Do you work in tech support or a customer service type job? You’re amazing!
TT MajikAndrew (X) vs Wizcats (A+60) OOB
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 infantry and 2 tactical_bombers moved from Burma to India 2 mech_infantrys moved from Yunnan to India 1 tactical_bomber moved from French Indo China to Szechwan 1 armour moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 1 armour moved from Anhwe to Kweichow 1 tactical_bomber moved from 37 Sea Zone to Kweichow 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 3 bombers moved from French Indo China to India 3 tactical_bombers moved from 42 Sea Zone to India 5 fighters moved from 37 Sea Zone to India 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 battleships, 7 carriers, 4 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 2 transports moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 44 Sea Zone 3 fighters moved from 42 Sea Zone to Philippines 1 infantry moved from Chahar to Hopei Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 5 submarines and 3 transports Americans defend with 1 submarine and 1 transport Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 3 destroyers and 3 transports in 35 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 5 submarines and 3 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Philippines Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits, 3.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in India Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers British defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 armour Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 2 : 8/19 hits, 9.50 expected hits UK_Pacific roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in India, round 2 : 3/9 hits, 3.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Russians, 1 artillery owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in India, round 3 : 9/16 hits, 8.83 expected hits UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 artilleries, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 infantry and 2 mech_infantrys Casualties for British: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Casualties for Russians: 1 armour Battle in 44 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from India to French Indo China 3 bombers moved from India to French Indo China 5 fighters and 3 tactical_bombers moved from India to Burma 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from 44 Sea Zone to 35 Sea Zone 4 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Anhwe to Manchuria 1 aaGun and 3 infantry moved from Korea to Manchuria 1 tactical_bomber moved from Japan to 35 Sea Zone 3 infantry moved from Chahar to Anhwe 1 fighter moved from Hopei to Manchuria 1 tactical_bomber moved from Hopei to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 tactical_bomber moved from Kweichow to Anhwe 1 tactical_bomber moved from Szechwan to French Indo China 3 fighters moved from Japan to Manchuria 2 infantry moved from Sakha to Siberia Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,6,6,5,1,5,6,2,2,6,2 Japanese collect 56 PUs (10 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : -3.50 UK_Pacific regular : 0.17 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Greece to Southern Italy 1 bomber moved from Greece to Northern Italy 1 bomber moved from Greece to Volgograd 5 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Western Germany 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Greece to Southern Italy 1 bomber moved from Greece to Northern Italy 1 bomber moved from Greece to Volgograd 5 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Western Germany 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece Combat - Americans Americans creates battle in territory 6 Sea Zone Air Battle in Southern Italy Americans attacks with 6 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Iwo Jima Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to Greece 1 bomber moved from Northern Italy to Greece 1 bomber and 5 fighters moved from Southern Italy to Greece 1 bomber moved from Volgograd to Greece 1 fighter moved from Greece to Russia 1 cruiser, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to Wake Island 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 6 submarines moved from 6 Sea Zone to 17 Sea Zone 1 destroyer and 8 submarines moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Caroline Islands to 17 Sea Zone 4 bombers moved from Caroline Islands to Wake Island 1 bomber moved from Western United States to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 81 Sea Zone to 76 Sea Zone Place Units - Americans 8 submarines placed in 10 Sea Zone 1 bomber and 2 fighters placed in Greece Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans AA : -0.33 Italians AA : -0.33 -
TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 9 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 10 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 11 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 11 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Suiyuyan 4 artilleries and 8 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -6.33 Japanese regular : -2.33 -
TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 fighter moved from Scotland to 95 Sea Zone 1 tactical_bomber moved from Greece to 95 Sea Zone 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from West India to India -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Greece to Southern Italy 1 bomber moved from Greece to Northern Italy 1 bomber moved from Greece to Volgograd 5 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Western Germany 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece Combat - Americans Americans creates battle in territory 6 Sea Zone Air Battle in Southern Italy Americans attacks with 6 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Iwo Jima Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to Greece 1 bomber moved from Northern Italy to Greece 1 bomber and 5 fighters moved from Southern Italy to Greece 1 bomber moved from Volgograd to Greece 1 fighter moved from Greece to Russia 1 cruiser, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to Wake Island 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 6 submarines moved from 6 Sea Zone to 17 Sea Zone 1 destroyer and 8 submarines moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Caroline Islands to 17 Sea Zone 4 bombers moved from Caroline Islands to Wake Island 1 bomber moved from Western United States to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 81 Sea Zone to 76 Sea Zone Place Units - Americans 8 submarines placed in 10 Sea Zone 1 bomber and 2 fighters placed in Greece Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 9 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 10 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 11 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 11 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Suiyuyan 4 artilleries and 8 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 fighter moved from Scotland to 95 Sea Zone 1 tactical_bomber moved from Greece to 95 Sea Zone 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from West India to India Combat - British Battle in 95 Sea Zone British attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Americans loiter and taunt; Russians loiter and taunt Italians defend with 1 submarine British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone British win with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in India British attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 2 : 4/12 hits, 4.50 expected hits Japanese roll dice for 2 artilleries in India, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries Non Combat Move - British 2 aaGuns moved from West India to India 1 infantry and 1 mech_infantry moved from Iraq to Persia 4 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Persia 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Greece 4 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 81 Sea Zone to 80 Sea Zone 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from 80 Sea Zone to Persia 8 fighters moved from Greece to Persia 1 artillery moved from Tobruk to Alexandria 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 109 Sea Zone to 119 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 submarine placed in 81 Sea Zone 1 fighter and 1 mech_infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -6.33 Italians regular : -0.17 Japanese regular : -1.00 Germans AA : -0.33 British regular : -1.17 Italians AA : -0.33 -
assumed no intercept on the US bombing raid to rome as you couldnt have stopped the raid and no scramble to sz95 due to 100% allied victory… of course if you want any rerolls we can do so in the forum :+1:
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 3 PUs; Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Albania Italians take Albania from Americans Combat - Italians Non Combat Move - Italians 3 mech_infantrys moved from Southern Italy to Northern Italy 1 mech_infantry moved from Yugoslavia to Northern Italy 2 fighters moved from Yugoslavia to Sardinia 1 fighter moved from Yugoslavia to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3 Italians collect 5 PUs (8 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Greece to Russia 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Greece to Russia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Greece to Russia 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Greece to Russia Turn Complete - FrenchCombat Hit Differential Summary :
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@andrewaagamer nice move with the italian fighters…didnt see that one!
