I forgot to mention, I assumed no scramble into SZ81, since no dice had to be rolled, and my odds were very high. If you want to scramble the 2 US fighters, we can roll it on the forum.
L21 Freh (x) v DD716 (L+12), BM3
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@dannyduck716 no scramble
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 83 Sea Zone to French West Africa 2 destroyers moved from 101 Sea Zone to 86 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone 4 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone Combat - Americans Battle in French West Africa Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 2 mech_infantrys moved from 25 Sea Zone to Midway Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 marine placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 3. 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 83 Sea Zone to French West Africa 2 destroyers moved from 101 Sea Zone to 86 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone 4 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone Combat - Americans Battle in French West Africa Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 2 mech_infantrys moved from 25 Sea Zone to Midway Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 marine placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 3. 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Union of South Africa to Belgian Congo 1 cruiser moved from 82 Sea Zone to 83 Sea Zone 1 destroyer moved from 82 Sea Zone to 71 Sea Zone 1 artillery moved from Italian Somaliland to Ethiopia 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 artilleries and 5 infantry moved from Burma to India Combat - British Non Combat Move - British 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Egypt to Bryansk 1 fighter moved from Egypt to Bryansk 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone 2 transports moved from 81 Sea Zone to 79 Sea Zone 1 transport moved from 121 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 86 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,2,4,6,6,6,4,1,1,6,4,6,5,2 British collect 34 PUs (1 lost to blockades); end with 38 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Yugoslavia 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk 2 fighters moved from Tobruk to Gibraltar 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 cruiser moved from 99 Sea Zone to 95 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Romania to Baltic States 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Southern Italy to Tobruk Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 1.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 mech_infantrys moved from Baltic States to Archangel 1 mech_infantry moved from Baltic States to Archangel Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans 2 mech_infantrys moved from Baltic States to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 3 aaGuns, 18 armour, 10 artilleries, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 8 mech_infantrys moved from Germany to Eastern Poland 8 mech_infantrys moved from Eastern Poland to Bessarabia 2 submarines moved from 110 Sea Zone to 109 Sea Zone 2 submarines moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to Rostov 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 cruiser moved from 99 Sea Zone to 96 Sea Zone 1 carrier moved from 99 Sea Zone to 96 Sea Zone 2 submarines moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Rostov 1 tactical_bomber moved from Gibraltar to 96 Sea Zone Place Units - Germans 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry and 1 mech_infantry placed in Southern France 4 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 6 infantry moved from Suiyuyan to Chahar 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Ukraine Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Samara to Tambov 2 infantry moved from Samara to Russia 2 aaGuns, 2 armour, 13 artilleries, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Novosibirsk to Vologda 1 aaGun and 3 infantry moved from Novosibirsk to Samara 1 aaGun moved from Novosibirsk to Samara Place Units - Russians 1 armour, 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 1.67
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Shantung to Chahar 1 tactical_bomber moved from 45 Sea Zone to Shan State 1 mech_infantry moved from French Indo China to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from French Indo China to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Amur to Chahar 2 fighters moved from Japan to Chahar 2 bombers moved from Yunnan to Chahar 5 fighters and 4 tactical_bombers moved from Yunnan to Chahar 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from Amur to Chahar 1 infantry moved from French Indo China to Shan State 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone
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@freh scramble in SZ 54?
