@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Hawaiian Islands to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Eastern United States
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Combat Move - British
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Combat Hit Differential Summary :
@martin How is it best to manage the battles in the channel (110) and adriatic (97)? Do you have a preference for order of loses, or shall I go round by round and give you the result/choice each time?
@flyingbadger sorry, I am just back at my computer. Usually you can chose my losses if they are obvious. Here it would be SZ110 first sub and then Battleship. In case a fighter hits it can only be the Battleship. In SZ97 my order would be first the cruiser and then the fighters, although I am likely to lose all in the first round.
@flyingbadger in land battles, you sometimes - but not always - chose the AAA as the first loss(es). But simetimes I would like to keep it, dpeending the situation. Same for Mech and Artillery. It depends what should be kept, and in these case I would appreciate to be asked and would also ask you.
@flyingbadger the exception would be battles like the one for Paris in G1, when it is clear that Paris will fall, you can assume that the AAA will be the first order losses
@flyingbadger I have to correct myself for SZ97: 1st 1x Battleship, then cruiser, then the fighters, and as the final loss the 2nd time Battleship. Thank you
@martin Understood. I take it you are scrambling to sz97?
@flyingbadger yes please, full scramble with three fighters
@martin could have told you before :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Hawaiian Islands to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Eastern United States
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the British, 1 fighter owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
British roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/1 hits, 2.50 expected hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Casualties for Germans: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship and 1 submarine
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/1 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/1 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 tactical_bomber moved from 97 Sea Zone to Malta
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
5 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 infantry moved from West India to India
1 fighter moved from Burma to India
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : -0.83
Japanese regular : 0.00
Germans regular : -1.50
British regular : -0.50
@martin That’s okay, I didn’t ask and could have. I think I had some good rolls just like the other game I’ve played. Better to be lucky than good ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 bomber moved from Northern Italy to 96 Sea Zone
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 infantry moved from Albania to Bulgaria
Combat - Italians
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 infantry moved from Tobruk to Alexandria
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
French regular : 1,33
Italians regular : 0,67
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
1 artillery and 2 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
1 artillery and 2 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
British defend with 5 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/1 hits, 2,33 expected hits
British roll dice for 5 infantry in Greece, round 2 : 2/1 hits, 1,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 2/0 hits, 2,00 expected hits
British roll dice for 3 infantry in Greece, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Greece
Germans roll dice for 3 armour and 2 infantry in Greece, round 4 : 1/1 hits, 1,83 expected hits
British roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 3 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 5 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 1,17 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/1 hits, 1,17 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Southern France
Germans attack with 1 artillery and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 mech_infantrys in Southern France, round 2 : 1/0 hits, 1,00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the French lost in Southern France
Germans roll dice for 1 artillery and 3 mech_infantrys in Southern France, round 3 : 1/0 hits, 1,00 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/1 hits, 4,67 expected hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
1 transport owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Germans
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from 97 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 97 Sea Zone to Southern Italy
2 bombers moved from 97 Sea Zone to Western Germany
6 armour moved from France to Germany
1 aaGun and 1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to Romania
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber and 1 mech_infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : -1,67
Germans regular : -0,17
British regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Suiyuyan
1 artillery moved from Jehol to Anhwe
4 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 fighter moved from Kiangsi to Japan
1 bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 fighters moved from 36 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/1 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/1 hits, 3,67 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 2/1 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/1 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Suiyuyan to Anhwe
1 bomber moved from Hopei to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 harbour placed in Formosa
1 destroyer placed in 6 Sea Zone
1 transport placed in 19 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 armour moved from Southeast Mexico to Eastern United States
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 102 Sea Zone
1 battleship moved from 89 Sea Zone to 102 Sea Zone
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 carrier moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Guam to 15 Sea Zone
1 cruiser moved from 8 Sea Zone to 15 Sea Zone
1 carrier and 1 fighter moved from 89 Sea Zone to 11 Sea Zone
1 cruiser moved from 64 Sea Zone to 11 Sea Zone
1 destroyer moved from 89 Sea Zone to 11 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Eastern United States to 11 Sea Zone
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :