@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
@DannyDuck716 I forgot to ask you if you wanted to stay in the Queensland sz to fight or submerge, and then hit retreat after one round because I thought as a sub v sub battle, the decision was a no-brainer… but then I realized that submerging would mean I kill your transport.
So let me know what you prefer, fight or surbmerge, and if you want to fight I’ll run the battle and then edit the file for the outcome.
sorry for the mixup… have soccer on the brain!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser, 9 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser, 9 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 122 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 122 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 122 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 122 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 122 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Italians regular : 0.67
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 7 infantry
Japanese defend with 1 armour
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser, 9 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 122 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 122 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 122 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 122 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 122 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 7 infantry
Japanese defend with 1 armour
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
5 artilleries and 9 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
British roll dice for 5 artilleries and 9 infantry in Burma, round 2 : 1/14 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 fighter placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -2.00
Japanese regular : 0.17
Italians regular : 0.67
Germans regular : 0.50
British regular : -3.00
@freh in that case, I probably would have stayed to defend.
@dannyduck716 let’s forget it. it was my fault anyway
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries and 9 infantry moved from Tobruk to Alexandria
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 artillery and 7 infantry moved from Syria to Trans-Jordan
Place Units - Italians
1 artillery placed in Northern Italy
3 armour placed in Iraq
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries and 9 infantry moved from Tobruk to Alexandria
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 artillery and 7 infantry moved from Syria to Trans-Jordan
Place Units - Italians
1 artillery placed in Northern Italy
3 armour placed in Iraq
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 83 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@DannyDuck716 use the second file please - forgot to move the atlantic sub!
@freh Its not a big deal, we can load a previous save and roll it real quick then edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,5,2,2,6,5,4,1,2,5,1,1,3,1,1,5,4,1,1,6,2,4,4,5,2,3,2,4,1,2,6,6,6
Japanese collect 47 PUs (11 lost to blockades); end with 107 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : 0.17
@freh Holy hell, I cant believe I actually won that.
@dannyduck716 LOL. Well fought!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@freh its an insignificant victory anyway. The economics are just not on my side at this point.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 armour moved from Yenisey to Olgiy
Germans take Olgiy from Russians
1 armour moved from Olgiy to Kansu
Germans take Kansu from Chinese
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 submarines moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
3 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Northwest Persia to Samara
2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 4 damage total.
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 115 Sea Zone
Germans attack with 2 bombers and 3 submarines
Russians defend with 1 cruiser
Germans roll dice for 3 submarines in 115 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers and 3 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 armour, 2 artilleries, 6 infantry and 24 mech_infantrys moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Rostov
1 armour and 7 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 fighter and 2 tactical_bombers moved from France to Belarus
1 fighter moved from France to Gibraltar
1 fighter moved from France to Western Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
9 infantry moved from Germany to Western Germany
1 artillery moved from Northern Italy to France
1 carrier and 1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Trans-Jordan to Iraq
3 armour moved from Trans-Jordan to Iraq
2 armour moved from Trans-Jordan to Iraq
1 aaGun moved from Northwest Persia to Caucasus
4 artilleries moved from Volgograd to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 bombers moved from 115 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
10 infantry moved from Western Germany to France
1 mech_infantry moved from Rostov to Western Ukraine
11 mech_infantrys moved from Rostov to Ukraine
3 artilleries moved from Rostov to Ukraine
Place Units - Germans
3 artilleries placed in Persia
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 infantry and 8 mech_infantrys placed in Germany
Germans undo move 5.
10 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 71 PUs (2 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : 2.50
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
Combat - Russians
Non Combat Move - Russians
8 artilleries and 18 infantry moved from Smolensk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 infantry, 4 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
5 mech_infantrys moved from Kweichow to Tsinghai
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Buyant-Uhaa
1 armour moved from Sikang to Tsinghai
2 bombers moved from Anhwe to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 bombers and 8 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 1 armour, 2 bombers and 8 mech_infantrys in Tsinghai, round 2 : 2/11 hits, 3.17 expected hits
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 5/7 hits, 2.33 expected hits
5 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Tsinghai, round 3 : 1/6 hits, 2.33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Tsinghai, round 4 : 4/6 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Japanese: 6 mech_infantrys
Casualties for Chinese: 7 infantry
Non Combat Move - Japanese
3 fighters moved from Chahar to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
3 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Kweichow
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Buyant-Uhaa
2 bombers moved from Tsinghai to Hunan
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,1,6,4,3,2,6,1,1,2,3,1,2,4,4,6,6,5,6,1,4,5,6,4,4,6,5,6,4,2
Japanese collect 51 PUs (13 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83