Hi Markus
Enjoy your game with crockett :)
@cds Screw it, I went with my guess. If you want to go back to any point or edit it that’s fine with me, just thought you’d be itching to get going with the second coming of the Roman Empire.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 2 armour, 1 artillery and 2 bombers; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Southern Persia to Northwest Persia
1 aaGun, 5 artilleries and 5 infantry moved from Northwest Persia to Southern Caucasus
3 fighters moved from Egypt to Belgian Congo
1 infantry moved from Kenya to Tanganyika Territory
2 aaGuns, 3 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Belgian Congo
1 armour moved from French Equatorial Africa to Belgian Congo
1 submarine moved from 83 Sea Zone to 73 Sea Zone
1 destroyer moved from 97 Sea Zone to 83 Sea Zone
1 armour moved from Novgorod to Northern Belarus
Place Units - Italians
2 armour and 1 artillery placed in Egypt
1 airfield and 2 bombers placed in Southern Persia
Turn Complete - Italians
Italians collect 34 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yes, I wanted to give you a headsup about it before I went to bed, but wasnt sure if you would do the same trick there with the airbase/fleet, so I left it open and waited for the action/question. But you made the right choice in this decission, unfortunately I got hit aswell.
Well the bomber campaign is really succesfull and amazing to see how much get trough, without getting shot down :(
Not much action with Italy this turn. Going to use SBR against Moscow, Italy is the perfect player for it at this moment, payback time ;)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
2 fighters moved from New Guinea to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
2 aaGuns and 3 infantry moved from Queensland to South Australia
2 fighters moved from 47 Sea Zone to Caroline Islands
1 fighter moved from New Guinea to Caroline Islands
1 marine moved from New Guinea to 47 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 35 Sea Zone
2 fighters moved from 56 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
2 fighters moved from New Guinea to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
2 aaGuns and 3 infantry moved from Queensland to South Australia
2 fighters moved from 47 Sea Zone to Caroline Islands
1 fighter moved from New Guinea to Caroline Islands
1 marine moved from New Guinea to 47 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 35 Sea Zone
2 fighters moved from 56 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from 114 Sea Zone to 122 Sea Zone
1 fighter moved from 122 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x harbour, 2x factory_major, 3x airfield; Remaining resources: 84 PUs;
Germans buy 1 artillery, 1 cruiser, 3 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Morocco to 93 Sea Zone
2 submarines moved from 108 Sea Zone to 105 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 104 Sea Zone
2 fighters moved from 93 Sea Zone to 105 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to West Indies
2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Central America
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 115 Sea Zone
1 fighter moved from 115 Sea Zone to Leningrad
8 armour, 8 artilleries, 32 infantry and 3 mech_infantrys moved from Novgorod to Northern Belarus
1 artillery and 4 infantry moved from Leningrad to Northern Belarus
2 artilleries, 2 bombers and 8 infantry moved from Eastern Poland to Northern Belarus
2 fighters moved from Western Germany to Northern Belarus
1 infantry moved from Vologda to Novgorod
3 infantry moved from Vologda to Leningrad
10 infantry moved from Germany to Poland
6 infantry moved from Poland to Eastern Poland
3 transports moved from 83 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from Northwest Persia to Southern Caucasus
1 armour moved from Western India to Central India
Germans take Central India from UK_Pacific
1 armour moved from Central India to Baluchistan
1 submarine moved from 115 Sea Zone to 128 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win, taking 91 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West Indies
Battle in Central America
Battle in 105 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win, taking West Indies from Americans, taking Central America from Americans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 2 destroyers
Germans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/1 hits, 2,17 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 105 Sea Zone to 91 Sea Zone
5 aaGuns moved from Novgorod to Northern Belarus
Place Units - Germans
1 cruiser and 2 submarines placed in 115 Sea Zone
3 fighters placed in Western Germany
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -0,33
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 13 artilleries, 72 infantry and 3 mech_infantrys moved from Smolensk to Northern Belarus
3 fighters and 1 tactical_bomber moved from Russia to Northern Belarus
3 infantry moved from Yaroslavl to Novgorod
1 infantry moved from Nenetsia to Vologda
Russians take Vologda from Germans
3 infantry moved from Komi to Samara
1 artillery and 5 infantry moved from Kursk to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
2 artilleries and 8 infantry moved from Russia to Smolensk
@flyingbadger Scramble?
Yes, scramble to Belarus
Want preference on order of losses (save AA guns?) or do it round by round?
Do it round by round… Ill await the first round of combat results, give you my casualty’s…
@cds 22 hits
Well I guess my AA have done their job well, seeing I hit on a 1… So I assume you lost at least 2 planes???
@cds 1 plane (5 AA guns)
Oh, old classic AA flashbacks ;)
17 infantry
@cds
Poo, accidently killed your 2 bombers and 15 infantry. Edited the territory to correct it but it hasn’t fed through to combat. I’ll try a save and reload…
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 13 artilleries, 72 infantry and 3 mech_infantrys moved from Smolensk to Northern Belarus
3 fighters and 1 tactical_bomber moved from Russia to Northern Belarus
3 infantry moved from Yaroslavl to Novgorod
1 infantry moved from Nenetsia to Vologda
Russians take Vologda from Germans
3 infantry moved from Komi to Samara
1 artillery and 5 infantry moved from Kursk to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
2 artilleries and 8 infantry moved from Russia to Smolensk
Combat - Russians
Italians scrambles 1 units out of Leningrad to defend against the attack in Novgorod
Battle in Northern Belarus
Russians attack with 2 armour, 13 artilleries, 3 fighters, 72 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 5 aaGuns, 8 armour, 11 artilleries, 2 bombers, 2 fighters, 48 infantry and 3 mech_infantrys; Italians defend with 1 armour
Germans roll AA dice in Northern Belarus : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Northern Belarus
Russians roll dice for 2 armour, 13 artilleries, 2 fighters, 72 infantry, 3 mech_infantrys and 1 tactical_bomber in Northern Belarus, round 2 : 22/0 hits, 22.00 expected hits
Germans roll dice for 5 aaGuns, 9 armour, 11 artilleries, 2 bombers, 2 fighters, 48 infantry and 3 mech_infantrys in Northern Belarus, round 2 : 27/1 hits, 27.33 expected hits
27 infantry owned by the Russians, 5 aaGuns owned by the Germans and 17 infantry owned by the Germans lost in Northern Belarus
Russians roll dice for 2 armour, 13 artilleries, 2 fighters, 45 infantry, 3 mech_infantrys and 1 tactical_bomber in Northern Belarus, round 3 : 17/1 hits, 17.50 expected hits
Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 2 fighters, 31 infantry and 3 mech_infantrys in Northern Belarus, round 3 : 22/1 hits, 21.67 expected hits
22 infantry owned by the Russians, 2 bombers owned by the Germans and 15 infantry owned by the Germans lost in Northern Belarus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Belarus: 2 infantry
EDIT: Adding units owned by Germans to Northern Belarus: 2 bombers
EDIT: Turning off Edit Mode
Russians roll dice for 2 armour, 13 artilleries, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber in Northern Belarus, round 4 : 14/1 hits, 13.83 expected hits
Combat Hit Differential Summary :
Germans AA : 0.33
Germans regular : 0.00
Russians regular : -0.33