L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck


  • @martin No worries. The bombers took out a fighter, but the AAA took out a bomber.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            2 bombers moved from Tunisia to Southern Italy
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            2 carriers moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 cruiser moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from Tunisia to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Air Battle in Southern Italy
                Americans attacks with 2 units heading to Southern Italy
                Italians launches 2 interceptors out of Southern Italy
                    Attackers Fire,  : 1/1 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Southern Italy
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 1/1 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in 93 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 4 fighters and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Southern France
            Battle in 25 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry and 3 mech_infantrys moved from Morocco to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Southern Italy to Algeria
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 bomber placed in Eastern United States
            4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.33
    Italians regular : -0.33
    Defenders Fire,  : -0.33
    Attackers Fire,  : 0.67
    Italians AA : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            2 bombers moved from Tunisia to Southern Italy
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            2 carriers moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 cruiser moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from Tunisia to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Air Battle in Southern Italy
                Americans attacks with 2 units heading to Southern Italy
                Italians launches 2 interceptors out of Southern Italy
                    Attackers Fire,  : 1/1 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Southern Italy
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 1/1 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in 93 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 4 fighters and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Southern France
            Battle in 25 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry and 3 mech_infantrys moved from Morocco to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Southern Italy to Algeria
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 bomber placed in Eastern United States
            4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major, 1x harbour; Remaining resources: 37 PUs; 
            British buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from 109 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from Scotland to United Kingdom
            1 fighter moved from Persia to West India
            1 tactical_bomber moved from Eastern Persia to West India
            2 mech_infantrys moved from Eastern Persia to West India
            1 submarine moved from 58 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in 104 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in West India
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 2/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from West India to India
            2 infantry moved from Persia to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Libya to Tunisia
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - British
            1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,2,6,6,2,6,6
            UK_Pacific collect 0 PUs (3 lost to blockades); end with 0 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.17
    Japanese regular : 0.33
    Italians regular : -0.33
    Defenders Fire,  : -0.33
    Attackers Fire,  : 0.67
    Germans regular : -0.33
    British regular : -0.17
    Italians AA : 0.67
    

    Savegame


  • @flyingbadger Thinking about defending too much in India but should have sent an infantry to the west to help recapture that, and pick off those defenseless transports with the airplanes, doh! :persevere:

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs; 
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Volgograd
            1 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Western Ukraine to Bryansk
    
        Combat - Italians
            Strategic bombing raid in Volgograd
                    Russians roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Volgograd to Ukraine
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0,17
    

    Savegame


  • @flyingbadger I guess you are right. I take the free transports as a birthday gift…


  • @martin You’re welcome. As another gift I’m sending the 2 ANZAC subs to your carrier in the Caroline Islands! Do you scramble? (Although I don’t think aircraft can hit subs unless a destroyer is present).


  • @flyingbadger :-) you are right, no need to scramble

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 carrier and 2 fighters
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 carrier owned by the Japanese lost in 33 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
                2 fighters owned by the Japanese forced to land in Caroline Islands
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 carrier and 2 fighters
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 carrier owned by the Japanese lost in 33 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
                2 fighters owned by the Japanese forced to land in Caroline Islands
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Ethiopia to Italian Somaliland
                  French take Italian Somaliland from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Vyborg to Finland
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Bryansk to Rostov
            2 infantry moved from Ukraine to Rostov
            2 bombers moved from Western Ukraine to Russia
            1 bomber moved from Eastern Poland to Russia
            2 fighters moved from Western Ukraine to Russia
            1 bomber moved from Western Germany to Ukraine
            3 tactical_bombers moved from Western Ukraine to Rostov
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger do you intercept in Russia?


