a6caa18b-b834-4b94-9ef1-3fa179ad7495-triplea_42321_1Fre.tsvg
CDS (Axis) vs FlyingBadger (Allies) - PtV
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 cruiser moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 52 Sea Zone to 66 Sea Zone 2 fighters and 2 infantry moved from Western United States to Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico Americans take Southeast Mexico from Germans 3 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Western United States to British Columbia 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Hawaiian Islands to 48 Sea Zone -
@cds 1 sub hit on Hawaii fleet

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Hit a ac, land planes of that damaged ac in Johnston Isl.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 cruiser moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 52 Sea Zone to 66 Sea Zone 2 fighters and 2 infantry moved from Western United States to Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico Americans take Southeast Mexico from Germans 3 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Western United States to British Columbia 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Mexico Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Mexico Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 27 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits 1 submarine owned by the Americans lost in 27 Sea Zone Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine 2 fighters owned by the Japanese forced to land in Johnston Island Non Combat Move - Americans 2 fighters moved from Mexico to Western United States 1 bomber moved from 48 Sea Zone to Queensland 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 bombers placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 artillery and 4 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5 Americans collect 44 PUs (4 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.17 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Tsinghai 2 infantry moved from Honan to Tsinghai 3 infantry moved from Honan to Anhwe 3 infantry moved from Honan to Shansi 3 infantry moved from Honan to Inner Mongolia 1 fighter moved from Honan to Tsinghai 1 infantry moved from Honan to Anhwe Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 cruiser moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 52 Sea Zone to 66 Sea Zone 2 fighters and 2 infantry moved from Western United States to Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico Americans take Southeast Mexico from Germans 3 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Western United States to British Columbia 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Mexico Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Mexico Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 27 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits 1 submarine owned by the Americans lost in 27 Sea Zone Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine 2 fighters owned by the Japanese forced to land in Johnston Island Non Combat Move - Americans 2 fighters moved from Mexico to Western United States 1 bomber moved from 48 Sea Zone to Queensland 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 bombers placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 artillery and 4 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5 Americans collect 44 PUs (4 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Tsinghai 2 infantry moved from Honan to Tsinghai 3 infantry moved from Honan to Anhwe 3 infantry moved from Honan to Shansi 3 infantry moved from Honan to Inner Mongolia 1 fighter moved from Honan to Tsinghai 1 infantry moved from Honan to Anhwe Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 infantry moved from Scotland to United Kingdom 1 infantry moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France 1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Non Combat Move - British 1 bomber moved from Western Germany to United Kingdom Place Units - British 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1,6,1,4,3,4,3,4,5,1,3,1,1,2,1,2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,5 British collect 7 PUs (8 lost to blockades); end with 7 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.33 Japanese regular : -0.83 Germans AA : 1.50 Germans regular : -0.33 -
Wow, finally my AA guncrew have set their sights straight, took them a while ;)
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@cds They had a lot of practice
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from French West Africa to 93 Sea Zone 1 fighter moved from French West Africa to Brazil 1 armour and 3 mech_infantrys moved from Romania to Ukraine Italians take Ukraine from Russians 2 artilleries and 2 infantry moved from Rostov to Kursk Italians take Kursk from Russians 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 2 artilleries and 1 infantry moved from Rostov to Kursk 1 infantry moved from Kazakhstan to Samara Italians take Samara from Russians 3 infantry moved from Northern Caucasus to Kazakhstan 3 bombers moved from Southern Persia to Russia 2 bombers moved from Northern Belarus to Russia 2 bombers moved from Brazil to Argentina 3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone 2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone 3 armour and 3 infantry moved from 87 Sea Zone to Argentina 1 bomber moved from Brazil to Argentina 1 mech_infantry moved from South West Africa to Belgian Congo -
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds They had a lot of practice
Ah ah, they sure have :) Well do you want to intercept?
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from French West Africa to 93 Sea Zone 1 fighter moved from French West Africa to Brazil 1 armour and 3 mech_infantrys moved from Romania to Ukraine Italians take Ukraine from Russians 2 artilleries and 2 infantry moved from Rostov to Kursk Italians take Kursk from Russians 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 2 artilleries and 1 infantry moved from Rostov to Kursk 1 infantry moved from Kazakhstan to Samara Italians take Samara from Russians 3 infantry moved from Northern Caucasus to Kazakhstan 3 bombers moved from Southern Persia to Russia 2 bombers moved from Northern Belarus to Russia 2 bombers moved from Brazil to Argentina 3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone 2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone 3 armour and 3 infantry moved from 87 Sea Zone to Argentina 1 bomber moved from Brazil to Argentina 1 mech_infantry moved from South West Africa to Belgian Congo Combat - Italians Air Battle in Russia Italians attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0,83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,5,6,6 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Argentina Italians attack with 3 armour, 3 bombers and 3 infantry Neutral_True defend with 4 infantry Italians roll dice for 3 armour, 3 bombers and 3 infantry in Argentina, round 2 : 3/1 hits, 3,50 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/1 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Argentina Italians roll dice for 3 armour, 3 bombers and 1 infantry in Argentina, round 3 : 4/1 hits, 3,17 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Italians win, taking Argentina from Neutral_True with 3 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_True: 4 infantry Cleaning up after air battles Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 3 bombers moved from Argentina to Brazil 1 aaGun moved from Rostov to Kursk 4 bombers moved from Russia to Northern Belarus Place Units - Italians 1 carrier placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone 3 bombers placed in Southern Persia Turn Complete - Italians Italians collect 47 PUs; end with 47 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 56 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 64 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Italians regular : 0,33 Neutral_True regular : 0,33 Russians AA : 0,17 -
I figured you wouldnt want to intercept, seeing I hit on 5 and you on 2, plus you perhaps want to keep your ftr for other purposes… Also your IC would be toast anyway…
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@cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.
I would say do whatever you think I would do, but how could you predict that! :clown_face:
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.
I would say do whatever you think I would do, but how could you predict that! :clown_face:
I hate clowns ;)
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Still want to continue till the end, or do you want to conceed here?!
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Concede
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@cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.
Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!
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@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah, I’m happy to call it a dominant win by yourself. Well done. I’ve learned loads, thank you.
Good to hear, thanks for the game. If you are up for a rematch, different sides, let me know?!
I’d love to go again, be interesting to play the Axis too but can’t promise I won’t lose the IJN in 3 turns as I get confused in the Pacific…





