CDS (Axis) vs FlyingBadger (Allies) - PtV

  • 2024 '23 '22 '21

    @cds Just guessing at this from the forum post. 2 Russian fighters v 3 Italian bombers? If yes then I’ll intercept :racing_motorcycle: mm:small_airplane: :sparkler:


  • @flyingbadger

    Yes, 2 ftrs vs 3 bmb


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 bombers, 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
            3 armour moved from Union of South Africa to 73 Sea Zone
            3 armour and 3 transports moved from 73 Sea Zone to 72 Sea Zone
            3 infantry moved from Belgian Congo to 72 Sea Zone
            2 destroyers and 1 submarine moved from 73 Sea Zone to 70 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone
            3 bombers moved from Belgian Congo to Brazil
            3 fighters moved from Belgian Congo to French West Africa
            3 infantry moved from Southern Caucasus to Northern Caucasus
            1 artillery and 1 infantry moved from Northern Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            4 artilleries and 4 infantry moved from Northern Caucasus to Rostov
                  Italians take Rostov from Russians
            3 bombers moved from Southern Persia to Russia
            1 armour moved from Northern Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour and 3 mech_infantrys moved from Northern Italy to Romania
    
        Combat - Italians
            Air Battle in Russia
                Italians attacks with 3 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 1/1 hits, 0,50 expected hits
                    Defenders Fire,  : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Italians lost in Russia
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            2 bombers moved from Russia to Northern Belarus
            1 aaGun moved from Northern Caucasus to Rostov
            1 aaGun moved from Anglo-Egyptian Sudan to Egypt
            1 aaGun moved from Rhodesia to Union of South Africa
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 carrier placed in 97 Sea Zone
            3 bombers placed in Southern Persia
    
        Turn Complete - Italians
            Italians collect 40 PUs; end with 40 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : 0,33
    Attackers Fire,  : 0,50
    Russians AA : -0,33
    

    Savegame


  • @flyingbadger

    Didnt ask this when we started the game, but what kind of victory conditions do you normally play with?

    I think the VC conditions are sometimes ruining the game. Thats why I mostly play world domination.

  • 2024 '23 '22 '21

    @cds Only played one game to completion (G40.2). Don’t mind, I think the VCs can seem harsh on the Allies if the Axis collapse on one side of the board, but PtV has more solid winning conditions. I think you’ve dominated this one, I’m just enjoying Bomber Command levelling western Europe.


  • @flyingbadger

    Yes, bomber command leveled W. Europe for sure. Not much left standing untouched. Would have been devastating for Axis if they werent so rich and had other facilities to work out from. I believe that this strategy can be very effective, but this wasnt the game for it to win it with.


  • @flyingbadger

    Want to at least take Moscow, havent got the pleasure of reaching this goal yet in any PtV game I played so far. In G40 I can take Moscow in 5 turns if all goes well, but here I still have to figure out a strategy for a quick collapse.

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
            1 artillery and 3 infantry moved from Queensland to South Australia
            2 aaGuns moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
            1 artillery and 3 infantry moved from Queensland to South Australia
            2 aaGuns moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x factory_minor, 4x airfield; Remaining resources: 87 PUs; 
            Germans buy 2 airfields, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
            1 infantry moved from Brazil to British Guiana
                  Germans take British Guiana from British
            1 infantry moved from Brazil to Suriname
                  Germans take Suriname from Dutch
            1 submarine moved from 66 Sea Zone to 104 Sea Zone
            3 transports moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from Holland Belgium to 113 Sea Zone
            1 artillery and 4 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 93 Sea Zone to 112 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 9 infantry moved from Germany to Poland
            1 artillery and 9 infantry moved from Poland to Baltic States
            10 infantry moved from Eastern Poland to Western Ukraine
            3 fighters moved from Northern Belarus to Western Ukraine
            3 fighters moved from Leningrad to Western Ukraine
            2 fighters moved from Western Germany to 117 Sea Zone
            3 fighters moved from Western Germany to Smolensk
            1 artillery and 1 infantry moved from Novgorod to Smolensk
            8 armour and 6 infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Vologda to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 mech_infantry moved from Stalingrad to Urals
                  Germans take Urals from Russians
            1 armour moved from Northeast Persia to Uzbekistan
                  Germans take Turkmenistan from Russians
                  Germans take Uzbekistan from Russians
            1 artillery and 5 infantry moved from Northern Caucasus to Stalingrad
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 88 Sea Zone to 93 Sea Zone
            1 infantry moved from Southeast Mexico to Mexico
                  Germans take Mexico from Americans
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 6 fighters and 10 infantry
                Russians defend with 2 artilleries and 7 infantry
                    Germans roll dice for 6 fighters and 10 infantry in Western Ukraine, round 2 : 5/1 hits, 4,67 expected hits
                    Russians roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 3/0 hits, 3,00 expected hits
                    5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 6 fighters and 7 infantry in Western Ukraine, round 3 : 4/1 hits, 4,17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/1 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 6 fighters and 6 infantry remaining. Battle score for attacker is 17
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 artilleries and 7 infantry
            Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
    
