CDS (Axis) vs FlyingBadger (Allies) - PtV


  • @flyingbadger

    Another thing I have noticed is that you placed your fighters and tact in Burma, you can better keep them in India, because then you can intercept vs a SBR. You can also protect Burma from India, seeing you can scramble into combat, it would be like if they are there.
    Also when they are in India, they can use the airbase to get that +1 in movement and help attack in Iraq if necessary.

  • 2024 '23 '22 '21

    @cds Thanks for the guidance, it’s great to be able to get feedback on moves like this.

    Yeah, the Yunan attack was intended to set up a UK attack, but was probably too much of gamble. Need to focus on better placement of air.

    Thanks for the breaksdown of the SZ99 battle and how better to setup for counters.


  • @flyingbadger

    You are the first opponent in PtV to attack sz99 as UK in R1. I need some time to figure out what my purchase/moves will be.

  • 2024 '23 '22 '21

    @cds
    LOL That’s fine, no rush. Cheers for mentioning it not usually the done thing. Maybe it’s tactical genius disguised as naive incompetence?..


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 4 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
            1 bomber moved from Northern Italy to Algeria
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Bulgaria
            1 armour moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            5 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 carrier and 2 fighters
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/1 hits, 1,50 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun moved from Southern Italy to Northern Italy
            1 bomber moved from Algeria to Southern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,1,1
            Italians collect 8 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Italians regular : 0,67
    British regular : 0,83
    

    Savegame


  • @flyingbadger

    FUBAR

    The one battle where I should have hit a 1/2 right away is in sz99 and there I miss, you hit right away :(

    The other battles my dice is a 1, should have started with another battle.

    Hate it when this bs happens :D


  • @flyingbadger

    FFS, even in LL I get screwed :(


  • @flyingbadger

    I see that you did something with some of my suggestions (taking greece in ncm to keep your ftr’s save) in the game vs Martin.

    In that game I have another suggestion for you. You should have send the destroyer from sz106 to sz119. You should also have setup a force in Scotland, at least 2 AA and 4 inf (2 french) plus 1 ftr (1 french). That way you could have protected the fleet in sz109 better.

    I hope you dont mind that I am giving a few suggestions here and there, if its too much you can tell me, ill try to keep it down ;)

  • 2024 '23 '22 '21

    @cds Yes, I was very pleased to be able to implement your idea so soon! Also remembered to keep a destroyer around for the Italian sub (although the carrier isn’t damaged this time).

    I see now the problem with 119, I did make sure to use a destroyer in 110 to block that way but forgot about the that way.

    I was planning on sending the French up there to maximise any scramble, but yes I can see I could have backed them up with some more infantry as there is enough to hold England anyway.

    I really appreciate these suggestions, it’s great to gain a better understanding of the game’s mechanics and how to best use them. Please keep the guidance and advice coming. I’m having a lot of fun playing and learning A&A!

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to New Guinea
            2 fighters moved from New Zealand to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to New Guinea
            2 fighters moved from New Zealand to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 74 Sea Zone to 60 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 109 Sea Zone to 126 Sea Zone
            1 submarine moved from 109 Sea Zone to 121 Sea Zone
            1 infantry moved from Western Germany to 115 Sea Zone
            1 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 armour and 1 artillery moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 127 Sea Zone
            1 bomber moved from Western Germany to 127 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
            3 fighters and 4 tactical_bombers moved from Western Germany to 99 Sea Zone
            1 bomber moved from Western Germany to 127 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 3 fighters and 4 tactical_bombers
                British defend with 1 carrier and 2 fighters
                    Germans roll dice for 3 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 4/0 hits, 4,00 expected hits
                    British roll dice for 1 carrier and 2 fighters in 99 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 carrier and 2 fighters
            Battle in 127 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                British defend with 1 battleship
                    Germans roll dice for 2 bombers and 1 destroyer in 127 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
                    British roll dice for 1 battleship in 127 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the Germans and 1 battleship owned by the British lost in 127 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 battleship
            Battle in 93 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 2 : 3/1 hits, 2,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 93 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in Morocco
                Germans attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 infantry and 1 mech_infantry; French defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/1 hits, 1,33 expected hits
                    French roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Morocco
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/1 hits, 1,17 expected hits
                    French roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Morocco
                Germans win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            5 infantry moved from Bulgaria to Romania
            1 armour moved from Yugoslavia to Poland
            2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
            5 armour and 3 mech_infantrys moved from France to Germany
            1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 artillery moved from France to Western Germany
            2 bombers moved from 127 Sea Zone to Western Germany
            3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Southern Italy
            3 aaGuns moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 infantry placed in Normandy Bordeaux
            1 carrier, 1 destroyer and 1 transport placed in 116 Sea Zone
            1 submarine placed in 113 Sea Zone
            1 infantry placed in Western Germany
            1 artillery and 8 infantry placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Germans regular : 0,83
    British regular : -0,50
    

    Savegame


  • @flyingbadger

    I would like to edit the 2 inf in Norway to Finland and the sub in sz121 to sz106. Hopefully you agree with small edits?!


