@Ghostglider said in L25 PTV - 2024 Final Ghostglider (axis+11) vs axis-dominion:
Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
maybe @gamerman01 can fix it for us?
@flyingbadger no, thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 aaGuns, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
5 infantry moved from France to Northern Italy
4 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Rostov
1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
2 tactical_bombers moved from 80 Sea Zone to Iraq
1 armour moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from France to Northern Italy
Combat - Americans
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Strategic bombing raid in Rostov
Germans roll AA dice in Rostov : 0/1 hits, 0.17 expected hits
Bombing raid in Rostov rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Rostov causes 5 damage total.
Battle in Yugoslavia
Battle in Northern Italy
Americans attack with 1 fighter and 9 infantry
Germans defend with 3 artilleries, 1 factory_minor and 3 infantry
Americans roll dice for 1 fighter and 9 infantry in Northern Italy, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Northern Italy, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 fighter and 7 infantry in Northern Italy, round 3 : 2/1 hits, 1.67 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 2/1 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 fighter and 5 infantry in Northern Italy, round 4 : 2/1 hits, 1.33 expected hits
Germans roll dice for 2 artilleries in Northern Italy, round 4 : 0/1 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Northern Italy
Americans win, taking Yugoslavia from Germans, taking Northern Italy from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 4 infantry
Casualties for Germans: 3 artilleries and 3 infantry
Battle in Iraq
Americans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
Americans win, taking Iraq from Germans with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 5 submarines
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
4 submarines owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/1 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 destroyer and 5 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Northern Italy to France
1 transport moved from 95 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone
2 tactical_bombers moved from Iraq to 79 Sea Zone
1 destroyer and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 bomber moved from Rostov to Cyprus
Place Units - Americans
2 artilleries placed in Southern Italy
1 infantry placed in Southern Italy
1 fighter and 2 infantry placed in Persia
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from France to Holland Belgium
1 fighter moved from United Kingdom to Western Germany
2 bombers and 2 fighters moved from France to Western Germany
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Combat - British
Air Battle in Western Germany
British attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Holland Belgium
British attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 tactical_bomber moved from Holland Belgium to France
2 bombers and 3 fighters moved from Western Germany to France
2 fighters moved from Persia to Russia
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
2 fighters moved from Egypt to 79 Sea Zone
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : 1.33
Germans AA : 0.33
Germans regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - French
1 infantry moved from Alexandria to Egypt
2 infantry moved from Normandy Bordeaux to France
Non Combat Move - French
Place Units - French
1 artillery and 2 infantry placed in France
1 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
@flyingbadger it looks like you forgot to unload the American transports with the AAA. Where did you plan to put them?
@martin They couldn’t unload as I unloaded the infantry during combat.
@flyingbadger now that’s a tricky one. In a land combat, you cannot take AAAs into a battle, but you can move it into a captured territory during the non-combat move. I don’t know if a transport can unload twice, once during combat and once during non-combat moves. I will ask someone. It would be a shame to lose three transports with the two AAAs, if they could have been unloaded.
@trulpenplay Hi Trulpen, may I ask you for advice? Can a transport unload an infantry during an amphibious assault and then unload the rest of the freight, in this case an AAA, during non-combat of the same turn? Many thanks in advance for your help!
@FlyingBadger @trulpenplay on page 22 of the A&A Europe Handbook it states: Transports can move to friendly coastal territories and load or offload cargo, unless they loaded, moved, offloaded, or were involved in combat during the Combat Move or Conduct Combat phase. Of course this is in my favorm but I am afraid that the AAA cannot be unloaded.
@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@flyingbadger now that’s a tricky one. In a land combat, you cannot take AAAs into a battle, but you can move it into a captured territory during the non-combat move. I don’t know if a transport can unload twice, once during combat and once during non-combat moves. I will ask someone. It would be a shame to lose three transports with the two AAAs, if they could have been unloaded.
Sounds like you’re planning on attacking the transports with your planes whilst the AA guns are still in the cargo! How can you even sleep at night?.. :wink:
@martin That’s fine, I didn’t think I’d be able to unload then if I used the infantry for an assault, but had to use them for that as the others are still needed defending Paris!
