CDS (Axis) vs FlyingBadger (Allies) - PtV

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Tsinghai
            2 infantry moved from Honan to Tsinghai
            3 infantry moved from Honan to Anhwe
            3 infantry moved from Honan to Shansi
            3 infantry moved from Honan to Inner Mongolia
            1 fighter moved from Honan to Tsinghai
            1 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Honan
    
        Place Units - Chinese
            2 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
    
        Combat Move - Americans
            1 submarine moved from 52 Sea Zone to 27 Sea Zone
            1 cruiser moved from 52 Sea Zone to 50 Sea Zone
            1 carrier moved from 52 Sea Zone to 66 Sea Zone
            2 fighters and 2 infantry moved from Western United States to Mexico
            1 mech_infantry moved from Eastern United States to Southeast Mexico
                  Americans take Southeast Mexico from Germans
            3 infantry moved from Central United States to Southeast Mexico
            3 infantry moved from Western United States to British Columbia
            3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 bomber moved from Hawaiian Islands to 48 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 48 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Mexico
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Mexico
                Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 27 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports
                    Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits
                    1 submarine owned by the Americans lost in 27 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
                2 fighters owned by the Japanese forced to land in Johnston Island
    
        Non Combat Move - Americans
            2 fighters moved from Mexico to Western United States
            1 bomber moved from 48 Sea Zone to Queensland
            1 aaGun moved from Central United States to Western United States
            1 aaGun moved from Central United States to Western United States
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 artillery and 3 infantry placed in Central United States
            1 artillery and 4 infantry placed in Eastern United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4
                Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5
            Americans collect 44 PUs (4 lost to blockades); end with 44 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Tsinghai
            2 infantry moved from Honan to Tsinghai
            3 infantry moved from Honan to Anhwe
            3 infantry moved from Honan to Shansi
            3 infantry moved from Honan to Inner Mongolia
            1 fighter moved from Honan to Tsinghai
            1 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Honan
    
        Place Units - Chinese
            2 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to Scotland
            3 infantry moved from United Kingdom to Scotland
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from United Kingdom to Scotland
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - British
            1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1,6,1,4,3,4,3,4,5,1,3,1,1,2,1,2
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,5
            British collect 7 PUs (8 lost to blockades); end with 7 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 1.33
    Japanese regular : -0.83
    Germans AA : 1.50
    Germans regular : -0.33
    

    Savegame


  • @flyingbadger

    Wow, finally my AA guncrew have set their sights straight, took them a while ;)

  • 2024 '23 '22 '21

    @cds They had a lot of practice


  • TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from French West Africa to 93 Sea Zone
            1 fighter moved from French West Africa to Brazil
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
                  Italians take Ukraine from Russians
            2 artilleries and 2 infantry moved from Rostov to Kursk
                  Italians take Kursk from Russians
            1 infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            2 artilleries and 1 infantry moved from Rostov to Kursk
            1 infantry moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            3 infantry moved from Northern Caucasus to Kazakhstan
            3 bombers moved from Southern Persia to Russia
            2 bombers moved from Northern Belarus to Russia
            2 bombers moved from Brazil to Argentina
            3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone
            2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone
            3 armour and 3 infantry moved from 87 Sea Zone to Argentina
            1 bomber moved from Brazil to Argentina
            1 mech_infantry moved from South West Africa to Belgian Congo
    

    Savegame


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds They had a lot of practice

    Ah ah, they sure have :) Well do you want to intercept?


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from French West Africa to 93 Sea Zone
            1 fighter moved from French West Africa to Brazil
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
                  Italians take Ukraine from Russians
            2 artilleries and 2 infantry moved from Rostov to Kursk
                  Italians take Kursk from Russians
            1 infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            2 artilleries and 1 infantry moved from Rostov to Kursk
            1 infantry moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            3 infantry moved from Northern Caucasus to Kazakhstan
            3 bombers moved from Southern Persia to Russia
            2 bombers moved from Northern Belarus to Russia
            2 bombers moved from Brazil to Argentina
            3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone
            2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone
            3 armour and 3 infantry moved from 87 Sea Zone to Argentina
            1 bomber moved from Brazil to Argentina
            1 mech_infantry moved from South West Africa to Belgian Congo
    
        Combat - Italians
            Air Battle in Russia
                Italians attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/1 hits, 0,83 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5,5,6,6 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in Argentina
                Italians attack with 3 armour, 3 bombers and 3 infantry
                Neutral_True defend with 4 infantry
                    Italians roll dice for 3 armour, 3 bombers and 3 infantry in Argentina, round 2 : 3/1 hits, 3,50 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/1 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Argentina
                    Italians roll dice for 3 armour, 3 bombers and 1 infantry in Argentina, round 3 : 4/1 hits, 3,17 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Argentina
                Italians win, taking Argentina from Neutral_True with 3 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_True: 4 infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
            3 bombers moved from Argentina to Brazil
            1 aaGun moved from Rostov to Kursk
            4 bombers moved from Russia to Northern Belarus
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 fighter placed in 97 Sea Zone
            3 bombers placed in Southern Persia
    
        Turn Complete - Italians
            Italians collect 47 PUs; end with 47 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 56 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    Neutral_True regular : 0,33
    Russians AA : 0,17
    

    Savegame


  • @flyingbadger

    I figured you wouldnt want to intercept, seeing I hit on 5 and you on 2, plus you perhaps want to keep your ftr for other purposes… Also your IC would be toast anyway…

  • 2024 '23 '22 '21

    @cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.

    I would say do whatever you think I would do, but how could you predict that! :clown_face:


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.

    I would say do whatever you think I would do, but how could you predict that! :clown_face:

    I hate clowns ;)


  • @flyingbadger

    Still want to continue till the end, or do you want to conceed here?!


  • @FlyingBadger

    Concede

  • 2024 '23 '22 '21

    @cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.

    Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!

  • 2024 '23 '22 '21

    @cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.

    Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!

    I’d love to go again, be interesting to play the Axis too but can’t promise I won’t lose the IJN in 3 turns as I get confused in the Pacific…


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.

    Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!

    I’d love to go again, be interesting to play the Axis too but can’t promise I won’t lose the IJN in 3 turns as I get confused in the Pacific…

    Oke, set it up. Ill await Ger1… No worries about Pacific, whole new ball game for me too… We shall see how things go, curious to see your Axis strategies… GL & HF…


  • @flyingbadger

    Hope you can give me the link to the game, as I dont know exactly where to look for it on this forum.

  • 2024 '23 '22 '21

    @cds

    curious to see your Axis strategies…

    LOL Curious is the right word…

  • 2024 '23 '22 '21

    @cds I’ll set it up. Do you want me to create it in the league section so it counts towards that, or the section that doesn’t?

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