  • @FlyingBadger

    Sorry, I mean sub from sz126 to sz106

  • 2024 '23 '22 '21

    @cds Yeah, that’s fine with me, you do whatever you need to do.

    Don’t worry about asking him the future, just make the edit and let me know.


  • @flyingbadger

    Okay, thanks! Ill make the edit in Japanese turn, seeing you are with Russia now.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 118 Sea Zone to 117 Sea Zone
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Northern Belarus to Eastern Poland
            1 infantry moved from Leningrad to Baltic States
            1 tactical_bomber moved from Yenisey to Russia
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            1 fighter moved from Ukraine to Leningrad
            1 infantry moved from Northern Caucasus to Southern Caucasus
            1 infantry moved from Northern Caucasus to Rostov
            1 infantry moved from Stalingrad to Rostov
            6 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            2 aaGuns moved from Bryansk to Kursk
            1 artillery and 1 infantry moved from Bryansk to Kursk
            2 artilleries moved from Leningrad to Northern Belarus
            2 aaGuns moved from Leningrad to Northern Belarus
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Archangel to Leningrad
            1 infantry moved from Northern Belarus to Southern Belarus
            4 infantry moved from Leningrad to Northern Belarus
            3 infantry moved from Buryatia to Amur
            1 infantry moved from Sakha to Amur
            2 aaGuns, 2 artilleries and 6 infantry moved from Siberia to Amur
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Ukraine
            1 mech_infantry placed in Russia
            3 infantry placed in Stalingrad
            1 infantry placed in Leningrad
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Johnston Island to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Wake Island
            1 marine moved from Japan to 7 Sea Zone
            1 cruiser and 1 marine moved from 7 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry moved from Kyushu to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
            4 fighters and 2 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Caroline Islands to Manilla
            1 armour and 1 infantry moved from Davao to Manilla
            1 artillery moved from Davao to 36 Sea Zone
            1 infantry moved from Paulau to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
            1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
            3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Malaya
            1 bomber moved from Paulau to Borneo
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Caroline Islands to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Paulau to Yunnan
            1 tactical_bomber moved from Caroline Islands to Yunnan
            2 infantry moved from Guam to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery and 4 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Shansi to Anhwe
            1 mech_infantry moved from Shansi to Jehol
            1 artillery moved from Jehol to Southern Manchuria
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Jehol to Southern Manchuria
            1 fighter moved from Jehol to Yunnan
            1 battleship moved from 36 Sea Zone to 7 Sea Zone
    
        Combat - Japanese
            Battle in Midway
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour, 2 infantry and 1 marine
                    Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/1 hits, 3,67 expected hits
                    Americans roll dice for 2 infantry and 1 marine in Hawaiian Islands, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry and 1 marine
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/1 hits, 3,67 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/1 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Manilla
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Manilla, round 2 : 1/1 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Borneo
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/1 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Borneo to Yunnan
            1 bomber moved from Malaya to Yunnan
            3 tactical_bombers moved from Shan State to Yunnan
            3 fighters moved from Shan State to Kwangsi
            2 infantry moved from 21 Sea Zone to Kwangtung
            1 fighter moved from Manilla to Davao
            4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
            EDIT: 2 infantry moved from Norway to Finland
            EDIT: 1 submarine moved from 126 Sea Zone to 106 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 transports placed in 7 Sea Zone
            2 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -1,67
    UK_Pacific regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 121 Sea Zone
                  Americans take 109 Sea Zone from Germans
            1 bomber moved from Iceland to 121 Sea Zone
            1 submarine moved from 104 Sea Zone to 121 Sea Zone
    
        Combat - Americans
            Battle in 121 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 121 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 121 Sea Zone to United Kingdom
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 fighter moved from Western United States to 11 Sea Zone
            1 artillery moved from Central United States to Western United States
            1 armour and 1 mech_infantry moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 carrier, 3 submarines and 1 tactical_bomber placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            5 infantry moved from Tsinghai to Inner Mongolia
            8 infantry moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

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