        Non Combat Move - Germans
            Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
            3 fighters moved from Western Ukraine to Northern Belarus
            3 fighters moved from Western Ukraine to Southern Belarus
            1 infantry moved from Brazil to French Guiana
                  Germans take French Guiana from Neutral_Axis
    
        Place Units - Germans
            1 destroyer and 2 transports placed in 117 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 117 Sea Zone: 1 destroyer and 2 transports
            EDIT: Removing units owned by Germans from 117 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 carrier placed in 116 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 destroyer, 2 fighters and 2 transports
            EDIT: Turning off Edit Mode
            1 airfield placed in Northern Belarus
            1 airfield placed in Southern Belarus
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 75 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 78 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 91 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Move Summary: Russians round 11

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 18 PUs; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With Mongolians
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk
    

    Savegame

  • 2024 '23 '22 '21

    @cds Scramble?


  • @flyingbadger

    Scramble all planes, 6 total, to Smolensk


  • @flyingbadger

    OOL is infantry, artillery, armor (ita first) and finally fighters

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 18 PUs; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With Mongolians
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Italians scrambles 3 units out of Northern Belarus to defend against the attack in Smolensk
            Italians scrambles 3 units out of Southern Belarus to defend against the attack in Smolensk
            Battle in Smolensk
                Russians attack with 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 8 armour, 1 artillery, 9 fighters and 7 infantry; Italians defend with 1 armour
                    Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 9/1 hits, 8.67 expected hits
                    Italians roll dice for 9 armour, 1 artillery, 9 fighters and 7 infantry in Smolensk, round 2 : 13/1 hits, 13.17 expected hits
                    13 infantry owned by the Russians, 1 artillery owned by the Germans, 7 infantry owned by the Germans and 1 armour owned by the Italians lost in Smolensk
                    Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 7/1 hits, 6.50 expected hits
                    Italians roll dice for 8 armour and 9 fighters in Smolensk, round 3 : 10/0 hits, 10.00 expected hits
                    1 mech_infantry owned by the Russians, 9 infantry owned by the Russians and 7 armour owned by the Germans lost in Smolensk
                1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                2 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Russia
                Italians win with 1 armour and 9 fighters remaining. Battle score for attacker is 2
                Casualties for Russians: 22 infantry and 1 mech_infantry
                Casualties for Germans: 7 armour, 1 artillery and 7 infantry
                Casualties for Italians: 1 armour
            Moving scrambled unit from Smolensk back to originating territory: Northern Belarus
            Moving scrambled unit from Smolensk back to originating territory: Northern Belarus
            Moving scrambled unit from Smolensk back to originating territory: Northern Belarus
            Moving scrambled unit from Smolensk back to originating territory: Southern Belarus
            Moving scrambled unit from Smolensk back to originating territory: Southern Belarus
            Moving scrambled unit from Smolensk back to originating territory: Southern Belarus
    
        Non Combat Move - Russians
            1 infantry moved from Gorky to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : 0.83
    

    Savegame


  • TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 9 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Japanese
            1 submarine moved from 56 Sea Zone to 64 Sea Zone
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 50 Sea Zone
            1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Britain
            1 infantry moved from 50 Sea Zone to Solomon Islands
            1 destroyer moved from 33 Sea Zone to 27 Sea Zone
            2 marines moved from Wake Island to 24 Sea Zone
            1 artillery and 8 infantry moved from Wake Island to 24 Sea Zone
            1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Gilbert Islands
            2 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Marshall Islands
            1 artillery, 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 10 fighters, 5 infantry, 2 marines, 6 submarines, 4 tactical_bombers and 3 transports moved from 24 Sea Zone to 27 Sea Zone
            1 artillery, 5 infantry and 2 marines moved from 27 Sea Zone to Johnston Island
            1 destroyer moved from 25 Sea Zone to 27 Sea Zone
            1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
            3 fighters moved from Japan to 27 Sea Zone
            2 artilleries and 1 infantry moved from Timguska to Northern Sinkiang
                  Japanese take Northern Sinkiang from Chinese
            1 infantry moved from Evenkiyskiy to Komi
                  Japanese take Komi from Russians
            3 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buryatia to Northern Manchuria
            3 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Eastern Sinkiang to Western Sinkiang
                  Japanese take Western Sinkiang from Chinese
            1 armour moved from Tsinghai to Eastern Sinkiang
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
                  Japanese take Shansi from Chinese
            1 armour moved from Tsinghai to Szechwan
            3 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Paulau to Kwangsi
            1 fighter and 1 tactical_bomber moved from Davao to Kwangsi
            1 fighter and 3 tactical_bombers moved from Celebes to Kwangsi
    

    Savegame


  • @flyingbadger

    Scramble?

