TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Combat Move - Americans
1 submarine moved from 52 Sea Zone to 27 Sea Zone
1 cruiser moved from 52 Sea Zone to 50 Sea Zone
1 carrier moved from 52 Sea Zone to 66 Sea Zone
2 fighters and 2 infantry moved from Western United States to Mexico
1 mech_infantry moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Germans
3 infantry moved from Central United States to Southeast Mexico
3 infantry moved from Western United States to British Columbia
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Hawaiian Islands to 48 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Mexico
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Mexico
Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 27 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits
1 submarine owned by the Americans lost in 27 Sea Zone
Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
2 fighters owned by the Japanese forced to land in Johnston Island
Non Combat Move - Americans
2 fighters moved from Mexico to Western United States
1 bomber moved from 48 Sea Zone to Queensland
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
Place Units - Americans
2 bombers placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 artillery and 4 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5
Americans collect 44 PUs (4 lost to blockades); end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Tsinghai
2 infantry moved from Honan to Tsinghai
3 infantry moved from Honan to Anhwe
3 infantry moved from Honan to Shansi
3 infantry moved from Honan to Inner Mongolia
1 fighter moved from Honan to Tsinghai
1 infantry moved from Honan to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Honan
Place Units - Chinese
2 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
Place Units - British
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1,6,1,4,3,4,3,4,5,1,3,1,1,2,1,2
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,5
British collect 7 PUs (8 lost to blockades); end with 7 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.33
Japanese regular : -0.83
Germans AA : 1.50
Germans regular : -0.33
Savegame