@flyingbadger :nerd_face:
How shall we proceed - what is your reading of the rules? I am afraid I can actually be that nasty guy. We can wait for the expert opinion, or I go ahead, and in case the AAA could have been offloaded, we re-do the battle. The only thing is that I would use more infantry in case the AAA could be offloaded…
@martin Carry on as it is, them’s the rules.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major, 5x factory_minor, 2x factory_major; Remaining resources: 62 PUs;
Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 artillery moved from Rostov to Volgograd
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Cyprus
1 bomber moved from Bryansk to 97 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Bryansk to Smolensk
1 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 fighter moved from Bryansk to Samara
1 infantry moved from Bryansk to Tambov
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Rostov to Volgograd
1 fighter moved from Western Germany to 95 Sea Zone
1 tactical_bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Samara
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 aaGuns and 3 transports
2 aaGuns owned by the Americans and 3 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 31
Casualties for Americans: 2 aaGuns and 3 transports
Battle in Northern Italy
Germans attack with 2 artilleries and 5 infantry
Americans defend with 1 factory_minor and 5 infantry
Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 2 : 2/1 hits, 1,83 expected hits
Americans roll dice for 5 infantry in Northern Italy, round 2 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 2 artilleries and 4 infantry in Northern Italy, round 3 : 2/1 hits, 1,67 expected hits
Americans roll dice for 3 infantry in Northern Italy, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 4 : 1/1 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 5 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Yugoslavia, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Yugoslavia
Germans roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 97 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/1 hits, 1,50 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/1 hits, 1,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 artillery and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Volgograd, round 2 : 2/1 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Vologda, round 2 : 3/1 hits, 2,67 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 1/1 hits, 1,17 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Samara
Germans attack with 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 3/1 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/0 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Cyprus
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 bomber in Cyprus, round 3 : 0/1 hits, 0,67 expected hits
British roll dice for 1 bomber in Cyprus, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 bomber in Cyprus, round 4 : 0/1 hits, 0,67 expected hits
British roll dice for 1 bomber in Cyprus, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 bomber in Cyprus, round 5 : 1/1 hits, 0,67 expected hits
British roll dice for 1 bomber in Cyprus, round 5 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Americans lost in Cyprus
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Caucasus
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Samara to Bryansk
1 fighter and 3 tactical_bombers moved from Vologda to Bryansk
1 bomber moved from Cyprus to Greece
1 bomber moved from 97 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Denmark: 4 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 armour placed in Germany
1 armour and 2 artilleries placed in Western Germany
2 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
1 armour and 1 fighter placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Rostov
2 mech_infantrys placed in Ukraine
2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 57 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Russians regular : -0,83
Germans regular : 0,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 13 PUs;
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Urals to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/1 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 90 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 battleship, 5 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Chahar to Amur
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsu to Kweichow
1 bomber moved from Burma to Persia
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Malaya to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Burma to 39 Sea Zone
1 armour moved from India to Burma
1 artillery moved from India to Burma
5 mech_infantrys moved from India to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
3 bombers moved from Marianas to Kwangsi
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
Combat - Japanese
Air Battle in Persia
Combat Hit Differential Summary :
@FlyingBadger do you intercept in Peria?
@martin Yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 90 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 battleship, 5 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Chahar to Amur
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsu to Kweichow
1 bomber moved from Burma to Persia
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Malaya to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Burma to 39 Sea Zone
1 armour moved from India to Burma
1 artillery moved from India to Burma
5 mech_infantrys moved from India to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
3 bombers moved from Marianas to Kwangsi
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
Combat - Japanese
Air Battle in Persia
Japanese attacks with 1 units heading to Persia
Americans launches 1 interceptors out of Persia
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Americans roll AA dice in Persia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Ceylon
Battle in Amur
Japanese attack with 1 bomber
Russians defend with 1 armour
Japanese roll dice for 1 bomber in Amur, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Amur
Russians win, taking Ceylon from UK_Pacific with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Cleaning up after air battles
Non Combat Move - Japanese
1 artillery moved from Shan State to Burma
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Japanese
1 battleship and 2 destroyers placed in 39 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer and 2 transports placed in 19 Sea Zone
Japanese undo move 4.
1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 destroyer and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Japanese undo move 7.
Japanese undo move 6.
1 destroyer placed in 19 Sea Zone
Japanese undo move 5.
1 artillery and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Americans AA : 0,83
Defenders Fire, : -0,17
Attackers Fire, : -0,17
Russians regular : 0,50