No landing on damaged carriers. Planes need viable landing spot or they splash.
CDS (Axis) vs FlyingBadger (Allies) - PtV
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@cds Only played one game to completion (G40.2). Don’t mind, I think the VCs can seem harsh on the Allies if the Axis collapse on one side of the board, but PtV has more solid winning conditions. I think you’ve dominated this one, I’m just enjoying Bomber Command levelling western Europe.
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Yes, bomber command leveled W. Europe for sure. Not much left standing untouched. Would have been devastating for Axis if they werent so rich and had other facilities to work out from. I believe that this strategy can be very effective, but this wasnt the game for it to win it with.
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Want to at least take Moscow, havent got the pleasure of reaching this goal yet in any PtV game I played so far. In G40 I can take Moscow in 5 turns if all goes well, but here I still have to figure out a strategy for a quick collapse.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Marshall Islands to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Queensland to South Australia 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Marshall Islands to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Queensland to South Australia 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 5x factory_minor, 4x airfield; Remaining resources: 87 PUs; Germans buy 2 airfields, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 128 Sea Zone to 122 Sea Zone 1 infantry moved from Brazil to British Guiana Germans take British Guiana from British 1 infantry moved from Brazil to Suriname Germans take Suriname from Dutch 1 submarine moved from 66 Sea Zone to 104 Sea Zone 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 artillery and 4 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 93 Sea Zone to 112 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 9 infantry moved from Germany to Poland 1 artillery and 9 infantry moved from Poland to Baltic States 10 infantry moved from Eastern Poland to Western Ukraine 3 fighters moved from Northern Belarus to Western Ukraine 3 fighters moved from Leningrad to Western Ukraine 2 fighters moved from Western Germany to 117 Sea Zone 3 fighters moved from Western Germany to Smolensk 1 artillery and 1 infantry moved from Novgorod to Smolensk 8 armour and 6 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 mech_infantry moved from Stalingrad to Urals Germans take Urals from Russians 1 armour moved from Northeast Persia to Uzbekistan Germans take Turkmenistan from Russians Germans take Uzbekistan from Russians 1 artillery and 5 infantry moved from Northern Caucasus to Stalingrad 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 88 Sea Zone to 93 Sea Zone 1 infantry moved from Southeast Mexico to Mexico Germans take Mexico from Americans Combat - Germans Battle in Western Ukraine Germans attack with 6 fighters and 10 infantry Russians defend with 2 artilleries and 7 infantry Germans roll dice for 6 fighters and 10 infantry in Western Ukraine, round 2 : 5/1 hits, 4,67 expected hits Russians roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 3/0 hits, 3,00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 6 fighters and 7 infantry in Western Ukraine, round 3 : 4/1 hits, 4,17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 fighters and 6 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 7 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 3 fighters moved from Western Ukraine to Northern Belarus 3 fighters moved from Western Ukraine to Southern Belarus 1 infantry moved from Brazil to French Guiana Germans take French Guiana from Neutral_Axis Place Units - Germans 1 destroyer and 2 transports placed in 117 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 117 Sea Zone: 1 destroyer and 2 transports EDIT: Removing units owned by Germans from 117 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 carrier placed in 116 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 116 Sea Zone: 1 destroyer, 2 fighters and 2 transports EDIT: Turning off Edit Mode 1 airfield placed in Northern Belarus 1 airfield placed in Southern Belarus 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 74 PUs; end with 75 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 78 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 91 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,17
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With Mongolians Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk
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@cds Scramble?
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Scramble all planes, 6 total, to Smolensk
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OOL is infantry, artillery, armor (ita first) and finally fighters
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With Mongolians Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Italians scrambles 3 units out of Northern Belarus to defend against the attack in Smolensk Italians scrambles 3 units out of Southern Belarus to defend against the attack in Smolensk Battle in Smolensk Russians attack with 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 8 armour, 1 artillery, 9 fighters and 7 infantry; Italians defend with 1 armour Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 9/1 hits, 8.67 expected hits Italians roll dice for 9 armour, 1 artillery, 9 fighters and 7 infantry in Smolensk, round 2 : 13/1 hits, 13.17 expected hits 13 infantry owned by the Russians, 1 artillery owned by the Germans, 7 infantry owned by the Germans and 1 armour owned by the Italians lost in Smolensk Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 7/1 hits, 6.50 expected hits Italians roll dice for 8 armour and 9 fighters in Smolensk, round 3 : 10/0 hits, 10.00 expected hits 1 mech_infantry owned by the Russians, 9 infantry owned by the Russians and 7 armour owned by the Germans lost in Smolensk 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 2 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Russia Italians win with 1 armour and 9 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 22 infantry and 1 mech_infantry Casualties for Germans: 7 armour, 1 artillery and 7 infantry Casualties for Italians: 1 armour Moving scrambled unit from Smolensk back to originating territory: Northern Belarus Moving scrambled unit from Smolensk back to originating territory: Northern Belarus Moving scrambled unit from Smolensk back to originating territory: Northern Belarus Moving scrambled unit from Smolensk back to originating territory: Southern Belarus Moving scrambled unit from Smolensk back to originating territory: Southern Belarus Moving scrambled unit from Smolensk back to originating territory: Southern Belarus Non Combat Move - Russians 1 infantry moved from Gorky to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.83
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 9 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar Combat Move - Japanese 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 50 Sea Zone 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Britain 1 infantry moved from 50 Sea Zone to Solomon Islands 1 destroyer moved from 33 Sea Zone to 27 Sea Zone 2 marines moved from Wake Island to 24 Sea Zone 1 artillery and 8 infantry moved from Wake Island to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Gilbert Islands 2 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 1 artillery, 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 10 fighters, 5 infantry, 2 marines, 6 submarines, 4 tactical_bombers and 3 transports moved from 24 Sea Zone to 27 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 27 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 3 fighters moved from Japan to 27 Sea Zone 2 artilleries and 1 infantry moved from Timguska to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 infantry moved from Evenkiyskiy to Komi Japanese take Komi from Russians 3 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Northern Manchuria 3 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 armour moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 armour moved from Tsinghai to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Paulau to Kwangsi 1 fighter and 1 tactical_bomber moved from Davao to Kwangsi 1 fighter and 3 tactical_bombers moved from Celebes to Kwangsi
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Scramble?
