L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 1 carrier, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 bomber moved from Yunnan to Central Mongolia
            1 armour and 2 infantry moved from Chahar to Central Mongolia
            1 artillery and 2 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Hunan to Shensi
            1 mech_infantry moved from Szechwan to Shensi
            1 fighter and 5 tactical_bombers moved from Yunnan to Shensi
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Central Mongolia
                Japanese attack with 1 armour, 1 bomber and 2 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Central Mongolia, round 2 : 1/1 hits, 1,50 expected hits
                    Russians roll dice for 4 infantry in Central Mongolia, round 2 : 2/1 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
                    Japanese roll dice for 1 armour and 1 bomber in Central Mongolia, round 3 : 1/1 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Central Mongolia, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Central Mongolia
                1 bomber owned by the Japanese retreated
                Russians win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour and 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 3 mech_infantrys and 5 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 5 tactical_bombers in Shensi, round 2 : 4/1 hits, 3,67 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 2/1 hits, 1,67 expected hits
                    2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 5 tactical_bombers in Shensi, round 3 : 4/1 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 fighter and 5 tactical_bombers moved from Shensi to Yunnan
            1 bomber moved from Central Mongolia to Anhwe
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from 79 Sea Zone to West India
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 armour moved from Burma to Yunnan
            2 armour moved from Burma to Yunnan
            1 mech_infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer placed in 37 Sea Zone
            1 carrier placed in 6 Sea Zone
            1 armour and 1 mech_infantry placed in Malaya
            2 armour and 1 bomber placed in Kwangtung
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Americans regular : -0,17
    Japanese regular : 1,00
    ANZAC regular : -0,33
    Russians regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Algeria to Southern Italy
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @martin Scramble?


  • @flyingbadger no interception in South Italy, please

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 39 PUs; 
            British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 104 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to Burma
            1 fighter moved from India to 79 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
            2 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Iraq to Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Eastern Persia to West India
            1 mech_infantry moved from India to West India
            1 artillery and 1 infantry moved from India to West India
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @martin Scramble from W.Germany to SZ112?


  • @flyingbadger thank you, but no thank you :-)


  • @martin Any preference over casualty order? (There were 5 hits in the first round)

  • 2024 '23 '22 '21

    @FlyingBadger hmm, with 5 hits, you should sink my entire Navy…

  • 2024 '23 '22 '21

    @martin are we talking SZ112?


  • @martin That’s the plan! But I think you have 7hp as you have 2 carriers in there that could absorb 2 of the hits, guess normally those would be saved if the planes depended on them but don’t think that’s the case here.

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Algeria to Southern Italy
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Air Battle in Southern Italy
                Americans attacks with 5 units heading to Southern Italy
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 5 damage total. 
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Wake Island
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Normandy Bordeaux to Southern France
            1 bomber moved from Southern Italy to Southern France
            4 fighters moved from Southern Italy to 93 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 infantry and 1 mech_infantry moved from Morocco to Algeria
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 infantry placed in Southern France
            1 bomber, 1 fighter and 2 tactical_bombers placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 39 PUs; 
            British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 104 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to Burma
            1 fighter moved from India to 79 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
            2 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Iraq to Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Eastern Persia to West India
            1 mech_infantry moved from India to West India
            1 artillery and 1 infantry moved from India to West India
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in 79 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 79 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 2 carriers, 1 cruiser, 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/1 hits, 5.17 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/1 hits, 5.17 expected hits
                    Germans roll dice for 1 carrier and 1 cruiser in 112 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the British
                    1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer and 1 submarine
            Battle in West India
                British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in West India, round 2 : 2/1 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Burma
                British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 5 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/1 hits, 3.17 expected hits
                    Japanese roll dice for 5 infantry in Burma, round 2 : 2/1 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 3 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Burma to India
            1 fighter moved from 79 Sea Zone to India
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Tunisia to Algeria
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
    
        Place Units - British
            1 artillery placed in United Kingdom
            1 destroyer and 2 transports placed in 109 Sea Zone
            British undo move 2.
            1 factory_minor placed in Persia
            1 destroyer and 2 transports placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,6,6,1,1,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.50
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : -0.50
    British regular : -0.17
    Italians AA : -0.17
    

    Savegame


  • @Martin Went ahead with the battle as I couldn’t see any way the order of losses would have changed anything, but let me know if I was wrong.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs; 
            Italians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Caucasus
            1 bomber moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour and 1 bomber
                Russians defend with 3 infantry
                    Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                1 bomber owned by the Italians retreated
                Russians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Southern Italy
            1 infantry moved from Bryansk to Rostov
    
        Place Units - Italians
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    Russians regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
            2 mech_infantrys moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
            2 mech_infantrys moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Algeria
    
        Non Combat Move - French
            1 infantry moved from Italian Somaliland to Kenya
            1 fighter moved from United Kingdom to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Ukraine to Russia
            2 fighters moved from Western Ukraine to Russia
            2 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Bryansk to Tambov
            1 tactical_bomber moved from Western Ukraine to Tambov
            4 armour and 4 mech_infantrys moved from Rostov to Caucasus
            1 bomber moved from Novgorod to Russia
            2 tactical_bombers moved from Western Ukraine to Caucasus
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger do you intercept with two fighter from Russia? Germany performs a strategic bombing with 4 strat. bombers and 2 escorting fighters.


  • @martin No intercept. I’ll keep them for the defence of… some rubble after that raid.

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