Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
@farmboy all good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 fighter moved from Novgorod to 126 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 aaGun moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 artillery and 4 infantry moved from Western Germany to Northern Italy
1 aaGun, 1 artillery and 4 infantry moved from Western Germany to Holland Belgium
3 artilleries and 9 infantry moved from Western Germany to France
1 aaGun, 10 armour, 5 artilleries, 15 infantry and 18 mech_infantrys moved from Rostov to Volgograd
6 mech_infantrys moved from Ukraine to Volgograd
1 aaGun, 6 artilleries and 13 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Eastern Poland to Ukraine
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 6 infantry placed in Western Germany
2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Bryansk
10 artilleries and 28 infantry moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Tambov
1 artillery and 4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 submarine moved from 92 Sea Zone to 99 Sea Zone
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Smolensk
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 3/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 10 artilleries and 30 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 30 infantry in Vologda, round 2 : 12/40 hits, 10.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 10 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Samara to Vologda
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Samara to Russia
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
8 infantry moved from Samara to Russia
5 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 bomber moved from French Indo China to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 bomber moved from Shantung to Suiyuyan
Combat - Japanese
Battle in Dutch New Guinea
Battle in Suiyuyan
Japanese attack with 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 0/6 hits, 2.00 expected hits
3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 4 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Suiyuyan
Japanese win, taking Dutch New Guinea from ANZAC, taking Suiyuyan from Chinese with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Suiyuyan to Kweichow
3 artilleries and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 battleships, 1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Java to 42 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 marine, 4 submarines, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from Japan to Philippines
2 fighters moved from French Indo China to Philippines
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
Combat - Americans
Battle in Greece
Battle in Crete
Battle in Paulau Island
Battle in Marshall Islands
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Greece from Italians, taking Crete from Italians, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in Malta
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Algeria to Norway
1 fighter moved from Algeria to Gibraltar
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 45 Sea Zone to 33 Sea Zone
Place Units - Americans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 factory_minor placed in Norway
2 fighters placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Americans collect 60 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
@captainnapalm I am going to adjust a US ncm. I moved the destroyer in the med to the wrong spot. Its after China combat roles, so just let me know if you want me to adjust it back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
Combat - Americans
Battle in Greece
Battle in Crete
Battle in Paulau Island
Battle in Marshall Islands
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Greece from Italians, taking Crete from Italians, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in Malta
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Algeria to Norway
1 fighter moved from Algeria to Gibraltar
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 45 Sea Zone to 33 Sea Zone
Place Units - Americans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 factory_minor placed in Norway
2 fighters placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Americans collect 60 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
6 fighters and 1 tactical_bomber moved from Norway to Finland
1 infantry moved from Norway to Finland
2 marines moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
2 marines moved from 99 Sea Zone to Cyprus
1 fighter moved from Egypt to Cyprus
2 artilleries and 19 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Finland
British attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Cyprus
British attack with 1 fighter and 2 marines
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 fighter and 2 marines in Cyprus, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the British and 1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is -2
Casualties for British: 1 marine
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter and 19 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter and 19 infantry in Burma, round 2 : 2/22 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 aaGuns moved from India to Burma
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
2 cruisers and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Norway
6 fighters moved from Finland to Norway
1 tactical_bomber moved from Finland to Norway
1 fighter moved from United Kingdom to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece
1 fighter moved from Cyprus to 99 Sea Zone
1 tactical_bomber moved from Russia to 99 Sea Zone
2 fighters moved from Russia to Greece
1 aaGun moved from West India to India
1 artillery and 2 infantry moved from West India to India
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
1 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.50
Italians regular : 0.67
Japanese regular : 1.00
Germans regular : -0.33
British regular : -2.83
@captainnapalm note the comment on the edit below.
@farmboy also, I was unable to unload the AA off of the US transport in Marshall islands. I had thought that a combat move unload of a unit did not prevent you from unloading another unit during an ncm that had been loaded in a previous turn ncm.
This is moot if you don’t attack and I’m likely using anzac units to discourage you from sending a sub. But if I’m right about that rule and the transport is destroyed, I’d have wanted to move it to the islands.
@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@captainnapalm I am going to adjust a US ncm. I moved the destroyer in the med to the wrong spot. Its after China combat roles, so just let me know if you want me to adjust it back.
I doubt the war in China affected US naval operations in the Med. I’ll allow it. ;-)
@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy also, I was unable to unload the AA off of the US transport in Marshall islands. I had thought that a combat move unload of a unit did not prevent you from unloading another unit during an ncm that had been loaded in a previous turn ncm.
