Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 bomber moved from Yunnan to 20 Sea Zone
            1 bomber moved from Hawaiian Islands to Manchuria
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 bomber moved from Hawaiian Islands to Manchuria
            2 bombers moved from Yunnan to Chahar
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Manchuria
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Manchuria, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Chahar, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is -11
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Chahar to Korea
            2 bombers moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Korea
            1 aaGun, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 aaGun, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to Korea
            1 cruiser moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 mech_infantry moved from Morocco to Algeria
            1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Norway
            1 fighter moved from Eastern United States to Gibraltar
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 bomber moved from 20 Sea Zone to Korea
    
        Place Units - Americans
            1 factory_minor placed in Korea
            2 artilleries and 1 infantry placed in Norway
            Americans undo move 2.
            1 artillery and 2 infantry placed in Norway
            1 artillery, 1 infantry and 1 marine placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            3 artilleries and 14 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Alexandria
            2 infantry moved from Egypt to Alexandria
            1 bomber moved from Bryansk to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Alexandria
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Trans-Jordan
                British attack with 1 bomber, 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 fighter
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 fighter in Trans-Jordan, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 bomber in Trans-Jordan, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the British and 1 fighter owned by the Italians lost in Trans-Jordan
                Italians win with no units remaining. Battle score for attacker is -16
                Casualties for British: 1 bomber, 1 fighter and 2 infantry
                Casualties for Italians: 1 artillery and 1 fighter
    
        Non Combat Move - British
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Alexandria to Egypt
            1 fighter moved from 92 Sea Zone to Egypt
            2 aaGuns, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            2 aaGuns, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            2 carriers, 2 cruisers and 4 destroyers moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to Gibraltar
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to India
    
        Place Units - British
            2 armour and 1 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,6
            British collect 22 PUs (2 lost to blockades); end with 22 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 1 aaGun
            EDIT: Adding units owned by British to Burma: 1 aaGun
            EDIT: Removing units owned by British from India: 12 infantry
            EDIT: Adding units owned by British to Burma: 12 infantry
            EDIT: Removing units owned by British from India: 1 aaGun
            EDIT: Adding units owned by British to Burma: 1 aaGun
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Norway: 1 tactical_bomber
            EDIT: Adding units owned by British to Gibraltar: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 tactical_bomber
            EDIT: Adding units owned by British to Norway: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.33
    Japanese regular : 1.33
    British regular : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
                  Italians take Belarus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Persia to Northwest Persia
            1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya
            2 infantry moved from Tunisia to Libya
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Greece to Bulgaria
            1 bomber moved from Greece to Southern Italy
            1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from France to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            1 carrier placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 marine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 aaGun and 2 artilleries moved from Queensland to New South Wales
            1 fighter moved from Queensland to 26 Sea Zone
            1 fighter moved from India to Hunan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 fighter and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
            1 infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            1 bomber moved from Western Germany to Bryansk
            1 bomber moved from Iraq to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Ukraine
            1 aaGun, 12 artilleries and 6 infantry moved from Eastern Poland to Belarus
            5 artilleries and 2 infantry moved from Novgorod to Vyborg
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 tactical_bomber moved from Germany to Finland
            1 tactical_bomber moved from Normandy Bordeaux to Finland
            1 fighter moved from Western Germany to Novgorod
            1 tactical_bomber moved from Iraq to Northern Italy
            1 fighter moved from Iraq to Southern Italy
            3 infantry moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 7 infantry moved from Germany to Poland
            5 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 submarine placed in 112 Sea Zone
            3 artilleries placed in Ukraine
            3 infantry placed in Normandy Bordeaux
            1 infantry placed in Western Germany
            1 artillery placed in Western Germany
            2 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/10 hits, 3.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 10 artilleries, 35 infantry and 1 mech_infantry moved from Rostov to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Russia to Vologda
            18 artilleries and 1 infantry moved from Russia to Bryansk
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 armour moved from Yunnan to India
            1 armour and 2 mech_infantrys moved from Yunnan to Hunan
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.17
    

    Savegame

  • '19 '17 '16

    Thought you were attacking Malaya for sure!

