made pretty standard assumption of no scramble sz 35. your are welcome to redo it to your satisfaction.
CDS (Axis) vs FlyingBadger (Allies) - PtV
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Yes, Russia is very strong. You can definitely do more with them then only defend with a lot of infantry.
I think I should have send more fighters to Leningrad for scramble purposes (into Belarus ;) ) Also I should have given up on the bombers earlier, altough it was only a 2 on extra dice i’ve given up each round, I would have been better off, because eventually I lost them anyway.
I dont think the situation you described is really in play, because altough my supply lines are very long, if they are up and running its like they are coming out of the factory (1 move) away aswell.
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@cds Yeah, I definitely spent the first few turns figuring out the mechanics, especially the new map, scrambling and the Pacific Islands.
It is great fun though, love the depth to it but still has a good pace to the game. I am fond of tacticals and cruisers so glad to have those at a better price
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah, I definitely spent the first few turns figuring out the mechanics, especially the new map, scrambling and the Pacific Islands.
It is great fun though, love the depth to it but still has a good pace to the game. I am fond of tacticals and cruisers so glad to have those at a better price
Yes, some units have improved (purchase or capabiltiy) but there are also units that lost some of their capability’s. For example bombers.
By the way, still working on the map?!
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Never mind, I found it.
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 3 destroyers, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 artilleries and 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Sakha 3 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hopei to Honan Japanese take Honan from Chinese 1 armour and 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Yunnan to Szechwan 1 armour and 2 mech_infantrys moved from Eastern India to Yunnan 3 artilleries moved from Eastern India to Burma 6 fighters moved from Burma to 36 Sea Zone 3 fighters moved from Kwangsi to Japan 2 marines moved from Japan to 7 Sea Zone 7 infantry moved from Japan to 7 Sea Zone 1 battleship, 1 cruiser, 7 infantry, 2 marines and 4 transports moved from 7 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from French Indo China to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from Davao to 36 Sea Zone 1 submarine moved from 38 Sea Zone to 36 Sea Zone 1 artillery, 13 infantry and 2 marines moved from 36 Sea Zone to Paulau 2 fighters moved from 7 Sea Zone to 23 Sea Zone 1 submarine moved from 7 Sea Zone to 23 Sea Zone 1 submarine moved from 7 Sea Zone to 23 Sea Zone 1 destroyer moved from 7 Sea Zone to 23 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 23 Sea Zone 2 fighters and 4 tactical_bombers moved from Kwangsi to 22 Sea Zone 1 fighter and 3 tactical_bombers moved from Burma to Kwangsi
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Scramble?
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@cds Nope
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 3 destroyers, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 artilleries and 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Sakha 3 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hopei to Honan Japanese take Honan from Chinese 1 armour and 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Yunnan to Szechwan 1 armour and 2 mech_infantrys moved from Eastern India to Yunnan 3 artilleries moved from Eastern India to Burma 6 fighters moved from Burma to 36 Sea Zone 3 fighters moved from Kwangsi to Japan 2 marines moved from Japan to 7 Sea Zone 7 infantry moved from Japan to 7 Sea Zone 1 battleship, 1 cruiser, 7 infantry, 2 marines and 4 transports moved from 7 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from French Indo China to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from Davao to 36 Sea Zone 1 submarine moved from 38 Sea Zone to 36 Sea Zone 1 artillery, 13 infantry and 2 marines moved from 36 Sea Zone to Paulau 2 fighters moved from 7 Sea Zone to 23 Sea Zone 1 submarine moved from 7 Sea Zone to 23 Sea Zone 1 submarine moved from 7 Sea Zone to 23 Sea Zone 1 destroyer moved from 7 Sea Zone to 23 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 23 Sea Zone 2 fighters and 4 tactical_bombers moved from Kwangsi to 22 Sea Zone 1 fighter and 3 tactical_bombers moved from Burma to Kwangsi Combat - Japanese Battle in Paulau Japanese attack with 1 artillery, 13 infantry and 2 marines Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 3 cruisers in Paulau, round 2 : 3/1 hits, 2,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Paulau, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Japanese win, taking Paulau from Americans with 1 artillery, 12 infantry and 2 marines remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 3/1 hits, 3,67 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer, 2 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 4/1 hits, 3,67 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 22 Sea Zone to Davao 2 tactical_bombers moved from 22 Sea Zone to Davao 2 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone 4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 7 Sea Zone 1 aaGun moved from Jehol to Chahar 1 aaGun moved from Jehol to Shansi 1 aaGun moved from Jehol to Anhwe EDIT: 1 artillery and 3 infantry moved from Jehol to Southern Manchuria Place Units - Japanese 2 carriers, 3 destroyers and 3 submarines placed in 7 Sea Zone 1 artillery and 2 infantry placed in Southern Manchuria 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -1,50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers and 9 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 marine moved from Caroline Islands to 35 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 66 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 destroyer moved from 24 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from Western United States to 11 Sea Zone Combat - Americans Strategic bombing raid in Midway Japanese roll AA dice in Midway : 0/1 hits, 0.17 expected hits Bombing raid in Midway rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Midway causes 6 damage total. Battle in Wake Island Non Combat Move - Americans 1 bomber moved from Midway to Hawaiian Islands Place Units - Americans 1 carrier, 1 cruiser and 2 destroyers placed in 11 Sea Zone 3 infantry placed in Eastern United States 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 91 Sea Zone. Rolls: 5,5,3,4,5,5,2,1,6,4,5,3,1,5,4 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 4,6 Americans collect 49 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Honan 1 fighter moved from Inner Mongolia to Honan 7 infantry moved from Inner Mongolia to Shansi Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 7 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 7 infantry in Shansi, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Shansi Chinese roll dice for 7 infantry in Shansi, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 7 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Northern Sinkiang Place Units - Chinese 3 infantry placed in Shansi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - British British buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 3 bombers moved from United Kingdom to Western Germany
Combat Hit Differential Summary :
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Yes, intercept with 3 fighters
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers and 9 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 marine moved from Caroline Islands to 35 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 66 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 destroyer moved from 24 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from Western United States to 11 Sea Zone Combat - Americans Strategic bombing raid in Midway Japanese roll AA dice in Midway : 0/1 hits, 0.17 expected hits Bombing raid in Midway rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Midway causes 6 damage total. Battle in Wake Island Non Combat Move - Americans 1 bomber moved from Midway to Hawaiian Islands Place Units - Americans 1 carrier, 1 cruiser and 2 destroyers placed in 11 Sea Zone 3 infantry placed in Eastern United States 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 91 Sea Zone. Rolls: 5,5,3,4,5,5,2,1,6,4,5,3,1,5,4 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 4,6 Americans collect 49 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Honan 1 fighter moved from Inner Mongolia to Honan 7 infantry moved from Inner Mongolia to Shansi Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 7 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 7 infantry in Shansi, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Shansi Chinese roll dice for 7 infantry in Shansi, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 7 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Northern Sinkiang Place Units - Chinese 3 infantry placed in Shansi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 3 bombers moved from United Kingdom to Western Germany Combat - British Air Battle in Western Germany British attacks with 3 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 1/1 hits, 0.50 expected hits Defenders Fire, : 1/0 hits, 1.00 expected hits 1 bomber owned by the British lost in Western Germany 1 fighter owned by the Germans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: harbour = 5, factory_major = 6 Cleaning up after air battles Non Combat Move - British 2 bombers moved from Western Germany to United Kingdom Place Units - British 2 bombers and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 6,5 British collect 18 PUs; end with 19 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00 Japanese AA : -0.17 Defenders Fire, : 0.00 Germans AA : -0.33 Attackers Fire, : 0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Persia to Union of South Africa 1 infantry moved from Rhodesia to Union of South Africa 1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa 3 fighters moved from Belgian Congo to Union of South Africa 2 armour and 1 artillery moved from Egypt to 83 Sea Zone 2 armour, 1 artillery, 2 destroyers and 3 transports moved from 83 Sea Zone to 74 Sea Zone Italians take 74 Sea Zone from British 1 infantry moved from French Madagascar to 74 Sea Zone 2 infantry moved from Tanganyika Territory to 74 Sea Zone 2 armour, 1 artillery, 2 destroyers, 3 infantry and 3 transports moved from 74 Sea Zone to 73 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 73 Sea Zone to Union of South Africa 1 bomber moved from Iraq to Union of South Africa 1 bomber moved from Southern Persia to Union of South Africa 5 artilleries and 5 infantry moved from Southern Caucasus to Northern Caucasus Italians take Northern Caucasus from Russians 3 infantry moved from Northwest Persia to Southern Caucasus Combat - Italians Battle in Union of South Africa Italians attack with 3 armour, 1 artillery, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians roll dice for 3 armour, 1 artillery, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry in Union of South Africa, round 2 : 6/0 hits, 6,00 expected hits British roll dice for 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 2 : 4/1 hits, 3,17 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Union of South Africa Italians roll dice for 3 armour, 1 artillery, 3 bombers, 3 fighters and 1 mech_infantry in Union of South Africa, round 3 : 5/1 hits, 5,17 expected hits British roll dice for 1 armour and 1 tactical_bomber in Union of South Africa, round 3 : 1/0 hits, 1,00 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Italians and 1 armour owned by the British lost in Union of South Africa Italians win, taking Union of South Africa from British with 3 armour, 3 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 21 Casualties for Italians: 1 artillery and 4 infantry Casualties for British: 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Italians 1 aaGun moved from Belgian Congo to Anglo-Egyptian Sudan 1 aaGun moved from Belgian Congo to Rhodesia 3 fighters moved from Union of South Africa to Belgian Congo 3 bombers moved from Union of South Africa to Belgian Congo 1 aaGun moved from Southern Caucasus to Northern Caucasus Place Units - Italians 3 bombers placed in Southern Persia 1 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : 0,83