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@AndrewAAGamer No extra $$ for poor Russia… No pity from Italy:weary:
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Thanks. :)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Germans buy 6 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Timguska to Yenisey Germans take Yenisey from Russians 1 infantry moved from Novosibirsk to Tsinghai Germans take Tsinghai from Chinese 1 fighter and 2 tactical_bombers moved from Northwest Persia to Samara 1 fighter moved from Bryansk to Samara 1 bomber moved from Novgorod to Samara 1 bomber moved from Bryansk to Samara 1 infantry moved from Vologda to Urals Germans take Urals from Russians 2 infantry moved from Volgograd to Samara Combat - Germans Battle in Samara Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/8 hits, 4.00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Samara to Volgograd 2 bombers moved from Samara to Novgorod 2 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 1 armour moved from Archangel to Bryansk 2 armour moved from Eastern Poland to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 6 armour and 9 mech_infantrys moved from Northwest Persia to Volgograd 2 fighters and 3 tactical_bombers moved from Bryansk to Germany 1 fighter moved from Southern Italy to Germany 1 aaGun, 1 artillery and 7 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Germany 3 infantry moved from Western Germany to Northern Italy 5 mech_infantrys moved from Western Germany to Poland 7 mech_infantrys moved from Eastern Poland to Bryansk 10 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 3 artilleries and 9 infantry moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 mech_infantry moved from Archangel to Bryansk 5 artilleries moved from Novgorod to Belarus 3 mech_infantrys moved from Bryansk to Belarus 3 armour moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Novgorod 2 bombers and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,5,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 60 PUs (7 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 2 : 4/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 2,67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to 17 Sea Zone 9 fighters and 3 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from Anhwe to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from Manchuria to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 17 Sea Zone 1 bomber moved from Japan to 17 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 18 Sea Zone 2 battleships, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Anhwe to Hopei 1 armour and 1 infantry moved from Szechwan to Sikang 1 armour, 1 artillery and 2 infantry moved from Kweichow to Shensi 1 tactical_bomber moved from Burma to Sikang 1 tactical_bomber moved from Burma to Shensi 2 fighters and 1 tactical_bomber moved from Burma to Hopei 1 fighter moved from Burma to Sikang 1 fighter moved from Burma to Hopei Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 3 destroyers and 4 submarines Americans defend with 1 submarine Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 3 destroyers and 4 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 18 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 18 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 17 Sea Zone Japanese attack with 4 bombers, 16 fighters and 11 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 21 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 2 fighters and 1 transport 21 submarines owned by the Americans submerged Japanese roll dice for 4 bombers, 16 fighters and 11 tactical_bombers in 17 Sea Zone, round 2 : 21/31 hits, 18.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 7/17 hits, 9.00 expected hits 6 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Americans and 5 fighters owned by the Americans lost in 17 Sea Zone Japanese roll dice for 4 bombers, 15 fighters and 5 tactical_bombers in 17 Sea Zone, round 3 : 11/24 hits, 13.50 expected hits Americans roll dice for 1 battleship and 2 transports in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone Japanese win with 4 bombers, 15 fighters and 4 tactical_bombers remaining. Battle score for attacker is 136 Casualties for Japanese: 1 fighter and 7 tactical_bombers Casualties for ANZAC: 1 cruiser, 2 fighters and 1 transport Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 fighter could not land in 17 Sea Zone and was removed 14 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 10 carriers moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Anhwe to Kweichow 3 fighters and 1 tactical_bomber moved from Hopei to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Shensi to Kweichow 1 fighter moved from Burma to Java 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 4 bombers moved from 17 Sea Zone to Japan Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 infantry placed in French Indo China 3 infantry placed in Malaya 1 fighter and 1 infantry placed in Japan 2 carriers and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -1.00 Japanese regular : 0.67 -
@wizmark @Sovietishcat @AndrewAAGamer For some reason when I chose 1 fighter for a casualty it didn’t remove the fighter with no movement left hence the edit.
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@majikforce np
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Greece to Albania 2 bombers moved from Greece to Smolensk 3 bombers moved from Greece to Vologda 1 fighter moved from Russia to Smolensk 1 infantry moved from Greece to Bulgaria 3 fighters moved from Greece to Albania 3 fighters moved from Greece to Bulgaria
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