  • @martin No thanks.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Vyborg to Finland
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Bryansk to Rostov
            2 infantry moved from Ukraine to Rostov
            2 bombers moved from Western Ukraine to Russia
            1 bomber moved from Eastern Poland to Russia
            2 fighters moved from Western Ukraine to Russia
            1 bomber moved from Western Germany to Ukraine
            3 tactical_bombers moved from Western Ukraine to Rostov
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/1 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Archangel
                Germans attack with 3 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 3 infantry in Archangel, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Rostov
                Germans attack with 5 infantry and 3 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 5 infantry and 3 tactical_bombers in Rostov, round 2 : 3/1 hits, 2,33 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 1/1 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 4 infantry and 3 tactical_bombers in Rostov, round 3 : 2/1 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,33 expected hits
                    British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 4 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Russia to Western Ukraine
            2 fighters moved from Russia to Western Ukraine
            1 bomber moved from Ukraine to Western Ukraine
            1 armour moved from Ukraine to Rostov
            3 tactical_bombers moved from Rostov to Western Ukraine
            1 mech_infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            4 infantry moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 armour moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Rostov
            1 aaGun moved from Western Germany to Denmark
            1 aaGun moved from Poland to Germany
            2 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to France
            1 aaGun moved from Finland to Norway
            3 infantry moved from Finland to Norway
            2 mech_infantrys moved from Baltic States to Western Ukraine
            2 mech_infantrys moved from Belarus to Western Ukraine
            1 mech_infantry moved from Ukraine to Rostov
            2 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Western Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            1 armour moved from Western Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            1 artillery moved from Western Germany to France
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            3 artilleries, 1 bomber and 6 infantry placed in Western Germany
            3 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Novgorod
            Germans undo move 1.
            1 bomber placed in Novgorod
            3 artilleries and 6 infantry placed in Western Germany
            Germans undo move 4.
            Germans undo move 3.
            Germans undo move 2.
            Germans undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys
            EDIT: Removing units owned by Germans from Germany: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            1 bomber and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 infantry placed in France
            3 artilleries and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : 0,67
    British regular : 0,00
    Russians AA : 0,50
    

    Savegame

  • 2024 '23 '22 '21

    @martin I edited a forgotten non-combat move of 4 mechs from Germany to Eastern Poland. I will go to bed, now - good night!

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 17 PUs; 
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            2 armour and 4 mech_infantrys moved from Volgograd to Russia
            3 infantry moved from Volgograd to Caucasus
            2 aaGuns and 18 infantry moved from Novosibirsk to Vologda
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 infantry moved from Dzavhan to Central Mongolia
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 1 carrier, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 bomber moved from Yunnan to Central Mongolia
            1 armour and 2 infantry moved from Chahar to Central Mongolia
            1 artillery and 2 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Hunan to Shensi
            1 mech_infantry moved from Szechwan to Shensi
            1 fighter and 5 tactical_bombers moved from Yunnan to Shensi
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Central Mongolia
                Japanese attack with 1 armour, 1 bomber and 2 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Central Mongolia, round 2 : 1/1 hits, 1,50 expected hits
                    Russians roll dice for 4 infantry in Central Mongolia, round 2 : 2/1 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
                    Japanese roll dice for 1 armour and 1 bomber in Central Mongolia, round 3 : 1/1 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Central Mongolia, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Central Mongolia
                1 bomber owned by the Japanese retreated
                Russians win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour and 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 3 mech_infantrys and 5 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 5 tactical_bombers in Shensi, round 2 : 4/1 hits, 3,67 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 2/1 hits, 1,67 expected hits
                    2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 5 tactical_bombers in Shensi, round 3 : 4/1 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 fighter and 5 tactical_bombers moved from Shensi to Yunnan
            1 bomber moved from Central Mongolia to Anhwe
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from 79 Sea Zone to West India
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 armour moved from Burma to Yunnan
            2 armour moved from Burma to Yunnan
            1 mech_infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer placed in 37 Sea Zone
            1 carrier placed in 6 Sea Zone
            1 armour and 1 mech_infantry placed in Malaya
            2 armour and 1 bomber placed in Kwangtung
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Americans regular : -0,17
    Japanese regular : 1,00
    ANZAC regular : -0,33
    Russians regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Algeria to Southern Italy
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


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