Hi Markus
Enjoy your game with crockett :)
No, I need a replay of the German turn.
@cds You can replay the turn if you want to. You seem to be doing well to me though.
Thanks, well sometimes I get these moments where I think I have the situation under control, but totally forget about the OOP. In this case it would have been a disaster for me :)
So I am grateful you let me replay.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 bomber moved from Western Germany to Malta
1 tactical_bomber moved from 93 Sea Zone to Western Germany
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 106 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Germany to 116 Sea Zone
1 artillery moved from Western Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone
1 carrier and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone
1 artillery and 7 infantry moved from Germany to Poland
5 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
Combat - Germans
Battle in Malta
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
British roll AA dice in Malta : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/1 hits, 1,67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British lost in Malta
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/1 hits, 1,67 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 bomber moved from Malta to Tobruk
1 bomber moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
3 aaGuns moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Bulgaria
Place Units - Germans
2 transports placed in 95 Sea Zone
1 destroyer and 2 submarines placed in 115 Sea Zone
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British AA : -0,17
Germans regular : -0,33
British regular : -0,67
Still not sure about my turn, but it is what it is.
I have played Axis about 5 times now, only 1 time I have managed to figure out a win, that was only because my opponent didnt pay attention. I feel the Axis are the real underdog in these PtV games.
@cds No problem, these games should be played in the spirit of mutual enjoyment and benefit.
I’ve not played enough games yet to have a feel for the balance yet.
@cds If you you are happy to share, what was the issue that you wanted to improve on? Hopefully I can learn from it as well!
Ill tell you in a private message. I dont want everyone to read my crazy idea’s ;)
@cds :+1:
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Russia to Leningrad
1 armour and 1 mech_infantry moved from Kursk to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Kursk to Ukraine
1 aaGun moved from Kursk to Ukraine
1 infantry moved from Kursk to Ukraine
2 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
1 infantry moved from Southern Caucasus to Northern Caucasus
1 artillery moved from Leningrad to Northern Belarus
2 infantry moved from Leningrad to Northern Belarus
4 infantry moved from Russia to Bryansk
3 artilleries moved from Northern Belarus to Southern Belarus
8 infantry moved from Northern Belarus to Southern Belarus
1 aaGun moved from Northern Belarus to Southern Belarus
1 aaGun moved from Northern Belarus to Leningrad
1 submarine moved from 128 Sea Zone to 113 Sea Zone
Place Units - Russians
1 submarine placed in 5 Sea Zone
1 artillery and 1 infantry placed in Siberia
2 artilleries and 1 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Stalingrad
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 27 Sea Zone to 68 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Wake Island to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 destroyer moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 27 Sea Zone to 13 Sea Zone
1 destroyer moved from 27 Sea Zone to 12 Sea Zone
1 carrier and 1 cruiser moved from 27 Sea Zone to 65 Sea Zone
1 carrier moved from 27 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 65 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 27 Sea Zone to 7 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Manilla to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from Davao to Yunnan
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Kwangsi to Yunnan
1 artillery and 4 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Jehol to Anhwe
2 infantry moved from Kyushu to 7 Sea Zone
Intercept?
@cds No thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 27 Sea Zone to 68 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Wake Island to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 destroyer moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 27 Sea Zone to 13 Sea Zone
1 destroyer moved from 27 Sea Zone to 12 Sea Zone
1 carrier and 1 cruiser moved from 27 Sea Zone to 65 Sea Zone
1 carrier moved from 27 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 65 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 27 Sea Zone to 7 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Manilla to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from Davao to Yunnan
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Kwangsi to Yunnan
1 artillery and 4 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Jehol to Anhwe
2 infantry moved from Kyushu to 7 Sea Zone
Combat - Japanese
Air Battle in Eastern India
Japanese attacks with 5 units heading to Eastern India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,33 expected hits
Bombing raid in Eastern India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Eastern India causes 16 damage total. Damaged units is as follows: factory_major = 12, airfield = 4
Battle in New Zealand
Battle in 68 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 infantry and 1 transport
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 68 Sea Zone
Japanese win, taking New Zealand from ANZAC with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry and 1 transport
Battle in Solomon Islands
Cleaning up after air battles
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 marine moved from 7 Sea Zone to Japan
1 marine moved from 36 Sea Zone to Davao
1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to French Indo China
2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
Place Units - Japanese
1 factory_minor placed in Southern Manchuria
2 destroyers and 1 submarine placed in 7 Sea Zone
3 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
UK_Pacific AA : -0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from 11 Sea Zone to 12 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 12 Sea Zone
1 destroyer moved from 121 Sea Zone to 113 Sea Zone
1 submarine moved from 121 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in 12 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 10 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 fighters moved from 12 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 28 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
3 destroyers and 2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 1.00
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
9 infantry moved from Tsinghai to Honan
2 infantry moved from Inner Mongolia to Chahar
3 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
2 infantry placed in Inner Mongolia
1 infantry placed in Hopei
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from 11 Sea Zone to 12 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 12 Sea Zone
1 destroyer moved from 121 Sea Zone to 113 Sea Zone
1 submarine moved from 121 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in 12 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 10 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 fighters moved from 12 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 28 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
3 destroyers and 2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
9 infantry moved from Tsinghai to Honan
2 infantry moved from Inner Mongolia to Chahar
3 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
2 infantry placed in Inner Mongolia
1 infantry placed in Hopei
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x airfield, 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from British Somaliland to 78 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Iraq
1 artillery and 2 infantry moved from Southern Persia to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 1/1 hits, 0.83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Kenya
2 infantry moved from Belgian Congo to Kenya
1 transport moved from 82 Sea Zone to 74 Sea Zone
1 cruiser and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 destroyer moved from 78 Sea Zone to 74 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
3 aaGuns, 2 artilleries and 11 infantry moved from Burma to Eastern India
Place Units - British
1 factory_minor placed in Southern Persia
1 tactical_bomber placed in Union of South Africa
2 infantry placed in Union of South Africa
British undo move 3.
1 submarine placed in 73 Sea Zone
1 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,4
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Italians regular : 0.33
Japanese regular : 0.67
Germans AA : -0.17
Neutral_Axis regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Gibraltar to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tunisia to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Libya to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from 100 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/1 hits, 2,33 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/1 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 aaGun and 3 infantry moved from 100 Sea Zone to Trans-Jordan
1 aaGun, 1 artillery and 2 infantry moved from Albania to Greece
1 armour moved from Greece to Romania
1 bomber moved from Egypt to Greece
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
British regular : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 59 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 59 Sea Zone to 58 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 infantry moved from South Australia to Queensland
2 infantry moved from 58 Sea Zone to Western Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Combat Move - French
1 destroyer moved from 59 Sea Zone to 63 Sea Zone