CDS (Axis) vs FlyingBadger (Allies) - PtV

  • 2024 '23 '22 '21

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
    
        Combat Move - Americans
            1 submarine moved from 52 Sea Zone to 27 Sea Zone
            1 cruiser moved from 52 Sea Zone to 50 Sea Zone
            1 carrier moved from 52 Sea Zone to 66 Sea Zone
            2 fighters and 2 infantry moved from Western United States to Mexico
            1 mech_infantry moved from Eastern United States to Southeast Mexico
                  Americans take Southeast Mexico from Germans
            3 infantry moved from Central United States to Southeast Mexico
            3 infantry moved from Western United States to British Columbia
            3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 bomber moved from Hawaiian Islands to 48 Sea Zone
    

    Savegame

  • 2024 '23 '22 '21

    @cds 1 sub hit on Hawaii fleet

    4d7193b9-d842-48a0-8e96-03b8143d4e2a-image.png


  • @flyingbadger

    Hit a ac, land planes of that damaged ac in Johnston Isl.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
    
        Combat Move - Americans
            1 submarine moved from 52 Sea Zone to 27 Sea Zone
            1 cruiser moved from 52 Sea Zone to 50 Sea Zone
            1 carrier moved from 52 Sea Zone to 66 Sea Zone
            2 fighters and 2 infantry moved from Western United States to Mexico
            1 mech_infantry moved from Eastern United States to Southeast Mexico
                  Americans take Southeast Mexico from Germans
            3 infantry moved from Central United States to Southeast Mexico
            3 infantry moved from Western United States to British Columbia
            3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 bomber moved from Hawaiian Islands to 48 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 48 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Mexico
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Mexico
                Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 27 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports
                    Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits
                    1 submarine owned by the Americans lost in 27 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
                2 fighters owned by the Japanese forced to land in Johnston Island
    
        Non Combat Move - Americans
            2 fighters moved from Mexico to Western United States
            1 bomber moved from 48 Sea Zone to Queensland
            1 aaGun moved from Central United States to Western United States
            1 aaGun moved from Central United States to Western United States
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 artillery and 3 infantry placed in Central United States
            1 artillery and 4 infantry placed in Eastern United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4
                Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5
            Americans collect 44 PUs (4 lost to blockades); end with 44 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.17
    Germans regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Tsinghai
            2 infantry moved from Honan to Tsinghai
            3 infantry moved from Honan to Anhwe
            3 infantry moved from Honan to Shansi
            3 infantry moved from Honan to Inner Mongolia
            1 fighter moved from Honan to Tsinghai
            1 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Honan
    
        Place Units - Chinese
            2 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
    
        Combat Move - Americans
            1 submarine moved from 52 Sea Zone to 27 Sea Zone
            1 cruiser moved from 52 Sea Zone to 50 Sea Zone
            1 carrier moved from 52 Sea Zone to 66 Sea Zone
            2 fighters and 2 infantry moved from Western United States to Mexico
            1 mech_infantry moved from Eastern United States to Southeast Mexico
                  Americans take Southeast Mexico from Germans
            3 infantry moved from Central United States to Southeast Mexico
            3 infantry moved from Western United States to British Columbia
            3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 bomber moved from Hawaiian Islands to 48 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 48 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Mexico
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Mexico
                Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 27 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports
                    Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits
                    1 submarine owned by the Americans lost in 27 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
                2 fighters owned by the Japanese forced to land in Johnston Island
    
        Non Combat Move - Americans
            2 fighters moved from Mexico to Western United States
            1 bomber moved from 48 Sea Zone to Queensland
            1 aaGun moved from Central United States to Western United States
            1 aaGun moved from Central United States to Western United States
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 artillery and 3 infantry placed in Central United States
            1 artillery and 4 infantry placed in Eastern United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4
                Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5
            Americans collect 44 PUs (4 lost to blockades); end with 44 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Tsinghai
            2 infantry moved from Honan to Tsinghai
            3 infantry moved from Honan to Anhwe
            3 infantry moved from Honan to Shansi
            3 infantry moved from Honan to Inner Mongolia
            1 fighter moved from Honan to Tsinghai
            1 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Honan
    
