Celebes to French Indo China 1 bomber moved from Celebes to French Indo China Place Units - Japanese 1 artillery and 3 infantry placed in Japan 3 transports placed in 37 Sea Zone 1 airfield placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 108 Sea Zone to 113 Sea Zone 1 artillery moved from Gibraltar to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone 2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone 2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands 2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Kyushu 1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima 6 destroyers moved from 8 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 2 fighters moved from 8 Sea Zone to 7 Sea Zone 2 fighters moved from Queensland to Dutch New Guinea Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in 27 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 27 Sea Zone Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Kyushu Battle in Iwo Jima Battle in Hawaiian Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 113 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 submarines moved from 8 Sea Zone to 7 Sea Zone 1 carrier moved from 8 Sea Zone to 7 Sea Zone Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in 104 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 3.17 Japanese regular : 0.33 Germans regular : 0.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 3 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Hunan to Kwangsi 4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi Combat - Chinese Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 21 infantry Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits 10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 3 artilleries owned by the Chinese retreated to Yunnan Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27 Casualties for Chinese: 1 artillery and 21 infantry Casualties for Japanese: 1 artillery and 12 infantry Moving scrambled unit from Kwangsi to French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 108 Sea Zone to 113 Sea Zone 1 artillery moved from Gibraltar to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone 2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone 2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands 2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Kyushu 1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima 6 destroyers moved from 8 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 2 fighters moved from 8 Sea Zone to 7 Sea Zone 2 fighters moved from Queensland to Dutch New Guinea Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in 27 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 27 Sea Zone Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Kyushu Battle in Iwo Jima Battle in Hawaiian Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 113 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 submarines moved from 8 Sea Zone to 7 Sea Zone 1 carrier moved from 8 Sea Zone to 7 Sea Zone Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in 104 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 3 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Hunan to Kwangsi 4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi Combat - Chinese Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 21 infantry Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits 10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 3 artilleries owned by the Chinese retreated to Yunnan Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27 Casualties for Chinese: 1 artillery and 21 infantry Casualties for Japanese: 1 artillery and 12 infantry Moving scrambled unit from Kwangsi to French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery EDIT: Turning off Edit Mode UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber moved from United Kingdom to Germany 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone 1 armour, 1 battleship, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Egypt to Baluchistan Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Non Combat Move - British 1 bomber moved from Germany to Normandy Bordeaux 1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 4 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - British 2 cruisers, 1 destroyer and 1 transport placed in 113 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : 3.17 Americans regular : 3.17 Japanese regular : 1.67 Germans AA : -0.17 Germans regular : 0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 99 Sea Zone to 100 Sea Zone 1 fighter moved from Southern Italy to 100 Sea Zone 1 tactical_bomber moved from Southern Italy to 100 Sea Zone Combat - Italians Battle in 100 Sea Zone Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 cruiser and 2 destroyers in 100 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 100 Sea Zone Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 100 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 destroyer Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from 100 Sea Zone to Greece 1 tactical_bomber moved from 100 Sea Zone to Greece 1 fighter moved from Northern Italy to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine and 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from United Kingdom to 113 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor, 4x factory_major; Remaining resources: 57 PUs; Germans buy 3 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 fighter moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 4 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 3 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Leningrad to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Leningrad to Nenetsia 1 armour moved from Leningrad to Nenetsia 1 armour moved from Leningrad to Nenetsia 1 infantry moved from Leningrad to Novgorod 1 artillery moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 infantry moved from Ukraine to Kursk 1 artillery moved from Leningrad to Vologda 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod 1 artillery moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Vologda 1 marine moved from Leningrad to Novgorod 1 fighter moved from Eastern Poland to Kursk 1 infantry moved from Ukraine to Kursk 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Ukraine to Rostov 1 tactical_bomber moved from Eastern Poland to Kursk Combat - Germans Battle in Vologda Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery and 3 infantry in Vologda, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery and 2 infantry in Vologda, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -8 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery Battle in Novgorod Germans attack with 2 artilleries, 3 infantry and 1 marine Russians defend with 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 marine in Novgorod, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers British defend with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 3 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/15 hits, 7.17 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 5 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 7/12 hits, 6.17 expected hits Americans roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 : 3/3 hits, 1.83 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry Casualties for Americans: 1 artillery Casualties for British: 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Battle in Rostov Germans attack with 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys in Rostov, round 2 : 9/31 hits, 12.50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Battle in Northern Belarus Germans attack with 2 artilleries and 6 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 6 infantry in Northern Belarus, round 2 : 1/8 hits, 2.00 expected hits Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans roll dice for 2 artilleries and 6 infantry in Northern Belarus, round 3 : 2/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Kursk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Kursk to Ukraine 1 fighter moved from Kursk to Ukraine 3 armour moved from Romania to Ukraine 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 cruiser moved from 115 Sea Zone to 116 Sea Zone 1 battleship moved from 118 Sea Zone to 116 Sea Zone Place Units - Germans 1 factory_minor placed in Leningrad 3 armour placed in Romania 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Western Germany 1 transport placed in 116 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 1.67 Germans regular : -8.