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@cds Yes please.
OOL is subs, damage to car, damage to bat, 4x des (leave 1 until your subs are gone), car, cru, last destroyer, bat, tac, figs. If that makes sense?
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 9 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar Combat Move - Japanese 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 50 Sea Zone 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Britain 1 infantry moved from 50 Sea Zone to Solomon Islands 1 destroyer moved from 33 Sea Zone to 27 Sea Zone 2 marines moved from Wake Island to 24 Sea Zone 1 artillery and 8 infantry moved from Wake Island to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Gilbert Islands 2 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 1 artillery, 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 10 fighters, 5 infantry, 2 marines, 6 submarines, 4 tactical_bombers and 3 transports moved from 24 Sea Zone to 27 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 27 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 3 fighters moved from Japan to 27 Sea Zone 2 artilleries and 1 infantry moved from Timguska to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 infantry moved from Evenkiyskiy to Komi Japanese take Komi from Russians 3 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Northern Manchuria 3 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 armour moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 armour moved from Tsinghai to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Paulau to Kwangsi 1 fighter and 1 tactical_bomber moved from Davao to Kwangsi 1 fighter and 3 tactical_bombers moved from Celebes to Kwangsi Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone Battle in New Britain Battle in Marshall Islands Battle in Gilbert Islands Battle in Solomon Islands Battle in 27 Sea Zone Japanese attack with 2 battleships, 8 carriers, 3 cruisers, 11 destroyers, 15 fighters, 7 submarines, 4 tactical_bombers and 3 transports Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 3 submarines, 6 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport Japanese roll dice for 7 submarines in 27 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits Japanese roll dice for 2 battleships, 8 carriers, 3 cruisers, 11 destroyers, 15 fighters, 4 tactical_bombers and 3 transports in 27 Sea Zone, round 2 : 17/1 hits, 16,67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 27 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 27 Sea Zone, round 2 : 14/1 hits, 13,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the ANZAC, 3 submarines owned by the Americans, 4 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 4 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 27 Sea Zone Japanese roll dice for 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 15 fighters, 4 tactical_bombers and 3 transports in 27 Sea Zone, round 3 : 15/1 hits, 14,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 9 fighters, 6 tactical_bombers and 2 transports in 27 Sea Zone, round 3 : 12/1 hits, 11,67 expected hits 4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 marine owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 6 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans and 1 battleship owned by the Americans lost in 27 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 1 destroyer, 15 fighters and 3 transports in 27 Sea Zone, round 4 : 11/1 hits, 10,67 expected hits Americans roll dice for 6 fighters and 2 transports in 27 Sea Zone, round 4 : 4/0 hits, 4,00 expected hits 3 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 6 fighters owned by the Americans and 1 transport owned by the Americans lost in 27 Sea Zone Japanese win, taking New Britain from ANZAC, taking Marshall Islands from ANZAC, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC, taking 27 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is 148 Casualties for Japanese: 2 carriers, 11 destroyers, 3 fighters, 7 submarines and 4 tactical_bombers Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 3 submarines, 6 tactical_bombers and 1 transport Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport Battle in Johnston Island Non Combat Move - Japanese Place Units - Japanese 3 transports placed in 7 Sea Zone 3 armour placed in French Indo China 3 armour placed in Southern Manchuria 3 armour, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,67
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Well seeing I had a good attacking force, got a good amount of hits because of that, it was a OOL that didnt harm… But I think you can better choose the AC first, because they defend at 1 and des at 2. Also the AC are only necessary when there is no land for any surviving planes in the neighborhood. In this scenario you could have landed your planes on Hawai if there were any left. I guess you wanted them to stay alive in case I should retreat, but in this case you could have figured I would continue, because I landed in Johnston Island.
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 cruiser moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 52 Sea Zone to 66 Sea Zone 2 fighters and 2 infantry moved from Western United States to Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico Americans take Southeast Mexico from Germans 3 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Western United States to British Columbia 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Hawaiian Islands to 48 Sea Zone
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@cds 1 sub hit on Hawaii fleet
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Hit a ac, land planes of that damaged ac in Johnston Isl.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 cruiser moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 52 Sea Zone to 66 Sea Zone 2 fighters and 2 infantry moved from Western United States to Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico Americans take Southeast Mexico from Germans 3 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Western United States to British Columbia 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Mexico Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Mexico, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Mexico Americans win, taking Mexico from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 27 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers and 3 transports in 27 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits 1 submarine owned by the Americans lost in 27 Sea Zone Japanese win with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine 2 fighters owned by the Japanese forced to land in Johnston Island Non Combat Move - Americans 2 fighters moved from Mexico to Western United States 1 bomber moved from 48 Sea Zone to Queensland 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 bombers placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 artillery and 4 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,5,5,4 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1,1,5,2,3,2,1,1,4,1,6,3,5,4,5,2,2,3,2,5,2,4,3,5 Americans collect 44 PUs (4 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.17 Germans regular : -0.33