j_stroyer v mike GERMANY 1.tsvg scramble 110 ?
CDS (Axis) vs FlyingBadger (Allies) - PtV
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 fighters moved from New Guinea to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 2 aaGuns and 3 infantry moved from Queensland to South Australia 2 fighters moved from 47 Sea Zone to Caroline Islands 1 fighter moved from New Guinea to Caroline Islands 1 marine moved from New Guinea to 47 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 35 Sea Zone 2 fighters moved from 56 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from 114 Sea Zone to 122 Sea Zone 1 fighter moved from 122 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x harbour, 2x factory_major, 3x airfield; Remaining resources: 84 PUs; Germans buy 1 artillery, 1 cruiser, 3 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Morocco to 93 Sea Zone 2 submarines moved from 108 Sea Zone to 105 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from 93 Sea Zone to 105 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to West Indies 2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Central America 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 115 Sea Zone 1 fighter moved from 115 Sea Zone to Leningrad 8 armour, 8 artilleries, 32 infantry and 3 mech_infantrys moved from Novgorod to Northern Belarus 1 artillery and 4 infantry moved from Leningrad to Northern Belarus 2 artilleries, 2 bombers and 8 infantry moved from Eastern Poland to Northern Belarus 2 fighters moved from Western Germany to Northern Belarus 1 infantry moved from Vologda to Novgorod 3 infantry moved from Vologda to Leningrad 10 infantry moved from Germany to Poland 6 infantry moved from Poland to Eastern Poland 3 transports moved from 83 Sea Zone to 96 Sea Zone 1 artillery and 5 infantry moved from Northwest Persia to Southern Caucasus 1 armour moved from Western India to Central India Germans take Central India from UK_Pacific 1 armour moved from Central India to Baluchistan 1 submarine moved from 115 Sea Zone to 128 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 destroyer Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win, taking 91 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West Indies Battle in Central America Battle in 105 Sea Zone Germans attack with 2 fighters and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win, taking West Indies from Americans, taking Central America from Americans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Germans attack with 3 fighters and 1 tactical_bomber Americans defend with 2 destroyers Germans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/1 hits, 2,17 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from 105 Sea Zone to 91 Sea Zone 5 aaGuns moved from Novgorod to Northern Belarus Place Units - Germans 1 cruiser and 2 submarines placed in 115 Sea Zone 3 fighters placed in Western Germany 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : -0,33
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 13 artilleries, 72 infantry and 3 mech_infantrys moved from Smolensk to Northern Belarus 3 fighters and 1 tactical_bomber moved from Russia to Northern Belarus 3 infantry moved from Yaroslavl to Novgorod 1 infantry moved from Nenetsia to Vologda Russians take Vologda from Germans 3 infantry moved from Komi to Samara 1 artillery and 5 infantry moved from Kursk to Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Rostov to Ukraine 2 artilleries and 8 infantry moved from Russia to Smolensk
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@flyingbadger Scramble?
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Yes, scramble to Belarus
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Want preference on order of losses (save AA guns?) or do it round by round?
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Do it round by round… Ill await the first round of combat results, give you my casualty’s…
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@cds 22 hits
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Well I guess my AA have done their job well, seeing I hit on a 1… So I assume you lost at least 2 planes???
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@cds 1 plane (5 AA guns)
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Oh, old classic AA flashbacks ;)
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17 infantry
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@cds
Poo, accidently killed your 2 bombers and 15 infantry. Edited the territory to correct it but it hasn’t fed through to combat. I’ll try a save and reload… -
TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 13 artilleries, 72 infantry and 3 mech_infantrys moved from Smolensk to Northern Belarus 3 fighters and 1 tactical_bomber moved from Russia to Northern Belarus 3 infantry moved from Yaroslavl to Novgorod 1 infantry moved from Nenetsia to Vologda Russians take Vologda from Germans 3 infantry moved from Komi to Samara 1 artillery and 5 infantry moved from Kursk to Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Rostov to Ukraine 2 artilleries and 8 infantry moved from Russia to Smolensk Combat - Russians Italians scrambles 1 units out of Leningrad to defend against the attack in Novgorod Battle in Northern Belarus Russians attack with 2 armour, 13 artilleries, 3 fighters, 72 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 5 aaGuns, 8 armour, 11 artilleries, 2 bombers, 2 fighters, 48 infantry and 3 mech_infantrys; Italians defend with 1 armour Germans roll AA dice in Northern Belarus : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Northern Belarus Russians roll dice for 2 armour, 13 artilleries, 2 fighters, 72 infantry, 3 mech_infantrys and 1 tactical_bomber in Northern Belarus, round 2 : 22/0 hits, 22.00 expected hits Germans roll dice for 5 aaGuns, 9 armour, 11 artilleries, 2 bombers, 2 fighters, 48 infantry and 3 mech_infantrys in Northern Belarus, round 2 : 27/1 hits, 27.33 expected hits 27 infantry owned by the Russians, 5 aaGuns owned by the Germans and 17 infantry owned by the Germans lost in Northern Belarus Russians roll dice for 2 armour, 13 artilleries, 2 fighters, 45 infantry, 3 mech_infantrys and 1 tactical_bomber in Northern Belarus, round 3 : 17/1 hits, 17.50 expected hits Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 2 fighters, 31 infantry and 3 mech_infantrys in Northern Belarus, round 3 : 22/1 hits, 21.67 expected hits 22 infantry owned by the Russians, 2 bombers owned by the Germans and 15 infantry owned by the Germans lost in Northern Belarus Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Belarus: 2 infantry EDIT: Adding units owned by Germans to Northern Belarus: 2 bombers EDIT: Turning off Edit Mode Russians roll dice for 2 armour, 13 artilleries, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber in Northern Belarus, round 4 : 14/1 hits, 13.83 expected hits
Combat Hit Differential Summary :
Germans AA : 0.33 Germans regular : 0.00 Russians regular : -0.33
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You also send the fighter to the wrong place
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I think its best you replay the battle
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You see that you made a mistake with the scramble from Leningrad, you send the fighter to Novgorod, but I wanted it to go to N. Belarus. I kinda calculated it all according to that amount of units in N.Belarus.
So its best to replay the battle entirely.
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@cds
Yep, just spotted that myself. The save and reload accounted for the the 2 infantry I took out but not the 2 bombers I added :confounded: . Sorry about that. I’ll restart and concentrate. Wonder if I can get TripleA to default to not having any casualties pre selected.