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 7 infantry moved from Siberia to Amur 1 infantry moved from Stalingrad to Tambov 1 artillery moved from Stalingrad to Northern Caucasus 3 infantry moved from Samara to Stalingrad 1 artillery moved from Samara to Stalingrad 1 infantry moved from Urals to Samara 1 infantry moved from Southern Belarus to Bryansk 1 armour and 1 mech_infantry moved from Tula to Kursk 6 armour and 6 mech_infantrys moved from Tula to Stalingrad 1 infantry moved from Russia to Gorky 2 fighters and 1 tactical_bomber moved from Russia to Kursk Combat - Russians Battle in Kursk Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Kursk to Russia 2 fighters moved from Kursk to Stalingrad 2 aaGuns moved from Siberia to Amur Place Units - Russians 1 fighter and 2 mech_infantrys placed in Stalingrad 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.50 -
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 fighter moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 fighter moved from Kwangsi to 7 Sea Zone 1 tactical_bomber moved from Kwangsi to 7 Sea Zone 1 fighter moved from French Indo China to 7 Sea Zone 1 tactical_bomber moved from French Indo China to 7 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to Shan State -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 fighter moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 fighter moved from Kwangsi to 7 Sea Zone 1 tactical_bomber moved from Kwangsi to 7 Sea Zone 1 fighter moved from French Indo China to 7 Sea Zone 1 tactical_bomber moved from French Indo China to 7 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to Shan State Combat - Japanese Battle in Kyushu Japanese attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 infantry in Kyushu, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Kyushu Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour in Kyushu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Kyushu Japanese win, taking Kyushu from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in 7 Sea Zone Japanese attack with 2 bombers, 1 carrier, 3 fighters, 4 submarines and 3 tactical_bombers Americans defend with 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 2 transports Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits 2 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 3 : 7/8 hits, 4.50 expected hits Americans roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated 1 carrier owned by the Japanese retreated to 20 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 58 Casualties for Japanese: 4 submarines and 1 tactical_bomber Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber could not land in 7 Sea Zone and were removed 1 fighter moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 1 fighter moved from 7 Sea Zone to Japan 1 bomber moved from 7 Sea Zone to Japan 1 bomber moved from 7 Sea Zone to Manilla 1 fighter moved from Kyushu to Korea 9 artilleries moved from Kwangsi to 37 Sea Zone 9 artilleries, 1 battleship and 10 transports moved from 37 Sea Zone to 132 Sea Zone 9 artilleries moved from 132 Sea Zone to Shan State Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry placed in Malaya 1 bomber placed in French Indo China 1 artillery, 1 infantry and 1 tactical_bomber placed in Japan 1 destroyer and 2 submarines placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6 Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 4.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 28 Sea Zone 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands 1 battleship moved from 28 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Marshall Islands Americans attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 7 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 destroyers and 2 submarines Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Non Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 113 Sea Zone to 93 Sea Zone 1 submarine moved from 113 Sea Zone to 108 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans 1 destroyer and 4 transports placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Fukien to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 2 infantry placed in Southern Manchuria 2 infantry placed in Northern Manchuria 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 28 Sea Zone 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands 1 battleship moved from 28 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Marshall Islands Americans attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 7 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 destroyers and 2 submarines Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Non Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 113 Sea Zone to 93 Sea Zone 1 submarine moved from 113 Sea Zone to 108 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans 1 destroyer and 4 transports placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Fukien to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 2 infantry placed in Southern Manchuria 2 infantry placed in Northern Manchuria 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 113 Sea Zone to 94 Sea Zone 1 infantry moved from Trans-Jordan to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 fighter moved from Baluchistan to Eastern India 1 armour and 3 infantry moved from United Kingdom to 113 Sea Zone 1 armour and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Tunisia Battle in Normandy Bordeaux British attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking Tunisia from Italians, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Northeast Persia to Northwest Persia 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan Place Units - British 1 destroyer and 1 transport placed in 113 Sea Zone 3 artilleries and 1 fighter placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.83 Germans regular : -0.33 British regular : -1.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 infantry moved from 98 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Malta Italians attack with 2 infantry British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Malta Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -1.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from 113 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -1.50





