Will have to come to this later.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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@martin Yes please, I think it’s time to fight back against these pesky Japanese planes!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 75 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Japanese take 43 Sea Zone from French 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buryatia to Ulaanbaatar 1 artillery and 1 infantry moved from Yunnan to Burma 1 bomber moved from Anhwe to India 1 bomber moved from Kwangtung to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to Burma 1 mech_infantry moved from Malaya to Burma 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India UK_Pacific launches 3 interceptors out of India Attackers Fire, : 0/1 hits, 0,50 expected hits Defenders Fire, : 0/1 hits, 0,50 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/1 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Szechwan Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/1 hits, 1,33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Ulaanbaatar Japanese attack with 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer British defend with 1 submarine Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 2 armour moved from Kwangtung to Yunnan 1 infantry moved from Chahar to Hopei 1 tactical_bomber moved from Burma to Yunnan Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 1 artillery and 2 mech_infantrys placed in Kwangtung Japanese undo move 2. 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 2. 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 3 mech_infantrys placed in Kiangsu 1 infantry placed in Shantung 2 destroyers and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 75 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by British to 75 Sea Zone: 1 carrier and 1 fighter EDIT: Removing units owned by British from 75 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 carrier and 1 fighter EDIT: Removing units owned by British from 75 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,17 UK_Pacific AA : 0,67 Defenders Fire, : -0,50 UK_Pacific regular : -0,33 Attackers Fire, : -0,50 Russians regular : -0,33 British regular : -0,50
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@flyingbadger well done - I had forgotten to bring more fighters as escorts :face_with_rolling_eyes:
Luckily, there was no hit.
Finally, I needed to edit a few non-combats. I was so clever to remove Japanese ships and to replace them by British ships :grinning:
In the end, I noticed and corrected that…
Have a good day!
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 artilleries moved from Southern France to 93 Sea Zone 1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 4 infantry moved from Algeria to 94 Sea Zone 6 infantry moved from Morocco to 92 Sea Zone 6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone 2 bombers moved from Southern France to 93 Sea Zone 2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy
Combat Hit Differential Summary :
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@martin I’m going to assume you don’t want to scramble the 1 Italian fighter against a battleship, cruiser and two carriers, but took a manual save so we could go back if you did want to.
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@flyingbadger you are right, no scramble please
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 artilleries moved from Southern France to 93 Sea Zone 1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 4 infantry moved from Algeria to 94 Sea Zone 6 infantry moved from Morocco to 92 Sea Zone 6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone 2 bombers moved from Southern France to 93 Sea Zone 2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Italians roll AA dice in Southern Italy : 1/0 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Southern Italy, round 2 : 6/1 hits, 6.50 expected hits Italians roll dice for 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 6/1 hits, 5.83 expected hits 3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 4 infantry in Southern Italy, round 3 : 6/1 hits, 5.50 expected hits Italians roll dice for 5 artilleries, 1 fighter and 7 infantry in Southern Italy, round 3 : 5/1 hits, 4.67 expected hits 4 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 3 fighters in Southern Italy, round 4 : 4/0 hits, 4.00 expected hits Italians roll dice for 5 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 2/1 hits, 2.67 expected hits 2 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 2 bombers and 3 fighters in Southern Italy, round 5 : 3/1 hits, 3.33 expected hits Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Americans, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Southern Italy Americans captures 11PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 25 Casualties for Americans: 3 artilleries, 2 fighters and 10 infantry Casualties for Italians: 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to Wake Island 1 fighter moved from 31 Sea Zone to Wake Island 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 2 bombers moved from Southern Italy to Southern France 2 infantry moved from 91 Sea Zone to Morocco 4 mech_infantrys moved from Algeria to Libya Place Units - Americans 3 tactical_bombers placed in Southern France 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33 Italians regular : -0.50 Italians AA : 0.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi 1 fighter and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 artilleries moved from Southern France to 93 Sea Zone 1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 4 infantry moved from Algeria to 94 Sea Zone 6 infantry moved from Morocco to 92 Sea Zone 6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone 2 bombers moved from Southern France to 93 Sea Zone 2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Italians roll AA dice in Southern Italy : 1/0 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Southern Italy, round 2 : 6/1 hits, 6.50 expected hits Italians roll dice for 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 6/1 hits, 5.83 expected hits 3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 4 infantry in Southern Italy, round 3 : 6/1 hits, 5.50 expected hits Italians roll dice for 5 artilleries, 1 fighter and 7 infantry in Southern Italy, round 3 : 5/1 hits, 4.67 expected hits 4 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 3 fighters in Southern Italy, round 4 : 4/0 hits, 4.00 expected hits Italians