Hi Markus
Enjoy your game with crockett :)
Still not sure about my turn, but it is what it is.
I have played Axis about 5 times now, only 1 time I have managed to figure out a win, that was only because my opponent didnt pay attention. I feel the Axis are the real underdog in these PtV games.
@cds No problem, these games should be played in the spirit of mutual enjoyment and benefit.
I’ve not played enough games yet to have a feel for the balance yet.
@cds If you you are happy to share, what was the issue that you wanted to improve on? Hopefully I can learn from it as well!
Ill tell you in a private message. I dont want everyone to read my crazy idea’s ;)
@cds :+1:
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Russia to Leningrad
1 armour and 1 mech_infantry moved from Kursk to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Kursk to Ukraine
1 aaGun moved from Kursk to Ukraine
1 infantry moved from Kursk to Ukraine
2 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
1 infantry moved from Southern Caucasus to Northern Caucasus
1 artillery moved from Leningrad to Northern Belarus
2 infantry moved from Leningrad to Northern Belarus
4 infantry moved from Russia to Bryansk
3 artilleries moved from Northern Belarus to Southern Belarus
8 infantry moved from Northern Belarus to Southern Belarus
1 aaGun moved from Northern Belarus to Southern Belarus
1 aaGun moved from Northern Belarus to Leningrad
1 submarine moved from 128 Sea Zone to 113 Sea Zone
Place Units - Russians
1 submarine placed in 5 Sea Zone
1 artillery and 1 infantry placed in Siberia
2 artilleries and 1 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Stalingrad
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 27 Sea Zone to 68 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Wake Island to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 destroyer moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 27 Sea Zone to 13 Sea Zone
1 destroyer moved from 27 Sea Zone to 12 Sea Zone
1 carrier and 1 cruiser moved from 27 Sea Zone to 65 Sea Zone
1 carrier moved from 27 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 65 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 27 Sea Zone to 7 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Manilla to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from Davao to Yunnan
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Kwangsi to Yunnan
1 artillery and 4 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Jehol to Anhwe
2 infantry moved from Kyushu to 7 Sea Zone
Intercept?
@cds No thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 27 Sea Zone to 68 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Wake Island to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 destroyer moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 27 Sea Zone to 13 Sea Zone
1 destroyer moved from 27 Sea Zone to 12 Sea Zone
1 carrier and 1 cruiser moved from 27 Sea Zone to 65 Sea Zone
1 carrier moved from 27 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 65 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 27 Sea Zone to 7 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Manilla to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from Davao to Yunnan
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Kwangsi to Yunnan
1 artillery and 4 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Jehol to Anhwe
2 infantry moved from Kyushu to 7 Sea Zone
Combat - Japanese
Air Battle in Eastern India
Japanese attacks with 5 units heading to Eastern India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,33 expected hits
Bombing raid in Eastern India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Eastern India causes 16 damage total. Damaged units is as follows: factory_major = 12, airfield = 4
Battle in New Zealand
Battle in 68 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 infantry and 1 transport
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 68 Sea Zone
Japanese win, taking New Zealand from ANZAC with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry and 1 transport
Battle in Solomon Islands
Cleaning up after air battles
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 marine moved from 7 Sea Zone to Japan
1 marine moved from 36 Sea Zone to Davao
1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to French Indo China
2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
Place Units - Japanese
1 factory_minor placed in Southern Manchuria
2 destroyers and 1 submarine placed in 7 Sea Zone
3 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
UK_Pacific AA : -0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from 11 Sea Zone to 12 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 12 Sea Zone
1 destroyer moved from 121 Sea Zone to 113 Sea Zone
1 submarine moved from 121 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in 12 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 10 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 fighters moved from 12 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 28 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
3 destroyers and 2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 1.00
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
9 infantry moved from Tsinghai to Honan
2 infantry moved from Inner Mongolia to Chahar
3 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
2 infantry placed in Inner Mongolia
1 infantry placed in Hopei
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from 11 Sea Zone to 12 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 12 Sea Zone
1 destroyer moved from 121 Sea Zone to 113 Sea Zone
1 submarine moved from 121 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in 12 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 10 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 fighters moved from 12 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 28 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
3 destroyers and 2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
9 infantry moved from Tsinghai to Honan
2 infantry moved from Inner Mongolia to Chahar
3 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
2 infantry placed in Inner Mongolia
1 infantry placed in Hopei
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x airfield, 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from British Somaliland to 78 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Iraq
1 artillery and 2 infantry moved from Southern Persia to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 1/1 hits, 0.83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Kenya
2 infantry moved from Belgian Congo to Kenya
1 transport moved from 82 Sea Zone to 74 Sea Zone
1 cruiser and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 destroyer moved from 78 Sea Zone to 74 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
3 aaGuns, 2 artilleries and 11 infantry moved from Burma to Eastern India
Place Units - British
1 factory_minor placed in Southern Persia
1 tactical_bomber placed in Union of South Africa
2 infantry placed in Union of South Africa
British undo move 3.
1 submarine placed in 73 Sea Zone
1 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,4
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Italians regular : 0.33
Japanese regular : 0.67
Germans AA : -0.17
Neutral_Axis regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Gibraltar to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tunisia to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Libya to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from 100 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/1 hits, 2,33 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/1 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 aaGun and 3 infantry moved from 100 Sea Zone to Trans-Jordan
1 aaGun, 1 artillery and 2 infantry moved from Albania to Greece
1 armour moved from Greece to Romania
1 bomber moved from Egypt to Greece
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
British regular : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 59 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 59 Sea Zone to 58 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 infantry moved from South Australia to Queensland
2 infantry moved from 58 Sea Zone to Western Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Combat Move - French
1 destroyer moved from 59 Sea Zone to 63 Sea Zone
Hi there! Turn is not completed.
@cds Yeah, always get confused with the French as I never do much with them. Tried to post the completed turn but kept getting the warning about not posting for 90 seconds, then had to go do something else.
The turn is done so just carry on with the Germans.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 59 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 59 Sea Zone to 58 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 infantry moved from South Australia to Queensland
2 infantry moved from 58 Sea Zone to Western Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 59 Sea Zone to 63 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 airfield, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 infantry and 2 mech_infantrys moved from Southern France to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry and 1 mech_infantry moved from 100 Sea Zone to Crete
1 armour and 1 infantry moved from Malta to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Yugoslavia to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 bomber moved from Tobruk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
2 tactical_bombers moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to 113 Sea Zone
2 fighters moved from 93 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 128 Sea Zone
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to Finland
2 artilleries and 4 infantry moved from Germany to Poland
3 infantry moved from Poland to Eastern Poland
5 artilleries and 23 infantry moved from Romania to Bessarabia
5 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania
1 armour moved from Poland to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 infantry moved from Bulgaria to Greece