@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Urals to Timguska
1 infantry moved from Novosibirsk to Timguska
2 fighters and 1 tactical_bomber moved from Russia to Timguska
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 2 : 2/1 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
Germans roll dice for 2 armour in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Timguska
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 1/1 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Timguska, round 3 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
2 artilleries and 5 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
2 armour moved from Bryansk to Samara
2 fighters and 1 tactical_bomber moved from Timguska to Samara
1 artillery and 3 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
6 aaGuns, 2 artilleries and 7 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery moved from Tambov to Bryansk
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 artillery and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour and 1 mech_infantry placed in Russia
2 infantry placed in Novgorod
3 infantry placed in Rostov
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
Germans regular : 0.67
Russians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from West India to Eastern Persia
6 armour and 4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 mech_infantrys moved from Shantung to Buyant-Uhaa
1 armour moved from Tsinghai to Sikang
3 mech_infantrys moved from Tsinghai to Sikang
1 armour moved from Kweichow to Sikang
4 mech_infantrys moved from Kweichow to Sikang
2 infantry moved from India to West India
1 artillery moved from India to West India
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
Japanese take 42 Sea Zone from ANZAC
Combat - Japanese
Battle in Western Australia
Battle in Dutch New Guinea
Battle in Eastern Persia
Japanese attack with 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 5/1 hits, 4,50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Western Australia from ANZAC, taking Dutch New Guinea from ANZAC, taking Eastern Persia from British with 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 20 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,67
British regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 destroyers, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 80 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Western United States to 25 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
4 carriers, 9 destroyers, 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Northern Territory to 35 Sea Zone
2 fighters moved from Wake Island to 35 Sea Zone
Combat Hit Differential Summary :
@Martin Sea battle around the Philippines: Kamikaze? OOL?
@flyingbadger I would like to use all 6 Kamikaze individually: 1 on each aircraft carrier and on 2 destroyers, please.
OOL: Damage the carriers, damage the battleships, sink the carriers, 2 destroyers, tactical bomber, sink 3 battleships, fighter, sink 2 battleships
@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
OOL: Damage the carriers, damage the battleships, 2destroyers, sink the carriers, tactical bomber, sink 3 battleships, fighter, sink 2 battleships
@FlyingBadger please see the correction - the second OOL counts. Thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 destroyers, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 80 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Western United States to 25 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
4 carriers, 9 destroyers, 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Northern Territory to 35 Sea Zone
2 fighters moved from Wake Island to 35 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 35 Sea Zone
Americans attack with 1 bomber, 4 carriers, 7 destroyers, 7 fighters and 4 tactical_bombers
Japanese defend with 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Americans roll dice for 1 bomber, 4 carriers, 7 destroyers, 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 9/1 hits, 9.17 expected hits
Units damaged: 5 battleships owned by the Japanese
Japanese roll dice for 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/1 hits, 6.33 expected hits
5 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber, 3 carriers, 2 destroyers, 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 8/1 hits, 7.50 expected hits
Japanese roll dice for 5 battleships, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 6/1 hits, 5.67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 battleships owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 4/1 hits, 4.50 expected hits
Japanese roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits
1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Americans: 1 bomber, 1 carrier, 6 destroyers, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 carriers, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery and 8 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery and 8 infantry in Northern Italy, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.83 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Wake Island
1 fighter moved from 25 Sea Zone to Wake Island
1 fighter moved from 25 Sea Zone to Wake Island
1 tactical_bomber moved from 25 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 harbour placed in Midway
1 artillery and 2 infantry placed in Southern Italy
5 destroyers placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Purchase Units - British
British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Norway to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Western Germany
2 bombers moved from France to Germany
1 bomber moved from United Kingdom to Germany
2 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
1 fighter moved from 113 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Bulgaria
1 fighter moved from Southern Italy to Albania
1 fighter moved from France to Albania
1 fighter moved from France to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
Combat Hit Differential Summary :
@Martin Intercept in Germany?
@flyingbadger yes, please have two fighters intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 destroyers, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 80 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Western United States to 25 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
4 carriers, 9 destroyers, 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Northern Territory to 35 Sea Zone
2 fighters moved from Wake Island to 35 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 35 Sea Zone
Americans attack with 1 bomber, 4 carriers, 7 destroyers, 7 fighters and 4 tactical_bombers
Japanese defend with 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Americans roll dice for 1 bomber, 4 carriers, 7 destroyers, 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 9/1 hits, 9.17 expected hits
Units damaged: 5 battleships owned by the Japanese
Japanese roll dice for 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/1 hits, 6.33 expected hits
5 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber, 3 carriers, 2 destroyers, 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 8/1 hits, 7.50 expected hits
Japanese roll dice for 5 battleships, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 6/1 hits, 5.67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 battleships owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 4/1 hits, 4.50 expected hits
Japanese roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits
1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Americans: 1 bomber, 1 carrier, 6 destroyers, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 carriers, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery and 8 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery and 8 infantry in Northern Italy, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.83 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Wake Island
1 fighter moved from 25 Sea Zone to Wake Island
1 fighter moved from 25 Sea Zone to Wake Island
1 tactical_bomber moved from 25 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 harbour placed in Midway
1 artillery and 2 infantry placed in Southern Italy
5 destroyers placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Norway to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Western Germany
2 bombers moved from France to Germany
1 bomber moved from United Kingdom to Germany
2 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
1 fighter moved from 113 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Bulgaria
1 fighter moved from Southern Italy to Albania
1 fighter moved from France to Albania
1 fighter moved from France to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
Combat - British
Air Battle in Germany
British attacks with 4 units heading to Germany
Germans launches 2 interceptors out of Germany
Attackers Fire, : 0/1 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6,5 and causes: 11 damage to unit: factory_upgrade
Bombing raid in Germany causes 11 damage total.
Battle in Western Germany
British attack with 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Western Germany, round 2 : 5/1 hits, 4.67 expected hits
Germans roll dice for 3 armour and 1 mech_infantry in Western Germany, round 2 : 2/1 hits, 1.83 expected hits
3 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
British win, taking Western Germany from Germans with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 infantry
Casualties for Germans: 3 armour and 1 mech_infantry
Battle in Bulgaria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Albania
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 2 infantry in Albania, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 armour in Albania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Albania
British win, taking Albania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Cleaning up after air battles
Non Combat Move - British
2 bombers moved from Germany to France
1 fighter moved from Albania to Southern Italy
1 fighter moved from Albania to Southern Italy
1 fighter moved from Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Bulgaria to Caucasus
4 artilleries and 8 infantry moved from Novgorod to Baltic States
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 artilleries moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 aaGun moved from France to Western Germany
Place Units - British
2 fighters and 1 infantry placed in Egypt
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.33
Defenders Fire, : -0.33
Germans AA : 0.50
Attackers Fire, : -0.67
Germans regular : 0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 infantry moved from Northern Territory to Western Australia
2 mech_infantrys moved from Queensland to Western Australia
2 destroyers moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 4 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 4 infantry and 2 mech_infantrys in Western Australia, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 4 infantry and 2 mech_infantrys in Western Australia, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 56 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 45 Sea Zone
ANZAC attack with 3 destroyers and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 destroyers and 1 transport in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 3 destroyers and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Northern Territory
Place Units - ANZAC
1 artillery placed in New South Wales
ANZAC undo move 1.
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 infantry moved from Northern Territory to Western Australia
2 mech_infantrys moved from Queensland to Western Australia
2 destroyers moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 4 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 4 infantry and 2 mech_infantrys in Western Australia, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 4 infantry and 2 mech_infantrys in Western Australia, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 56 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 45 Sea Zone
ANZAC attack with 3 destroyers and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 destroyers and 1 transport in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 3 destroyers and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Northern Territory
Place Units - ANZAC
1 artillery placed in New South Wales
ANZAC undo move 1.
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Purchase Units - French
French buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
4 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 artilleries, 3 fighters and 3 infantry moved from France to Western Germany
Combat - French
Non Combat Move - French
Place Units - French
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Southern France
Turn Complete - French
French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
ANZAC regular : 0.17
@flyingbadger congratulations - I resign! Good luck for your following matches!