roll dice for 5 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 2/1 hits, 2.67 expected hits 2 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 2 bombers and 3 fighters in Southern Italy, round 5 : 3/1 hits, 3.33 expected hits Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Americans, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Southern Italy Americans captures 11PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 25 Casualties for Americans: 3 artilleries, 2 fighters and 10 infantry Casualties for Italians: 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to Wake Island 1 fighter moved from 31 Sea Zone to Wake Island 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 2 bombers moved from Southern Italy to Southern France 2 infantry moved from 91 Sea Zone to Morocco 4 mech_infantrys moved from Algeria to Libya Place Units - Americans 3 tactical_bombers placed in Southern France 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi 1 fighter and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 2 artilleries moved from Algeria to 92 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 2 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy Combat - British Battle in Northern Italy British attack with 3 artilleries and 5 infantry Italians defend with 1 aaGun, 1 factory_major and 2 infantry British roll dice for 3 artilleries and 5 infantry in Northern Italy, round 2 : 2/1 hits, 2.33 expected hits Italians roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy British roll dice for 3 artilleries and 4 infantry in Northern Italy, round 3 : 3/1 hits, 2.17 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Persia to West India 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters moved from 112 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from United Kingdom to Southern Italy 3 infantry moved from Algeria to Tunisia 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Persia 1 fighter and 1 infantry placed in United Kingdom 3 submarines placed in 71 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,5,4 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.50 Japanese regular : -0.67 Italians regular : -0.50 British regular : 0.50 Italians AA : 0.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - Italians 1 infantry moved from Rostov to Caucasus Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Scotland to United Kingdom 1 infantry moved from Kenya to Belgian Congo 1 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs; Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 2 fighters moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@flyingbadger do you intercept from Moscow?
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@martin No thanks
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs; Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 2 fighters moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,50 expected hits Bombing raid in Russia rolls: 6,5,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Northern Italy Germans attack with 5 artilleries and 5 infantry British defend with 3 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 3/1 hits, 3,33 expected hits British roll dice for 3 artilleries and 4 infantry in Northern Italy, round 2 : 3/1 hits, 2,33 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy Germans roll dice for 5 artilleries and 2 infantry in Northern Italy, round 3 : 2/1 hits, 2,33 expected hits British roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy Germans roll dice for 5 artilleries and 1 infantry in Northern Italy, round 4 : 2/0 hits, 2,00 expected hits British roll dice for 2 artilleries in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits 2 artilleries owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Casualties for British: 3 artilleries and 4 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry British defend with 1 armour, 2 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,50 expected hits Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 1,50 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 1,67 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 5 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/1 hits, 0,83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,67 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 armour owned by the Germans retreated to Novgorod Russians win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 mech_infantrys Battle in Northwest Persia Germans attack with 2 armour and 6 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour and 6 mech_infantrys in Northwest Persia, round 2 : 2/0 hits, 2,00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Western Germany 3 bombers and 2 fighters moved from Russia to Ukraine 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Finland to Novgorod Place Units - Germans 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 1 artillery and 5 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Volgograd 1 artillery and 1 mech_infantry placed in Rostov Germans undo move 3. 2 infantry placed in Germany 2 artilleries and 3 infantry placed in Western Germany Germans undo move 2. 1 armour placed in Western Germany 1 artillery and 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : 0,67 Germans regular : -3,67 British regular : -0,67 Russians AA : -0,50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 6 PUs; Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Vologda 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Shensi to Tsinghai 1 infantry moved from Dzavhan to Olgiy Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 1.00
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 3 mech_infantrys moved from Kiangsu to Hopei 1 artillery moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone 1 armour and 1 transport moved from 75 Sea Zone to 72 Sea Zone 1 fighter moved from 75 Sea Zone to India 1 carrier and 1 cruiser moved from 75 Sea Zone to 39 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 fighter moved from Yunnan to India 1 bomber moved from Yunnan to India 1 mech_infantry moved from Szechwan to Burma 1 artillery moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 72 Sea Zone to Tanganyika Territory 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya Combat - Japanese Air Battle in India
Combat Hit Differential Summary :
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@FlyingBadger same question as always: do you intercept from India?
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@martin Too well escorted, no thanks.