Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from Tunisia to Southern Italy 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 carriers moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from Tunisia to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 2 units heading to Southern Italy Italians launches 2 interceptors out of Southern Italy Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in 93 Sea Zone Americans attack with 2 carriers, 1 cruiser, 4 fighters and 1 transport Italians defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern France Battle in 25 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.33 Italians regular : -0.33 Defenders Fire, : -0.33 Attackers Fire, : 0.67 Italians AA : 0.67
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@martin No worries. The bombers took out a fighter, but the AAA took out a bomber.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from Tunisia to Southern Italy 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 carriers moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from Tunisia to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 2 units heading to Southern Italy Italians launches 2 interceptors out of Southern Italy Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in 93 Sea Zone Americans attack with 2 carriers, 1 cruiser, 4 fighters and 1 transport Italians defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern France Battle in 25 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 3 mech_infantrys moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Tunisia to Algeria 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Southern Italy to Algeria Place Units - Americans 6 infantry placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Eastern United States 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.33 Italians regular : -0.33 Defenders Fire, : -0.33 Attackers Fire, : 0.67 Italians AA : 0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Kansu to Shensi 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from Tunisia to Southern Italy 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 carriers moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from Tunisia to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 2 units heading to Southern Italy Italians launches 2 interceptors out of Southern Italy Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in 93 Sea Zone Americans attack with 2 carriers, 1 cruiser, 4 fighters and 1 transport Italians defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern France Battle in 25 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 3 mech_infantrys moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Tunisia to Algeria 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Southern Italy to Algeria Place Units - Americans 6 infantry placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Eastern United States 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Kansu to Shensi 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 1x factory_major, 1x harbour; Remaining resources: 37 PUs; British buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 submarine moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 109 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 109 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Scotland to United Kingdom 1 fighter moved from Persia to West India 1 tactical_bomber moved from Eastern Persia to West India 2 mech_infantrys moved from Eastern Persia to West India 1 submarine moved from 58 Sea Zone to 42 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in 104 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in West India British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to India 2 infantry moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Libya to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,2,6,6,2,6,6 UK_Pacific collect 0 PUs (3 lost to blockades); end with 0 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.17 Japanese regular : 0.33 Italians regular : -0.33 Defenders Fire, : -0.33 Attackers Fire, : 0.67 Germans regular : -0.33 British regular : -0.17 Italians AA : 0.67
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@flyingbadger Thinking about defending too much in India but should have sent an infantry to the west to help recapture that, and pick off those defenseless transports with the airplanes, doh! :persevere:
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs; Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Volgograd 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk Combat - Italians Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Volgograd to Ukraine Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Russians AA : -0,17
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@flyingbadger I guess you are right. I take the free transports as a birthday gift…
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@martin You’re welcome. As another gift I’m sending the 2 ANZAC subs to your carrier in the Caroline Islands! Do you scramble? (Although I don’t think aircraft can hit subs unless a destroyer is present).
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@flyingbadger :-) you are right, no need to scramble
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 7 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone ANZAC take 62 Sea Zone from Japanese Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier and 2 fighters ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 carrier owned by the Japanese lost in 33 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 16 Casualties for Japanese: 1 carrier 2 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 7 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone ANZAC take 62 Sea Zone from Japanese Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier and 2 fighters ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 carrier owned by the Japanese lost in 33 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 16 Casualties for Japanese: 1 carrier 2 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Ethiopia to Italian Somaliland French take Italian Somaliland from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Finland 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 infantry moved from Bryansk to Rostov 2 infantry moved from Ukraine to Rostov 2 bombers moved from Western Ukraine to Russia 1 bomber moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Russia 1 bomber moved from Western Germany to Ukraine 3 tactical_bombers moved from Western Ukraine to Rostov 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Bryansk to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@FlyingBadger do you intercept in Russia?
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@martin No thanks.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Finland 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 infantry moved from Bryansk to Rostov 2 infantry moved from Ukraine to Rostov 2 bombers moved from Western Ukraine to Russia 1 bomber moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Russia 1 bomber moved from Western Germany to Ukraine 3 tactical_bombers moved from Western Ukraine to Rostov 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Bryansk to Rostov Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Archangel Germans attack with 3 infantry Russians defend with 1 artillery Germans roll dice for 3 infantry in Archangel, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 5 infantry and 3 tactical_bombers Russians defend with 4 infantry Germans roll dice for 5 infantry and 3 tactical_bombers in Rostov, round 2 : 3/1 hits, 2,33 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 1/1 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 4 infantry and 3 tactical_bombers in Rostov, round 3 : 2/1 hits, 2,17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,33 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 4 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Russia to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Rostov 3 tactical_bombers moved from Rostov to Western Ukraine 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 4 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Western Ukraine to Rostov 1 armour moved from Western Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Poland to Germany 2 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to France 1 aaGun moved from Finland to Norway 3 infantry moved from Finland to Norway 2 mech_infantrys moved from Baltic States to Western Ukraine 2 mech_infantrys moved from Belarus to Western Ukraine 1 mech_infantry moved from Ukraine to Rostov 2 infantry moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 armour moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 3 artilleries, 1 bomber and 6 infantry placed in Western Germany 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Novgorod Germans undo move 1. 1 bomber placed in Novgorod 3 artilleries and 6 infantry placed in Western Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys EDIT: Removing units owned by Germans from Germany: 4 mech_infantrys EDIT: Turning off Edit Mode 1 bomber and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 infantry placed in France 3 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,67 British regular : 0,00 Russians AA : 0,50
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@martin I edited a forgotten non-combat move of 4 mechs from Germany to Eastern Poland. I will go to bed, now - good night!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 17 PUs; Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 armour and 4 mech_infantrys moved from Volgograd to Russia 3 infantry moved from Volgograd to Caucasus 2 aaGuns and 18 infantry moved from Novosibirsk to Vologda 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 infantry moved from Olgiy to Kansu 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 carrier, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 bomber moved from Yunnan to Central Mongolia 1 armour and 2 infantry moved from Chahar to Central Mongolia 1 artillery and 2 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Hunan to Shensi 1 mech_infantry moved from Szechwan to Shensi 1 fighter and 5 tactical_bombers moved from Yunnan to Shensi 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 33 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Central Mongolia Japanese attack with 1 armour, 1 bomber and 2 infantry Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Central Mongolia, round 2 : 1/1 hits, 1,50 expected hits Russians roll dice for 4 infantry in Central Mongolia, round 2 : 2/1 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 1 armour and 1 bomber in Central Mongolia, round 3 : 1/1 hits, 1,17 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Central Mongolia 1 bomber owned by the Japanese retreated Russians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Shensi Japanese attack with 1 fighter, 3 mech_infantrys and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 5 tactical_bombers in Shensi, round 2 : 4/1 hits, 3,67 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 2/1 hits, 1,67 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 fighter, 1 mech_infantry and 5 tactical_bombers in Shensi, round 3 : 4/1 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 fighter and 5 tactical_bombers moved from Shensi to Yunnan 1 bomber moved from Central Mongolia to Anhwe 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from 79 Sea Zone to West India 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 armour moved from Burma to Yunnan 2 armour moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer placed in 37 Sea Zone 1 carrier placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in Malaya 2 armour and 1 bomber placed in Kwangtung 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00 Americans regular : -0,17 Japanese regular : 1,00 ANZAC regular : -0,33 Russians regular : 0,67
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 4 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from Algeria to Southern Italy 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat Hit Differential Summary :