CDS (Axis) vs FlyingBadger (Allies) - PtV
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Tsinghai 2 infantry moved from Honan to Tsinghai 3 infantry moved from Honan to Anhwe 3 infantry moved from Honan to Shansi 3 infantry moved from Honan to Inner Mongolia 1 fighter moved from Honan to Tsinghai 1 infantry moved from Honan to Anhwe Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 cruiser moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 52 Sea Zone to 66 Sea Zone 2 fighters and 2 infantry moved from Western United States to Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico Americans take Southeast Mexico from Germans 3 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Western United States to British Columbia 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Mexico Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Mexico Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 27 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits 1 submarine owned by the Americans lost in 27 Sea Zone Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine 2 fighters owned by the Japanese forced to land in Johnston Island Non Combat Move - Americans 2 fighters moved from Mexico to Western United States 1 bomber moved from 48 Sea Zone to Queensland 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 bombers placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 artillery and 4 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5 Americans collect 44 PUs (4 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Tsinghai 2 infantry moved from Honan to Tsinghai 3 infantry moved from Honan to Anhwe 3 infantry moved from Honan to Shansi 3 infantry moved from Honan to Inner Mongolia 1 fighter moved from Honan to Tsinghai 1 infantry moved from Honan to Anhwe Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 infantry moved from Scotland to United Kingdom 1 infantry moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France 1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Non Combat Move - British 1 bomber moved from Western Germany to United Kingdom Place Units - British 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1,6,1,4,3,4,3,4,5,1,3,1,1,2,1,2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,5 British collect 7 PUs (8 lost to blockades); end with 7 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.33 Japanese regular : -0.83 Germans AA : 1.50 Germans regular : -0.33
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Wow, finally my AA guncrew have set their sights straight, took them a while ;)
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@cds They had a lot of practice
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from French West Africa to 93 Sea Zone 1 fighter moved from French West Africa to Brazil 1 armour and 3 mech_infantrys moved from Romania to Ukraine Italians take Ukraine from Russians 2 artilleries and 2 infantry moved from Rostov to Kursk Italians take Kursk from Russians 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 2 artilleries and 1 infantry moved from Rostov to Kursk 1 infantry moved from Kazakhstan to Samara Italians take Samara from Russians 3 infantry moved from Northern Caucasus to Kazakhstan 3 bombers moved from Southern Persia to Russia 2 bombers moved from Northern Belarus to Russia 2 bombers moved from Brazil to Argentina 3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone 2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone 3 armour and 3 infantry moved from 87 Sea Zone to Argentina 1 bomber moved from Brazil to Argentina 1 mech_infantry moved from South West Africa to Belgian Congo
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds They had a lot of practice
Ah ah, they sure have :) Well do you want to intercept?
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from French West Africa to 93 Sea Zone 1 fighter moved from French West Africa to Brazil 1 armour and 3 mech_infantrys moved from Romania to Ukraine Italians take Ukraine from Russians 2 artilleries and 2 infantry moved from Rostov to Kursk Italians take Kursk from Russians 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 2 artilleries and 1 infantry moved from Rostov to Kursk 1 infantry moved from Kazakhstan to Samara Italians take Samara from Russians 3 infantry moved from Northern Caucasus to Kazakhstan 3 bombers moved from Southern Persia to Russia 2 bombers moved from Northern Belarus to Russia 2 bombers moved from Brazil to Argentina 3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone 2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone 3 armour and 3 infantry moved from 87 Sea Zone to Argentina 1 bomber moved from Brazil to Argentina 1 mech_infantry moved from South West Africa to Belgian Congo Combat - Italians Air Battle in Russia Italians attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0,83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,5,6,6 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Argentina Italians attack with 3 armour, 3 bombers and 3 infantry Neutral_True defend with 4 infantry Italians roll dice for 3 armour, 3 bombers and 3 infantry in Argentina, round 2 : 3/1 hits, 3,50 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/1 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Argentina Italians roll dice for 3 armour, 3 bombers and 1 infantry in Argentina, round 3 : 4/1 hits, 3,17 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Italians win, taking Argentina from Neutral_True with 3 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_True: 4 infantry Cleaning up after air battles Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 3 bombers moved from Argentina to Brazil 1 aaGun moved from Rostov to Kursk 4 bombers moved from Russia to Northern Belarus Place Units - Italians 1 carrier placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone 3 bombers placed in Southern Persia Turn Complete - Italians Italians collect 47 PUs; end with 47 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 56 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 64 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Neutral_True regular : 0,33 Russians AA : 0,17
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I figured you wouldnt want to intercept, seeing I hit on 5 and you on 2, plus you perhaps want to keep your ftr for other purposes… Also your IC would be toast anyway…
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@cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.
I would say do whatever you think I would do, but how could you predict that! :clown_face:
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.
I would say do whatever you think I would do, but how could you predict that! :clown_face:
I hate clowns ;)
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Still want to continue till the end, or do you want to conceed here?!
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Concede
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@cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.
Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!
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@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.
Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!
I’d love to go again, be interesting to play the Axis too but can’t promise I won’t lose the IJN in 3 turns as I get confused in the Pacific…
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.
Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!
I’d love to go again, be interesting to play the Axis too but can’t promise I won’t lose the IJN in 3 turns as I get confused in the Pacific…
Oke, set it up. Ill await Ger1… No worries about Pacific, whole new ball game for me too… We shall see how things go, curious to see your Axis strategies… GL & HF…
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Hope you can give me the link to the game, as I dont know exactly where to look for it on this forum.
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@cds I’ll set it up. Do you want me to create it in the league section so it counts towards that, or the section that doesn’t?