@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 mech_infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 artillery and 7 infantry moved from Syria to Trans-Jordan
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Iraq to Trans-Jordan
4 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 7 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Southern Italy to Gibraltar
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Rostov to Caucasus
Place Units - Italians
1 airfield placed in Gibraltar
1 factory_minor placed in Iraq
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 29 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Greece to Normandy Bordeaux
1 infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 4 fighters, 9 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
Germans roll dice for 4 bombers, 4 fighters, 9 infantry, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 9/25 hits, 8.50 expected hits
Americans roll dice for 2 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.67 expected hits
4 infantry owned by the Germans, 4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 bombers, 4 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 7/21 hits, 7.83 expected hits
Americans roll dice for 2 armour, 1 artillery and 1 marine in Normandy Bordeaux, round 3 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 6 infantry
Casualties for Americans: 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to France
1 destroyer and 5 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 armour moved from Buryatia to Yenisey
1 aaGun and 2 infantry moved from Syria to Trans-Jordan
4 mech_infantrys moved from Persia to Trans-Jordan
4 armour moved from Persia to Trans-Jordan
12 armour moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 armour moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
4 bombers moved from Normandy Bordeaux to Western Germany
3 armour, 2 artilleries, 4 infantry and 11 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
9 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Novgorod to Western Germany
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Germans
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
9 infantry placed in Western Germany
9 infantry placed in Germany
Germans undo move 7.
7 infantry placed in Germany
1 infantry placed in Persia
1 infantry placed in Southern France
Germans undo move 8.
Germans undo move 8.
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
8 artilleries and 19 infantry moved from Archangel to Smolensk
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
Germans roll dice for 5 submarines in 113 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Smolensk
Russians attack with 8 artilleries and 19 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 19 infantry in Smolensk, round 2 : 8/27 hits, 7.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 8 artilleries and 18 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
2 infantry moved from Shan State to 37 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 infantry and 1 marine moved from 42 Sea Zone to Java
1 marine moved from Shan State to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone
4 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Kweichow to Suiyuyan
1 mech_infantry moved from Szechwan to Suiyuyan
2 bombers moved from French Indo China to Suiyuyan
3 fighters moved from French Indo China to Suiyuyan
2 tactical_bombers moved from 37 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Sikang to Suiyuyan
1 cruiser moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 2 battleships, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 0/5 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 3 : 2/5 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese retreated to 46 Sea Zone
Battle in Celebes
Japanese attack with 4 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 4 infantry, 1 marine and 2 tactical_bombers in Celebes, round 2 : 0/7 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 3 infantry, 1 marine and 2 tactical_bombers in Celebes, round 3 : 1/6 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese winANZAC win with 1 submarine and 1 transport remaining, taking Celebes from ANZAC with 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys in Suiyuyan, round 2 : 3/11 hits, 3.83 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers, 3 fighters and 4 mech_infantrys in Suiyuyan, round 3 : 2/9 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers, 3 fighters and 3 mech_infantrys in Suiyuyan, round 4 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for Chinese: 7 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Kazakhstan to Tsinghai
1 armour moved from Yunnan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Shantung to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Buyant-Uhaa
1 armour and 2 mech_infantrys moved from Korea to Buyant-Uhaa
1 mech_infantry moved from Sakha to Buyant-Uhaa
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
3 fighters and 2 tactical_bombers moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
3 carriers moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Suiyuyan to Chahar
2 bombers moved from Suiyuyan to Anhwe
2 tactical_bombers moved from Celebes to 44 Sea Zone
1 mech_infantry moved from Yunnan to Kweichow
1 carrier moved from 36 Sea Zone to 42 Sea Zone
4 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter and 5 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,2,6,3,6,1,3,1,6,5,6,6,4,5,5,3,6,1,2,3,5,1,5,6,5,6,2,6,2,5,3,3,6
Japanese collect 55 PUs (11 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -8.33
ANZAC regular : -1.00
@DannyDuck716 I forgot to ask you if you wanted to stay in the Queensland sz to fight or submerge, and then hit retreat after one round because I thought as a sub v sub battle, the decision was a no-brainer… but then I realized that submerging would mean I kill your transport.
So let me know what you prefer, fight or surbmerge, and if you want to fight I’ll run the battle and then edit the file for the outcome.
sorry for the mixup… have soccer on the brain!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser, 9 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser, 9 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 122 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 122 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 122 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 122 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 122 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Italians regular : 0.67
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 7 infantry
Japanese defend with 1 armour
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser, 9 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 122 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 122 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 122 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 122 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 122 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 7 infantry
Japanese defend with 1 armour
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
5 artilleries and 9 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
British roll dice for 5 artilleries and 9 infantry in Burma, round 2 : 1/14 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 fighter placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -2.00
Japanese regular : 0.17
Italians regular : 0.67
Germans regular : 0.50
British regular : -3.00
@freh in that case, I probably would have stayed to defend.
@dannyduck716 let’s forget it. it was my fault anyway
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries and 9 infantry moved from Tobruk to Alexandria
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 artillery and 7 infantry moved from Syria to Trans-Jordan
Place Units - Italians
1 artillery placed in Northern Italy
3 armour placed in Iraq
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries and 9 infantry moved from Tobruk to Alexandria
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 artillery and 7 infantry moved from Syria to Trans-Jordan
Place Units - Italians
1 artillery placed in Northern Italy
3 armour placed in Iraq
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 83 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@DannyDuck716 use the second file please - forgot to move the atlantic sub!
@freh Its not a big deal, we can load a previous save and roll it real quick then edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,5,2,2,6,5,4,1,2,5,1,1,3,1,1,5,4,1,1,6,2,4,4,5,2,3,2,4,1,2,6,6,6
Japanese collect 47 PUs (11 lost to blockades); end with 107 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : 0.17
@freh Holy hell, I cant believe I actually won that.
@dannyduck716 LOL. Well fought!