TripleA v2.7.14934
AA Classic, bid of 9 for the Axis, tech allowed for starting round 4, Russia cannot attack on round 1, neutrals cannot be taken, naval production is also allowed in hostile sea zones, Axis win if industrial production is 84 or above for an entire round after having reached 84 IPCs, the total number of factories on the board is limited to the number of factories in the original board game (=12), there can only be as many different fleets as related pieces are in the board game. E.g., the US could have 24 bombers, but they must be distributed over three territories max.
L21 Freh (x) v DD716 (L+12), BM3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 armour, 1 artillery and 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour, 2 artilleries and 9 infantry moved from Tobruk to Alexandria 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 fighter moved from Gibraltar to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Northern Italy to Western Germany 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Caucasus to Iraq 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 artillery and 7 infantry moved from Syria to Trans-Jordan Place Units - Italians 1 artillery placed in Northern Italy 3 armour placed in Iraq 2 tactical_bombers placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 armour, 1 artillery and 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour, 2 artilleries and 9 infantry moved from Tobruk to Alexandria 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 fighter moved from Gibraltar to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Northern Italy to Western Germany 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Caucasus to Iraq 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 artillery and 7 infantry moved from Syria to Trans-Jordan Place Units - Italians 1 artillery placed in Northern Italy 3 armour placed in Iraq 2 tactical_bombers placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 83 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@DannyDuck716 use the second file please - forgot to move the atlantic sub!
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@freh Its not a big deal, we can load a previous save and roll it real quick then edit.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 submarine moved from 35 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,5,2,2,6,5,4,1,2,5,1,1,3,1,1,5,4,1,1,6,2,4,4,5,2,3,2,4,1,2,6,6,6 Japanese collect 47 PUs (11 lost to blockades); end with 107 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : 0.17
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@freh Holy hell, I cant believe I actually won that.
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@dannyduck716 LOL. Well fought!
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@freh its an insignificant victory anyway. The economics are just not on my side at this point.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 12 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 armour moved from West India to Eastern Persia 1 armour moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour moved from Olgiy to Kansu Germans take Kansu from Chinese 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 submarines moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 3 infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Northwest Persia to Samara 2 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bryansk 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to 125 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 4 damage total. Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 2 bombers and 3 submarines Russians defend with 1 cruiser Germans roll dice for 3 submarines in 115 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers and 3 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Archangel 2 armour, 2 artilleries, 6 infantry and 24 mech_infantrys moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Ukraine to Rostov 1 armour and 7 mech_infantrys moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Samara to Volgograd 1 fighter and 2 tactical_bombers moved from France to Belarus 1 fighter moved from France to Gibraltar 1 fighter moved from France to Western Germany 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 9 infantry moved from Germany to Western Germany 1 artillery moved from Northern Italy to France 1 carrier and 1 cruiser moved from 99 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 3 armour moved from Trans-Jordan to Iraq 2 armour moved from Trans-Jordan to Iraq 1 aaGun moved from Northwest Persia to Caucasus 4 artilleries moved from Volgograd to Rostov 1 bomber, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 2 bombers moved from 115 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 10 infantry moved from Western Germany to France 1 mech_infantry moved from Rostov to Western Ukraine 11 mech_infantrys moved from Rostov to Ukraine 3 artilleries moved from Rostov to Ukraine Place Units - Germans 3 artilleries placed in Persia 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 infantry and 8 mech_infantrys placed in Germany Germans undo move 5. 10 mech_infantrys placed in Germany 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 71 PUs (2 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : 2.50 Germans regular : 0.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans Combat - Russians Non Combat Move - Russians 8 artilleries and 18 infantry moved from Smolensk to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 infantry, 4 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 5 mech_infantrys moved from Kweichow to Tsinghai 1 armour moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Central Mongolia to Buyant-Uhaa 1 armour moved from Sikang to Tsinghai 2 bombers moved from Anhwe to Tsinghai Combat - Japanese Battle in Tsinghai Japanese attack with 1 armour, 2 bombers and 8 mech_infantrys Chinese defend with 7 infantry Japanese roll dice for 1 armour, 2 bombers and 8 mech_infantrys in Tsinghai, round 2 : 2/11 hits, 3.17 expected hits Chinese roll dice for 7 infantry in Tsinghai, round 2 : 5/7 hits, 2.33 expected hits 5 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Tsinghai, round 3 : 1/6 hits, 2.33 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Tsinghai, round 4 : 4/6 hits, 2.33 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Japanese: 6 mech_infantrys Casualties for Chinese: 7 infantry Non Combat Move - Japanese 3 fighters moved from Chahar to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 3 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 75 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from French Indo China to Szechwan 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Kweichow 1 artillery moved from Shan State to French Indo China 1 mech_infantry moved from French Indo China to Shan State 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shantung to Buyant-Uhaa 2 bombers moved from Tsinghai to Hunan Place Units - Japanese 3 submarines placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 1 infantry and 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,1,6,4,3,2,6,1,1,2,3,1,2,4,4,6,6,5,6,1,4,5,6,4,4,6,5,6,4,2 Japanese collect 51 PUs (13 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 5 transports moved from 91 Sea Zone to 89 Sea Zone 4 destroyers moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 7 Sea Zone 1 carrier and 5 destroyers moved from 4 Sea Zone to 7 Sea Zone 2 fighters moved from 4 Sea Zone to 7 Sea Zone 2 artilleries, 3 carriers, 1 cruiser, 15 destroyers, 4 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 2 bombers moved from Iwo Jima to Soviet Far East 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 122 Sea Zone to 106 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 6 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 5 transports moved from 91 Sea Zone to 89 Sea Zone 4 destroyers moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 7 Sea Zone 1 carrier and 5 destroyers moved from 4 Sea Zone to 7 Sea Zone 2 fighters moved from 4 Sea Zone to 7 Sea Zone 2 artilleries, 3 carriers, 1 cruiser, 15 destroyers, 4 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 2 bombers moved from Iwo Jima to Soviet Far East 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 122 Sea Zone to 106 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 6 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to West India UK_Pacific take West India from Germans 5 artilleries and 9 infantry moved from Burma to Shan State 1 mech_infantry moved from Morocco to Algeria 4 infantry moved from Morocco to Algeria Combat - British Battle in Shan State British attack with 5 artilleries and 9 infantry Japanese defend with 1 mech_infantry British roll dice for 5 artilleries and 9 infantry in Shan State, round 2 : 2/14 hits, 4.00 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from Union of South Africa to Egypt Place Units - British 2 armour and 1 infantry placed in Egypt 1 fighter placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2 British collect 28 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -2.00
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@dannyduck716 did you forget to move your transports to EUS?
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@freh No, i could only move them two spaces because I don’t have a port.
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@dannyduck716 oh, right? I forgot.
Fyi, My router crapped out on me so I can’t do the move until the new one arrives on the weekend.
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Bryansk Italians take Bryansk from Russians 1 armour, 2 artilleries and 10 infantry moved from Alexandria to Egypt 1 armour, 3 artilleries, 2 fighters and 18 infantry moved from Trans-Jordan to Egypt 3 armour and 1 mech_infantry moved from Iraq to Egypt 1 artillery moved from Northern Italy to 95 Sea Zone 7 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone 1 battleship and 2 cruisers moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt 1 artillery and 7 infantry moved from 98 Sea Zone to Egypt
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@freh scramble?