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Marshall Islands 1 carrier moved from 35 Sea Zone to 32 Sea Zone 3 fighters moved from Caroline Islands to Queensland 2 artilleries and 9 infantry moved from South Australia to Queensland 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 32 Sea Zone 2 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 1 submarine moved from 64 Sea Zone to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Marshall Islands ANZAC attack with 2 fighters, 2 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marshall Islands ANZAC win, taking Marshall Islands from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Marshall Islands to 32 Sea Zone Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.50
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Marshall Islands 1 carrier moved from 35 Sea Zone to 32 Sea Zone 3 fighters moved from Caroline Islands to Queensland 2 artilleries and 9 infantry moved from South Australia to Queensland 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 32 Sea Zone 2 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 1 submarine moved from 64 Sea Zone to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Marshall Islands ANZAC attack with 2 fighters, 2 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marshall Islands ANZAC win, taking Marshall Islands from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Marshall Islands to 32 Sea Zone Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.50
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major, 3x harbour; Remaining resources: 84 PUs; Germans buy 1 artillery, 5 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod 1 artillery moved from Northern Belarus to Novgorod 2 fighters moved from Northern Belarus to Novgorod 1 fighter moved from Leningrad to Vologda 6 infantry moved from Eastern Poland to Northern Belarus 10 infantry moved from Poland to Eastern Poland 1 artillery and 9 infantry moved from Germany to Poland 2 fighters moved from Western Germany to Leningrad 1 fighter moved from 115 Sea Zone to Leningrad 2 submarines moved from 115 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 115 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil 2 fighters moved from 91 Sea Zone to 66 Sea Zone 1 infantry moved from Central America to Southeast Mexico Germans take Southeast Mexico from Americans 1 infantry moved from Central America to 91 Sea Zone 2 infantry moved from West Indies to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 88 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 88 Sea Zone 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 3 infantry and 2 transports moved from 91 Sea Zone to 88 Sea Zone 3 infantry moved from 88 Sea Zone to Brazil 3 transports moved from 96 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Southern Caucasus to Stalingrad Germans take Stalingrad from Russians 1 artillery and 5 infantry moved from Southern Caucasus to Northern Caucasus 1 armour moved from Baluchistan to Northeast Persia 1 submarine moved from 105 Sea Zone to 66 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone Combat - Germans Battle in 66 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 66 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters in 66 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 66 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 66 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Brazil Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Brazil, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Brazil, round 2 : 2/1 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 2 : 2/1 hits, 1,67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 2 fighters moved from Novgorod to Northern Belarus 1 fighter moved from Vologda to Northern Belarus 1 fighter and 1 tactical_bomber moved from Brazil to 88 Sea Zone 2 fighters moved from 66 Sea Zone to 93 Sea Zone Place Units - Germans 5 fighters placed in Western Germany 1 artillery and 9 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 72 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 85 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Russians regular : -0,33 Germans regular : -0,50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 7 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 artilleries and 7 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 2/1 hits, 2.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 infantry moved from Samara to Russia 1 infantry moved from Ukraine to Western Ukraine 4 aaGuns, 1 armour and 2 artilleries moved from Smolensk to Russia 8 infantry moved from Smolensk to Russia 1 infantry moved from Russia to Gorky Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.17
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 5 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 destroyer moved from 46 Sea Zone to 47 Sea Zone 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 47 Sea Zone 2 marines moved from Paulau to 36 Sea Zone 1 artillery and 12 infantry moved from Paulau to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 6 fighters, 9 infantry, 2 marines and 5 transports moved from 36 Sea Zone to 24 Sea Zone 4 fighters, 1 submarine and 4 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 2 submarines moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 2 submarines moved from 22 Sea Zone to 24 Sea Zone 1 destroyer and 2 submarines moved from 23 Sea Zone to 24 Sea Zone 2 artilleries and 5 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 3 artilleries moved from Burma to Yunnan 3 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Hopei 1 armour and 1 mech_infantry moved from Yunnan to Tsinghai 3 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 artillery moved from Yenisey to Timguska 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery, 9 infantry and 2 marines moved from 24 Sea Zone to Wake Island 1 destroyer moved from 34 Sea Zone to 33 Sea Zone
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Scramble?