@crockett36 Thanks! :)
Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/10 hits, 3.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 10 artilleries, 35 infantry and 1 mech_infantry moved from Rostov to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Vologda 18 artilleries and 1 infantry moved from Russia to Bryansk 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Yunnan to India 1 armour and 2 mech_infantrys moved from Yunnan to Hunan Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
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Thought you were attacking Malaya for sure!
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 10 infantry and 1 mech_infantry moved from Szechwan to Yunnan Japanese take Yunnan from Chinese 4 artilleries and 1 infantry moved from French Indo China to Yunnan 1 armour moved from Kiangsu to Kwangtung Japanese take Kiangsi from Chinese 1 tactical_bomber moved from 37 Sea Zone to Java 2 fighters moved from Anhwe to Manchuria 1 tactical_bomber moved from Hopei to Manchuria 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 bomber moved from Japan to Manchuria 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Szechwan to 42 Sea Zone 1 tactical_bomber moved from Szechwan to Kwangtung 1 aaGun moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 infantry moved from Kiangsu to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol 2 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 bomber moved from Manchuria to Japan 1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 cruiser moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 artilleries, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.83 ANZAC regular : 0.00
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone 4 bombers moved from Korea to 33 Sea Zone 1 fighter moved from Korea to 33 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
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got 7 hits. need your casualties in 33.
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Did I stuff up there? Tip all the CVs, lose the subs.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone 4 bombers moved from Korea to 33 Sea Zone 1 fighter moved from Korea to 33 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 3 carriers owned by the Americans 1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.83
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7 more hits. what casualties ?
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I assume the undented CV is the one with 2 ANZAC fighters on it.
Should be 6 hits, right? Lose all the ships.
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You caught me a minute before I was about to go to work, so lucky one there.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone 4 bombers moved from Korea to 33 Sea Zone 1 fighter moved from Korea to 33 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 3 carriers owned by the Americans 1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 3 : 7/10 hits, 5.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits Japanese roll dice for 1 battleship and 5 fighters in 33 Sea Zone, round 4 : 2/6 hits, 4.00 expected hits 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier and 3 transports in 33 Sea Zone, round 5 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone Americans win with 1 battleship, 3 bombers, 1 carrier and 3 transports remaining. Battle score for attacker is 5 Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Casualties for ANZAC: 1 fighter Battle in Caroline Islands Americans attack with 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 3 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 3/5 hits, 1.00 expected hits Japanese roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 3 bombers moved from 33 Sea Zone to New Britain 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : 1.17
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pretty bad result for me. I’ll have to wrap up later
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@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
pretty bad result for me. I’ll have to wrap up later
You aren’t kidding there.
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Just a friendly reminder that the Anzac fighters can’t take off from the US CV until it is repaired, which would be next US turn. You didn’t forget about that, right?
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@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
Just a friendly reminder that the Anzac fighters can’t take off from the US CV until it is repaired, which would be next US turn. You didn’t forget about that, right?
yep I know. sorry for the delay, work has been super busy and I’m just barely keeping up with my other longer game. will find time later tonight to wrap up. this has just been a very strange game with strange dice
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 18 infantry moved from Hunan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 18 infantry Japanese defend with 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Yunnan, round 2 : 6/22 hits, 5.00 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese AA : -0.17
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casualties ?
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You can just go with Max D. Was wondering if you would go for that. Thought you probably would; while it may make China no longer a real fighting force, they will have done their job by delaying the fall of India.
Was hoping for an AA hit, would have been sweet!
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Politics - British
Combat Hit Differential Summary :
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I’ll be swapping out the fig for a dd, and will just pocket the 2 bucks