Hi Markus
Enjoy your game with crockett :)
Scramble?
@cds Yes please.
OOL is subs, damage to car, damage to bat, 4x des (leave 1 until your subs are gone), car, cru, last destroyer, bat, tac, figs. If that makes sense?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 9 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar
Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 50 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
1 infantry moved from 50 Sea Zone to Solomon Islands
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
2 marines moved from Wake Island to 24 Sea Zone
1 artillery and 8 infantry moved from Wake Island to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Gilbert Islands
2 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 artillery, 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 10 fighters, 5 infantry, 2 marines, 6 submarines, 4 tactical_bombers and 3 transports moved from 24 Sea Zone to 27 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 27 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
3 fighters moved from Japan to 27 Sea Zone
2 artilleries and 1 infantry moved from Timguska to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 infantry moved from Evenkiyskiy to Komi
Japanese take Komi from Russians
3 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Northern Manchuria
3 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Japanese take Western Sinkiang from Chinese
1 armour moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 armour moved from Tsinghai to Szechwan
3 artilleries and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Paulau to Kwangsi
1 fighter and 1 tactical_bomber moved from Davao to Kwangsi
1 fighter and 3 tactical_bombers moved from Celebes to Kwangsi
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone
Battle in New Britain
Battle in Marshall Islands
Battle in Gilbert Islands
Battle in Solomon Islands
Battle in 27 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 3 cruisers, 11 destroyers, 15 fighters, 7 submarines, 4 tactical_bombers and 3 transports
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 3 submarines, 6 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport
Japanese roll dice for 7 submarines in 27 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 3 cruisers, 11 destroyers, 15 fighters, 4 tactical_bombers and 3 transports in 27 Sea Zone, round 2 : 17/1 hits, 16,67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 27 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 27 Sea Zone, round 2 : 14/1 hits, 13,83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the ANZAC, 3 submarines owned by the Americans, 4 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 4 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 27 Sea Zone
Japanese roll dice for 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 15 fighters, 4 tactical_bombers and 3 transports in 27 Sea Zone, round 3 : 15/1 hits, 14,67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 9 fighters, 6 tactical_bombers and 2 transports in 27 Sea Zone, round 3 : 12/1 hits, 11,67 expected hits
4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 marine owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 6 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans and 1 battleship owned by the Americans lost in 27 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 1 destroyer, 15 fighters and 3 transports in 27 Sea Zone, round 4 : 11/1 hits, 10,67 expected hits
Americans roll dice for 6 fighters and 2 transports in 27 Sea Zone, round 4 : 4/0 hits, 4,00 expected hits
3 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 6 fighters owned by the Americans and 1 transport owned by the Americans lost in 27 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Marshall Islands from ANZAC, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC, taking 27 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is 148
Casualties for Japanese: 2 carriers, 11 destroyers, 3 fighters, 7 submarines and 4 tactical_bombers
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 3 submarines, 6 tactical_bombers and 1 transport
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport
Battle in Johnston Island
Non Combat Move - Japanese
Place Units - Japanese
3 transports placed in 7 Sea Zone
3 armour placed in French Indo China
3 armour placed in Southern Manchuria
3 armour, 1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,67
Well seeing I had a good attacking force, got a good amount of hits because of that, it was a OOL that didnt harm… But I think you can better choose the AC first, because they defend at 1 and des at 2. Also the AC are only necessary when there is no land for any surviving planes in the neighborhood. In this scenario you could have landed your planes on Hawai if there were any left. I guess you wanted them to stay alive in case I should retreat, but in this case you could have figured I would continue, because I landed in Johnston Island.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Combat Move - Americans
1 submarine moved from 52 Sea Zone to 27 Sea Zone
1 cruiser moved from 52 Sea Zone to 50 Sea Zone
1 carrier moved from 52 Sea Zone to 66 Sea Zone
2 fighters and 2 infantry moved from Western United States to Mexico
1 mech_infantry moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Germans
3 infantry moved from Central United States to Southeast Mexico
3 infantry moved from Western United States to British Columbia
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Hawaiian Islands to 48 Sea Zone
@cds 1 sub hit on Hawaii fleet
Hit a ac, land planes of that damaged ac in Johnston Isl.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Combat Move - Americans
1 submarine moved from 52 Sea Zone to 27 Sea Zone
1 cruiser moved from 52 Sea Zone to 50 Sea Zone
1 carrier moved from 52 Sea Zone to 66 Sea Zone
2 fighters and 2 infantry moved from Western United States to Mexico
1 mech_infantry moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Germans
3 infantry moved from Central United States to Southeast Mexico
3 infantry moved from Western United States to British Columbia
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Hawaiian Islands to 48 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Mexico
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Mexico
Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 27 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits
1 submarine owned by the Americans lost in 27 Sea Zone
Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
2 fighters owned by the Japanese forced to land in Johnston Island
Non Combat Move - Americans
2 fighters moved from Mexico to Western United States
1 bomber moved from 48 Sea Zone to Queensland
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
Place Units - Americans
2 bombers placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 artillery and 4 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5
Americans collect 44 PUs (4 lost to blockades); end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : 0.17
Germans regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Tsinghai
