@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 Freh (x) v DD716 (L+12), BM3
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@dannyduck716 no scramble
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 cruiser moved from 16 Sea Zone to 8 Sea Zone 1 fighter moved from 16 Sea Zone to Aleutian Islands 1 carrier moved from 16 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from Aleutian Islands to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 cruiser moved from 16 Sea Zone to 8 Sea Zone 1 fighter moved from 16 Sea Zone to Aleutian Islands 1 carrier moved from 16 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from Aleutian Islands to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Shensi to Szechwan 4 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kweichow, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Szechwan, round 3 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from Kenya to Italian Somaliland 1 infantry moved from Ethiopia to Italian Somaliland 1 destroyer moved from 71 Sea Zone to 82 Sea Zone 1 cruiser moved from 71 Sea Zone to 82 Sea Zone 1 battleship and 2 transports moved from 72 Sea Zone to 81 Sea Zone 1 carrier and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Syria to Trans-Jordan Combat - British Battle in 82 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 82 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 82 Sea Zone British win, taking 82 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Italian Somaliland British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Italian Somaliland British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Battle in Alexandria British attack with 3 fighters, 1 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 tactical_bombers moved from Alexandria to Egypt 3 fighters moved from Alexandria to Egypt 1 fighter moved from Egypt to 81 Sea Zone 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 artillery moved from Northwest Persia to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 3 artilleries and 6 infantry moved from India to Burma 1 bomber moved from Archangel to Bryansk 4 fighters moved from Archangel to Bryansk Place Units - British 2 fighters and 1 infantry placed in Egypt 1 armour placed in Union of South Africa 1 artillery and 1 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 1.00 Italians regular : 1.67 Japanese regular : -1.00 Germans regular : -0.17 British regular : 0.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in Crete Non Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone 2 armour moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Yugoslavia to Romania Place Units - Italians 2 submarines placed in 95 Sea Zone 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 infantry placed in New South Wales ANZAC undo move 1. 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,5,1,3,2,1,4,5 ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 infantry placed in New South Wales ANZAC undo move 1. 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,5,1,3,2,1,4,5 ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 2 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Belarus Germans attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns, 14 armour, 7 artilleries, 20 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine 4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Belarus to Ukraine 1 armour moved from Baltic States to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 2 mech_infantrys moved from Poland to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 2 submarines moved from 93 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone Place Units - Germans 2 submarines placed in 110 Sea Zone 3 artilleries placed in Ukraine 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 8 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsagaan Olom to Suiyuyan 3 infantry moved from Central Mongolia to Suiyuyan 2 infantry moved from Tambov to Rostov 1 mech_infantry moved from Volgograd to Bryansk 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Suiyuyan Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Rostov to Bryansk 9 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 4 infantry moved from Vologda to Russia 2 artilleries moved from Vologda to Russia 2 aaGuns moved from Vologda to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 4 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.33 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 2 bombers moved from French Indo China to Kweichow 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 marine moved from Borneo to 43 Sea Zone 1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 marine moved from 44 Sea Zone to Celebes 1 mech_infantry moved from Shantung to Hunan 1 fighter moved from Kiangsi to Hunan 4 fighters and 4 tactical_bombers moved from Kiangsi to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Solomon Islands Battle in Hunan Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 5/13 hits, 6.50 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Battle in Celebes Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Celebes, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Celebes, round 5 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 55 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Shantung to Anhwe 4 fighters moved from Kweichow to Yunnan 4 tactical_bombers moved from Kweichow to Yunnan 2 bombers moved from Kweichow to Yunnan 1 fighter moved from Hunan to Yunnan 1 battleship and 2 transports moved from 38 Sea Zone to 36 Sea Zone 2 infantry moved from Manchuria to Amur 1 infantry moved from Sakha to Amur 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Japan to Amur 1 infantry moved from Chahar to Anhwe 1 infantry moved from Buyant-Uhaa to Chahar 1 fighter moved from Japan to Amur 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 49 Sea Zone 1 carrier and 2 tactical_bombers moved from 55 Sea Zone to 49 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 1 factory_minor placed in Kiangsu 1 destroyer placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : -2.17 ANZAC regular : 0.33 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 83 Sea Zone to French West Africa 2 destroyers moved from 101 Sea Zone to 86 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone 4 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone -
@freh scramble in sz 6?
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@dannyduck716 what’s the battle, is it 2 subs ftr bomber VS DD and my scrambles? I have two fighters I can scramble right?
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@freh yes.
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@dannyduck716 no scramble
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 83 Sea Zone to French West Africa 2 destroyers moved from 101 Sea Zone to 86 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone 4 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone Combat - Americans Battle in French West Africa Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 2 mech_infantrys moved from 25 Sea Zone to Midway Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 marine placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 3. 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 83 Sea Zone to French West Africa 2 destroyers moved from 101 Sea Zone to 86 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone 4 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone Combat - Americans Battle in French West Africa Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 2 mech_infantrys moved from 25 Sea Zone to Midway Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 marine placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 3. 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Union of South Africa to Belgian Congo 1 cruiser moved from 82 Sea Zone to 83 Sea Zone 1 destroyer moved from 82 Sea Zone to 71 Sea Zone 1 artillery moved from Italian Somaliland to Ethiopia 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 artilleries and 5 infantry moved from Burma to India Combat - British Non Combat Move - British 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Egypt to Bryansk 1 fighter moved from Egypt to Bryansk 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone 2 transports moved from 81 Sea Zone to 79 Sea Zone 1 transport moved from 121 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 86 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,2,4,6,6,6,4,1,1,6,4,6,5,2 British collect 34 PUs (1 lost to blockades); end with 38 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : -0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Yugoslavia 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk 2 fighters moved from Tobruk to Gibraltar 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 cruiser moved from 99 Sea Zone to 95 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Romania to Baltic States 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Southern Italy to Tobruk Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 1.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