This is moot if you don’t attack and I’m likely using anzac units to discourage you from sending a sub. But if I’m right about that rule and the transport is destroyed, I’d have wanted to move it to the islands.
The transport cannot unload in both the combat and non-combat phase. If I understand the situation, I believe Triple A got it right. We can discuss further, if I am misunderstanding.
@captainnapalm said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy also, I was unable to unload the AA off of the US transport in Marshall islands. I had thought that a combat move unload of a unit did not prevent you from unloading another unit during an ncm that had been loaded in a previous turn ncm.
This is moot if you don’t attack and I’m likely using anzac units to discourage you from sending a sub. But if I’m right about that rule and the transport is destroyed, I’d have wanted to move it to the islands.
The transport cannot unload in both the combat and non-combat phase. If I understand the situation, I believe Triple A got it right. We can discuss further, if I am misunderstanding.
I just checked the rules and you are right. And yeah the China moves had no impact, but I thought I should check to be sure. I’m pretty relaxed about those type of edits, but not everyone is.
@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@captainnapalm said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy also, I was unable to unload the AA off of the US transport in Marshall islands. I had thought that a combat move unload of a unit did not prevent you from unloading another unit during an ncm that had been loaded in a previous turn ncm.
This is moot if you don’t attack and I’m likely using anzac units to discourage you from sending a sub. But if I’m right about that rule and the transport is destroyed, I’d have wanted to move it to the islands.
The transport cannot unload in both the combat and non-combat phase. If I understand the situation, I believe Triple A got it right. We can discuss further, if I am misunderstanding.
I just checked the rules and you are right. And yeah the China moves had no impact, but I thought I should check to be sure. I’m pretty relaxed about those type of edits, but not everyone is.
I do appreciate checking with me. I am somewhere in the middle. Some people are more strict than I, and some people edit like madmen, and that bothers me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer; Americans defend with 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from 97 Sea Zone to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
2 armour moved from Rostov to Tambov
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer and 1 submarine moved from 33 Sea Zone to 32 Sea Zone
3 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 5 mech_infantrys moved from Ukraine to Bryansk
6 artilleries and 13 infantry moved from Rostov to Bryansk
5 armour moved from Volgograd to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 4 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
5 mech_infantrys moved from Volgograd to Bryansk
1 bomber moved from Novgorod to Finland
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 5 armour, 9 artilleries, 14 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 9 artilleries, 14 infantry and 10 mech_infantrys in Bryansk, round 2 : 14/38 hits, 11.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 armour, 9 artilleries, 14 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/13 hits, 4.50 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 bomber moved from Finland to Novgorod
2 infantry moved from Archangel to Novgorod
1 aaGun and 3 infantry moved from Novgorod to Vyborg
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to 115 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 artillery and 5 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour and 7 mech_infantrys moved from Volgograd to Bryansk
1 aaGun, 4 armour, 5 artilleries, 15 infantry and 12 mech_infantrys moved from Volgograd to Tambov
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Ukraine to Bryansk
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 5 infantry placed in Germany
5 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : -0.33
Germans regular : 3.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Samara
3 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 10 infantry moved from Smolensk to Russia
1 aaGun, 10 artilleries and 29 infantry moved from Vologda to Russia
1 tactical_bomber moved from Samara to Greece
3 fighters moved from Samara to Russia
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Place Units - Russians
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sikang to Kansu
2 artilleries and 2 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 bomber and 1 mech_infantry moved from Kweichow to Suiyuyan
1 bomber and 1 mech_infantry moved from Kweichow to Kansu
1 fighter moved from Philippines to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/5 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Paulau Island
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Kansu, round 2 : 2/7 hits, 2.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 3 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Suiyuyan to French Indo China
1 bomber moved from Kansu to French Indo China
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
2 fighters and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
3 carriers and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 carriers, 3 destroyers and 1 fighter placed in 6 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 2.00
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
2 fighters moved from United Kingdom to 125 Sea Zone
1 bomber moved from Norway to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Tobruk to Libya
Americans take Libya from Italians
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
1 fighter moved from Gibraltar to Norway
1 fighter moved from Gibraltar to Greece
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone
1 aaGun and 1 infantry moved from 50 Sea Zone to Fiji
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 marine moved from 30 Sea Zone to Johnston Island
1 cruiser moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea Zone
4 carriers, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
4 fighters moved from 33 Sea Zone to 42 Sea Zone
3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 factory_minor placed in Greece
3 infantry placed in Norway
2 infantry placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Americans collect 60 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : -0.17