2 infantry moved from Honan to Tsinghai
3 infantry moved from Honan to Anhwe
3 infantry moved from Honan to Shansi
3 infantry moved from Honan to Inner Mongolia
1 fighter moved from Honan to Tsinghai
1 infantry moved from Honan to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Honan
Place Units - Chinese
2 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Combat Move - Americans
1 submarine moved from 52 Sea Zone to 27 Sea Zone
1 cruiser moved from 52 Sea Zone to 50 Sea Zone
1 carrier moved from 52 Sea Zone to 66 Sea Zone
2 fighters and 2 infantry moved from Western United States to Mexico
1 mech_infantry moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Germans
3 infantry moved from Central United States to Southeast Mexico
3 infantry moved from Western United States to British Columbia
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Hawaiian Islands to 48 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Mexico
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Mexico
Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 27 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits
1 submarine owned by the Americans lost in 27 Sea Zone
Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
2 fighters owned by the Japanese forced to land in Johnston Island
Non Combat Move - Americans
2 fighters moved from Mexico to Western United States
1 bomber moved from 48 Sea Zone to Queensland
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
Place Units - Americans
2 bombers placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 artillery and 4 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5
Americans collect 44 PUs (4 lost to blockades); end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Tsinghai
2 infantry moved from Honan to Tsinghai
3 infantry moved from Honan to Anhwe
3 infantry moved from Honan to Shansi
3 infantry moved from Honan to Inner Mongolia
1 fighter moved from Honan to Tsinghai
1 infantry moved from Honan to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shansi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 2 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Honan
Place Units - Chinese
2 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
Place Units - British
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1,6,1,4,3,4,3,4,5,1,3,1,1,2,1,2
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,5
British collect 7 PUs (8 lost to blockades); end with 7 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.33
Japanese regular : -0.83
Germans AA : 1.50
Germans regular : -0.33
Wow, finally my AA guncrew have set their sights straight, took them a while ;)
@cds They had a lot of practice
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from French West Africa to 93 Sea Zone
1 fighter moved from French West Africa to Brazil
1 armour and 3 mech_infantrys moved from Romania to Ukraine
Italians take Ukraine from Russians
2 artilleries and 2 infantry moved from Rostov to Kursk
Italians take Kursk from Russians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
2 artilleries and 1 infantry moved from Rostov to Kursk
1 infantry moved from Kazakhstan to Samara
Italians take Samara from Russians
3 infantry moved from Northern Caucasus to Kazakhstan
3 bombers moved from Southern Persia to Russia
2 bombers moved from Northern Belarus to Russia
2 bombers moved from Brazil to Argentina
3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone
2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone
3 armour and 3 infantry moved from 87 Sea Zone to Argentina
1 bomber moved from Brazil to Argentina
1 mech_infantry moved from South West Africa to Belgian Congo
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds They had a lot of practice
Ah ah, they sure have :) Well do you want to intercept?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Friendly_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Friendly_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Friendly_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from War to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
1 carrier and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from French West Africa to 93 Sea Zone
1 fighter moved from French West Africa to Brazil
1 armour and 3 mech_infantrys moved from Romania to Ukraine
Italians take Ukraine from Russians
2 artilleries and 2 infantry moved from Rostov to Kursk
Italians take Kursk from Russians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
2 artilleries and 1 infantry moved from Rostov to Kursk
1 infantry moved from Kazakhstan to Samara
Italians take Samara from Russians
3 infantry moved from Northern Caucasus to Kazakhstan
3 bombers moved from Southern Persia to Russia
2 bombers moved from Northern Belarus to Russia
2 bombers moved from Brazil to Argentina
3 armour, 3 infantry and 3 transports moved from 70 Sea Zone to 87 Sea Zone
2 destroyers and 1 submarine moved from 70 Sea Zone to 87 Sea Zone
3 armour and 3 infantry moved from 87 Sea Zone to Argentina
1 bomber moved from Brazil to Argentina
1 mech_infantry moved from South West Africa to Belgian Congo
Combat - Italians
Air Battle in Russia
Italians attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0,83 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,5,6,6 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Argentina
Italians attack with 3 armour, 3 bombers and 3 infantry
Neutral_True defend with 4 infantry
Italians roll dice for 3 armour, 3 bombers and 3 infantry in Argentina, round 2 : 3/1 hits, 3,50 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/1 hits, 1,33 expected hits
3 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Argentina
Italians roll dice for 3 armour, 3 bombers and 1 infantry in Argentina, round 3 : 4/1 hits, 3,17 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Italians win, taking Argentina from Neutral_True with 3 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_True: 4 infantry
Cleaning up after air battles
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
3 bombers moved from Argentina to Brazil
1 aaGun moved from Rostov to Kursk
4 bombers moved from Russia to Northern Belarus
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
3 bombers placed in Southern Persia
Turn Complete - Italians
Italians collect 47 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 56 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 64 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
Neutral_True regular : 0,33
Russians AA : 0,17
I figured you wouldnt want to intercept, seeing I hit on 5 and you on 2, plus you perhaps want to keep your ftr for other purposes… Also your IC would be toast anyway…
@cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.
I would say do whatever you think I would do, but how could you predict that! :clown_face:
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds Yeah. If you’re 80% that it’s the right thing to do then it, I think it’s good to keep the turn rate up.
I would say do whatever you think I would do, but how could you predict that! :clown_face:
I hate clowns ;)
Still want to continue till the end, or do you want to conceed here?!