@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs;
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Caucasus
1 bomber moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
Russians defend with 3 infantry
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
1 bomber owned by the Italians retreated
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
1 infantry moved from Bryansk to Rostov
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from Tunisia to Algeria
Non Combat Move - French
1 infantry moved from Italian Somaliland to Kenya
1 fighter moved from United Kingdom to Southern France
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
2 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Western Ukraine to Tambov
4 armour and 4 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Novgorod to Russia
2 tactical_bombers moved from Western Ukraine to Caucasus
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@FlyingBadger do you intercept with two fighter from Russia? Germany performs a strategic bombing with 4 strat. bombers and 2 escorting fighters.
@martin No intercept. I’ll keep them for the defence of… some rubble after that raid.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
2 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Western Ukraine to Tambov
4 armour and 4 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Novgorod to Russia
2 tactical_bombers moved from Western Ukraine to Caucasus
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,5,6 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 4 armour, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4,00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/1 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Caucasus to Rostov
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 artilleries moved from France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Finland to Norway
2 mech_infantrys moved from Western Ukraine to Rostov
2 fighters moved from Russia to Western Ukraine
1 infantry moved from Western Germany to Denmark
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Rostov
1 tactical_bomber moved from Tambov to Western Ukraine
3 bombers moved from Russia to Novgorod
1 mech_infantry moved from Rostov to Caucasus
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 16 mech_infantrys
EDIT: Removing units owned by Germans from Western Ukraine: 16 mech_infantrys
EDIT: Adding units owned by Germans to Rostov: 5 armour
EDIT: Removing units owned by Germans from Western Ukraine: 5 armour
EDIT: Adding units owned by Germans to Ukraine: 5 artilleries
EDIT: Removing units owned by Germans from Western Ukraine: 5 artilleries
EDIT: Adding units owned by Germans to Ukraine: 2 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 2 infantry
EDIT: Adding units owned by Germans to Ukraine: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Ukraine: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 factory_minor placed in Rostov
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
4 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 0,17
Russians AA : 0,33
@FlyingBadger I needed to edit a few non-combat moves from Western Ukraine to Ukraine.
4 German tanks in Caucasus are a bit pale - I don’t know what is going on there. Maybe it is a bug.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Archangel
4 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 3/1 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 14 infantry moved from Vologda to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Kansu to Shensi
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Dzavhan
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.50
@martin Seems okay, hopefully just a graphical thing. If anything fundamental is affected hopefully we can edit it to sort it out anyway.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from French
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buryatia to Ulaanbaatar
1 artillery and 1 infantry moved from Yunnan to Burma
1 bomber moved from Anhwe to India
1 bomber moved from Kwangtung to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
@FlyingBadger do you intercept from India?
@martin Yes please, I think it’s time to fight back against these pesky Japanese planes!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from French
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buryatia to Ulaanbaatar
1 artillery and 1 infantry moved from Yunnan to Burma
1 bomber moved from Anhwe to India
1 bomber moved from Kwangtung to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
UK_Pacific launches 3 interceptors out of India
Attackers Fire, : 0/1 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,50 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/1 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/1 hits, 1,33 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Ulaanbaatar
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
2 armour moved from Kwangtung to Yunnan
1 infantry moved from Chahar to Hopei
1 tactical_bomber moved from Burma to Yunnan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
1 artillery and 2 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
Japanese undo move 2.
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
3 mech_infantrys placed in Kiangsu
1 infantry placed in Shantung
2 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 75 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by British to 75 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by British from 75 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by British from 75 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,17
UK_Pacific AA : 0,67
Defenders Fire, : -0,50
UK_Pacific regular : -0,33
Attackers Fire, : -0,50
Russians regular : -0,33
British regular : -0,50
@flyingbadger well done - I had forgotten to bring more fighters as escorts :face_with_rolling_eyes:
Luckily, there was no hit.
Finally, I needed to edit a few non-combats. I was so clever to remove Japanese ships and to replace them by British ships :grinning:
In the end, I noticed and corrected that…
Have a good day!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 artilleries moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from Algeria to 94 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone
2 bombers moved from Southern France to 93 Sea Zone
2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy
Combat Hit Differential Summary :
@martin I’m going to assume you don’t want to scramble the 1 Italian fighter against a battleship, cruiser and two carriers, but took a manual save so we could go back if you did want to.
@flyingbadger you are right, no scramble please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 artilleries moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from Algeria to 94 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone
2 bombers moved from Southern France to 93 Sea Zone
2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Italians roll AA dice in Southern Italy : 1/0 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Southern Italy, round 2 : 6/1 hits, 6.50 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 6/1 hits, 5.83 expected hits
3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 4 infantry in Southern Italy, round 3 : 6/1 hits, 5.50 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 7 infantry in Southern Italy, round 3 : 5/1 hits, 4.67 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 3 fighters in Southern Italy, round 4 : 4/0 hits, 4.00 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 2/1 hits, 2.67 expected hits
2 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Southern Italy, round 5 : 3/1 hits, 3.33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/1 hits, 1.33 expected hits
1 fighter owned by the Americans, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 3 artilleries, 2 fighters and 10 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 bombers moved from Southern Italy to Southern France
2 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from Algeria to Libya
Place Units - Americans
3 tactical_bombers placed in Southern France
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.33
Italians regular : -0.50
Italians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 fighter and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33