        Place Units - Chinese
            2 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to Scotland
            3 infantry moved from United Kingdom to Scotland
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from United Kingdom to Scotland
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - British
            1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1,6,1,4,3,4,3,4,5,1,3,1,1,2,1,2
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,5
            British collect 7 PUs (8 lost to blockades); end with 7 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 1.33
    Japanese regular : -0.83
    Germans AA : 1.50
    Germans regular : -0.33
    

    Savegame


  • @flyingbadger

    Wow, finally my AA guncrew have set their sights straight, took them a while ;)

  • 2024 '23 '22 '21

    @cds They had a lot of practice


  • TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from French West Africa to 93 Sea Zone
            1 fighter moved from French West Africa to Brazil
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
                  Italians take Ukraine from Russians
            2 artilleries and 2 infantry moved from Rostov to Kursk
                  Italians take Kursk from Russians
            1 infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            2 artilleries and 1 infantry moved from Rostov to Kursk
            1 infantry moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            3 infantry moved from Northern Caucasus to Kazakhstan
            3 bombers moved from Southern Persia to Russia
            2 bombers moved from Northern Belarus to Russia
            2 bombers moved from Brazil to Argentina
            3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone
            2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone
            3 armour and 3 infantry moved from 87 Sea Zone to Argentina
            1 bomber moved from Brazil to Argentina
            1 mech_infantry moved from South West Africa to Belgian Congo
    

    Savegame


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds They had a lot of practice

    Ah ah, they sure have :) Well do you want to intercept?


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from French West Africa to 93 Sea Zone
            1 fighter moved from French West Africa to Brazil
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
                  Italians take Ukraine from Russians
            2 artilleries and 2 infantry moved from Rostov to Kursk
                  Italians take Kursk from Russians
            1 infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            2 artilleries and 1 infantry moved from Rostov to Kursk
            1 infantry moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            3 infantry moved from Northern Caucasus to Kazakhstan
            3 bombers moved from Southern Persia to Russia
            2 bombers moved from Northern Belarus to Russia
            2 bombers moved from Brazil to Argentina
            3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone
            2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone
            3 armour and 3 infantry moved from 87 Sea Zone to Argentina
            1 bomber moved from Brazil to Argentina
            1 mech_infantry moved from South West Africa to Belgian Congo
    
        Combat - Italians
            Air Battle in Russia
                Italians attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/1 hits, 0,83 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5,5,6,6 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in Argentina
                Italians attack with 3 armour, 3 bombers and 3 infantry
                Neutral_True defend with 4 infantry
                    Italians roll dice for 3 armour, 3 bombers and 3 infantry in Argentina, round 2 : 3/1 hits, 3,50 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/1 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Argentina
                    Italians roll dice for 3 armour, 3 bombers and 1 infantry in Argentina, round 3 : 4/1 hits, 3,17 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Argentina
                Italians win, taking Argentina from Neutral_True with 3 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_True: 4 infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
            3 bombers moved from Argentina to Brazil
            1 aaGun moved from Rostov to Kursk
            4 bombers moved from Russia to Northern Belarus
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 fighter placed in 97 Sea Zone
            3 bombers placed in Southern Persia
    
        Turn Complete - Italians
            Italians collect 47 PUs; end with 47 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 56 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    Neutral_True regular : 0,33
    Russians AA : 0,17
    

    Savegame


  • @flyingbadger

    I figured you wouldnt want to intercept, seeing I hit on 5 and you on 2, plus you perhaps want to keep your ftr for other purposes… Also your IC would be toast anyway…

  • 2024 '23 '22 '21

    @cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.

    I would say do whatever you think I would do, but how could you predict that! :clown_face:


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.

    I would say do whatever you think I would do, but how could you predict that! :clown_face:

    I hate clowns ;)


  • @flyingbadger

    Still want to continue till the end, or do you want to conceed here?!


  • @FlyingBadger

    Concede

  • 2024 '23 '22 '21

    @cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.

    Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!

  • 2024 '23 '22 '21

    @cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.

    Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!

    I’d love to go again, be interesting to play the Axis too but can’t promise I won’t lose the IJN in 3 turns as I get confused in the Pacific…

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