Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Alexandria to 98 Sea Zone
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 2 infantry and 2 tactical_bombers moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from French Indo China to Szechwan
1 armour moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Kweichow
1 tactical_bomber moved from 37 Sea Zone to Kweichow
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
3 bombers moved from French Indo China to India
3 tactical_bombers moved from 42 Sea Zone to India
5 fighters moved from 37 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 7 carriers, 4 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from 42 Sea Zone to Philippines
1 infantry moved from Chahar to Hopei
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 5 submarines and 3 transports
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 3 destroyers and 3 transports in 35 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 5 submarines and 3 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 armour
Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 2 : 8/19 hits, 9.50 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in India, round 2 : 3/9 hits, 3.33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Russians, 1 artillery owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in India, round 3 : 9/16 hits, 8.83 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from India to French Indo China
3 bombers moved from India to French Indo China
5 fighters and 3 tactical_bombers moved from India to Burma
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 44 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 aaGun and 3 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Chahar to Anhwe
1 fighter moved from Hopei to Manchuria
1 tactical_bomber moved from Hopei to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Szechwan to French Indo China
3 fighters moved from Japan to Manchuria
2 infantry moved from Sakha to Siberia
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,6,6,5,1,5,6,2,2,6,2
Japanese collect 56 PUs (10 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -3.50
UK_Pacific regular : 0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Volgograd
5 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Volgograd
5 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Southern Italy
Americans attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Iwo Jima
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to Greece
1 bomber moved from Northern Italy to Greece
1 bomber and 5 fighters moved from Southern Italy to Greece
1 bomber moved from Volgograd to Greece
1 fighter moved from Greece to Russia
1 cruiser, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Wake Island
1 battleship, 4 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
6 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 8 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Caroline Islands to 17 Sea Zone
4 bombers moved from Caroline Islands to Wake Island
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 81 Sea Zone to 76 Sea Zone
Place Units - Americans
8 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Greece
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
Italians AA : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 11 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 11 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Suiyuyan
4 artilleries and 8 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -6.33
Japanese regular : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Scotland to 95 Sea Zone
1 tactical_bomber moved from Greece to 95 Sea Zone
5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Volgograd
5 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Southern Italy
Americans attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Iwo Jima
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to Greece
1 bomber moved from Northern Italy to Greece
1 bomber and 5 fighters moved from Southern Italy to Greece
1 bomber moved from Volgograd to Greece
1 fighter moved from Greece to Russia
1 cruiser, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Wake Island
1 battleship, 4 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
6 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 8 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Caroline Islands to 17 Sea Zone
4 bombers moved from Caroline Islands to Wake Island
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 81 Sea Zone to 76 Sea Zone
Place Units - Americans
8 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Greece
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 11 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 11 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Suiyuyan
4 artilleries and 8 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Scotland to 95 Sea Zone
1 tactical_bomber moved from Greece to 95 Sea Zone
5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from West India to India
Combat - British
Battle in 95 Sea Zone
British attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Americans loiter and taunt; Russians loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
British win with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in India
British attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 2 : 4/12 hits, 4.50 expected hits
Japanese roll dice for 2 artilleries in India, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
2 aaGuns moved from West India to India
1 infantry and 1 mech_infantry moved from Iraq to Persia
4 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Greece
4 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 81 Sea Zone to 80 Sea Zone
4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from 80 Sea Zone to Persia
8 fighters moved from Greece to Persia
1 artillery moved from Tobruk to Alexandria
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 109 Sea Zone to 119 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 submarine placed in 81 Sea Zone
1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -6.33
Italians regular : -0.17
Japanese regular : -1.00
Germans AA : -0.33
British regular : -1.17
Italians AA : -0.33
assumed no intercept on the US bombing raid to rome as you couldnt have stopped the raid and no scramble to sz95 due to 100% allied victory… of course if you want any rerolls we can do so in the forum :+1:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Albania
Italians take Albania from Americans
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Southern Italy to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Yugoslavia to Sardinia
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Greece to Russia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Greece to Russia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Greece to Russia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Greece to Russia
Turn Complete - French
Combat Hit Differential Summary :
@andrewaagamer nice move with the italian fighters…didnt see that one!
@AndrewAAGamer No extra $$ for poor Russia… No pity from Italy:weary:
Thanks. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 6 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 fighter and 2 tactical_bombers moved from Northwest Persia to Samara
1 fighter moved from Bryansk to Samara
1 bomber moved from Novgorod to Samara
1 bomber moved from Bryansk to Samara
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 infantry moved from Volgograd to Samara
Combat - Germans
Battle in Samara
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/8 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Samara to Volgograd
2 bombers moved from Samara to Novgorod
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 armour moved from Archangel to Bryansk
2 armour moved from Eastern Poland to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
6 armour and 9 mech_infantrys moved from Northwest Persia to Volgograd
2 fighters and 3 tactical_bombers moved from Bryansk to Germany
1 fighter moved from Southern Italy to Germany
1 aaGun, 1 artillery and 7 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Germany
3 infantry moved from Western Germany to Northern Italy
5 mech_infantrys moved from Western Germany to Poland
7 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 3 artilleries and 9 infantry moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
1 mech_infantry moved from Archangel to Bryansk
5 artilleries moved from Novgorod to Belarus
3 mech_infantrys moved from Bryansk to Belarus
3 armour moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Novgorod
2 bombers and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 60 PUs (7 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 2 : 4/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to 17 Sea Zone
9 fighters and 3 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Anhwe to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from Manchuria to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 17 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
2 battleships, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
1 armour and 1 infantry moved from Szechwan to Sikang
1 armour, 1 artillery and 2 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Burma to Sikang
1 tactical_bomber moved from Burma to Shensi
2 fighters and 1 tactical_bomber moved from Burma to Hopei
1 fighter moved from Burma to Sikang
1 fighter moved from Burma to Hopei
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 3 destroyers and 4 submarines
Americans defend with 1 submarine
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 3 destroyers and 4 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 4 bombers, 16 fighters and 11 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 21 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 2 fighters and 1 transport
21 submarines owned by the Americans submerged
Japanese roll dice for 4 bombers, 16 fighters and 11 tactical_bombers in 17 Sea Zone, round 2 : 21/31 hits, 18.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 7/17 hits, 9.00 expected hits
6 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Americans and 5 fighters owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 4 bombers, 15 fighters and 5 tactical_bombers in 17 Sea Zone, round 3 : 11/24 hits, 13.50 expected hits
Americans roll dice for 1 battleship and 2 transports in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone
Japanese win with 4 bombers, 15 fighters and 4 tactical_bombers remaining. Battle score for attacker is 136
Casualties for Japanese: 1 fighter and 7 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 fighter could not land in 17 Sea Zone and was removed
14 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
10 carriers moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Anhwe to Kweichow
3 fighters and 1 tactical_bomber moved from Hopei to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Burma to Java
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
4 bombers moved from 17 Sea Zone to Japan
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 fighter and 1 infantry placed in Japan
2 carriers and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.00
Japanese regular : 0.67
@wizmark @Sovietishcat @AndrewAAGamer For some reason when I chose 1 fighter for a casualty it didn’t remove the fighter with no movement left hence the edit.
@majikforce np