  • 2024 '23 '22 '21

    @cds Yes please.

    OOL is subs, damage to car, damage to bat, 4x des (leave 1 until your subs are gone), car, cru, last destroyer, bat, tac, figs. If that makes sense?


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 9 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Japanese
            1 submarine moved from 56 Sea Zone to 64 Sea Zone
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 50 Sea Zone
            1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Britain
            1 infantry moved from 50 Sea Zone to Solomon Islands
            1 destroyer moved from 33 Sea Zone to 27 Sea Zone
            2 marines moved from Wake Island to 24 Sea Zone
            1 artillery and 8 infantry moved from Wake Island to 24 Sea Zone
            1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Gilbert Islands
            2 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Marshall Islands
            1 artillery, 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 10 fighters, 5 infantry, 2 marines, 6 submarines, 4 tactical_bombers and 3 transports moved from 24 Sea Zone to 27 Sea Zone
            1 artillery, 5 infantry and 2 marines moved from 27 Sea Zone to Johnston Island
            1 destroyer moved from 25 Sea Zone to 27 Sea Zone
            1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
            3 fighters moved from Japan to 27 Sea Zone
            2 artilleries and 1 infantry moved from Timguska to Northern Sinkiang
                  Japanese take Northern Sinkiang from Chinese
            1 infantry moved from Evenkiyskiy to Komi
                  Japanese take Komi from Russians
            3 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buryatia to Northern Manchuria
            3 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Eastern Sinkiang to Western Sinkiang
                  Japanese take Western Sinkiang from Chinese
            1 armour moved from Tsinghai to Eastern Sinkiang
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
                  Japanese take Shansi from Chinese
            1 armour moved from Tsinghai to Szechwan
            3 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Paulau to Kwangsi
            1 fighter and 1 tactical_bomber moved from Davao to Kwangsi
            1 fighter and 3 tactical_bombers moved from Celebes to Kwangsi
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone
            Battle in New Britain
            Battle in Marshall Islands
            Battle in Gilbert Islands
            Battle in Solomon Islands
            Battle in 27 Sea Zone
                Japanese attack with 2 battleships, 8 carriers, 3 cruisers, 11 destroyers, 15 fighters, 7 submarines, 4 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 3 submarines, 6 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport
                    Japanese roll dice for 7 submarines in 27 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships, 8 carriers, 3 cruisers, 11 destroyers, 15 fighters, 4 tactical_bombers and 3 transports in 27 Sea Zone, round 2 : 17/1 hits, 16,67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 27 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 27 Sea Zone, round 2 : 14/1 hits, 13,83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 carrier owned by the ANZAC, 3 submarines owned by the Americans, 4 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 4 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 27 Sea Zone
                    Japanese roll dice for 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 15 fighters, 4 tactical_bombers and 3 transports in 27 Sea Zone, round 3 : 15/1 hits, 14,67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 9 fighters, 6 tactical_bombers and 2 transports in 27 Sea Zone, round 3 : 12/1 hits, 11,67 expected hits
                    4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 marine owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 6 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans and 1 battleship owned by the Americans lost in 27 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 1 destroyer, 15 fighters and 3 transports in 27 Sea Zone, round 4 : 11/1 hits, 10,67 expected hits
                    Americans roll dice for 6 fighters and 2 transports in 27 Sea Zone, round 4 : 4/0 hits, 4,00 expected hits
                    3 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 6 fighters owned by the Americans and 1 transport owned by the Americans lost in 27 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Marshall Islands from ANZAC, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC, taking 27 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 12 fighters and 3 transports remaining. Battle score for attacker is 148
                Casualties for Japanese: 2 carriers, 11 destroyers, 3 fighters, 7 submarines and 4 tactical_bombers
                Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 3 submarines, 6 tactical_bombers and 1 transport
                Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport
            Battle in Johnston Island
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 transports placed in 7 Sea Zone
            3 armour placed in French Indo China
            3 armour placed in Southern Manchuria
            3 armour, 1 bomber and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : 0,67
    

    Savegame


  • @flyingbadger

    Well seeing I had a good attacking force, got a good amount of hits because of that, it was a OOL that didnt harm… But I think you can better choose the AC first, because they defend at 1 and des at 2. Also the AC are only necessary when there is no land for any surviving planes in the neighborhood. In this scenario you could have landed your planes on Hawai if there were any left. I guess you wanted them to stay alive in case I should retreat, but in this case you could have figured I would continue, because I landed in Johnston Island.

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