@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Korea to Manchuria 1 bomber moved from Yunnan to 20 Sea Zone 1 bomber moved from Hawaiian Islands to Manchuria 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Hawaiian Islands to Manchuria 2 bombers moved from Yunnan to Chahar Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Manchuria, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Chahar, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Chahar to Korea 2 bombers moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Korea 1 aaGun, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Korea 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Morocco to Algeria 1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Norway 1 fighter moved from Eastern United States to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 bomber moved from 20 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 2 artilleries and 1 infantry placed in Norway Americans undo move 2. 1 artillery and 2 infantry placed in Norway 1 artillery, 1 infantry and 1 marine placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 3 artilleries and 14 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 bomber moved from Bryansk to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan Combat - British Battle in Alexandria British attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Trans-Jordan British attack with 1 bomber, 1 fighter and 2 infantry Italians defend with 1 artillery and 1 fighter British roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 fighter in Trans-Jordan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 bomber in Trans-Jordan, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 fighter owned by the Italians lost in Trans-Jordan Italians win with no units remaining. Battle score for attacker is -16 Casualties for British: 1 bomber, 1 fighter and 2 infantry Casualties for Italians: 1 artillery and 1 fighter Non Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Alexandria to Egypt 1 fighter moved from 92 Sea Zone to Egypt 2 aaGuns, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 2 aaGuns, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 carriers, 2 cruisers and 4 destroyers moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to India Place Units - British 2 armour and 1 infantry placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,6 British collect 22 PUs (2 lost to blockades); end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 aaGun EDIT: Adding units owned by British to Burma: 1 aaGun EDIT: Removing units owned by British from India: 12 infantry EDIT: Adding units owned by British to Burma: 12 infantry EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by British to Burma: 1 aaGun EDIT: Turning off Edit Mode 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 tactical_bomber EDIT: Adding units owned by British to Gibraltar: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 tactical_bomber EDIT: Adding units owned by British to Norway: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 105 Sea Zone: 1 submarine EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.33 Japanese regular : 1.33 British regular : 0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 artillery and 1 infantry moved from Eastern Poland to Belarus Italians take Belarus from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Persia to Northwest Persia 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya 2 infantry moved from Tunisia to Libya 2 fighters moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to Bulgaria 1 bomber moved from Greece to Southern Italy 1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 carrier placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Queensland to New South Wales 1 aaGun and 2 artilleries moved from Queensland to New South Wales 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from India to Hunan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 bomber moved from Western Germany to Bryansk 1 bomber moved from Iraq to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Ukraine 1 aaGun, 12 artilleries and 6 infantry moved from Eastern Poland to Belarus 5 artilleries and 2 infantry moved from Novgorod to Vyborg 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 tactical_bomber moved from Germany to Finland 1 tactical_bomber moved from Normandy Bordeaux to Finland 1 fighter moved from Western Germany to Novgorod 1 tactical_bomber moved from Iraq to Northern Italy 1 fighter moved from Iraq to Southern Italy 3 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 7 infantry moved from Germany to Poland 5 infantry moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 1 submarine placed in 112 Sea Zone 3 artilleries placed in Ukraine 3 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany 1 artillery placed in Western Germany 2 artilleries placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/10 hits, 3.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 10 artilleries, 35 infantry and 1 mech_infantry moved from Rostov to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Vologda 18 artilleries and 1 infantry moved from Russia to Bryansk 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Yunnan to India 1 armour and 2 mech_infantrys moved from Yunnan to Hunan Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
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Thought you were attacking Malaya for sure!
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 10 infantry and 1 mech_infantry moved from Szechwan to Yunnan Japanese take Yunnan from Chinese 4 artilleries and 1 infantry moved from French Indo China to Yunnan 1 armour moved from Kiangsu to Kwangtung Japanese take Kiangsi from Chinese 1 tactical_bomber moved from 37 Sea Zone to Java 2 fighters moved from Anhwe to Manchuria 1 tactical_bomber moved from Hopei to Manchuria 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 bomber moved from Japan to Manchuria 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Szechwan to 42 Sea Zone 1 tactical_bomber moved from Szechwan to Kwangtung 1 aaGun moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 infantry moved from Kiangsu to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol 2 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 bomber moved from Manchuria to Japan 1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 cruiser moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 artilleries, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.83 ANZAC regular : 0.00
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone 4 bombers moved from Korea to 33 Sea Zone 1 fighter moved from Korea to 33 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
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got 7 hits. need your casualties in 33.
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Did I stuff up there? Tip all the CVs, lose the subs.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone 4 bombers moved from Korea to 33 Sea Zone 1 fighter moved from Korea to 33 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 3 carriers owned by the Americans 1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.83
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7 more hits. what casualties ?
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I assume the undented CV is the one with 2 ANZAC fighters on it.
Should be 6 hits, right? Lose all the ships.
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You caught me a minute before I was about to go to work, so lucky one there.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone 4 bombers moved from Korea to 33 Sea Zone 1 fighter moved from Korea to 33 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 3 carriers owned by the Americans 1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 3 : 7/10 hits, 5.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits Japanese roll dice for 1 battleship and 5 fighters in 33 Sea Zone, round 4 : 2/6 hits, 4.00 expected hits 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier and 3 transports in 33 Sea Zone, round 5 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone Americans win with 1 battleship, 3 bombers, 1 carrier and 3 transports remaining. Battle score for attacker is 5 Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines Casualties for ANZAC: 1 fighter Battle in Caroline Islands Americans attack with 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 3 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 3/5 hits, 1.00 expected hits Japanese roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 3 bombers moved from 33 Sea Zone to New Britain 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : 1.17
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pretty bad result for me. I’ll have to wrap up later
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@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
pretty bad result for me. I’ll have to wrap up later
You aren’t kidding there.
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Just a friendly reminder that the Anzac fighters can’t take off from the US CV until it is repaired, which would be next US turn. You didn’t forget about that, right?
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@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:
Just a friendly reminder that the Anzac fighters can’t take off from the US CV until it is repaired, which would be next US turn. You didn’t forget about that, right?
yep I know. sorry for the delay, work has been super busy and I’m just barely keeping up with my other longer game. will find time later tonight to wrap up. this has just been a very strange game with strange dice
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 18 infantry moved from Hunan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 18 infantry Japanese defend with 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Yunnan, round 2 : 6/22 hits, 5.00 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese AA : -0.17