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 10 infantry and 1 mech_infantry moved from Szechwan to Yunnan
                  Japanese take Yunnan from Chinese
            4 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 armour moved from Kiangsu to Kwangtung
                  Japanese take Kiangsi from Chinese
            1 tactical_bomber moved from 37 Sea Zone to Java
            2 fighters moved from Anhwe to Manchuria
            1 tactical_bomber moved from Hopei to Manchuria
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
            1 fighter and 1 tactical_bomber moved from Hopei to Chahar
            1 bomber moved from Japan to Manchuria
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Szechwan to 42 Sea Zone
            1 tactical_bomber moved from Szechwan to Kwangtung
            1 aaGun moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Chahar to Hopei
            1 infantry moved from Kiangsu to Anhwe
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
            2 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
            1 bomber moved from Manchuria to Japan
            1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 cruiser moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            3 artilleries, 1 bomber and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.83
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
            4 bombers moved from Korea to 33 Sea Zone
            1 fighter moved from Korea to 33 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    

    Savegame


  • got 7 hits. need your casualties in 33.

  • '19 '17 '16

    Did I stuff up there? Tip all the CVs, lose the subs.


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
            4 bombers moved from Korea to 33 Sea Zone
            1 fighter moved from Korea to 33 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
                Units damaged: 3 carriers owned by the Americans
                    1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : 0.83
    

    Savegame


  • 7 more hits. what casualties ?

  • '19 '17 '16

    I assume the undented CV is the one with 2 ANZAC fighters on it.

    Should be 6 hits, right? Lose all the ships.

  • '19 '17 '16

    You caught me a minute before I was about to go to work, so lucky one there.


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
            4 bombers moved from Korea to 33 Sea Zone
            1 fighter moved from Korea to 33 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
                Units damaged: 3 carriers owned by the Americans
                    1 destroyer owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 5 fighters in 33 Sea Zone, round 3 : 7/10 hits, 5.33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits
                    Japanese roll dice for 1 battleship and 5 fighters in 33 Sea Zone, round 4 : 2/6 hits, 4.00 expected hits
                    4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 1 carrier and 3 transports in 33 Sea Zone, round 5 : 5/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
                Americans win with 1 battleship, 3 bombers, 1 carrier and 3 transports remaining. Battle score for attacker is 5
                Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 5 submarines
                Casualties for ANZAC: 1 fighter
            Battle in Caroline Islands
                Americans attack with 3 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 airfield, 1 harbour and 1 marine
                    Americans roll dice for 3 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 3/5 hits, 1.00 expected hits
                    Japanese roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            3 bombers moved from 33 Sea Zone to New Britain
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : 1.17
    

    Savegame


  • pretty bad result for me. I’ll have to wrap up later


  • @axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:

    pretty bad result for me. I’ll have to wrap up later

    You aren’t kidding there.

  • '19 '17 '16

    Just a friendly reminder that the Anzac fighters can’t take off from the US CV until it is repaired, which would be next US turn. You didn’t forget about that, right?


  • @simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4 Game III:

    Just a friendly reminder that the Anzac fighters can’t take off from the US CV until it is repaired, which would be next US turn. You didn’t forget about that, right?

    yep I know. sorry for the delay, work has been super busy and I’m just barely keeping up with my other longer game. will find time later tonight to wrap up. this has just been a very strange game with strange dice


  • TripleA Manual Gamesave Post: Chinese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 18 infantry moved from Hunan to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 18 infantry
                Japanese defend with 1 aaGun, 6 artilleries, 11 infantry and 1 mech_infantry
                    Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Yunnan, round 2 : 6/22 hits, 5.00 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese AA : -0.17
    

    Savegame

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