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@freh no
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Shantung to Chahar 1 tactical_bomber moved from 45 Sea Zone to Shan State 1 mech_infantry moved from French Indo China to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from French Indo China to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Amur to Chahar 2 fighters moved from Japan to Chahar 2 bombers moved from Yunnan to Chahar 5 fighters and 4 tactical_bombers moved from Yunnan to Chahar 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from Amur to Chahar 1 infantry moved from French Indo China to Shan State 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone Combat - Japanese Battle in Wake Island Battle in Shan State Japanese attack with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Wake Island from Americans, taking Shan State from UK_Pacific with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers Chinese defend with 4 infantry; Russians defend with 6 infantry Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Chahar, round 2 : 5/19 hits, 9.17 expected hits Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 3.33 expected hits 5 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Chahar, round 3 : 7/19 hits, 9.17 expected hits Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 4 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers, 8 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Russians: 6 infantry Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in 54 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 marine and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 carrier moved from 45 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone 2 bombers moved from Chahar to Yunnan 1 fighter moved from Chahar to Amur 7 fighters and 4 tactical_bombers moved from Chahar to Anhwe Place Units - Japanese 1 destroyer and 2 submarines placed in 36 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,4 Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00 Japanese regular : -3.83 ANZAC regular : -0.33 UK_Pacific regular : -0.33
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@freh wow. 0/10 hits in China…
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 bomber moved from Midway to Wake Island 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island 2 carriers moved from 25 Sea Zone to 31 Sea Zone 1 cruiser moved from 25 Sea Zone to 31 Sea Zone 5 destroyers moved from 25 Sea Zone to 31 Sea Zone 1 submarine moved from 25 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese Combat - Americans Battle in Iwo Jima Battle in 31 Sea Zone Americans attack with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Wake Island, round 2 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 bomber moved from Wake Island to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil 1 cruiser moved from 86 Sea Zone to 89 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from French West Africa to 83 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 83 Sea Zone to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 9 infantry moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 bomber moved from Midway to Wake Island 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island 2 carriers moved from 25 Sea Zone to 31 Sea Zone 1 cruiser moved from 25 Sea Zone to 31 Sea Zone 5 destroyers moved from 25 Sea Zone to 31 Sea Zone 1 submarine moved from 25 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese Combat - Americans Battle in Iwo Jima Battle in 31 Sea Zone Americans attack with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Wake Island, round 2 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 bomber moved from Wake Island to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil 1 cruiser moved from 86 Sea Zone to 89 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from French West Africa to 83 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 83 Sea Zone to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 9 infantry moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 83 Sea Zone to 86 Sea Zone 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Bryansk to Caucasus 5 fighters moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Caucasus Combat - British Battle in Caucasus British attack with 1 bomber, 6 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber, 6 fighters and 1 infantry in Caucasus, round 2 : 1/8 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Russia 1 artillery moved from Northwest Persia to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 6 fighters moved from Caucasus to Persia 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 79 Sea Zone to 39 Sea Zone 1 destroyer moved from 71 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 2 fighters moved from Egypt to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Place Units - British 1 destroyer placed in 106 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,2 British collect 34 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 infantry and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 1 marine
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -0.33 Germans regular : -0.33 British regular : -2.83
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 bomber moved from Midway to Wake Island 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island 2 carriers moved from 25 Sea Zone to 31 Sea Zone 1 cruiser moved from 25 Sea Zone to 31 Sea Zone 5 destroyers moved from 25 Sea Zone to 31 Sea Zone 1 submarine moved from 25 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese Combat - Americans Battle in Iwo Jima Battle in 31 Sea Zone Americans attack with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Wake Island, round 2 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 bomber moved from Wake Island to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil 1 cruiser moved from 86 Sea Zone to 89 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from French West Africa to 83 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 83 Sea Zone to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 9 infantry moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 83 Sea Zone to 86 Sea Zone 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Bryansk to Caucasus 5 fighters moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Caucasus Combat - British Battle in Caucasus British attack with 1 bomber, 6 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber, 6 fighters and 1 infantry in Caucasus, round 2 : 1/8 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Russia 1 artillery moved from Northwest Persia to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 6 fighters moved from Caucasus to Persia 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 79 Sea Zone to 39 Sea Zone 1 destroyer moved from 71 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 2 fighters moved from Egypt to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Place Units - British 1 destroyer placed in 106 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,2 British collect 34 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 infantry and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 1 marine
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -0.33 Germans regular : -0.33 British regular : -2.83
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@dannyduck716 yeah that was really bad luck. When my bombers and tacs went 0/6 I was really scared and then when I saw that… OMG.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Yugoslavia to Western Ukraine 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to Tobruk 2 infantry moved from Northern Italy to 95 Sea Zone 2 transports moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 6 infantry moved from 96 Sea Zone to Tobruk 1 carrier moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Baltic States to Archangel 2 aaGuns moved from Southern Italy to Northern Italy 1 bomber moved from Western Ukraine to Yugoslavia Place Units - Italians 1 artillery and 5 infantry placed in Northern Italy 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33 British regular : -0.33